Cyberpunk 2077 Grieving Thread

i played CP2077 on launch and had an fun time
Anyone around here play it recently? Id like to redownload it and attempt the suicide mission since i locked myself out of it by being a dick to silverhand
Performance any better with 1.2?
not like a huge amount of performance, but it is somewhat noticeable
 
I just started playing RDR 2, and holy shit it is LAUGHABLE at how they thought this would compete in any way shape or form. There's a TON of detail to the world. Like holy shit, walking in the snow in chapter 1, how the environment reacts to your movements, even the bob of the deer's stomach when stowed on your horse. Getting dirty from fights, actual decent crafting mechanics, addicting gunplay, a better skill system, people reacting to how much of a piece of shit you are or how decent you are. I kept getting shit from gang members by making Arthur a decent fella. That NEVER happened in Cyberpunk 2077.

Read Dead 2 is far more immersive and it goes to show the sheer amount of hubris these faggots thought of. There's so much little detail and random encounters that aren't just collecting a random gun or 'go here and do this'. You can save a guy from a wolf, have a shooting competition with a Mexican gunslinger...and these aren't marked on your map. They're just there. You have decent clothing choices, weapon choices. Your HORSE has more customization than any vehicle in the game.

Say what you will about Rockstar, but RDR2 is just gorgeous, the gun play is addicting, the side missions and missions themselves diverse and the story not possessed by some fucking Hollywood actor. Though I kept imagining Arthur Morgan as Michael Rooker haha. But still. Its crazy how Red Dead is actually a better RPG than Cyberpunk, just by virtue of the world reacting to your deeds. To even compare the two is a fucking insult. Oh yeah, and you can actually upgrade your fucking living space.

What they did was definitely worse than EA. They stumbled into good reputation and decided to use that to lie and exploit people. Whatever rep they had is gone and no amount of CDPR Fanboys will change that shit. If they decide to write Witcher 4 with the tards from Canada, they're done. They wiped 60% of their total value with ONE game because of their massive fucking lies. They deserve it. At least with EA you know they're dirty and trying to fuck you. CD Projekt used its rep to con you. That's far worse.
RDR2 set the bar for me now when it comes to new open world games. Seriously if you develop a open world for 5+ years there should be no excuse as to why you can't have a similar level of detail now. My most memorable moments in the game was just running up on people and doing the random encounters/side quests. Sure RD kinda went over the top in some aspects (horse balls lol) but its still endearing when a game takes note of finer details that you wouldn't even usually notice.

RD was in development for 8 years while cyberpunk uses the excuse "well yeah we announced it 8 years but only worked on it for 4 tee hee" yet there is no fucking excuse. Its also very retarded to announce a game years before you actually start development considering how quickly the game industry can evolve. I'm glad that a friend gifted it to me for my birthday, but felt bad for him when I saw how mediocre the game was.

Even RD had better gun customization and both games are bare bones in that regard. At least RD has the excuse that you can't put laser sights and silencers on your 19th century rifle. The fact that a cyberpunk open world game has almost literally no customization besides some decent clothing is an extremely grievous sin. Isn't one of the core aspecst of most cyberpunk genre stories about people customizing the cybernetics they have?

Can't customize your car, your apartment, your body, or even your fucking gun. Just slap a "attachment" that gives you 5% more damage yay! Some of the missions ingame weren't too bad, since I do like thinking of dystopian aspects like "hmmm what if we do crucify someone infront of millions of people just for media profit?" or "what if you just brainhack the mayor?" but that can only carry you so far. I haven't played the game in months and i'm 75% done with the story, and I just can't bring myself to re-install to enjoy a medicore ending that I already spoiled myself on. I would rather play RD three more times than pick up cyberpunk again.
 
Last edited:
RDR2 set the bar for me now when it comes to new open world games. Seriously if you develop a open world for 5+ years there should be no excuse as to why you can't have a similar level of detail now. My most memorable moments in the game was just running up on people and doing the random encounters/side quests. Sure RD kinda went over the top in some aspects (horse balls lol) but its still endearing when a game takes note of finer details that you wouldn't even usually notice.

RD was in development for 8 years while cyberpunk uses the excuse "well yeah we announced it 8 years but only worked on it for 4 tee hee" yet there is no fucking excuse. Its also very retarded to announce a game years before you actually start development considering how quickly the game industry can evolve. I'm glad that a friend gifted it to me for my birthday, but felt bad for him when I saw how mediocre the game was.

