Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

Jim's argument is 100% retarted.

Bobby Kotick isn't "just" the CEO of Activision, he literally built the company from the ground up once it was about to go bankrupt. He took a bankrupt company and built it into the juggernaut of a company it is today (worth about $70,000,000,000 dollars). How the fuck else could you possibly compensate someone who has generated $70billion dollars of value? How on earth do you do a "Capitalism is bad" when you're highlighting Bobby Kotick - a man who literally created a gigantic video game empire that employs thousands of people making an average of six figures? How the fuck is that a failure - it's one of the biggest success stories anyone has ever heard of.
 
Jim's argument is 100% retarted.

Bobby Kotick isn't "just" the CEO of Activision, he literally built the company from the ground up once it was about to go bankrupt. He took a bankrupt company and built it into the juggernaut of a company it is today (worth about $70,000,000,000 dollars). How the fuck else could you possibly compensate someone who has generated $70billion dollars of value? How on earth do you do a "Capitalism is bad" when you're highlighting Bobby Kotick - a man who literally created a gigantic video game empire that employs thousands of people making an average of six figures? How the fuck is that a failure - it's one of the biggest success stories anyone has ever heard of.
When does a successful entrepreneur become an evil capitalist that needs to be killed? When does the light switch flip from underdog story to evil money hoarder? Everybody who thinks like Jim never has the ability to answer that question.
 
Jim's argument is 100% retarted.

Bobby Kotick isn't "just" the CEO of Activision, he literally built the company from the ground up once it was about to go bankrupt. He took a bankrupt company and built it into the juggernaut of a company it is today (worth about $70,000,000,000 dollars). How the fuck else could you possibly compensate someone who has generated $70billion dollars of value? How on earth do you do a "Capitalism is bad" when you're highlighting Bobby Kotick - a man who literally created a gigantic video game empire that employs thousands of people making an average of six figures? How the fuck is that a failure - it's one of the biggest success stories anyone has ever heard of.
That said, I do think the bonuses he gets every year are fucking absurdly high and he doesn't need that on top of his salary.
 
That said, I do think the bonuses he gets every year are fucking absurdly high and he doesn't need that on top of his salary.
His salary is $2,000,000 / year.

He would have made (minus the bitching) $30,000,000 this year - which would put him into a "sports star" category (not even the top of that list). He increased the stock price from 60 to 90 (by 50% fucking percent) in the last year - which probably generated a few billion dollars alone. Why on earth would you not pay someone $30,000,000 when they made you (quite literally) 100 times that amount in profit.

It's a lot of money, sure, but it's still a drop in the bucked when directly compared to what he did for the company. There are ton of people at Blizzard/Acti that are taking in more money than they're worth and none of those people should even dream of looking at this and thinking "what about my share".

Least of all - Jim "I work once a week for like 2 hours and make $200,000 a year" Sterling.
 
His salary is $2,000,000 / year.

He would have made (minus the bitching) $30,000,000 this year - which would put him into a "sports star" category (not even the top of that list). He increased the stock price from 60 to 90 (by 50% fucking percent) in the last year - which probably generated a few billion dollars alone. Why on earth would you not pay someone $30,000,000 when they made you (quite literally) 100 times that amount in profit.

It's a lot of money, sure, but it's still a drop in the bucked when directly compared to what he did for the company. There are ton of people at Blizzard/Acti that are taking in more money than they're worth and none of those people should even dream of looking at this and thinking "what about my share".

Least of all - Jim "I work once a week for like 2 hours and make $200,000 a year" Sterling.
I guess I just feel like at some point you're just throwing bags of money at the man that he'll never open when that money could go into funding something else at the company. A new team, new tools, actually fixing their fucking broken games, something that would have consumers/shareholders content that something is being done to generate something more than a bank account.
 
I guess I just feel like at some point you're just throwing bags of money at the man that he'll never open when that money could go into funding something else at the company. A new team, new tools, actually fixing their fucking broken games, something that would have consumers/shareholders content that something is being done to generate something more than a bank account.
In very simple terms, you throw bags of money at the guy so someone else doesn't throw bags of money at him and poach him from your company. Or, if your guy is a founder and majority shareholder, so he doesn't sell the company to someone else with a lot of money bags.

