Report: EA Is Remastering The ‘Mass Effect’ Trilogy At Long Last (Unconfirmed)

Shepard dying is still one of the most baffling plot decisions going in any media. He's back alive in 10 minutes and there's no discussion about the implications of him being heavily synthetic, just back on the grind. Shoulda just made him comatose, it'd literally have had the same effect on the story without a hamfisted jesus allegory
iirc wasn't it basically the plot device that made him beholden to cerberus? it's been awhile but back when I played it I didn't care that he died so much as he died AND completely burned up reentering atmosphere. my suspension of disbelief can handle reanimating a body, not a clump of carbon dust.
 
God that looks like shit. Why do they feel the need to make quarians just look like basic bitch humans with slightly different skin? They're fucking aliens, make them look like it.
To be fair, logically speaking if Tali is interested in Shepherd that means either humans look a lot like quarians or Tali is the quarian version of a furry.

Then again, Garrus can romance both Tali and Shepherd, and turians don't exactly look particularly human, so whatever.
 
iirc wasn't it basically the plot device that made him beholden to cerberus? it's been awhile but back when I played it I didn't care that he died so much as he died AND completely burned up reentering atmosphere. my suspension of disbelief can handle reanimating a body, not a clump of carbon dust.
Yeah, essentially. Easily could have changed the reason that you start at Cerberus is that they managed to scoop up a spaced Shep before anyone else and nurse him back to health and the plot can continue unchanged
 
To be fair, logically speaking if Tali is interested in Shepherd that means either humans look a lot like quarians or Tali is the quarian version of a furry.

Then again, Garrus can romance both Tali and Shepherd, and turians don't exactly look particularly human, so whatever.
"love can transcend race and gender" or something.
what made it worse is that tumblr went full fujo and basically used it mostly for shagging some aliens while flicking their bean to it. although, "worse" might be the wrong word, parts of the old bioware forums were pure gold....
 
iirc, old concept art and comments from the developers hinted that it was originally Legion's sect of the geth that would bring back Shepard rather than Cerberus. Regardless, I think they went too far with it. It would've been one thing if Shepard had just been badly hurt in battle and saved via cybernetics, but in the game Jacob says Shepard was 'chunks of meat' when they originally found him. ME2, it's DLC, and ME3 also hint that they used Reaper tech to bring back Shepard but it never goes anywhere and is abandoned.

Outside of the Cerberus nonsense I've always thought two things could have really helped ME2's plot:
1) Integrate the Shadowbroker DLC into the main story. Attacking his ship could've been used as a mini-suicide mission and it could've been used as the reason why the entire main party is off the Normandy when the Collectors attack and kidnap the crew. Having him also be behind a lot of the side quests involving the various criminal gangs could have also tied stuff together.
2) Have the Collectors act as a vanguard meant to research the current level of technology and weapons that the sentient races of created rather than the current story of 'collecting humans to create a giant Reaper baby'. Capturing their base would have then meant gaining a cache of technology from previous cycles that help give you an edge against the Reapers, better setting up ME3.
 
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I'm curious about this as well and just how much differently the remastered combat feels in comparison to the stiff and archaic controls of the original ME1
I saw a bit of gameplay of the remastered ME1 and it looked the EXACT same to me. Stiff sticking to walls and all.

That's why I'm curious about the Mako. This thing is looking more and more like a big turd for being rumored and hyped up for an entire god damn generation.
 
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I saw a bit of gameplay of the remastered ME1 and it looked the EXACT same to me. Stiff sticking to walls and all.

That's why I'm curious about the Mako. This thing is looking more and more like a big turd for being rumored and hyped up for an entire god damn generation.
Wow, that would be incredibly lame if that's the case but I guess why would we expect any less from this remaster after recent entries in the series.

I would have thought the biggest reason to even remaster the trilogy was to make the combat of the first game fall more in line with 2 and 3.
 
The fun in the multiplayer was it allowed for racial roleplaying. Can't play a Volus Shepard in single player after all.
I found myself really liking the MP which surprised me. I even dropped a couple of bucks on it back in the day and I rarely do that. It would've been easy sold for me if they included it. They could've gotten rid of the whole microtransactions and re-integrated into in-game achievements.

I guess shit in one hand and wish in another and see which fills up faster lol
That's the unofficial motto of EA anyway.
 
The little bit of time I've spent in LE has been pretty fun (though I am first going to finish RDR2. I want to beat it!).

The Mako is pretty fun. It reminds me of the tweaks that are available on Nexusmods, it feels weightier. What does improve the vehicle over the mod for ME1 is the speed thrusters, making the vehicle faster.

The cannon is is ridiculously OP now that it uses hitscan. In ME1, the cannon could only hit targets its barrel could point at (e.g., no shooting enemies under you). Now, it can do that. On top of that, the lack of XP penalty for using the Mako means I don't have to whittle down enemies, get out, and get the killing blow on foot.

That being said, Thresher Maws need to be tweaked, imho. Their acid sprays are really pinpoint accurate, to the point that it feels like they have auto aim. It needs a minor nerf imho.

Honestly, LE made the Mako a lot more fun. It has the speed and tighter handling from Andromeda's Nomad (one of the few good things from that game), the power of the Mako from OG ME1, and no XP penalty for using it.
 
I found myself really liking the MP which surprised me. I even dropped a couple of bucks on it back in the day and I rarely do that. It would've been easy sold for me if they included it. They could've gotten rid of the whole microtransactions and re-integrated into in-game achievements.
The lootbox mecanic was a mistake. I think I've spent around 100 hours on the 360 version and I never managed to unlock the weapons that I wanted (the particle beam and the classic M7 Lancer).

Honestly, LE made the Mako a lot more fun. It has the speed and tighter handling from Andromeda's Nomad (one of the few good things from that game), the power of the Mako from OG ME1, and no XP penalty for using it.
Speaking of the Nomad, I wonder if someone managed to mod a canon to it in ME:A. I can't believe they thought that it was a great idea to explore a planet with no weapon. It's basically the horse from Cisquisition.
 
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Lol wut? Is this archived somewhere? I know the bioware forums from that time have ceased to be.

ts.png
 
iirc, old concept art and comments from the developers hinted that it was originally Legion's sect of the geth that would bring back Shepard rather than Cerberus. Regardless, I think they went too far with it. It would've been one thing if Shepard had just been badly hurt in battle and saved via cybernetics, but in the game Jacob says Shepard was 'chunks of meat' when they originally found him. ME2, it's DLC, and ME3 also hint that they used Reaper tech to bring back Shepard but it never goes anywhere and is abandoned.

No, it was always Cerberus, but the original plan was to have the tutorial be you playing as Liara teaming up with Legion to get Shepards body, which would explain why legion has the N7 armor piece on him, he would get shot and grab the closest thing to fix the hole - Shepards armor. Things would go bad and Liara would fuck off with Shepard, abandoning Legion, who would shut down until you find the ship floating in space on the way to Omega at the start of the game, meaning you would have him though-out the game, not just the very end.

This got cut when upper management panicked that all the new players, who were totally real and the game was certain to do better than barely outsell the original, would not know who Liara was and would get too confused about playing multiple characters in quick succession, so the story of Liara finding Shepard got spun off into the shitty comic with a tweaked story where she (justifiably) abandons Farron instead, setting up Liar of the Shadow-Broker.
 
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