The Shenmue Thread - Now with an anime adaptation

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Omg
 
a ten episode arc of Ryo grinding enough funds to buy wine to give to the master so he'll teach him how to push people
 
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Episode 1: Oath of Vengence! Ryo’s Father Dies!
Episode 2: Test of Patience! Ryo Must Wait Three Hours For One Particular Store to Open!
Episode 3: Roar of Triumph! Ryo Finally Gets the Knuckles Figure From the Gashapon Machine!
Episodes 4-8: Ryo Drives a Forklift.
Episode 9: Memories of Driving a Forklift (Recap episode featuring only forklift scenes)
Episode 10: Deadly Epic Kung Fu Battle! Just Kidding, Ryo Drives a Forklift Some More
Episode 11: Hold On, You’re Telling Me You Can Race These Ducks?
Episode: 12: While Driving a Forklift, Ryo Remembers He Was Supposed to Be Avenging His Father
 
I must have some type of mental illness because I've really been itching to buy Shenmue 1&2 now that they're on PC.

I don't even have any history with the game (other than reading about it in contemporary gaming magazines at the time). I just think it looks neat.
 
I'm finding Shenmue to be a really comfy game, that I've be finding my self coming back to almost everyday now that I got it on the summer sale. Jim Sterling is once again full of shit.

Jim Sterling is a smelly, fat faggot and all his opinions should be thoroughly discarded.

Shenmue I & II will always be my favorite games of all time just because they came out at just the right time in my life and I don't think any kind of game will ever make that kind of impact on me ever again.

Shenmue III was the drizzling shits though.

Cautiously optimistic about the anime but it's current day Crunchyroll, so exercise more caution than optimism
 
Shenmue is a product of its time. It was groundbreaking in terms of realism. Without it I genuinely don't think we would have open world or yakuza games. It's still a fascinating experience where literally every single character is voiced and has their own schedule. Its a relaxing experience where you wanna take things slow.
 
Shenmue is a product of its time. It was groundbreaking in terms of realism. Without it I genuinely don't think we would have open world or yakuza games. It's still a fascinating experience where literally every single character is voiced and has their own schedule. Its a relaxing experience where you wanna take things slow.

I think it's become even more charming as the years pass by.

It's pretty refreshing not being bashed over the head with quest markers, the urge to complete things as quick and as much as you can as possible, arrows and highlighted objectives, etc.

Most, if not all people that started playing games in the new millennium would probably be bored to tears by it or confused as all hell with how obtuse it can be at times but there's no denying how comfy of an experience it is and just how much fun it is to dick around in Dobuita even 20 plus years later.
 
I think it's become even more charming as the years pass by.

It's pretty refreshing not being bashed over the head with quest markers, the urge to complete things as quick and as much as you can as possible, arrows and highlighted objectives, etc.

Most, if not all people that started playing games in the new millennium would probably be bored to tears by it or confused as all hell with how obtuse it can be at times but there's no denying how comfy of an experience it is and just how much fun it is to dick around in Dobuita even 20 plus years later.
If I played it now would I have any trouble just bumbling around with no external guides or walkthroughs? I like to play games blind and I love the lack of objective markers and the slower pace. But I know there's some "be at Y place at X time" type of stuff, so would I struggle if I had no clue what I was doing or is it more like an endless game that just won't advance until I do the right thing?
 
If I played it now would I have any trouble just bumbling around with no external guides or walkthroughs? I like to play games blind and I love the lack of objective markers and the slower pace. But I know there's some "be at Y place at X time" type of stuff, so would I struggle if I had no clue what I was doing or is it more like an endless game that just won't advance until I do the right thing?
There aren't any bug roadblocks for progress in the game off the top of my head, you quicky feel the gameplay loop of asking locals questions to progress to the next part of the story. The second game's a little more complicated, and bystander NPCs are generally less helpful, but it's more or less the same in structure.

For the first game tho I definitely recommend grinding your combat training before the end game portion, it's a pain but there's long gauntlets of enemies at the end in a game where you don't get many opportunities for getting used to the fighting mechanics. Early game in dobuita you can train your moves in an empty parking lot but when you're in the harbor you'll have to go in an empty warehouse to get the prompt to train. You don't need to go overboard in grinding but I'd train during the lunch breaks of the forklift section of the story
 
I think I'll replay the games. 3 wasn't terrible but something was missing for me.
 
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