Even RD had better gun customization and both games are bare bones in that regard. At least RD has the excuse that you can't put laser sights and silencers on your 19th century rifle. The fact that a cyberpunk open world game has almost literally no customization besides some decent clothing is an extremely grievous sin. Isn't one of the core aspecst of most cyberpunk genre stories about people customizing the cybernetics they have?

Can't customize your car, your apartment, your body, or even your fucking gun. Just slap a "attachment" that gives you 5% more damage yay! Some of the missions ingame weren't too bad, since I do like thinking of dystopian aspects like "hmmm what if we do crucify someone infront of millions of people just for media profit?" or "what if you just brainhack the mayor?" but that can only carry you so far. I haven't played the game in months and i'm 75% done with the story, and I just can't bring myself to re-install to enjoy a medicore ending that I already spoiled myself on. I would rather play RD three more times than pick up cyberpunk again.
Its kind of insane. I know Rockstar has a huge budget, but holy shit, how can you release that in the year of our lord 2020? It feels like Sand Andreas level or Vice City level, a complete and utter throwback. I do too, I'm like busy crafting the last satchel on chapter 2 so I don't have to deal with inventory space and just the amount of shit that is around is crazy. None of the map is off limits to you (except on part for story reasons) but basically you go anywhere, do anything. The encounters and side quests are far superior to anything in Cyberpunk 2077, which has very very very little random encounters, usually dead people with a gun, meanwhile there are multiple occasions to help out strangers or rob them, rob random stage coaches. There was even a damsel in distress hog tied on the back of a horse. Then a guy pretended to be asking for a ride and I beat the shit out of him, knocked him on the ground, cocked my single shot revolver and blew his brains out as he lay there. That ONE experience is more memorable than anything in Cyberpunk. Because it CAN'T HAPPEN in Cyberpunk.

Red Dead made up for lack of gun customization by letting you customize literally everything else. The amount of outfits and clothes and color combinations (Oh wait, you can't change colors on anything in Cyberpunk lol) is crazy. It suits your playstyle and what you want to be. Want Arthur to be some medicine man hunter? Sure. Want him to be a fancy pants, gambling man? Sure. Want him to look like a crazed outlaw? Yup. The gun customization in RD is weak, because what the fuck are you going to do, put a picatinny rail on a fucking enfield? They did have good cosmetic customizations and there's still a ton of weapons for you to use. And they're all different. Also, ammo types and even customization for your knife. If you make Arthur eat too much he can get fat as well and so can your horse. And you can fully customize your horse as well. Imagine being able to customize a horse but they don't even let you customize a fucking car.

In Cyberpunk, your outfit looks like it was cobbled together from a store in the 1990s that had a gay terrorist explode it with the brightest, most garish color bomb ever conceived by man. Oh, and good luck picking out a decent outfit if you want to have shit armor. Though if you manage to suffer through the crafting tree, by the end of it you can craft mods that give obscene multiplers to anything that made the game a fucking joke.

I just broke the game on the hardest difficulty. I went hacking tree and crafting tree. I killed every enemy on the map before they noticed me. And if I didn't bother with hacking because I got bored, they couldn't touch me thanks to my literally 4k armor value and 1k+ gun damage. It was just boring. Nothing was balanced at all. I've broken games before, but they're fun to break sometimes because you have to actively know the mechanics and you feel like a god. I literally did not even try. I broke the game simply by following the skill tree and crafting. That's all it took for me to be basically unkillable.

Not to mention the fucking WEAK excuse that they couldn't do anything but first person. RDR 2 has a first person mode if you want it and a third person mode. They're fucking liars about the third person because they didn't do jack shit to V's skeleton. Which is why clothes are basically magnetized to you and you aren't given body type options and any tit options, because the close stick to you like a texture, since they aren't properly modeled. I mean, how fucking idiotic do you have to be to fuck up THE most basic part, the player character? That's the reason why. Because they didn't properly model anything and fit it to skeletons. Its why all the females have similar tit sizes except the main NPCs.

And I know its been reiterated, but I also can't go back because I fucking can't stand Johnny. He's grating and the way he takes over the entire game is fucking obnoxious. He's portrayed like a drunk drug addict abuser that they try to get you to care about, except progression is so poorly done his personality is schizophrenic. One time you'll have a touching moment and then another time he'll just be a cunt to you. So he comes off as terrible. I'd rather buy the 40k Necromunda game with better gunplay and gore effects than this shitpile.