And it's not like the money just vanishes either. Kotick is guaranteed to be investing that money in something. Companies, art, high-end cars/yachts/spaceships/whatever, all sorts of investments are available to him. Very rich people very rarely let their liquid assets go idle.
 
I guess I just feel like at some point you're just throwing bags of money at the man that he'll never open when that money could go into funding something else at the company. A new team, new tools, actually fixing their fucking broken games, something that would have consumers/shareholders content that something is being done to generate something more than a bank account.
He's letting the teams do all of the shit that the teams do - if they team isn't providing any output - that's between them and you, not you and Bobby.

Activision doesn't seem "shy" about releasing anything. They fully funded Hearthstone - a silly WoW card game. They made a Blizzard MOBA. They made a Blizzard team-based shooter. They released a fucking Call of Duty - Battle Royale. I don't think there is a project that they're sweating releasing and worried "If only we had 30 more million dollars to fund this".

Activision has all of the tools, money, and teams they could ever need - the sad reality is that even if you have everything you need, not everything succeeds.
 
In very simple terms, you throw bags of money at the guy so someone else doesn't throw bags of money at him and poach him from your company. Or, if your guy is a founder and majority shareholder, so he doesn't sell the company to someone else with a lot of money bags.

And it's not like the money just vanishes either. Kotick is guaranteed to be investing that money in something. Companies, art, high-end cars/yachts/spaceships/whatever, all sorts of investments are available to him. Very rich people very rarely let their liquid assets go idle.

He's letting the teams do all of the shit that the teams do - if they team isn't providing any output - that's between them and you, not you and Bobby.

Activision doesn't seem "shy" about releasing anything. They fully funded Hearthstone - a silly WoW card game. They made a Blizzard MOBA. They made a Blizzard team-based shooter. They released a fucking Call of Duty - Battle Royale. I don't think there is a project that they're sweating releasing and worried "If only we had 30 more million dollars to fund this".

Activision has all of the tools, money, and teams they could ever need - the sad reality is that even if you have everything you need, not everything succeeds.
I guess as a consumer I'm just not seeing the bigger picture.
 
I guess I just feel like at some point you're just throwing bags of money at the man that he'll never open when that money could go into funding something else at the company. A new team, new tools, actually fixing their fucking broken games, something that would have consumers/shareholders content that something is being done to generate something more than a bank account.
If you have vested stock options and the value of them just went up by 50% you wouldn't begrudge a CEO a high salary or bonuses. That's quite literally "your share." It is when a CEO completely fucks the company up while still collecting an extortionate salary, and a golden parachute even if they fire him, that it's approaching criminal territory.
 
If you have vested stock options and the value of them just went up by 50% you wouldn't begrudge a CEO a high salary or bonuses. That's quite literally "your share." It is when a CEO completely fucks the company up while still collecting an extortionate salary, and a golden parachute even if they fire him, that it's approaching criminal territory.
Every time I see them, I wonder if those big bonuses and golden parachutes to non-performing CEOs aren't the corporate equivalent of a protection racket. The guy has already fucked up your company, he knows how your company works, and he can do a lot worse if he talks to the right people or gives the right/wrong orders. So the shareholders just stuff his ass full of money and send him on his merry way in the hopes that he just leaves the company alone.
 
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Man Jimbo has a straight-up hate boner for 'capitalism' for no real fucking reason. He just bitches ad moans about Corporate exects making money. Do they make too much? Probably but that has less to do with capitalism and more to do with corporatism.

Also, I am noticing, especially in this video, he does not say WHAT the execs do to earn the cash... He asks why but never actually answers it or just says, "they do nothing." I think he will ever answer his own question because it (as Tanner Glass said above) will make some sense as to the compensation execs receive if he describes their actual tasks.

