Unpopular Opinions about Video Games

Anyway, for my own unpopular opinion on videogames, I don't 'get' sports games like Fifa 20xx or whatever we're on now. I mean, why would anyone buy more than one every generation?
People who buy sports games are very different consumers than everyone else.

The biggest difference is they're usually bigger sports fans than they are video game fans. As a result they have very different requirements for each game they buy. One of those is if it's a sports game that it includes an up-to-date roster of their favorite players. And they usually justify it by not wanting to play with a team of players from 4 years ago running on a now outdated sports ruleset. People I know that tend to buy sports games yearly also usually don't buy that many games and I tend to only see a maximum of 10 or so on their gamer profiles.

It's also why sports games have a ridiculously low shelf life (where they go from being 60$ on the shelf at release and as soon as the next game comes out it drops right the fuck down to 10$ and then less than that later) and why publishers justify cutting off multiplayer support for these titles only a year later.

Because people who buy sports games are more in-love with the sport than they are with the rest of the game. They don't want things that would actually take more time to develop. Stuff like a story or additional environments etc. Which is why it's easy for publishers to justify making one every year financially and from a development standpoint.
 
I really dislike the new character models in Final Fantasy X HD. They all look flat, emotionless and doll-like. It's creepy.
hqdefault.jpg
 
[youtube]XxeZC_Q4hmU[/youtube]
Lol k then, I'm sticking with the one on the left.

Don't get me wrong, the texture details and background graphics are great, but I can't believe they sucked out so much of the emoting from the remastered character models. Should've clarified that I was referring to the faces alone. I'm not saying their expressions are completely gone, but in comparison to the original, they almost look robotic. Also note that I'm specifically talking about the cutscene models, not the in-game ones, because those do look better for the most part. These new faces, though, I'm just not feeling at all.

In short: Hair/clothes/accessories yay, faces nay.
 
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I'm still holding out for Bayonetta as a DLC character for SSB4. I don't care how futile of an effort it is.

ETA: An actual, playable character too, not some bullshit Mii fighter costume like they did to King K. Rool. :twisted:

I highly doubt that will happen, because if I remember correctly, they took out the Tharja trophy from SSB4 because apparently her skimpy outfit would've bumped the rating up from E10 to Teen. But then again Zero Suit Samus is in the game, so hopefully it might still be a possibility.
 
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[youtube]XxeZC_Q4hmU[/youtube]
Lol k then, I'm sticking with the one on the left.

Don't get me wrong, the texture details and background graphics are great, but I can't believe they sucked out so much of the emoting from the remastered character models. Should've clarified that I was referring to the faces alone. I'm not saying their expressions are completely gone, but in comparison to the original, they almost look robotic. Also note that I'm specifically talking about the cutscene models, not the in-game ones, because those do look better for the most part. These new faces, though, I'm just not feeling at all.

In short: Hair/clothes/accessories yay, faces nay.
I think I detect a hint of filter abuse.
 
Mother 3 is shit compared to Earthbound. It seems like its trying SO hard to have the emotional impact of the first two games, but it just gets ridiculous with it and turns into a Sci-Fi soap opera.

The emotional impact from the first two games came from the little things in all of our childhoods. The sadness and nostalgia of our lost innocence and idealism, how the encouragement of a loving parent makes all the difference for children growing up in essentially the same type of household, learning love and friendship is more important than power and winning, ect.

The third game kills off half the cast in ridiculous ways , turns a relatable and tragic villian into an over the top EEEEVIL overlord , does a cliche as fuck "money is the devil" storyline, and does a hilariously gimmicky evil twin twist that everyone with half a brain saw coming.
 
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[youtube]XxeZC_Q4hmU[/youtube]
Lol k then, I'm sticking with the one on the left.

Don't get me wrong, the texture details and background graphics are great, but I can't believe they sucked out so much of the emoting from the remastered character models. Should've clarified that I was referring to the faces alone. I'm not saying their expressions are completely gone, but in comparison to the original, they almost look robotic. Also note that I'm specifically talking about the cutscene models, not the in-game ones, because those do look better for the most part. These new faces, though, I'm just not feeling at all.

