Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Even fictional Gyppos cause problems everywhere they go.

Why D&D's Vistani Are Still Problematic​

Wizards of the Coast, the publisher of Dungeons & Dragons, has received criticism over the years regarding some of the content in their sourcebooks, and one of the more recent criticisms is the portrayal of the fantasy group the Vistani in the 2016 adventure module Curse of Strahd. In response to the backlash, Wizards of the Coast retconned and re-released the handbook with amendments to the depiction of the Vistani, but it's not certain that it did enough to ease the racial stereotyping.

The Vistani are a thinly veiled fantasy analogue to the Romani (Roma) people, a marginalized group residing in Europe and West Asia. The Roma, often labeled by the pejorative term ‘gypsy’, were subject to the ethnic cleansing put forth by the Nazi Party during the Holocaust. The original D&D 5E Curse of Strahd campaign depicted the Vistani as wanderers who wore scarves and bangles, traveling in covered wagons known as "vardos"(which closely resemble the real-life Romani vardo wagons), telling fortunes, and reading Tarokka Cards. They were also put forth as drunks, liars, cheats, baby thieves, and dark magicians who used an Evil Eye to place hexes on people - typical of stereotypes utilized to ostracize the Romani people throughout real-world history.

In an effort to make the TTRPG more inclusive, Wizards of the Coast pulled the original Curse of Strahd campaign from shelves and re-released the revised version in 2020 with the aid of a Romani consultant. Unlike the previous version of the module where the Vistani were exclusively depicted with either a neutral or evil alignment, they were now presented with having an equal propensity to all alignments as others did. They also neutralized their terminology when it came to the Vistani culture, no longer labelling them as drunken reprobates or uncivilized. Chris Perkins, D&D’s principal narrative designer, on the changes told IGN, “We wanted to clean that up a bit and remove some stuff that the fans didn’t particularly like in terms of representation and how they were depicted - it’s that sort of very granular-but-important change. More like surgical changes to the adventure than some sort of grand sweeping change."

Some fans and critics of the roleplaying game alike have agreed that the changes made by Wizards of the Coast are not enough to expunge the harm imposed by the stereotypes. There was no redaction on the Vistani’s propensity for their dark, mysterious powers, or use of the Evil Eye which was a persistent prejudice used against the Romani people. Their physical designs also still closely match the harmful stereotype of the wandering charlatan pushed in Gothic and British literature. There was altogether little effort made to divorce the concept of the Vistani from the real-world people upon which they'd been based.

While Wizards of the Coast has publicly stated on its blog that efforts on diversity and inclusion are an explicit goal of fifth edition Dungeons & Dragons, the company still has a long way to go with improving its past history of problematic designs. The Vistani push a harmful stereotype analogous to the Romani people, and despite efforts to amend that, the issue still persists.

 
I guess the morons on twitter in their bubble are too babybrained and retarded to even remember what the hell Gothic Horror was like, despite Bram Stoker's Dracula being the thing that gave them their gay vampires.
Bram Stoker gave us the codified understanding of vampires we have today, but the vampires in Dracula were still pretty frightening creatures. The Vistani are solid references to Victorian views of gypsies, though.

If you want gay vampires, go check out Anne Rice instead.
 
Recently had one of my favorite ever experiences with roleplaying games. Me a bunch of my friends, 8 of us in total, have been doing home brew asynchronous political games for years; we create settings and then play as various factions fighting for dominance all mediated by a game master who referees battles and triggers events and such, all played in a discord server in a pseudo play-by-post type of thing. We usually do sci-fi but are currently in a fantasy game, playing on a fictional continent called Kalanor (the name's similarity to anything from any other fiction is completely coincidental).

So far the game has gone on for 4 months and covered about 10 years in game, pretty successful. I'm playing as a nomadic band of horseback raiders; unlike everyone else, I own no land, simply moving from place to place raping and pillaging as I go. I pass through a large and totally uninhabited desert on the southern half of the continent in search of new lands to steal from. In the very center of it, we spot a cluster of ancient looking pyramids. Being the filthy barbarian that I am, I immediately decide to break inside and steal anything that looks valuable. I take my most elite troops with me into the biggest pyramid. We do some looting, dodge some traps, typical tomb robbing shenanigans, one thing leads to another, and we accidentally awaken an ancient lich king. I expect to be immediately killed but, to my surprise, he's quite appreciative of my unsealing him and promises to reward me, giving me a banner that causes fear in mortals. Nice!

