- Joined
- Jun 13, 2016
Oh, I mentioned that. It's available on console(s) which is a huge boon for AMD and anything on PC that touches console(s). AMD is not as strong at having RT shit going at this point but as expected they have made considerable gains now that games that are also on consoles are using their hardware implementation. Nvidia was the only game in town for a while.
Unreal Engine 5 reportedly performs way better with raytracing on AMD hardware because it (preferably) relies on a software/shader mode, ultimately it's rasterization, presumably so they don't exclude the vast majority of people that don't have RT cards because that would be dumb. This is the nature of the PC graphics card, new hardware features needs to see new hardware adoption and as of now it's not the time to make RT mandatory.
Ray tracing is a meme anyhow.
Shadow of the Tomb Raider: "Oh look, the shadows look slightly less blocky."
Cyberpunk 2077: "Oh look, now I can see semi-reflected lights in windows and the pavement looks wet after rain."
The only game I have which really pops with RTX is the boomer shooter Amid Evil, where the low-poly design helps it stand out more. Incidentally, I recommend Amid Evil. It plays awfully like the original Quake (the difficulty and level select are their own stage and the highest difficulty is hidden) but with the esoteric setting style of Heretic and also the ability to have a "super mode" where your weapons do different things like the Tome of Power in same.