Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

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The end of EvaXephon?


  • Total voters
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Also, on the topic of Alex being basically weeb DSP, here is a little something I hope all of you are going to enjoy. Sorry for the quality, the first version was too heavy to upload.

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If you recall any instances of Alex screeching at games, acting like a dick towards his audience or outright creeping, link them to me so I could make a supercut.
For being a Yandere Dev fan, they sure upload clips that make him look like a psychopath.
Also I found a channel that uploads unofficial stream archives, so if some brave autist wants to make TIHYDP: Yandere Dev edition, here you go
 
For being a Yandere Dev fan, they sure upload clips that make him look like a psychopath.
I know about him, actually 90% of the videos used in that cut were taken from his channel and then fairly used for transformative content. It also boggles my mind how anyone can consider any of this good, so either this guy is stupid, or he is the best undercover gremlin ever.

If you're reading this, YanDevFan, good job :semperfidelis:
 
I know about him, actually 90% of the videos used in that cut were taken from his channel and then fairly used for transformative content. It also boggles my mind how anyone can consider any of this good, so either this guy is stupid, or he is the best undercover gremlin ever.

If you're reading this, YanDevFan, good job :semperfidelis:
I remember one great supercut of Alex playing Lisa The Painful and cheating at it. It’s basically the closest thing we have to TIHYDP: YanDev edition, but I can’t seem to find it.
 
I remember one great supercut of Alex playing Lisa The Painful and cheating at it. It’s basically the closest thing we have to TIHYDP: YanDev edition, but I can’t seem to find it.
I think, channel owner, who happen to have an account here, deleted it. Sadly, I don't have a copy.
 
Sorry for doublepost, but does any of you happen to know who is this chick? Seems that her name is Barbi or something.


It's not his cousin(?) Tanya, who can be seen here.

 
Sorry for doublepost, but does any of you happen to know who is this chick? Seems that her name is Barbi or something.

https://www.twitch.tv/videos/41912486?filter=highlights&sort=time
I would say its one of alex's friends but she doesn't play smash (or have any knowledge of nintendo characters) and I feel like alex would talk about that shit all of the time. (I think this was right around the release of sm4sh.) maybe someone alex met in some chatroom or something or at a convention

my b for double posting but alex is going fucking insane lol
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For being a Yandere Dev fan, they sure upload clips that make him look like a psychopath.
Also I found a channel that uploads unofficial stream archives, so if some brave autist wants to make TIHYDP: Yandere Dev edition, here you go

In the comments somebody says that he switched and rotated the eyes, which I guess makes the game get pissy with you. But why would you do that in the first place? It was an hilarious tantrum though.
 
In the comments somebody says that he switched and rotated the eyes, which I guess makes the game get pissy with you. But why would you do that in the first place? It was an hilarious tantrum though.
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I can understand fans thinking Alex’s tantrums are funny, but how are they “cute”???
 
None of that shit is ever going to happen. Minecraft can have a ton of shit to do in it, because it's a game built entirely on creativity; that's literally the point of the game.

Yandere Sim is a game that's trapped within the confines of Alex's system. You have one goal: kill the rival, and you have a time limit to do it, and you can only do it in certain ways that literally tell you how to do it, and all in one single setting, the school. There is no creativity, and his current build of the game shows that.

Remember when people found the quickest way to kill the 1st rival, then Alex added Raiburu and made the game unfun? A good developer would have added a speedrun mode and capitalize on that, but instead he adds a character you can't eliminate or kill that protects the rival and prevents you from taking using the simplest and quickest method to kill them. It screams of the developer going "No! You can't kill them that way! You have to do it the way I want!"

The game's just uncreative, and Alex is a blatant liar. This faggot's just scraping the bottom of the barrel for more Patreon dollars.
 
Not to mention Alex's coding style is fundamentally incompatible with making any sort of scalable 'platform'. This isn't even explicitly referring to his general awful quality of code, because if you cleaned up his code, its still tightly coupled, highly dependent stuff. Any sort of viable platform would require a very loosely coupled, adaptable architecture. Preferably as far as a system that can arbitrarily register new assets, elements, and even code when it initializes to just ingest anything that's thrown at it. Even if your not publicly exposing that functionality to the community, ALA a proper modding support and API, such flexibility is key for implementing the wide range of features and functionality that any platform that could compete today would need.

