Fallout series

Okay, two hours and some shit later I installed every fucking QOL mod imaginable. Plus the sprint mod and the mod that lets you murder children (don't ask, it's my right as an American). Anything else that's not a full on campaign like the California one? And don't recommend Frontier, you faggots.
 
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Okay, two hours and some shit later I installed every fucking QOL mod imaginable. Plus the sprint mod and the mod that lets you murder children (don't ask, it's my right as an American). Anything else that's not a full on campaign like the California one? And don't recommend Frontier, you faggots.
still that shit is relative, look for voiced questlines and if you want to roleplay as some mini-fiend throw in the slaver mod.
 
Okay, two hours and some shit later I installed every fucking QOL mod imaginable. Plus the sprint mod and the mod that lets you murder children (don't ask, it's my right as an American). Anything else that's not a full on campaign like the California one? And don't recommend Frontier, you faggots.
I can't remember the last time I played without Freeside Open and The Strip Open.
 
I can't remember the last time I played without Freeside Open and The Strip Open.
This. I also recommend Casino Crowds to add more life to the casinos. You can also try looking at gun mods, mods that remove cut content (I think VNV has one of those mods, could be wrong), mods that add new areas and enemies, and maybe companion mods if that's your thing (I haven't got the chance to play around with those mods but that's just some suggestions). Always worth checking the recently added mods on the Nexus, there's still a surprisingly lot of new mods coming out, which is great.
 
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Okay, two hours and some shit later I installed every fucking QOL mod imaginable. Plus the sprint mod and the mod that lets you murder children (don't ask, it's my right as an American). Anything else that's not a full on campaign like the California one? And don't recommend Frontier, you faggots.
Okay, guess I've got nothing better to do than unload half my fucking mod list on you.

I don't personally use the JSawyer mod, but a lot of people generally regard it as the "director's cut" of NV. For one-stop rebalance shops, there's also FNVGO, but it's still under development, with only the very early game fine-tuned beyond the general gameplay tweaks.

For myself, I like to gear my NV towards what I tend to refer to as a "poor man's tactical shooter". This uses a base of JAM for base functionality and the now-deleted Solid Project for more advanced features like animated stimpack usage. There's also the option of Project Nevada, which has been largely superseded by JAM, but carries a number of supplimental modules that you might or might not be interested in. The good part is that all three of these play together very well as long as you fiddle with them in the mod manager to make sure that you aren't running multiple versions of the same function.

For actual combat values, I run Realistic Weapon Damage, which can be tempered with BLEED to make something a little less instantly deadly, but still leaves the door open for "boom, headshot" to happen. If you really want to fuck your shit up, grab No Pip-Boy in Combat, and learn to love the hotkeys.

For NPCs, I recommend either Unforgiving Combat or Enemy AI - Tactics, combined with NPCs Can Miss if your eyes are glazing over at the thought of how I can play like this.

Finally, on the "feel" side of combat, a run a smorgasboard of little mods like GBMM, Realistic Lead, More Realistic Aiming, Real Recoil, and Collision Meshes. Finally, I top it all off with the Asurah Reanimation Pack for 1st-person animations, the Weapon Animation Replacer for 3rd-person animations, and Slow Death for littering the battlefield with the dead and dying.

I don't run a lot of high-end texture mods, but the OJO BUENO pack and its less demanding brother POCO BUENO are a decent starting point. If you want to go fucking insane, then Project Reborn is the latest in GPU-melting pretty pixels.

For myself, I run Fallout Character Overhaul and New Vegas Redesigned. Fair warning, NVR is willing to get pretty NSFW at times, so peruse the images section before you commit. These two also have a lot of loose ends, so here's a quick guide to making it all work.

Body mods are a bit of a touchy subject, because most of them serve double duty as either model enhancements or porn mods. If you want to go that route, I suggest Roberts for males, and Type 4 with the More Modest pack for females. Roberts is also known to cause further wonkiness with FCO and NVR, so you may have to hunt down supplemental patches for that.

