Biggest bullshit in a video game

I'd argue the 'stealth' sections where they take ALL your weapons away as well as the INSTAKILL RAILGUN MERCS toward the end of the game were anything but decent. And this is coming from someone who also has a fondness for that game.
It was an impressive novelty and was certainly unique, it made a big splash at E3, but it wasn't that great of a game. The second one was better as a game but they toned down the free form destruction with too many undestructable surfaces to funnel the player through areas.
 
I'd argue the 'stealth' sections where they take ALL your weapons away as well as the INSTAKILL RAILGUN MERCS toward the end of the game were anything but decent. And this is coming from someone who also has a fondness for that game.
The stealth section was really weird with its detection system. I think it took in account if you're looking at the enemies so you could kinda cheese it a bit by running thru the corridors with your head glued to the wall, if you have OK sense of orientation.
 
Another one from the original C&C - in one of the GDI missions the map is divided by a river, with your only forces to the south being 5 soldiers who need to destroy 2 turrets. Problem is that if the turrets kill them first, you're completely screwed. You can't build aircraft or transports, they're out of range of all your weapons, and whilst you can call in an airstrike, it will only do 50% damage at most, which the AI will immediately repair. All you can do is restart from the beginning.
 
I recently watched a video that reminded me of the last level of Super Return of the Jedi on the SNES.

Luke has 2 challenging boss fights against Darth Vader and the Emperor. You beat them both and you think the game is finished, right? Nope, you then have to blow up the Death Star as Lando piloting the Millennium Falcon.
You have a limited amount of time to speed through incredibly narrow corridors (with collision damage) and TIE Fighters shooting at you the entire time. I could never beat this one section as either a kid or a teenager and haven't tried it since.
 
Here's a thing I remembered from EYE: Divine Cybermancy.
Basically, your first mission starts in an area covered in dense fog, and you can't see shit. But your enemies can see you through the entire fucking map! Even though you're an elite cybermonk full of augmentations and they're just regular street thugs.
Oh, and the enemy reinforcements system! You just cleaned an area, turned around the corner, and - BOOM! - they just spawned right behind your back and started attacking you.
Sure, both enemy respawn rate and enemy vision distance can be changed in the settings, but enemies will still ignore the fucking fog.

Oh, and I won't even mention the random research item drops.
 
I recently watched a video that reminded me of the last level of Super Return of the Jedi on the SNES.

Luke has 2 challenging boss fights against Darth Vader and the Emperor. You beat them both and you think the game is finished, right? Nope, you then have to blow up the Death Star as Lando piloting the Millennium Falcon.
You have a limited amount of time to speed through incredibly narrow corridors (with collision damage) and TIE Fighters shooting at you the entire time. I could never beat this one section as either a kid or a teenager and haven't tried it since.
That was the only time I barfed while playing a video game. Especially the second half of that sequence, something about that gave me vertigo.
 
That was the only time I barfed while playing a video game. Especially the second half of that sequence, something about that gave me vertigo.
Not vertigo-related, but I'm pretty squeamish and tried getting into God of War by playing the God of War 3 demo, it was going fine until you ride a cyclops to pilot it as a weapon, and then rip out its eye during a QTE. I took a break for a bit and carried on until the section where you rip Hermes' head off with your bare hands, and they made a point to show the skin tearing while you're tearing his head off. I haven't played a God of War game since, I enjoyed the combat and gameplay but the brutal and over-the-top graphic violence put me off.

Also I'm a complete coward, I played Alien Isolation and it took me over an hour to finish the tutorial. The tutorial has no hazards or anything and is probably 10 minutes long if you're not a massive pussy, but every time I heard a noise I ran and hid (and weeped inside). The xenomorph doesn't appear until you dock with the ship and get on-board. One of my friends is a right dickhead, he knows I hate horror games and bought me Resident Evil 7 for Christmas and I'm so much of a wimp it's still in its cellophane wrap, lol.
 
Ghouls ‘n’ Ghosts on Megadrive/Genesis & arcade.

You fight through 5 long levels of complete frustration, including bosses with patterns of random, unavoidable hits/death; only to reach the door of the final boss for some unfathomably knifeable bearded fag to tell you “you aren’t ready for this. Go back to the start and get the not-so-special weapon”... thereby sending you right back to the fucking beginning for a second playthrough from scratch. What makes this even more infuriating is the ‘special’ happens to be even worse of a weapon than the fucking discus.

Thank God I wasn’t old enough to waste coins on this in the arcade. I would have OJ Simpson’d the nearest punter in unbridled rage upon being sent back to the beginning like that.
 