Its a moot point, because nothing in yansims design is suitable as a platform. What players like about the game, the premise of shtabby shtabby crafted and interesting characters, is not compatible with "lulz lets add a gundam mod". Even if you let players do it, most of them won't really want to. The successful platform games out there started as excellent open sandboxes in their own right, driving creativity, and the community took the wheel from the company and dialed it up to 11 because that creative drive had already been started. If Minecraft had launched with just grassland and forest biomes with associated blocks, the three OG mobs, and a fully fledged modding API, it probably would have died. Instead it kept expanding the possibility space, offering both some direction and reason to do things, while mostly stepping aside on the how to do so.

In contrast, Alex implemented a wiki of *exactly* the steps you need to take to play the game as a checklist, no creativity or inventiveness permitted, much less required.
 
None of that shit is ever going to happen. Minecraft can have a ton of shit to do in it, because it's a game built entirely on creativity; that's literally the point of the game.

Yandere Sim is a game that's trapped within the confines of Alex's system. You have one goal: kill the rival, and you have a time limit to do it, and you can only do it in certain ways that literally tell you how to do it, and all in one single setting, the school. There is no creativity, and his current build of the game shows that.

Remember when people found the quickest way to kill the 1st rival, then Alex added Raiburu and made the game unfun? A good developer would have added a speedrun mode and capitalize on that, but instead he adds a character you can't eliminate or kill that protects the rival and prevents you from taking using the simplest and quickest method to kill them. It screams of the developer going "No! You can't kill them that way! You have to do it the way I want!"

The game's just uncreative, and Alex is a blatant liar. This faggot's just scraping the bottom of the barrel for more Patreon dollars.
Not to mention Alex's coding style is fundamentally incompatible with making any sort of scalable 'platform'. This isn't even explicitly referring to his general awful quality of code, because if you cleaned up his code, its still tightly coupled, highly dependent stuff. Any sort of viable platform would require a very loosely coupled, adaptable architecture. Preferably as far as a system that can arbitrarily register new assets, elements, and even code when it initializes to just ingest anything that's thrown at it. Even if your not publicly exposing that functionality to the community, ALA a proper modding support and API, such flexibility is key for implementing the wide range of features and functionality that any platform that could compete today would need.

Its a moot point, because nothing in yansims design is suitable as a platform. What players like about the game, the premise of shtabby shtabby crafted and interesting characters, is not compatible with "lulz lets add a gundam mod". Even if you let players do it, most of them won't really want to. The successful platform games out there started as excellent open sandboxes in their own right, driving creativity, and the community took the wheel from the company and dialed it up to 11 because that creative drive had already been started. If Minecraft had launched with just grassland and forest biomes with associated blocks, the three OG mobs, and a fully fledged modding API, it probably would have died. Instead it kept expanding the possibility space, offering both some direction and reason to do things, while mostly stepping aside on the how to do so.

In contrast, Alex implemented a wiki of *exactly* the steps you need to take to play the game as a checklist, no creativity or inventiveness permitted, much less required.
Sooner or later someone will take the idea of the game and make their own, without backing down when he flips shit about ripping him off, and do it better. Then the money will dry up.
 
Sooner or later someone will take the idea of the game and make their own, without backing down when he flips shit about ripping him off, and do it better.
Ehm, have you heard the tragedy of Drapeis The Groomer? Because this is exactly what he was thinking.
 
Ehm, have you heard the tragedy of Drapeis The Groomer? Because this is exactly what he was thinking.
I seem to remember Drapeis backing down once YanDev went after him, then there was the groomer drama, but he won't be the only one to try it. Sooner or later someone will go through with it. I didn't say there wouldn't be a dozen failures between now and then though.
 
I seem to remember Drapeis backing down once YanDev went after him
Well, then your memory deceives you, since at that point Alex had so little of good will, that his words about "game ending a person's life" led to #RIPYanDev trending on Twitter. If anything, it helped Apedois to get free publicity, since people wanted to see Alex in a ditch. Then he quickly made all and I mean ALL the mistakes that Alex's made and got outed as a groomer. Now he crawled back from the shithole where he was all this time and continues making the same mistakes by trying to blame it all on his victim, just like Alex.

Sooner or later someone will go through with it. I didn't say there wouldn't be a dozen failures between now and then though.
Why? Just to own Alex? There is already around a dozen of these, dead in a ditch. Furthermore, this is exactly why Alex is "working on" YS. You don't make games to own someone, you make games that you wanna play.
 
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Found this, can someone give me context or whatever, or at least proof if it’s real or not? Sorry if it’s late
Yes that actually happened last year I think. You can find his excuse here under the point "YandereDev doesn't believe that Dissociative Identity Disorder is a real condition!" (the last one)
I'm going to try and find some posts here that actually tell the truth.
E: The next few pages after this.
E2: Ninja'd
 
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