Final Fantasy 2 is only good FF game

I haven't played FFIX in probably 20 years now (holy fuck I'm getting old) but IIRC only one character in the game was a furry but she was still a pretty likeable character in spite of that.
I played it last December and there were no furries, just... animals that talked and no fetish shit. Quina is a fag though.

Also Beatrix. :feels:
 
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Dat manjaw
They tried for Princess Ashe and ended up with Kevin Sorbo
 
Chrono Cross was the subject of many spectacular rants among my friends and I. I really wish Spoony would have taken a run at that one back in his prime. That might be the most devisive game I've ever known. There certainly are people who love the game, but the main deciding factor seems to be whether they played Trigger first.
I loved Chrono Cross when I was little, but I've long since given up on trying to replay it. It's such a weird game.

The art, world design, character design, environments, music, they're all breathtaking. The whole thing with everyone having an accent was fun and really added to their personalities. But the plot - and I say this without hyperbole - honestly feels like the product of a desperate drug binge as the writer had to come up with something that sounds deep. Tying Chrono Trigger into it practically felt like it was stapled on, like Cross was a totally separate RPG that they scrambled to associate with Trigger near the end of development.

It's like a gumbo where they just threw everything they had sitting around into a pot and cooked it, hoping something good would come of it. Like, it had 44 playable characters, many of which were interesting enough to have their own hour+ long paralogue, and they're just kinda treated like Pokémon. Except in Pokémon, you have reason to swap them out, and you get six at a time. In Cross, you can coast through with the same three the entire game, and by three, I mean two, because Serge is always in the party. A lot of them are crappy in combat anyway, and some of them are a pain to recruit, with how you collect Skelly's bones throughout to construct him and eventually recruit him as a skeleton clown character, but then you'll never use him because he's frail and you already have an overpowered robot ninja.

Also, you have to play through the whole game three times, with a guide, to collect every character, due to several points where you have to pick one of three. But if you made it that far, you're almost certainly already using a guide, because there are plenty of points in the game where you're not told where to go next.

Chrono Cross is like a big collection of very nice assets just kinda strung together by someone that had no idea what to really do with them. As weird as this sounds, I'd really like to see all of the internal assets and source code used to make the game leak out, and fans to just make their own fanfic games, because whatever they make might be better than what Square came up with.

and speaking of Chrono Cross, here's a result I got on Google once:

google characters of chrono cross.PNG
 
Also, you have to play through the whole game three times, with a guide, to collect every character, due to several points where you have to pick one of three.
This is why I find CC so fucking offensive.

You go from CT, where every character had unique skills that could be paired with others, to maybe 10-11 techs in this game.

Because it would have been impossible to write unique dialog for over forty characters, they all recite the same text. It likewise would have been impossible to build over forty different kits, so they all use the same generic spells. You can't combine spells with Techs, like lighting Crono's katana on fire or electrifying it.

Roster bloat. Maybe 1/10th of the cast is directly tied to the main plot. Serge, Kid, Lynx, Harle. If we're being charitable, we can throw in Fargo since you need his ship

Some of them had potential to be strongly-compelling: a hippie doctor having a crisis of faith, a wannabe cavalier with a fake accent, a warrior maiden, a Nazi-with-a-heart (Norris).

If you want 'slice-of-life' scenarios with a bunch of oddball characters, play Legend of Mana. Then you won't be subjected to this.
 
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If you want 'slice-of-life' scenarios with a bunch of oddball characters, go play Legend of Mana.
Why would you be that cruel? LoM is right up there with CC as something that had potential but Square fumbled it, pretty hard. Sure it was an absolutely beautiful game, but the combat left a lot to be desired and the stories at times required borderline esoteric knowledge to complete.

And then there's forging...
 
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the stories at times required borderline esoteric knowledge to complete. And then there's forging...
Yeah, that Kawazu guy. He has a strange philosophy when it comes to games:
When it comes to the game's difficulty, rather than having people get bored, we felt it would be better to have people give up on the game.
Basically telling casual players to GTFO. He hates grinding as a solution to difficulty and wants players to feel burned out and hopelessly lost.
 
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Yeah, that Kawazu guy. He has a strange philosophy when it comes to games.



Basically telling casual players to GTFO. He hates grinding as a solution to difficulty and wants players to feel burned out and hopelessly lost. If you've seen clips of Getting Over It with Bennett Foddy, he explores similar themes.
Grinding is useful sometimes. Like someplaces you have no choice but to grind because the enemies are too strong. So if lets say in Final Fantasy 4, the part where you need to board the ship to deliver the earth crystal. Tell me if you can go through it without getting your ass kicked first time?. But basically its designed so that, you have to grind there... or you can find summons and such, level up while getting stuff. So its good design in this case.
This is why I find CC so fucking offensive.

You go from CT, where every character had unique skills that could be paired with others, to maybe 10-11 techs in this game. That's a quarter of the roster. Already, Kato's subtracting features rather than adding them.

Because it would have been impossible to write unique dialog for over forty characters, they all recite the same text. It likewise would have been impossible to build over forty different kits, so they all use the same generic spells. You can't combine spells with Techs, like lighting Crono's katana on fire or electrifying it.

Roster bloat. Maybe 1/10th of the cast is directly tied to the main plot. Serge, Kid, Lynx, Harle. If we're being charitable, we can throw in Fargo (not a bad character tbh) since you need his ship, plus you can tell the writers were invested in that character. The others wind up as benchwarmers most of the time.