So I go on my merry way, eventually meeting up with another player, a zealous religious faction, that offers to pay me if I help them in their conquest of some nearby merchant cities. So I'm happily helping him siege these cities, most of which barely have armies because the region is normally so peaceful. I even capture and enslave the Drakian king (think DnD dragonborn) while he's in the region trying to support the cities; the player who was playing said king was not happy about this, believe it or not.
Then the game master updates the world map and the entire, massive desert which was previously empty is now marked as the kingdom of Arwan, a god of death:

1627941449220.png


Obviously, everyone immediately panics. Luckily, none of them know that I was the one who caused it. So this new kingdom immediately raises an army of 80,000 undead (for reference, 20,000 is considered a large army in this system) and begin annexing it's neighbors, raising even more zombies. However, despite this, everyone is too tied up in politics and gaining power for themselves that they essentially let this undead horde run amok for two entire years, in which it increases the size of it's army to over a HUNDRED THOUSAND UNDEAD. Meanwhile the undead king keeps giving me visions about how important I was to this and how I'll be greatly rewarded as his ally. I realize that this guy will zombify literally the entire continent if given the chance, so I play into his schemes, pretending to be working with him. I even give him intel on army movements while I'm still on campaign.

Eventually, everyone sees the threat and begins building a unified army to stop Arwan. Keep in mind that this has been happening over several weeks in real life so there's quite a bit of negotiation and buildup. Also keep in mind that the kingdom of Arwan is also being run by another player. Said player contacts me again, and asks me to defend his pyramid, the source of his power, during the coming battle. I agree, and in return he makes me immortal. The living have assembled an army of 80,000 troops; not quite as big as Arwan's, but perhaps enough for a fighting chance.

I ride out to the pyramid with my troops along with those of the Truth Bringer, the zealot I've been helping. I leave the armies to the south so they can join up with the main human army if I am killed and approach the pyramid. It is surrounded by undead warrior, thousands of them, all in heavy armor, instructed to prevent any mortals from entering any interfering with the magical forces animating the army. But there's one little problem: just a day ago, Arwan made me immortal. I stroll inside, the skeletal warriors powerless to stop me. At the heart of the pyramid, in the same room where I first awakened this army, are three liches performing magic spells controlling the undead horde.

Some more context: I had been wildly successful in everything during the several months of the roleplay. Everything I did seemed to succeed and my rolls were always lucky. As my tribe was animist, I blamed this on the spirits protecting and guiding me. I joked sometimes that I simply couldn't lose because the spirits wanted me to succeed at everything.

So I see these liches, raise my warhammer, and just go to town on them, smashing apart their brittle, skeletal bodies and absorbing their retaliatory spells with sheer physical might. With only one lich left, the skeletal guardians from upstairs are finally able to contest me, flooding in and trying to protect it. I try to rush through them but am tripped and fall to the ground. I sustain multiple injuries but I now realize what's happening; the spirits gave me so much success solely so that I might complete this last action. Despite severe penalties from injury and fatigue, I pull down the last lich and smash its skull with one final godlike roll.

The pyramid begins to shutter, rocks falls. The skeletal guardians begin disintegrating, the source of their power nullified. I attempt to flee but at the entrance, the undead king himself comes out to slay me in a final act of pettiness. We exchange some unkind words and I give him the middle finger as he uses his final moments before disintegrating to stab me through the heart, killing me. I die with honor, having accomplished what I was meant to do. The army of the living, previously being pushed back by the superior numbers of the undead, is now destroying the crumbling zombies; the undead army is defeated.

Thank you for reading my rambling this was one of the most fun things I've ever done in a traditional game, and it just worked so well. The arc was great, almost like it'd been planned, which is the best thing that can be said of an emergent story imo.
 
Recently had one of my favorite ever experiences with roleplaying games. Me a bunch of my friends, 8 of us in total, have been doing home brew asynchronous political games for years; we create settings and then play as various factions fighting for dominance all mediated by a game master who referees battles and triggers events and such, all played in a discord server in a pseudo play-by-post type of thing. We usually do sci-fi but are currently in a fantasy game, playing on a fictional continent called Kalanor (the name's similarity to anything from any other fiction is completely coincidental).

So far the game has gone on for 4 months and covered about 10 years in game, pretty successful. I'm playing as a nomadic band of horseback raiders; unlike everyone else, I own no land, simply moving from place to place raping and pillaging as I go. I pass through a large and totally uninhabited desert on the southern half of the continent in search of new lands to steal from. In the very center of it, we spot a cluster of ancient looking pyramids. Being the filthy barbarian that I am, I immediately decide to break inside and steal anything that looks valuable. I take my most elite troops with me into the biggest pyramid. We do some looting, dodge some traps, typical tomb robbing shenanigans, one thing leads to another, and we accidentally awaken an ancient lich king. I expect to be immediately killed but, to my surprise, he's quite appreciative of my unsealing him and promises to reward me, giving me a banner that causes fear in mortals. Nice!