I guess the biggest issue is the massive lying they did. And provable lying. They KNEW that V's skeleton was broken and that's why they couldn't have 3rd person. They knew all the defects and put out a 100% fake trailer and gameplay footage. And they banked on it with their reputation. I hope it was worth losing their entire rep for and being a fucking joke. Have Sony so fucking pissed at you that you can't even get it on their store.

Going to other games just makes it so obvious how bad this was. And they obviously knew. I hope they lose their fucking lawsuit. IMO, the game is unfixable and you're better off buying something else. This is an extremely mediocre open world game with very light RPG elements from 2005 from a AA eurotrash studio.
 
Its kind of insane. I know Rockstar has a huge budget, but holy shit, how can you release that in the year of our lord 2020? It feels like Sand Andreas level or Vice City level, a complete and utter throwback. I do too, I'm like busy crafting the last satchel on chapter 2 so I don't have to deal with inventory space and just the amount of shit that is around is crazy. None of the map is off limits to you (except on part for story reasons) but basically you go anywhere, do anything. The encounters and side quests are far superior to anything in Cyberpunk 2077, which has very very very little random encounters, usually dead people with a gun, meanwhile there are multiple occasions to help out strangers or rob them, rob random stage coaches. There was even a damsel in distress hog tied on the back of a horse. Then a guy pretended to be asking for a ride and I beat the shit out of him, knocked him on the ground, cocked my single shot revolver and blew his brains out as he lay there. That ONE experience is more memorable than anything in Cyberpunk. Because it CAN'T HAPPEN in Cyberpunk.

Red Dead made up for lack of gun customization by letting you customize literally everything else. The amount of outfits and clothes and color combinations (Oh wait, you can't change colors on anything in Cyberpunk lol) is crazy. It suits your playstyle and what you want to be. Want Arthur to be some medicine man hunter? Sure. Want him to be a fancy pants, gambling man? Sure. Want him to look like a crazed outlaw? Yup. The gun customization in RD is weak, because what the fuck are you going to do, put a picatinny rail on a fucking enfield? They did have good cosmetic customizations and there's still a ton of weapons for you to use. And they're all different. Also, ammo types and even customization for your knife. If you make Arthur eat too much he can get fat as well and so can your horse. And you can fully customize your horse as well. Imagine being able to customize a horse but they don't even let you customize a fucking car.

In Cyberpunk, your outfit looks like it was cobbled together from a store in the 1990s that had a gay terrorist explode it with the brightest, most garish color bomb ever conceived by man. Oh, and good luck picking out a decent outfit if you want to have shit armor. Though if you manage to suffer through the crafting tree, by the end of it you can craft mods that give obscene multiplers to anything that made the game a fucking joke.

I just broke the game on the hardest difficulty. I went hacking tree and crafting tree. I killed every enemy on the map before they noticed me. And if I didn't bother with hacking because I got bored, they couldn't touch me thanks to my literally 4k armor value and 1k+ gun damage. It was just boring. Nothing was balanced at all. I've broken games before, but they're fun to break sometimes because you have to actively know the mechanics and you feel like a god. I literally did not even try. I broke the game simply by following the skill tree and crafting. That's all it took for me to be basically unkillable.

Not to mention the fucking WEAK excuse that they couldn't do anything but first person. RDR 2 has a first person mode if you want it and a third person mode. They're fucking liars about the third person because they didn't do jack shit to V's skeleton. Which is why clothes are basically magnetized to you and you aren't given body type options and any tit options, because the close stick to you like a texture, since they aren't properly modeled. I mean, how fucking idiotic do you have to be to fuck up THE most basic part, the player character? That's the reason why. Because they didn't properly model anything and fit it to skeletons. Its why all the females have similar tit sizes except the main NPCs.

And I know its been reiterated, but I also can't go back because I fucking can't stand Johnny. He's grating and the way he takes over the entire game is fucking obnoxious. He's portrayed like a drunk drug addict abuser that they try to get you to care about, except progression is so poorly done his personality is schizophrenic. One time you'll have a touching moment and then another time he'll just be a cunt to you. So he comes off as terrible. I'd rather buy the 40k Necromunda game with better gunplay and gore effects than this shitpile.