In short: Hair/clothes/accessories yay, faces nay.

Huh. Never really noticed that. Then again, I've only played the original version of X once and that was about five years ago, so I probably wouldn't have noticed the changes to the faces in the HD version.

Speaking of X, in retrospect, I actually don't think the voice acting was that bad. In fact, I liked most of it. (One exception would probably that chocobo knight lady, her voice direction could be better.) Initially, I felt Yuna's voice acting was a little odd, but now, I can kinda appreciate how (for lack of a better term) soft spoken she was. It kinda fits her.

It's not perfect mind you, Tidus's random noises and grunts sound kinda odd. But I can look past that.

EDIT: Oh yeah, and that laughing scene? In context, I actually found it to be kinda endearing.
 
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People who buy sports games are very different consumers than everyone else.

The biggest difference is they're usually bigger sports fans than they are video game fans. As a result they have very different requirements for each game they buy. One of those is if it's a sports game that it includes an up-to-date roster of their favorite players. And they usually justify it by not wanting to play with a team of players from 4 years ago running on a now outdated sports ruleset. People I know that tend to buy sports games yearly also usually don't buy that many games and I tend to only see a maximum of 10 or so on their gamer profiles.

It's also why sports games have a ridiculously low shelf life (where they go from being 60$ on the shelf at release and as soon as the next game comes out it drops right the fuck down to 10$ and then less than that later) and why publishers justify cutting off multiplayer support for these titles only a year later.

Because people who buy sports games are more in-love with the sport than they are with the rest of the game. They don't want things that would actually take more time to develop. Stuff like a story or additional environments etc. Which is why it's easy for publishers to justify making one every year financially and from a development standpoint.

The game mechanics and balancing is also often hugely different for each new iteration. They don't crank out a new game every year just for an updated roster.
 
But then again Zero Suit Samus is in the game, so hopefully it might still be a possibility.

Zero Suit Samus has costumes in SSB4 that show more skin than Bayonetta's main costumes in either game. Bayo could also be revised so that she doesn't get naked during her attacks/Final Smash. She certainly doesn't get naked if you have one of the Nintendo costumes on in the second game. /sperg
 
Mother 3 is shit compared to Earthbound. It seems like its trying SO hard to have the emotional impact of the first two games, but it just gets ridiculous with it and turns into a Sci-Fi soap opera.

The emotional impact from the first two games came from the little things in all of our childhoods. The sadness and nostalgia of our lost innocence and idealism, how the encouragement of a loving parent makes all the difference for children growing up in essentially the same type of household, learning love and friendship is more important than power and winning, ect.

The third game kills off half the cast in ridiculous ways , turns a relatable and tragic villian into an over the top EEEEVIL overlord , does a cliche as fuck "money is the devil" storyline, and does a hilariously gimmicky evil twin twist that everyone with half a brain saw coming.
Even though I'm a huge Mother fan, ill admit im not too keen on mother 3 myself. It's not that it's a bad game, i just felt it was trying too hard to be more like a traditional RPG, if that makes sense. While the first two were pretty wacky and outlandish (especially magicant and moonside), they were more grounded in realism. It was about kids going the through the dangers of the modern world like gangs, cultists, and hippies in order to stop a cataclysm while helping everyone you can along the way. But in 3 it was basically just Dragonball Z in the "gather 7 of X to get your wish granted while fighting an evil empire", it completely went against what made the original two so charming. It completely abandoned relatable modern setting in favor of an admittedly cool, but rather empty world. Definately not a bad game, just kinda lackluster to the other two.
 
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I don't get why Kingdom Hearts is so popular.
It's shit.
The story is pretty shallow and uninteresting (the main characters are straight up called light, sky and darkness iirc), and the gameplay just involves you mashing a single button to win.
I guess it's cool seeing your favourite Disney characters in a video game if you're 6 or autistic.
But I refuse to believe that many spergs use the web.
I keep thinking of it as "Poohs Adventures: The Game. ALthough it'd be a bit more accurate if it had other cartoon characters instead of just Disney.
 