Lastly, he has no real answers. His videos are just a revolving door of the issue but never a solution. I know he references some faggy "co-op game publishing" concept in this video then trots away from it to show images of guys throwing money around. But it would be legitimately interesting to have him look into these ideas if not for a fresh topic. But we all know it would just devolve to him whining and showing more dumb stock footage purchased from a company that takes a cut of the transaction to pay an executive.
 
Lastly, he has no real answers. His videos are just a revolving door of the issue but never a solution. I know he references some faggy "co-op game publishing" concept in this video then trots away from it to show images of guys throwing money around. But it would be legitimately interesting to have him look into these ideas if not for a fresh topic. But we all know it would just devolve to him whining and showing more dumb stock footage purchased from a company that takes a cut of the transaction to pay an executive.
He's probably talking about co-operative development houses, which have been successful with relatively small, indie projects in the past. But these solutions just don't scale up very well. Like, at all. (I'm going to paraphrase an old post here.)

That system works just fine for small projects. That's how most indie games are made, even if they don't use the pretentious labels: the entire group has input on the game and a financial stake on it. The biggest differences from what you'd normally expect from a standard dev team are that everybody is paid the same no matter their position, and in theory the project doesn't have a Lead Developer. There may be someone with the title for PR purposes, but ideally all the aspects of the project are discussed by the entire team and voted on.

I say ideally, because as with basically every "anarchist" system ever a hierarchy quickly forms and someone's opinion ends up swaying the others' and they take unofficial lead of the project. It's usually not a problem with very small teams, but as things go larger the system breaks down. Take Dead Cells' developer, for example (emphasis mine):
Motion Twin is run as an anarcho-syndicalist workers cooperative with equal salary and decision-making power between its members. As part of the legal model, Motion Twin is required to pass a set percentage of its profits to its workers. In August 2019, Motion Twin spun off a new studio, Evil Empire, composed of Dead Cells developers who wanted to continue its development while Motion Twin moved to a new project. Evil Empire is run by Motion Twin's former head of marketing and is not run as a cooperative, particularly because the company wanted to scale beyond ten employees. Motion Twin continues to participate in Dead Cells decisions.
They know that management style works fine for small projects, but if they want to bring in more people they need to set up a proper corporate structure. And that's where Jim's autistic screeching about capitalism runs face-first into the harsh realities of management: businesses and corporations aren't structured the way they are, with hierarchies, departments and different pay grades, simply because "muh capitalism". Labor is divided and managers appointed because that's how shit gets done.

Here's an example my geography teacher in high school liked to use: the Pyramids of Giza.
Pyramids_of_the_Giza_Necropolis.jpg


These things weren't built for profit. In fact, they were a massive sink for the government's tax revenue. Some people even speculate they operated as a way to redistribute wealth and create jobs when the Nile was flooded and farmers were out of work. And there's good evidence that the workers were well-fed and paid a reasonable wage for their work. These monuments were built literally thousands of years before the concept of capitalism was even codified. And guess what? The workers were split into work teams, the teams had leaders, they all carried out different tasks, they all reported to officers (managers), and it was all done under the watch of an overseer (possibly an architect) in charge of the entire operation. And if you didn't work, or if your work was subpar, you got thrown out.

Why? Because the purpose of an enterprise is to get shit done. Whether that shit is "making ass-loads of money" or "building the world's most bangin' headstone", the principles of operation are the same.

Our societal structures have become vast and much more complex than they once were. A janitor can be 10 or more steps apart from the CEO, even assuming he's not outsourced from a cleaning company. But the basic principles that guide the coordination of large groups of people to get shit done haven't changed. This isn't capitalism, no matter how smoothbrained morons like Jim like to claim, it's just being efficient. Even all the failed "workers paradises" through history learned the hard way the only way they could get shit done was to set up hierarchies and give people at the top additional rewards to go along with the additional duties and responsibilities attached to their their role.

To wheel this back to videogames, Jim's supposed field of expertise, you're not going to release a triple-A game with a triple-A budget, triple-A graphics, triple-A story, and triple-A marketing, with a co-op development model. You're just not. Now, if Jim wants to argue that we need more daring, experimental Indie releases that can be allowed to fail on their own without breaking the market, and fewer bloated, safe and corporate triple-A sequel-a-thons; then we can talk about it. But I question whether he'd have the attention span to even voice a nuanced thought like that before he inevitably slid back into "muh capitalism" or "uwu im such a girl now".
 
