Jeff Boomhauer
kiwifarms.net
- Joined
- Apr 15, 2020
I guess it's not so much bullshit as it is bad game design, but when I played the Pokemon Trading Card game for the GBC a few years ago, I was amazed at how little strategy there was other than, "Does the CPU want you to win or not?" I mean, you still have to pick decent Pokemon, but even that won't guarantee you a win if the CPU decides it wants you to lose.
"Dammit, the CPU knows every move I'm going to make. They have all the Energy Cards they need to plow through my team. When it looks like I have a chance, they have the Trainer Card they need to screw me over. Every Pokemon they have is the perfect counter to mine. Every time they have to flip a coin, they get heads."
*5 minutes later*
"Let's try this again. Wait, now the CPU is playing horribly? They're not getting any useful cards? Their Pokemon are weak to whatever I throw out? They're not getting enough Energy Cards to do decent damage? Every time they have to flip a coin, they get tails?"
I get the game is for children and was designed so that A. Children could make their own decks and play against each other, and B. Children could be happy having every card available at the time in one game (definitely a blessing for parents). But even then, I think some of them would notice that game goes to both extremes on whether it wants you to win or not.
"Dammit, the CPU knows every move I'm going to make. They have all the Energy Cards they need to plow through my team. When it looks like I have a chance, they have the Trainer Card they need to screw me over. Every Pokemon they have is the perfect counter to mine. Every time they have to flip a coin, they get heads."
*5 minutes later*
"Let's try this again. Wait, now the CPU is playing horribly? They're not getting any useful cards? Their Pokemon are weak to whatever I throw out? They're not getting enough Energy Cards to do decent damage? Every time they have to flip a coin, they get tails?"
I get the game is for children and was designed so that A. Children could make their own decks and play against each other, and B. Children could be happy having every card available at the time in one game (definitely a blessing for parents). But even then, I think some of them would notice that game goes to both extremes on whether it wants you to win or not.