Finally moving away from that, I also run Essential Visual Enhancements, Enhanced Blood Textures, and the Weapon Retexture Project, which requires Weapon Mesh Improvement. Oh, and Interior Lighting Overhaul.
 
Would be funny if the Deep South become technologically advanced.
I can see that happening. Ultra-red scare kinda fixed black-white race relations, and definitely massively increased military spending. The south has historically benefited he most from the military so I can see their economy thriving as a result.
 
Fallout 4 missed out on being a really good entry in the series but fell between the cracks of a normal mainline fallout game and a fallout: tactics-esque adventure.

The settlement building doesn't work in a mainline game as survival was always the theme, not rebuilding. It would have worked as Fallout: tactics 2, where you build settlements using the help of old factions you've defeated or saved. Raiders, minuteman, beast slavers, robots etc. It would have been interesting to sprawl across the wasteland with more and more technology, buildings and allies, for it all to end with you building a large BoS fortress and repelling the final attack against enclave+rogue AI robots.
 
Fallout 4 missed out on being a really good entry in the series but fell between the cracks of a normal mainline fallout game and a fallout: tactics-esque adventure.

The settlement building doesn't work in a mainline game as survival was always the theme, not rebuilding. It would have worked as Fallout: tactics 2, where you build settlements using the help of old factions you've defeated or saved. Raiders, minuteman, beast slavers, robots etc. It would have been interesting to sprawl across the wasteland with more and more technology, buildings and allies, for it all to end with you building a large BoS fortress and repelling the final attack against enclave+rogue AI robots.
Why would I build a fortress for the BoS? I'd sooner paint Enclave signs all over my fortresses while slaughtering the BoS down to the last man, woman, and scribe. Outside of the Lyons' Brotherhood, they're all traitors to the good old USA.

But aside from that, yes, it would be far better if you had several factions warring about with their own fortresses and you can either help them build up their bases or build your own faction and base and utterly screw everyone else, Yes Man-style.
 
Why would I build a fortress for the BoS? I'd sooner paint Enclave signs all over my fortresses while slaughtering the BoS down to the last man, woman, and scribe. Outside of the Lyons' Brotherhood, they're all traitors to the good old USA.

But aside from that, yes, it would be far better if you had several factions warring about with their own fortresses and you can either help them build up their bases or build your own faction and base and utterly screw everyone else, Yes Man-style.
Enclave are faggots. BoS, while arseholes, are the true saviours of the west. Those black bugeyed enclave bastards killed my village!

That's a cool idea. Make it through the mainline story fighting/defending tribes and factions, only to build up enough of a presence that other major players around the wasteland start taking a pop. Using RPGlike levelling and racial stats (ghouls, mutants, humans, robots) you choose the direction of who or what survives. for extra lulz, have a MAD option of being able to nuke the wasteland entirely.
 
Okay, guess I've got nothing better to do than unload half my fucking mod list on you.

I don't personally use the JSawyer mod, but a lot of people generally regard it as the "director's cut" of NV. For one-stop rebalance shops, there's also FNVGO, but it's still under development, with only the very early game fine-tuned beyond the general gameplay tweaks.

For myself, I like to gear my NV towards what I tend to refer to as a "poor man's tactical shooter". This uses a base of JAM for base functionality and the now-deleted Solid Project for more advanced features like animated stimpack usage. There's also the option of Project Nevada, which has been largely superseded by JAM, but carries a number of supplimental modules that you might or might not be interested in. The good part is that all three of these play together very well as long as you fiddle with them in the mod manager to make sure that you aren't running multiple versions of the same function.

For actual combat values, I run Realistic Weapon Damage, which can be tempered with BLEED to make something a little less instantly deadly, but still leaves the door open for "boom, headshot" to happen. If you really want to fuck your shit up, grab No Pip-Boy in Combat, and learn to love the hotkeys.