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But I question whether he'd have the attention span to even voice a nuanced thought like that before he inevitably slid back into "muh capitalism" or "uwu im such a girl now".
He can't. that is probably why he sticks to what he knows as his hormone flooded brain will not be able to handle the research time needed to explore new org structures in indi art studios. Even if he could he would quickly debase it into emotional arguments like all his other videos thanks to our old friend estrogen.
 
Now, if Jim wants to argue that we need more daring, experimental Indie releases that can be allowed to fail on their own without breaking the market, and fewer bloated, safe and corporate triple-A sequel-a-thons; then we can talk about it. But I question whether he'd have the attention span to even voice a nuanced thought like that before he inevitably slid back into "muh capitalism"
I mean, I certainly wouldn't mind that... There is a lot of creativity in the indie scene that you just don't see in triple-A games. I don't care if it's cliche anti corporate sentiment to say it, it's just true.

But you are absolutely on the money with Jim (and every naive anarchist in the world) being dead fucking wrong that a no-hierarchy-whatsoever model can actually work to get shit done with not hierarchy, no structure, and no leadership. The Dead Cells team you mentioned is a perfect example, and I actually have a lot of respect for those guys. They seem to have their political convictions. Anarcho-syndicalist... I mean the Motion Twin logo is red and black and has a big red star. They proudly announce they don't have a boss on their website. Not exactly subtle. But that's whatever. They actually get shit done, they made a great game, and aside from the structure they prefer to work as, they've never inserted any stupid politics into their games.

And what happened when that ideological position of how to organize their development conflicted with their future goals for the project? They didn't sperg out about how forming a separate company that wasn't a flat-hierarchy co-op was oppression, that they would be selling out to the man, and betraying their anarchist anti capitalist principles or whatever... No they just went and fucking did it because they care more about what is best for their game and not about some autistic "anti-hierarchy-at-all-costs" political convictions. And from what I understand, while the Dead Cells team was split off, Motion Twin as a co-op still exists. It's clearly far from impossible to be successful with a co-op model or one that has a less hierarchical structure. You just have to have reasonable expectations as to what you are going to be able to do with that, and realize that true hierarchy-free systems are just an imaginary pipe dream.
 
His salary is $2,000,000 / year.

He would have made (minus the bitching) $30,000,000 this year - which would put him into a "sports star" category (not even the top of that list). He increased the stock price from 60 to 90 (by 50% fucking percent) in the last year - which probably generated a few billion dollars alone. Why on earth would you not pay someone $30,000,000 when they made you (quite literally) 100 times that amount in profit.

It's a lot of money, sure, but it's still a drop in the bucked when directly compared to what he did for the company. There are ton of people at Blizzard/Acti that are taking in more money than they're worth and none of those people should even dream of looking at this and thinking "what about my share".

Least of all - Jim "I work once a week for like 2 hours and make $200,000 a year" Sterling.
This is an idea I've been rolling around in my head for a while, but now I have some actual numbers I thought I'd put it out there.

BlizzAc currently has 9,080 employees, according to Google. So if you were to take that 30,000,000, minus the 2,000,000 of his actual salary, and spread it out among all employees in the company they'd each get an extra $3083 a year. Certainly nothing to sniff at, but given the average salary (again according to Google) of a BlizzAc employee is between 80-90k, it's really not a huge amount relatively speaking.

Basically what I'm driving at is, while 30 million is an outrageous amount of money for anyone to get paid, redistributing it among all the workers (which I'd assume is what Comrade Jim wants) would basically result in little more than a Christmas bonus on top of what is already a very good salary.

Anyway, I'm not sufficiently married to this idea yet, so feel free to pick it apart as you see fit.

P.S. Why the fuck does Jim keep wearing that dumpy bouncer's jacket in his videos? It looks awful, even by his standards.
 
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