Cyberpunk 2077 Grieving Thread

That's been my stance, and that video I linked a while back in the thread explains the issues as well.

There's just no way to fix CP2077. The game would need a complete overhaul. It can't decide what it wants to be, and THEN you stack the massive bug problems on top of it.
 
Yeah, like I'm confused at what people want "fixed" exactly.

You can fix the bugs, but then what? The game itself is mediocre because of the core design. If anything, the best "fix" they could accomplish would be to rip out most of the RPG elements and make it a straight action game.

The story? Also mediocre at it's core. You would have to get a competent writer, you'd have to get everyone back to voice it, mo cap/animate it, etc. etc.

At that point you're just making a brand new game. And look how fucking long it took them to get the mediocre game out...
 
I'll admit, the first gameplay videos of Cyberpunk sort of piqued my interest. But the more I saw of it, the more I was convinced that a pretty appearance might well be all it had going for it. And everything was too bright, clean-I always imagined these environments as being dingy and dark, going by books I'd read like Neuromancer and flicks like Blade Runner. After all the development delays, I thought okay, well maybe it'll be great because they're taking the time to hammer out all the kinks. Ugh. Not the case at all.
 
Yeah, like I'm confused at what people want "fixed" exactly.

You can fix the bugs, but then what? The game itself is mediocre because of the core design. If anything, the best "fix" they could accomplish would be to rip out most of the RPG elements and make it a straight action game.

The story? Also mediocre at it's core. You would have to get a competent writer, you'd have to get everyone back to voice it, mo cap/animate it, etc. etc.

At that point you're just making a brand new game. And look how fucking long it took them to get the mediocre game out...
what they want fixed?
well everything. everything that CDPR promised they want it back. that's all.
 
2077 was the final lesson I needed that if the hype for a game sounds too much to deliver on, it always is.
It's sad because I was really looking forward to a new cyberpunk themed RPG game due to the fact it's been a while since we've had a good one.

Back to Deus Ex, I guess.
 
Yeah, like I'm confused at what people want "fixed" exactly.

You can fix the bugs, but then what? The game itself is mediocre because of the core design. If anything, the best "fix" they could accomplish would be to rip out most of the RPG elements and make it a straight action game.

The story? Also mediocre at it's core. You would have to get a competent writer, you'd have to get everyone back to voice it, mo cap/animate it, etc. etc.

At that point you're just making a brand new game. And look how fucking long it took them to get the mediocre game out...
At this point, I’d take the game being playable - it’s slowly getting there, but that’s likely the most anyone should realistically expect out of this shitheap. Don’t get me wrong, theres an amount of jank and bugs that alright - hell, see how much Skyrims been milked for exhibit A - but we’re well fucking past that point.

My only consolation is that I technically didn’t pay for this abortion of a game
 
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You can fix the bugs, but then what? The game itself is mediocre because of the core design.
Most people don't think that far ahead; they just assume that if someone "fixes" the game, it'll magically turn into the game they had in their head all along.

Same mechanism by which people think Star Citizen will get "fixed", even though--if you extrapolate--it would take 100+ years of content generation to make the game that was promised, and that's if everything went to plan.

The closest thing in reality to what people want is what happened to Final Fantasy XIV, and that's basically an entirely new game (on an entirely new engine) with the same name...but it's also an MMO with recurring revenue. Cyberpunk has already made all its money, and now it's just trying to fix itself well enough to sell itself to a few more suckers on the PSN.

Even Hello Games, the company that made and "fixed" No Man's Sky, just made it slightly more bearable. That game is still a boring, mediocre mess, and the only reason they could do that is because they sold their shit game to a massively hyped crowd at full AAA retail price. CDPR is a publicly traded company; spending significant resources on a product that has already sold 98% of the units its ever going to sell is basically a dereliction of fiduciary responsibility.
 
The absolute basics to "fixing" CP2077 are graphics, gameplay, and interaction (and moddability, but that shouldn't need to be stated). First, things need to be grit, grim, and have the late 80's "We're all fucked" feel to them the books convey quite well. Second, the gameplay needs to be made actually enjoyable, with AI, gunplay, and driving all things you want to engage in instead of dreading. Third is the hardest part, and that's increasing player interaction with the world. Animations, customization, etc. This isn't Elder Scrolls where you're not a person so much as a fulfillment of an ancient prophecy or Fallout where you're some random schmuck who gets caught up in big dramatic events when they just had one job. You're V, and you're going to make Night City your little bitch, and win or lose, you're going to do it fabulously.
 
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You're V, and you're going to make Night City your little bitch, and win or lose, you're going to do it fabulously.
It doesn't work in an 80s cyberpunk dystopia. You can't glamorize this life.

That's why an open world cyberpunk game is a contradiction, imo. It's not a life which affords you many options. You play a shitty hand the best you can.
 
It doesn't work in an 80s cyberpunk dystopia. You can't glamorize this life.

That's why an open world cyberpunk game is a contradiction, imo. It's not a life which affords you many options. You play a shitty hand the best you can.
I'm aware of that, which is why in my opinion the Nomad ending in 2077 is about the best ending one can have in Cyberpunk where you (metaphorically or not) walk away from it all. Doesn't change the fact that a merc fighting their way to the top (or trying to), is going to do their damnedest to look the best and pack the best heat they can. If you die on the way, at least you'll be a good looking, fashionably dressed corpse. This is the 80's after all, and that means glam for those who make it or can fake it.
 