I guess the biggest issue is the massive lying they did. And provable lying. They KNEW that V's skeleton was broken and that's why they couldn't have 3rd person. They knew all the defects and put out a 100% fake trailer and gameplay footage. And they banked on it with their reputation. I hope it was worth losing their entire rep for and being a fucking joke. Have Sony so fucking pissed at you that you can't even get it on their store.

Going to other games just makes it so obvious how bad this was. And they obviously knew. I hope they lose their fucking lawsuit. IMO, the game is unfixable and you're better off buying something else. This is an extremely mediocre open world game with very light RPG elements from 2005 from a AA eurotrash studio.
I gotta say, even though I gave RDR2 major flack for just how limiting and restrictive the main mission design is, alongside a few mechanics placed purely for realism over player convenience, looking back at the game now, after seeing just how much Cyberpunk 2077 dropped the ball, I now have a newfound appreciation for everything that the former offers. Say what you will about Rockstar, but they at least do their very best to make sure that the final product actually lives up to what they promote it as.

Personally though, I was more comparing CP2077 to my favorite game of the 2010s, The Legend Of Zelda Breath Of The Wild (yes, it's my favorite, bite me), and that is where I realized just how much CDPR's title falls completely short in nearly every manner. BOTW, while not having the same level of graphical detail as something like RDR2, more than made up for it with just the sheer amount of ways you could interact with the open world. From the implementation of an entire chemistry engine, to the way every object interacts with one another, the way that the game gives you so much freedom in how you tackle each scenario it presents you with, along with it heavily encouraging you to find those creative solutions, is simply unmatched by most games, open-world or not.

CP2077 doesn't offer anything close to that sort of flexibility. Sure, you have all those options, but as you pointed out, there is hardly any incentive to actually experiment given just how broken the combat mechanics are in terms of the skills you are given, leading you to just take the same approach over and over again. Sure, RDR2 also has this problem to an extent as well, but it at least makes up for it via the missions and random encounters offering multiple different scenarios, alongside all the customization on hand.

Heck, even in terms of environment interaction, CP2077 comes up short compared to BOTW and RDR2. You know how in the latter two games, when it comes to purchasing items, you actually go up to them and buy them in real time? Not the case with the former, just static menus. The way explosions, fire, and water effects as well is downright laughable compared to the latter two, and there is practically zero ways to go into combat encounters that don't involve the same kinds of shootouts one after another. And yeah, you actually have a customizable living space in the latter two.

Man, I wouldn't be so hard on the game, nor would I be unfavorably comparing it to those two masterpieces, if it weren't for the fact that CDPR was hyping it to oblivion, and promising things similar to them. That's what hurts the most, and why the fanboys complaining about all the comparisons this Action-RPG is getting to pure Open World games is invalid. They brought it upon themselves.
 
I'll admit I kind of sped through the main story in RDR2 as I felt it was too long towards the end. It deffo has more nuanced and responsive open-world mechanics

The sad thing is that Deus Ex: Mankind Divided is probably a better game, even as 'on rails' and truncated as it was, than this game. It knew what it was. And we'll likely not have a Deus Ex game for some time.
 
I gotta say, even though I gave RDR2 major flack for just how limiting and restrictive the main mission design is, alongside a few mechanics placed purely for realism over player convenience, looking back at the game now, after seeing just how much Cyberpunk 2077 dropped the ball, I now have a newfound appreciation for everything that the former offers. Say what you will about Rockstar, but they at least do their very best to make sure that the final product actually lives up to what they promote it as.

Personally though, I was more comparing CP2077 to my favorite game of the 2010s, The Legend Of Zelda Breath Of The Wild (yes, it's my favorite, bite me), and that is where I realized just how much CDPR's title falls completely short in nearly every manner. BOTW, while not having the same level of graphical detail as something like RDR2, more than made up for it with just the sheer amount of ways you could interact with the open world. From the implementation of an entire chemistry engine, to the way every object interacts with one another, the way that the game gives you so much freedom in how you tackle each scenario it presents you with, along with it heavily encouraging you to find those creative solutions, is simply unmatched by most games, open-world or not.

CP2077 doesn't offer anything close to that sort of flexibility. Sure, you have all those options, but as you pointed out, there is hardly any incentive to actually experiment given just how broken the combat mechanics are in terms of the skills you are given, leading you to just take the same approach over and over again. Sure, RDR2 also has this problem to an extent as well, but it at least makes up for it via the missions and random encounters offering multiple different scenarios, alongside all the customization on hand.