For NPCs, I recommend either Unforgiving Combat or Enemy AI - Tactics, combined with NPCs Can Miss if your eyes are glazing over at the thought of how I can play like this.

Finally, on the "feel" side of combat, a run a smorgasboard of little mods like GBMM, Realistic Lead, More Realistic Aiming, Real Recoil, and Collision Meshes. Finally, I top it all off with the Asurah Reanimation Pack for 1st-person animations, the Weapon Animation Replacer for 3rd-person animations, and Slow Death for littering the battlefield with the dead and dying.

I don't run a lot of high-end texture mods, but the OJO BUENO pack and its less demanding brother POCO BUENO are a decent starting point. If you want to go fucking insane, then Project Reborn is the latest in GPU-melting pretty pixels.

For myself, I run Fallout Character Overhaul and New Vegas Redesigned. Fair warning, NVR is willing to get pretty NSFW at times, so peruse the images section before you commit. These two also have a lot of loose ends, so here's a quick guide to making it all work.

Body mods are a bit of a touchy subject, because most of them serve double duty as either model enhancements or porn mods. If you want to go that route, I suggest Roberts for males, and Type 4 with the More Modest pack for females. Roberts is also known to cause further wonkiness with FCO and NVR, so you may have to hunt down supplemental patches for that.

Finally moving away from that, I also run Essential Visual Enhancements, Enhanced Blood Textures, and the Weapon Retexture Project, which requires Weapon Mesh Improvement. Oh, and Interior Lighting Overhaul.
I'm going to try Realistic Weapon Damage and Bleed because -as much as I like Fallout- it always annoyed me when you fight a human being (not a robot, mutant, alien, zombie, insect, or Deathclaw) and you shoot them in the head and they just shrug it off. I know, video game logic and all that, but still.
 
Enclave are faggots. BoS, while arseholes, are the true saviours of the west. Those black bugeyed enclave bastards killed my village!
Better to have patriotic nutcases than the Enclave than regressives like the BoS. At least they innovated new power armor and weapons.

Also, the BoS would have wiped out your village if they heard technology was stored there.

That's a cool idea. Make it through the mainline story fighting/defending tribes and factions, only to build up enough of a presence that other major players around the wasteland start taking a pop. Using RPGlike levelling and racial stats (ghouls, mutants, humans, robots) you choose the direction of who or what survives. for extra lulz, have a MAD option of being able to nuke the wasteland entirely.
Exactly. Have it so that you can work with other tribes or factions, or build your own, and if you seize a local nuclear silo, you can launch nukes at the factions you dislike. The tradeoff is that you can't seize their land if it's blown to hell by nukes.
 
Okay, guess I've got nothing better to do than unload half my fucking mod list on you.

I don't personally use the JSawyer mod, but a lot of people generally regard it as the "director's cut" of NV. For one-stop rebalance shops, there's also FNVGO, but it's still under development, with only the very early game fine-tuned beyond the general gameplay tweaks.

For myself, I like to gear my NV towards what I tend to refer to as a "poor man's tactical shooter". This uses a base of JAM for base functionality and the now-deleted Solid Project for more advanced features like animated stimpack usage. There's also the option of Project Nevada, which has been largely superseded by JAM, but carries a number of supplimental modules that you might or might not be interested in. The good part is that all three of these play together very well as long as you fiddle with them in the mod manager to make sure that you aren't running multiple versions of the same function.

For actual combat values, I run Realistic Weapon Damage, which can be tempered with BLEED to make something a little less instantly deadly, but still leaves the door open for "boom, headshot" to happen. If you really want to fuck your shit up, grab No Pip-Boy in Combat, and learn to love the hotkeys.

For NPCs, I recommend either Unforgiving Combat or Enemy AI - Tactics, combined with NPCs Can Miss if your eyes are glazing over at the thought of how I can play like this.