No Man's Sky was never not going to be shallow, there's nothing fixable about the game's gameplay loop. Its core is flying from minecraft world to minecraft world, and none of the changes did anything to that, because that was intentional. The shit broken in 2077, on the other hand, is gameplay elements. All the missing cyberware abilities like distance hacking, climbing walls, ripping doors open, the missing stealth mechanics, non-functioning skills, they keep actual gameplay from occurring.
 
Even Hello Games, the company that made and "fixed" No Man's Sky, just made it slightly more bearable. That game is still a boring, mediocre mess, and the only reason they could do that is because they sold their shit game to a massively hyped crowd at full AAA retail price. CDPR is a publicly traded company; spending significant resources on a product that has already sold 98% of the units its ever going to sell is basically a dereliction of fiduciary responsibility.
to be fair, anyone who ever played that type of game knew what they'd get with NMS, the OMG IT'S GONNA BE STAR CITIZEN TIMES TWO!!!! crowd because they saw 5 seconds of a space fight was being retarded and falling for their own headcanon. being the type of game it is it was much easier to "fix" than a linear heavily story driven game that happens to have a big empty map, and in return the former people now have a "fixed" game in the sense it delivers what they wanted and then some.

No Man's Sky was never not going to be shallow, there's nothing fixable about the game's gameplay loop. Its core is flying from minecraft world to minecraft world, and none of the changes did anything to that, because that was intentional.
minecaft is a billion dollar IP and still going 10 years later. as shallow as it may be, there's a market for it. in the end it all depends how it's used, if you just want to fly around collecting shit while exploring stuff with the right kind of scale it doesn't really need to be "deep" or "innovative" (which is a trap a lot of games fall into when they crawl up their own ass too hard, just look at elite dangerous).
no one would've had a problem with the bugs and jank if the main attraction, the story and atmosphere, would be solid. the best comparison is vtmb, heck even system shock had their own kind of clunkyness and jank, but still holds up for the most part. that's where they've failed, and besides spending millions on completely revamping an already released singleplayer game there's not much else they can do even if they wanted to (and were able in the first place).

It doesn't work in an 80s cyberpunk dystopia. You can't glamorize this life.

That's why an open world cyberpunk game is a contradiction, imo. It's not a life which affords you many options. You play a shitty hand the best you can.
even in that setting you can still end up at the top depending on your morals choices, top usually meaning money and power - but by doing so would require introspection and ask questions you couldn't really do these days in a AAA product. like what would you have to do to get to the top? these days sucking cock for acting roles is apparently a crime against 50% of humanity, even tho it was done between consenting adults that knew exactly what they were getting into for that kind of deal. that stuff would be perfect for a RPG, but that would require talent and actual vision...
 
even in that setting you can still end up at the top depending on your morals choices
I'm not convinced. Every cyberpunk RP I've seen has an oppressive atmosphere of "even if you win, you lose."

Do you have a counter-example?
 
I'm not convinced. Every cyberpunk RP I've seen has an oppressive atmosphere of "even if you win, you lose."

Do you have a counter-example?
no examples, but that's the kind of tradeoff I mean. a heavy-handed example would be "to become kingpin you need to blow up an orphanage, are you gonna do it y/n". might not have much effect for the average mainstream zoomer, but rp-wise makes a big difference. you win by becoming kingpin, but lose yourself in the process, which imo fits perfectly with the whole transhumanist approach. like the more chrome you implant the less human you are asf.
 
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I'm not convinced. Every cyberpunk RP I've seen has an oppressive atmosphere of "even if you win, you lose."

Do you have a counter-example?
Grand Theft Auto 2? It takes place in a near future dystopian world where criminals and gangs fight for city control. Loosely. It's an open world game where you can tackle missions for each gang in three different districts. Do more for one gang, it'll affect your notoriety for the other.
 
2077 was the final lesson I needed that if the hype for a game sounds too much to deliver on, it always is.
It's sad because I was really looking forward to a new cyberpunk themed RPG game due to the fact it's been a while since we've had a good one.

Back to Deus Ex, I guess.
Gaming in 2021 = Don't Believe the Hype

The absolute basics to "fixing" CP2077 are graphics, gameplay, and interaction (and moddability, but that shouldn't need to be stated). First, things need to be grit, grim, and have the late 80's "We're all fucked" feel to them the books convey quite well. Second, the gameplay needs to be made actually enjoyable, with AI, gunplay, and driving all things you want to engage in instead of dreading. Third is the hardest part, and that's increasing player interaction with the world. Animations, customization, etc. This isn't Elder Scrolls where you're not a person so much as a fulfillment of an ancient prophecy or Fallout where you're some random schmuck who gets caught up in big dramatic events when they just had one job. You're V, and you're going to make Night City your little bitch, and win or lose, you're going to do it fabulously.
That's literally just creating a new game, but it's also not representative of "cyberpunk". CDPR's release, on its own, lacks fundamentally, which shows they don't fully comprehend the genre/media. They should just refund and chalk it up as an L.
 
Playing it now. Its....not really bad..I have not noticed any glitches at all.

The medical workers are assholes though. Stun gunning me after I helped save that woman in the ice bath? Rude

Cherami Leigh does great job so far. She's deepened her voice and it works tbh
 
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