Plagued Consoomers / Consoomer Culture - Because if it has a recogniseable brand on it, I’d buy it!

And given that Nintendo has a fuck up at least every other product, they will manage to botch the hardware step upgrade of the Switch - most likely. I'd give them a mulligan for this underwhelming announcement since they already did another minor Switch revision.
The ironic part is the other Nintendo Switch revision, the Switch Lite, is a much better deal since you can play these console quality games on a mobile version for a cheaper price yet Nintendo Consoomers will shell out even more money for the bare minimum with the OLED

Just another adult obsessing over children's shit.
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I'd be fine with this if this was some sort of advertisement or shilling that she was paid to do since people need to make their money, but it's clear this woman is a consoomer.
 
Has anyone else noticed that these people making free ads about things they've bought on TikTok or YouTube all adopt the same style of speaking? Not just the way they talk about products, they all develop the same unusual cadence that's very distinctive once you pick up on it and I've never heard someone who talks like that anywhere else.
 
Has anyone else noticed that these people making free ads about things they've bought on TikTok or YouTube all adopt the same style of speaking? Not just the way they talk about products, they all develop the same unusual cadence that's very distinctive once you pick up on it and I've never heard someone who talks like that anywhere else.
Most of the ads on YouTube for the last 7 yeras have had the same cadence imo. Everything has to have a lightskin in it for some reason too
 
No idea man, but it's probably the same distinctly Japanese line of logic as Mitsubishi and Toyota refusing to make anymore performance cars and refusing to license their cars for racing games because "that will cause street racing".
 
No idea man, but it's probably the same distinctly Japanese line of logic as Mitsubishi and Toyota refusing to make anymore performance cars and refusing to license their cars for racing games because "that will cause street racing".
I kinda get it, I suppose. Nintendo as a brand is THE "family friendly japanese brand focused on kids and casual gamers". Having an aspect or feature of their product line be available to hardcore gamers can be a slippery slope that detracts from their very solid brand and/or invites the western speds into the playspace that they specifically tailor for kids and casual players.

It's a very all of nothing approach, but I can see how it could work and it probably does work to some degree, even at the chagrin of gamers who are upset they can't go full force in their FPS tactics in Splatoon or whatnot.
 
I understand it given the trashfire that is the competitive smash community, doubt Nintendo wants more of that cancer making it's way outside there. Hardcore competitive types can very easily push away casual types that don't have the time or interest to git gud, most fighting games have the problem where people don't buy because they hear only hardcore good players still play online. Some manage to overcome it by having experience players openly trying to help new players try getting better and create an environment where it doesn't feel too hardcore, but a lot of competitive games instead fall into autism storms that actively repel most people.
 
I understand it given the trashfire that is the competitive smash community, doubt Nintendo wants more of that cancer making it's way outside there. Hardcore competitive types can very easily push away casual types that don't have the time or interest to git gud, most fighting games have the problem where people don't buy because they hear only hardcore good players still play online. Some manage to overcome it by having experience players openly trying to help new players try getting better and create an environment where it doesn't feel too hardcore, but a lot of competitive games instead fall into autism storms that actively repel most people.
Elitism is one problem. The other could be balancing. Often times you need to choose between casual and competitive play. Do you nerf characters that are annoying for casuals, but not a problem for competitive players? Competitive play will have a very limited meta with high tier characters only.
When you balance the game around competitive players, the casuals will feel like that their complaints and suggestions are getting ignored and they will lose interest. One of the reasons why Overwatch had a big downfall.
Nintendo just avoids that problem when they focus on casuals only, pretty smart. In the end you will make more money with casuals anyway imo.
 
Smash was always designed with them in mind anyway; personally, I don't even remember competitive being a thing with the N64 version (maybe there was, but it was small). Most of the people I knew who were into Smash were not men at all, but young women (low 20s), they'd turn the GameCube version on when they had friends and just have fun with it. Sometimes they would alternate it with one of the Mario Party games.

So which audience do you think Nintendo would choose? Filthy casuals, including women, more likely to be normal people, or the constant drama of neckbeard competitives?
 
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The 'funny' sounds they have to add every time something mundane happens to keep every ADHD watcher in for as long as possible has been infecting a lot of videos, too. Because there's barely anything of note occuring in the first place to they have to spice it up or something. A video of someone eating isn't a fucking cartoon. How does this make any sense.
 
I understand it given the trashfire that is the competitive smash community, doubt Nintendo wants more of that cancer making it's way outside there. Hardcore competitive types can very easily push away casual types that don't have the time or interest to git gud, most fighting games have the problem where people don't buy because they hear only hardcore good players still play online. Some manage to overcome it by having experience players openly trying to help new players try getting better and create an environment where it doesn't feel too hardcore, but a lot of competitive games instead fall into autism storms that actively repel most people.
Fighting games also have a lot of terminology that the games never explain to you (except I heard Mortal Kombat 11 has a really good beginner tutorial that even teaches you about frames). So when a casual player goes to look up some cool combos or whatever all they hear is about frames, whiffing, anti-air, 50-50, armor, cancel etc. It can get kinda annoying for some people to have to learn 100 new terms to be able to understand what people in the community are talking about.