EDIT: Oh yeah, and that laughing scene? In context, I actually found it to be kinda endearing.
rule of thumb:
if someone plays the laughing scene and then says something along the lines of "gee, the acting is so bad"
you can disregard their opinion entirely.

[youtube]XxeZC_Q4hmU[/youtube]
Lol k then, I'm sticking with the one on the left.
don't get me wrong either, i think you are right
i just needed an excuse to post that.

but on the other hand i'm really not picky.
maybe because when i was a kid, 3d started to get big.
 
I'm a giant fan of the Castlevania series, but there's something I really gotta discuss and probably won't be that popular, so brace yourselves. For the more exploration-based Castlevania games, I feel like Symphony of the Night is the best one of the franchise not due to any particular thing it did right, but because of more subtle things, and I personally think that the reason the other games don't quite "feel" as good is because they haven't picked up on these subtleties.

In Symphony of the Night, you always have tons of strategic options. Even at the game's start. Alucard can use magic, subweapons, a wide arsenal of weapons and items, transform into different forms, and more. I remember the first time I realized that I could use magic with controller inputs - I started experimenting and found the Summon Spirit and Hellfire spell within a few minutes. I later found Dark Metamorphasis right after the fight with Slogra and Gaibon, and that fucking spell saved my ass. Because Alucard could do so much in it, the game always felt way deeper than it would otherwise be. There were tons of secrets, too, with various weapons having secret tricks to them. The first time I got the Rapier in Symphony and was able to do that nifty-swell slash flurry it had, I realized Symphony was probably one of the best games I'd ever played. And Alucard could do all of these. I was still finding shit in Symphony years after the fact.

The later games don't have these. Look at, for example, at both Order of Ecclesia, Portrait of Ruin, or Dawn of Sorrow (and I like all three of these games quite a bit). Soma and Shanoa both had familiars and spells, but never with the all-at-once utility of Alucard in Symphony. Literally every character since Symphony has had less abilities and less variety in how they could handle things. The thing is, I have no idea if this is Konami's incompetence or just a failure to get lightning to strike twice as it were. Interviews with Iga strongly suggest the former, however.
 
I'm a giant fan of the Castlevania series, but there's something I really gotta discuss and probably won't be that popular, so brace yourselves. For the more exploration-based Castlevania games, I feel like Symphony of the Night is the best one of the franchise not due to any particular thing it did right, but because of more subtle things, and I personally think that the reason the other games don't quite "feel" as good is because they haven't picked up on these subtleties.

In Symphony of the Night, you always have tons of strategic options. Even at the game's start. Alucard can use magic, subweapons, a wide arsenal of weapons and items, transform into different forms, and more. I remember the first time I realized that I could use magic with controller inputs - I started experimenting and found the Summon Spirit and Hellfire spell within a few minutes. I later found Dark Metamorphasis right after the fight with Slogra and Gaibon, and that fucking spell saved my ass. Because Alucard could do so much in it, the game always felt way deeper than it would otherwise be. There were tons of secrets, too, with various weapons having secret tricks to them. The first time I got the Rapier in Symphony and was able to do that nifty-swell slash flurry it had, I realized Symphony was probably one of the best games I'd ever played. And Alucard could do all of these. I was still finding shit in Symphony years after the fact.

The later games don't have these. Look at, for example, at both Order of Ecclesia, Portrait of Ruin, or Dawn of Sorrow (and I like all three of these games quite a bit). Soma and Shanoa both had familiars and spells, but never with the all-at-once utility of Alucard in Symphony. Literally every character since Symphony has had less abilities and less variety in how they could handle things. The thing is, I have no idea if this is Konami's incompetence or just a failure to get lightning to strike twice as it were. Interviews with Iga strongly suggest the former, however.
I really did like aria/dawn of sorrow because the concept of taking the monsters powers was pretty cool and it was fun to set up your own specific playstyle experimenting with all the powers. But i do the symphony did a lot of stuff better as far as gameplay and setting go.
 
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