Some of them had potential to be strongly-compelling: a hippie doctor having a crisis of faith, a wannabe cavalier with a fake accent, a warrior maiden, a Nazi-with-a-heart (Norris). Characters like Sprigg and Viper are interesting, if only because you don't often see mature people represented in JRPGs. It's the same reason why Duster has a limp in Mother 3.

If you want 'slice-of-life' scenarios with a bunch of oddball characters, go play Legend of Mana. At least then you won't be subjected to this.

I dont see the appeal in Chrono Trigger. I have noticed that FF5 and FF6 and Chrono Trigger has one thing in common, its almost borderline Visual Novel, it has gameplay sure, but it feels so little focused in comparison to just watch people yap in the most boring story formula in history, 1 tile characters vs drawn characters with right proportions? One thing FF7-FF10 did right on, is it didnt let it get in the way of gameplay. Story simply happend to be there. But its clear FF5, FF6 and Chrono Trigger just designed the game mostly to feel like a visual novel than the other way around

I know this is a troll video. But i still find this funny to this date
 
I dont see the appeal in Chrono Trigger.
Kill yourself.

I have noticed that FF5 and FF6 and Chrono Trigger has one thing in common, its almost borderline Visual Novel, it has gameplay sure, but it feels so little focused in comparison to just watch people yap in the most boring story formula in history, 1 tile characters vs drawn characters with right proportions? One thing FF7-FF10 did right on, is it didnt let it get in the way of gameplay. Story simply happend to be there. But its clear FF5, FF6 and Chrono Trigger just designed the game mostly to feel like a visual novel than the other way around
DO IT NOW!!
 
Grinding is useful sometimes. Like someplaces you have no choice but to grind because the enemies are too strong. So if lets say in Final Fantasy 4, the part where you need to board the ship to deliver the earth crystal. Tell me if you can go through it without getting your ass kicked first time?. But basically its designed so that, you have to grind there... or you can find summons and such, level up while getting stuff. So its good design in this case.


I dont see the appeal in Chrono Trigger. I have noticed that FF5 and FF6 and Chrono Trigger has one thing in common, its almost borderline Visual Novel, it has gameplay sure, but it feels so little focused in comparison to just watch people yap in the most boring story formula in history, 1 tile characters vs drawn characters with right proportions? One thing FF7-FF10 did right on, is it didnt let it get in the way of gameplay. Story simply happend to be there. But its clear FF5, FF6 and Chrono Trigger just designed the game mostly to feel like a visual novel than the other way around

I know this is a troll video. But i still find this funny to this date
Burn this heretic at the stake.
 
The whole LGBT liberal trans changing clothes in FF3 and FF5 is for faggots. Pure and simple.
If you want it to be less gay. FFX-2

But FF2 had the original most fun combat. Only game that tried to be fun.

FF got popular because people got attracted to the style. But the core game is insanely weak, outside FF2 because that one rules.



post that again, but type it out slowly while listening to this
 
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post that again, but type it out slowly while listening to this
Here's one. May not have a lot of agreement on this. That arrangement is over-orchestrated. It sounds out of place and doesn't accurately reflect the original composition, in my opinion.

Some games do orchestrated music well. Final Fantasy is really hit and miss with its orchestrated soundtracks. Sometimes what sounds good on an album does not work well within a video game.
 
Grinding is useful sometimes. Like someplaces you have no choice but to grind because the enemies are too strong. So if lets say in Final Fantasy 4, the part where you need to board the ship to deliver the earth crystal. Tell me if you can go through it without getting your ass kicked first time?. But basically its designed so that, you have to grind there... or you can find summons and such, level up while getting stuff. So its good design in this case.


I dont see the appeal in Chrono Trigger. I have noticed that FF5 and FF6 and Chrono Trigger has one thing in common, its almost borderline Visual Novel, it has gameplay sure, but it feels so little focused in comparison to just watch people yap in the most boring story formula in history, 1 tile characters vs drawn characters with right proportions? One thing FF7-FF10 did right on, is it didnt let it get in the way of gameplay. Story simply happend to be there. But its clear FF5, FF6 and Chrono Trigger just designed the game mostly to feel like a visual novel than the other way around

I know this is a troll video. But i still find this funny to this date
Honestly, that just sounds to me like you've got a real hateboner for the Super Nintendo, but don't wanna admit that's the reason you don't like those games.

But, hey, different strokes for different folks. Considering you don't like too much story getting in the way of gameplay, but you really like RPGs, you should check out Disco Elysium. That game seems like the exact kinda thing you'll love.
 
While we're on the subject of hot takes, the more time passes, the more Secret of Mana loses it's luster. I know it's an old game, but the more I've played it, the more I think it's just a JRPG with an ARPG candy-coating. I heard it got re-made, but did it fix any of it's problems I wonder (i.e. multi-hitting techs hitting only once, being able to exploit the magic system).

Bonus take: They should of remade Secret of Evermore. That game needs more love.
 
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I hate orchestral music. There is very little variation and too much bombast. It's one more example of gamers shouting "notice me senpai", as if cribbing from Hollywood has ever turned out well for them.

Second, game compositions are meant for a very specific soundfont.

idk orchestral's pretty awesome and sometimes it works really well
 
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