Is competitive gaming really profitable? I mean, there's always gonna be more casuals than pros, so why cater to them?
 
Is competitive gaming really profitable? I mean, there's always gonna be more casuals than pros, so why cater to them?

Valve's two big E-Sports titles, DOTA 2 and CSGO, are really profitable. Granted, it's not specifically because they almost 100% cater to the competitive side of the games, as they do the very hands-off approach, compared to other companies that want major or complete control of their competitive scenes, i.e. Blizzard, Riot Games, and Ubisoft. Those Valve games make a lot of money because of cosmetics, as in weapon skins for CSGO, and hero cosmetics for DOTA 2. It's so much so, that Valve crowdfunds DOTA 2's The International, which is a World Championship tournament, by selling Battle Passes with cosmetics. The TI10 Battle Pass raised the prize pool for TI10 to $40 Million, and because Valve contributes 25% of Battle Pass sales to the prize pool, that means Valve made $160 million off of that Battle Pass, with $120 million of it going to Valve directly.

Granted, even the massive prize pools are still peanuts, compared to the $$$ they make on Steam sales, but it's very fascinating to see how obsessed some players are with cosmetics. It's almost a very scary Dear Leader-esque feeling, when Valve puts out another Battle Pass, and players go full CWC-mode of "SHUT UP AND TAKE MY MONEY GABEN". Some people are even okay with all of those microtransactions that Valve has, because the base gameplay for DOTA 2, namely the entire hero pool, is free to play.

As a whole, this Crowbcat video pretty much sums up Valve making money on those said video game cosmetics, and pretty much forsaw the consumerist mentality that is in full-force today:


Also, Valve released a card game designed by Richard Garfield, based on the DOTA 2 Universe, called Artifact. That game quickly bled out players, for several reasons. One big reason was because of the excessive monetization of things in the game, with the $20 price tag to play the game, need to buy cards or packs to build decks (the buying cards part is even more blatant cashgrab, as you can only buy/sell cards from the marketplace and not trade them directly, and Valve takes out a certain % of each transaction in "Valve Tax"), and need to pay for tickets to play the "competitive" mode. That, in addition to the game being very rough to learn, due to the sheer amount of RNG (even though pro players say that the RNG can be worked around) that makes players feel that they have little to no control of the game, made players leave the game quickly, and Valve gave up on the game for good earlier this year.

I do want to know what is more pathetic in terms of consoom with video game microtransactions. Pay-to-win in things such as Gacha games (looking at you, DSP) and Sports Games like FIFA, Madden, and the NBA 2K series, or the all-out cosmetics sales such as with Valve games. The redeeming part about the cosmetics for Valve games is you can at least sell them on the marketplace once you have decided that you no longer want them (even though you'll still lose some of the value due to said Valve Tax), but the sales get you Steam points, and not IRL money, unless you use shady third-party sale sites to conduct those transactions.
 
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Valve's two big E-Sports titles, DOTA 2 and CSGO, are really profitable. Granted, it's not specifically because they almost 100% cater to the competitive side of the games, as they do the very hands-off approach, compared to other companies that want major or complete control of their competitive scenes, i.e. Blizzard, Riot Games, and Ubisoft. Those Valve games make a lot money because of cosmetics, as in weapon skins for CSGO, and hero cosmetics for DOTA 2. It's so much so, that Valve crowdfunds DOTA 2's The International, which is a World Championship tournament, by selling Battle Passes with cosmetics. The TI10 Battle Pass raised the prize pool for TI10 to $40 Million, and because Valve contributes 25% of Battle Pass sales to the prize pool, that means Valve made $160 million off of that Battle Pass, with $120 million of it going to Valve directly.

Granted, even the massive prize pools are still peanuts, compared to the $$$ they make on Steam sales, but it's very fascinating to see how obsessed some players are with cosmetics. It's almost a very scary Dear Leader-esque feeling, when Valve puts out another Battle Pass, and players go full CWC-mode of "SHUT UP AND TAKE MY MONEY GABEN". Some people are even okay with all of those microtransactions that Valve has, because the base gameplay for DOTA 2, namely the entire hero pool, is free to play.

I do want to know what is more pathetic in terms of consoom with video game microtransactions. Pay-to-win in things such as Gacha games (looking at you, DSP) and Sports Games like FIFA, Madden, and the NBA 2K series, or the all-out cosmetics sales such as with Valve games.
Same deal with Paradox creating cosmetic packs for CK2, EU4 and their other titles.
 
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"Just stop complaining and devour Disney's cock with the rest of us,"
 
If star wars is "mythology" then why the hell did Disney cleave off the entirety of Legends? Wasn't that basically all lore for the fanboys? Disney hasn't added shit to replace it.
The original trilogy is a Monomyth/Hero with a Thousand Faces type story, so it's partly right on that count. But all the extended media, EU or NU, is not like that at all. Disney fanboys pretending like the slapdash addition of all the extra stuff they have fits with the mythological scheme of the originals is silly.

The closest any modern project comes to that sort of story is Mandalorian, because it's a Western and Westerns are a genre of American mythology.
 
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