Heck, even in terms of environment interaction, CP2077 comes up short compared to BOTW and RDR2. You know how in the latter two games, when it comes to purchasing items, you actually go up to them and buy them in real time? Not the case with the former, just static menus. The way explosions, fire, and water effects as well is downright laughable compared to the latter two, and there is practically zero ways to go into combat encounters that don't involve the same kinds of shootouts one after another. And yeah, you actually have a customizable living space in the latter two.

Man, I wouldn't be so hard on the game, nor would I be unfavorably comparing it to those two masterpieces, if it weren't for the fact that CDPR was hyping it to oblivion, and promising things similar to them. That's what hurts the most, and why the fanboys complaining about all the comparisons this Action-RPG is getting to pure Open World games is invalid. They brought it upon themselves.
I mean, there is so much shit to do in RDR2, just random side-quests, strangers coming up for help. It reminded me a LOT of the Witcher 3 in some regards, even though that was more scripted. For example, I see a hanging guy in a swamp and go WTF. I slow my horse down to look and suddenly I get ambushed by Voodoo guys with knives trying to cut me to pieces.

It felt like a fight for my life, really. I'm bashing people in the face with my gun, struggling to get a shot off, I tackle a guy, knocking him to the ground and a sort of execution animation plays independent of other animations.

Another time, I was at an O'Driscoll's hideout. I sniped them from long range, but they ran up on me. I didn't have cover so I switched to a pump action. Then when they were at medium range I switched to my six shooter. Every weapon I had had a purpose to deal with the mass of enemies thrown at me. It wasn't at all like cyberpunk where I just basically stuck with one gun or so. It was a great fire-fight.

And then yet another encounter, outlaws stopped me at a bridge, I turned around and sniped them, and sold their coach. The sheer variety of combat in RDR 2 is crazy. Not to mention the fun of capturing the Arabian and breaking in horses. And hunting. And no feeling of being rushed, able to take your time. And you know what? You're in an actual gang. Not just some random.

Kind of funny too how 'Cool' or whatever is absolutely pointless. Meanwhile in RDR2, it affects interactions. I know I'm posting this a ton, but this is also because CD Projekt had the audacity to compare their game to RDR2. So they fully deserve their asshole getting blown out.
 
Necromunda, despite having some Eurojank bring it down, has great gunplay and you can actually customize your bounty hunter and dog. The movement system is a joy, things explode into chunks like they should in 40k, and the setting is fantastic. Hell, the hub zone is literally a church with a bar and armory inside.

I wish melee had better implementation, but the guns and crazy powers are fun enough that I'll live. Crazy how something forty dollars new schools CP20777 a scant six months after its release.
 
Necromunda, despite having some Eurojank bring it down, has great gunplay and you can actually customize your bounty hunter and dog. The movement system is a joy, things explode into chunks like they should in 40k, and the setting is fantastic. Hell, the hub zone is literally a church with a bar and armory inside.

I wish melee had better implementation, but the guns and crazy powers are fun enough that I'll live. Crazy how something forty dollars new schools CP20777 a scant six months after its release.
The same critics that jizzed out perfect scores for Cyberpunk panned Necromunda too.

Hang all journalists games or otherwise.
 
cdpr continues being scumbag and hide in E3 weekend how the hackers totally wrecked their assholes
 

Attachments

  • Captura.JPG
    Captura.JPG
    139.8 KB · Views: 139
I think the comparison to RDR2 is a little unfair. Cyberpunk 2077 missed a lot of marks and honestly appeared to need five more years of development. The reason I believe it is unfair to compare the two games is Rockstar already had a game to work up from while CP77 had to make everything over again. I believe it is a case of taking on too much of an ambitious project in too short of time. If it were just a standard game like Far Cry, I think it would have been a lot easier and better. What CP77 as we have it now should have been the second game after the first. It is a shame, but I'm hoping in a couple years they'll hammer it out and make a more repeatable, enjoyable game.
 
I think the comparison to RDR2 is a little unfair. Cyberpunk 2077 missed a lot of marks and honestly appeared to need five more years of development. The reason I believe it is unfair to compare the two games is Rockstar already had a game to work up from while CP77 had to make everything over again. I believe it is a case of taking on too much of an ambitious project in too short of time. If it were just a standard game like Far Cry, I think it would have been a lot easier and better. What CP77 as we have it now should have been the second game after the first. It is a shame, but I'm hoping in a couple years they'll hammer it out and make a more repeatable, enjoyable game.
That's fucking bullshit. CP2077 was in pre production since 2012, they had plenty of time time they just decided to lie and scam people instead because they're disingenuous greedy pieces of shit.