Ghouls ‘n’ Ghosts on Megadrive/Genesis & arcade.

You fight through 5 long levels of complete frustration, including bosses with patterns of random, unavoidable hits/death; only to reach the door of the final boss for some unfathomably knifeable bearded fag to tell you “you aren’t ready for this. Go back to the start and get the not-so-special weapon”... thereby sending you right back to the fucking beginning for a second playthrough from scratch. What makes this even more infuriating is the ‘special’ happens to be even worse of a weapon than the fucking discus.

Thank God I wasn’t old enough to waste coins on this in the arcade. I would have OJ Simpson’d the nearest punter in unbridled rage upon being sent back to the beginning like that.
NES Ghosts and Goblins is a step up, you need the special weapon AND you need to beat the entire game twice.
 
Oh, and I won't even mention the random research item drops.
Really? Not even the one that fully restores attribute damage from multiple deaths, allowing you to hold your stats below the line where you have to spend you entire allotment of level-up points to increase them by one, then sit in HQ while it cooks to jack your stats up to their "correct" levels?

Totally balanced, not broken at all. Nope.
 
  • Like
Reactions: Haftag

At about 1:00 we have one of the devs explaining that because their playtesters apparently didn't understand the concept of keeping track of your portals, they made it so that the portal you fire will always be the correct one to prevent you from falling to your death. This also happens when escaping Wheatley's steel plates.

It's a small thing, but it disappoints me that Valve felt the need to idiot proof a game which asks you to use your head.
 
Not vertigo-related, but I'm pretty squeamish and tried getting into God of War by playing the God of War 3 demo, it was going fine until you ride a cyclops to pilot it as a weapon, and then rip out its eye during a QTE. I took a break for a bit and carried on until the section where you rip Hermes' head off with your bare hands, and they made a point to show the skin tearing while you're tearing his head off. I haven't played a God of War game since, I enjoyed the combat and gameplay but the brutal and over-the-top graphic violence put me off.

Also I'm a complete coward, I played Alien Isolation and it took me over an hour to finish the tutorial. The tutorial has no hazards or anything and is probably 10 minutes long if you're not a massive pussy, but every time I heard a noise I ran and hid (and weeped inside). The xenomorph doesn't appear until you dock with the ship and get on-board. One of my friends is a right dickhead, he knows I hate horror games and bought me Resident Evil 7 for Christmas and I'm so much of a wimp it's still in its cellophane wrap, lol.

You know a game’s well designed when its opening hour makes you terrified despite not being in any danger.

Amnesia did the same thing I recall.
 
  • Like
Reactions: Bender
As far as older Nintendo games go - Super Mario Sunshine was pretty bad; I think it's sometimes considered the worst in the series.

Graphics were subpar, game was full of bugs and glitches, voice acting was bad, instead of adding more levels/quests, the devs just rushed it and forced you to collect blue coins in order to collect 40-50 Shines.
The worst part of that game was the slippery physics. And I say that as someone who completed sm64 a ton of times.

I was never into RTS games, but didn't the first Red Alert have you guiding a woman who could insta-kill infantry but was made of tissue through a winding road with all kinds of traps and bullshit in the darkness? I don't remember getting very far in that game.
 
  • Like
Reactions: Haftag
I was never into RTS games, but didn't the first Red Alert have you guiding a woman who could insta-kill infantry but was made of tissue through a winding road with all kinds of traps and bullshit in the darkness? I don't remember getting very far in that game.
Missions with Tanya ranged from easy to trivial difficulty, so you must've been running _really_ recklessly, possibly on too high game speed.
 
The dual boss in Code Vein. I absolutely loved this game, as I like souls-like, but not a huge fan of the non-story in Dark Souls. Then came the double boss battle.

So not only do the bosses have more HP than any other boss, they have a weirdly sophisticated AI that actually reacts to what the other guy is doing (i.e, preventing you from actually attacking by ignoring your companion to attack you instead).

If you use target lock to properly block the ice lady, then you won't properly see what the other enemy is doing, which will get you killed.

I literally aced through the entire game, only had issues with one other boss. With that one it felt completely fair that I died like 30 times, as I kept dodging instead of blocking when I should have. I also think I was supposed to go to that boss at a later time, as that entire section was oddly hard, but fun. This however? This was just garbage. The fact that the two pillars that you can use for cover, still allows the mortar shots to go straight through it doesn't make it better.

A game that felt for the most part fair and well thought out, but then somehow decided to include this broken mess of a battle. It's not fun nor challenging, it just feels completely broken, like it wasn't properly planned at all.
 
Back