Finally, on the "feel" side of combat, a run a smorgasboard of little mods like GBMM, Realistic Lead, More Realistic Aiming, Real Recoil, and Collision Meshes. Finally, I top it all off with the Asurah Reanimation Pack for 1st-person animations, the Weapon Animation Replacer for 3rd-person animations, and Slow Death for littering the battlefield with the dead and dying.

I don't run a lot of high-end texture mods, but the OJO BUENO pack and its less demanding brother POCO BUENO are a decent starting point. If you want to go fucking insane, then Project Reborn is the latest in GPU-melting pretty pixels.

For myself, I run Fallout Character Overhaul and New Vegas Redesigned. Fair warning, NVR is willing to get pretty NSFW at times, so peruse the images section before you commit. These two also have a lot of loose ends, so here's a quick guide to making it all work.

Body mods are a bit of a touchy subject, because most of them serve double duty as either model enhancements or porn mods. If you want to go that route, I suggest Roberts for males, and Type 4 with the More Modest pack for females. Roberts is also known to cause further wonkiness with FCO and NVR, so you may have to hunt down supplemental patches for that.

Finally moving away from that, I also run Essential Visual Enhancements, Enhanced Blood Textures, and the Weapon Retexture Project, which requires Weapon Mesh Improvement. Oh, and Interior Lighting Overhaul.
I recently just got into modding after playing vanilla for 8 years now (originally on PS3 now on Steam). After initially getting into modding just to install some anti crash mods, I've finally begun to explore the wonderful world of mods.
 
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I tried Realistic Weapon Damage and having fun. I made myself an enemy of the Powder Gangers but raided their prison, kicking ass until a guy with a plasma gun starting kicking mine. I took out my grenade launcher and insta-killed them. Got some good loot but I was hoping for mini nuke or mini gun or some ultimate weapon but I did get that guy's plasma gun so there's that.


I absolutely loved this and got me back into NV after roughly a decade.
 
I'm going to try Realistic Weapon Damage and Bleed because -as much as I like Fallout- it always annoyed me when you fight a human being (not a robot, mutant, alien, zombie, insect, or Deathclaw) and you shoot them in the head and they just shrug it off. I know, video game logic and all that, but still.
That's my main problem when fighting Caesar's Legion. I don't care how high their stats are, they're baseline humans with patchwork armor. They shouldn't last long against a plasma caster or a gatling laser. Not unless they're wearing power armor or some kind of heavy armor. I can understand the NCR Heavy Troopers tanking a lot of damage, because they are wearing power armor. But there's no reason why Legion troops, even Legion elites, could be that tanky.
 
That's my main problem when fighting Caesar's Legion. I don't care how high their stats are, they're baseline humans with patchwork armor. They shouldn't last long against a plasma caster or a gatling laser. Not unless they're wearing power armor or some kind of heavy armor. I can understand the NCR Heavy Troopers tanking a lot of damage, because they are wearing power armor. But there's no reason why Legion troops, even Legion elites, could be that tanky.
Come to think of it, wouldn't it make sense for the NCR to set up some machine gun nests on the Hoover Dam?

I know not all Legionaries only wield melee weapons, but a significant chunk do, and if all they have is football gear....

I don't know, I've a feeling that the writers sort of gimped the NCR to put both factions on an equal level.
 
Come to think of it, wouldn't it make sense for the NCR to set up some machine gun nests on the Hoover Dam?

I know not all Legionaries only wield melee weapons, but a significant chunk do, and if all they have is football gear....

I don't know, I've a feeling that the writers sort of gimped the NCR to put both factions on an equal level.
I looked at the NCR as a commentary on the modern USA in 2010:

A powerful nation invading then occupying a hostile lands and populace for a resource for an extended period. NCR citizens hate it but the government is full of nepotism and corruption.

I personally rooted for House. I disliked how every other faction tried to appeal to morality or demand you do stuff or else. House pays well if you have barter.
 
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