What kind of dev can't get skeleton mesh rigging done in eight years? EA and Ubisoft can do that and they're staffed by absolute fucking retards.

Stop making excuses for these idiots. They deserve to go bankrupt and probably will once the Ciri Witcher game flops because they burnt all their goodwill on Cybertrash.
 
That's fucking bullshit. CP2077 was in pre production since 2012, they had plenty of time time they just decided to lie and scam people instead because they're disingenuous greedy pieces of shit.

What kind of dev can't get skeleton mesh rigging done in eight years? EA and Ubisoft can do that and they're staffed by absolute fucking retards.
¯\_(ツ)_/¯ Worked, mostly fine, on my PC. I think the only thing that didn't load in that I noticed were chopsticks.
 
  • Feels
Reactions: Begemot
The salt must flow. The salt WILL flow. And the Farms will be there to document it, every step of the way.
as long as there are futa horsecocks in to be modded into smut modding, i don't mind.
¯\_(ツ)_/¯ Worked, mostly fine, on my PC. I think the only thing that didn't load in that I noticed were chopsticks.
even their ragdoll is utterly retarded... just saying, i know many code monkes that do better shit on the dark engine.
They deserve to go bankrupt and probably will once the Ciri Witcher game flops because they burnt all their goodwill on Cybertrash.
that's a bit harsh, if they replace the retarded kikes on the lead positions they sort of can recover as long as they don't do pozzed witcher which goes against the whole witcherino thing. if they do a younger geralt they can save face. focusing on ciri is just too predictable with many cynical niggers throwing predictions around so it'll flop because people are tired of the same trope and depending on whales only work on online games.
these fuckers don't learn that you can't force lightning to strike the same place twice? it must happen on its own.
 
I'll admit I kind of sped through the main story in RDR2 as I felt it was too long towards the end. It deffo has more nuanced and responsive open-world mechanics

The sad thing is that Deus Ex: Mankind Divided is probably a better game, even as 'on rails' and truncated as it was, than this game. It knew what it was. And we'll likely not have a Deus Ex game for some time.
the breach installation was a utter failure.
if eidos is doing a new deus ex it's probably under the blankets, exploiting the story based on the events from OriginalCharacter donut steel up until deus ex 1 is milkable, and there's the fiasco that was CP2077 launch so NDA's probably are more assraping than they were before. they won't try to do deus ex 1 remake yet because they know any attempts to use the woke wand on a conspiration theory simulator won't go well or look well for anyone, not even fucking twitter.
 
I think the comparison to RDR2 is a little unfair. Cyberpunk 2077 missed a lot of marks and honestly appeared to need five more years of development. The reason I believe it is unfair to compare the two games is Rockstar already had a game to work up from while CP77 had to make everything over again. I believe it is a case of taking on too much of an ambitious project in too short of time. If it were just a standard game like Far Cry, I think it would have been a lot easier and better. What CP77 as we have it now should have been the second game after the first. It is a shame, but I'm hoping in a couple years they'll hammer it out and make a more repeatable, enjoyable game.
Man if only CP2077 was half as good as the average Far Cry experience...
 
Necromunda, despite having some Eurojank bring it down, has great gunplay and you can actually customize your bounty hunter and dog. The movement system is a joy, things explode into chunks like they should in 40k, and the setting is fantastic. Hell, the hub zone is literally a church with a bar and armory inside.

I wish melee had better implementation, but the guns and crazy powers are fun enough that I'll live. Crazy how something forty dollars new schools CP20777 a scant six months after its release.
Necromunda is a pretty sick game.
Streum On studios doesn't always execute perfectly (EYE will forever be one of my favorite games, however) but they always have a lot of soul and love put into them.
 
  • Like
Reactions: Moths
Trouble with them is there's very little to do in their games. While they've managed to nail the feel of 40k perfectly with both Necromunda and Space Hulk: Deathwing, the actual gameplay cycle is very repetitive which makes it difficult to maintain any long-term engagement, at least for me. The gunplay is great but... well, Eurojank gonna Eurojank.
 
Back