What would you say was wrong with the Revised edition Sabbat guide? I liked it.
As a matter of principle, I just don't like how they explained how the sausage was made when it came to the Sabbat. Maybe it was my STs back in the day, but the Sabbat has always been more fun to me as this mysterious, subversive, almost conspiratorial foe that the Camarilla was scared shitless of. Then the Sabbat books come out and they're revealed as a mix of edgy bois and riff-raff that just... don't make sense in the metaplot. Seriously, the Camarilla, Masquerade and all, is frequently described as having issues with mortals, from independent hunters to full on Technocratic Men-in-Black. How is the Sabbat, the far more obvious, disorganized and deranged sect, allowed to take over major coastal cities? For that shit, I'd rather have rowdy Anarchs.
Also, I really don't like the whole "pack" shit they have going on. If I wanted to play as a supernatural monster that operates in packs and has a strict hierarchy, I'd just play Werewolf instead. At least there I'd get the +3 Strength and aggravated damage as default, and I'd get to go to the beach without turning into an one-man pyrotechnics effect.
Hololive EN are starting a Hunter the Vigil 1e campaign. I fully expect insanity.
I said it in the Tabletop Community Watch thread: I was mildly disappointed at how smoothly the chargen session went. It was the same experience teaching new players about the game and how to make their characters as any time
I did it, including the same stupid questions and silly mistakes (not knowing the first dot in an attribute is free). I'm not a fan of the Hololive EN girls, but I'll be watching at least a couple of sessions. I fully expect things to derail and devolve into a lot of jokes and silly BS... which is also my experience playing these games. Calli's tardwrangling skills will be put to the test either way, since she's clearly not an experienced GM/ST.
The most surprising thing on that stream was that the girls were actually making an effort. Sure, they were memeing with their on-stage personas, but they all seemed to be earnest. Which is more than can be said for most oWod or nWoD games I've been a part of. There was
always someone just phoning it in back then. I don't even care about the memey characters either, World of Darkness is supposed to feel like a caricature of the real world, after all, and groups full of unusual characters are just more fun to play with.
ETA: I'll probably go light on them anyway. They're clearly newbies who don't know better, which is something we all were at one point, and I'm sure they'll be constrained by management (Clover is deathly afraid of controversy).