- Joined
- Oct 4, 2019
I miss that. I always run my games as low-rule as possible. If I can solve it on the fly, I do. I never even bothered to track ammo and food counts, as long as people made sure they bought some at towns regularly, and sometimes I didn’t even make stat blocks, I just made a few monsters that felt “right” and let them die when it felt dramatically appropriate.It's gotten lost over the years that the rules were just meant to there in the background, and consulted if there was a conflict, and were just modeled on concepts early wargamers could wrap their warped minds around. It's not like now where dice rolls define the game, it was the other way around. If you ever have a chance to play in a game run by any of the few remaining old guard (mostly not D&D at this point because of this), you see just how little importance the dice actually had in their eyes.
But one of my friends is a massive stickler on rules, and will consult the handbook for every single difficulty check, tracks ammo every round, all that tedious stuff. Even in “low-rule“ games like Spirit of the Century. He’s a decent GM, but I have to skip about half the games he runs because the OCD kills me.