So I go on my merry way, eventually meeting up with another player, a zealous religious faction, that offers to pay me if I help them in their conquest of some nearby merchant cities. So I'm happily helping him siege these cities, most of which barely have armies because the region is normally so peaceful. I even capture and enslave the Drakian king (think DnD dragonborn) while he's in the region trying to support the cities; the player who was playing said king was not happy about this, believe it or not.
Then the game master updates the world map and the entire, massive desert which was previously empty is now marked as the kingdom of Arwan, a god of death:

View attachment 2404520

Obviously, everyone immediately panics. Luckily, none of them know that I was the one who caused it. So this new kingdom immediately raises an army of 80,000 undead (for reference, 20,000 is considered a large army in this system) and begin annexing it's neighbors, raising even more zombies. However, despite this, everyone is too tied up in politics and gaining power for themselves that they essentially let this undead horde run amok for two entire years, in which it increases the size of it's army to over a HUNDRED THOUSAND UNDEAD. Meanwhile the undead king keeps giving me visions about how important I was to this and how I'll be greatly rewarded as his ally. I realize that this guy will zombify literally the entire continent if given the chance, so I play into his schemes, pretending to be working with him. I even give him intel on army movements while I'm still on campaign.

Eventually, everyone sees the threat and begins building a unified army to stop Arwan. Keep in mind that this has been happening over several weeks in real life so there's quite a bit of negotiation and buildup. Also keep in mind that the kingdom of Arwan is also being run by another player. Said player contacts me again, and asks me to defend his pyramid, the source of his power, during the coming battle. I agree, and in return he makes me immortal. The living have assembled an army of 80,000 troops; not quite as big as Arwan's, but perhaps enough for a fighting chance.

I ride out to the pyramid with my troops along with those of the Truth Bringer, the zealot I've been helping. I leave the armies to the south so they can join up with the main human army if I am killed and approach the pyramid. It is surrounded by undead warrior, thousands of them, all in heavy armor, instructed to prevent any mortals from entering any interfering with the magical forces animating the army. But there's one little problem: just a day ago, Arwan made me immortal. I stroll inside, the skeletal warriors powerless to stop me. At the heart of the pyramid, in the same room where I first awakened this army, are three liches performing magic spells controlling the undead horde.

Some more context: I had been wildly successful in everything during the several months of the roleplay. Everything I did seemed to succeed and my rolls were always lucky. As my tribe was animist, I blamed this on the spirits protecting and guiding me. I joked sometimes that I simply couldn't lose because the spirits wanted me to succeed at everything.

So I see these liches, raise my warhammer, and just go to town on them, smashing apart their brittle, skeletal bodies and absorbing their retaliatory spells with sheer physical might. With only one lich left, the skeletal guardians from upstairs are finally able to contest me, flooding in and trying to protect it. I try to rush through them but am tripped and fall to the ground. I sustain multiple injuries but I now realize what's happening; the spirits gave me so much success solely so that I might complete this last action. Despite severe penalties from injury and fatigue, I pull down the last lich and smash its skull with one final godlike roll.

The pyramid begins to shutter, rocks falls. The skeletal guardians begin disintegrating, the source of their power nullified. I attempt to flee but at the entrance, the undead king himself comes out to slay me in a final act of pettiness. We exchange some unkind words and I give him the middle finger as he uses his final moments before disintegrating to stab me through the heart, killing me. I die with honor, having accomplished what I was meant to do. The army of the living, previously being pushed back by the superior numbers of the undead, is now destroying the crumbling zombies; the undead army is defeated.

Thank you for reading my rambling this was one of the most fun things I've ever done in a traditional game, and it just worked so well. The arc was great, almost like it'd been planned, which is the best thing that can be said of an emergent story imo.
God damn that sounds fun.
 

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That almost sounds like a roleplayed Utopia.
I've actually never heard of that and will have to look into it. We developed our system over several years, originally it was adapted from other terrible nation rp discords run by retards but it's all original now. I could post it if anyone is interested and the game master is ok with it.
 
Recently had one of my favorite ever experiences with roleplaying games. Me a bunch of my friends, 8 of us in total, have been doing home brew asynchronous political games for years; we create settings and then play as various factions fighting for dominance all mediated by a game master who referees battles and triggers events and such, all played in a discord server in a pseudo play-by-post type of thing. We usually do sci-fi but are currently in a fantasy game, playing on a fictional continent called Kalanor (the name's similarity to anything from any other fiction is completely coincidental).

So far the game has gone on for 4 months and covered about 10 years in game, pretty successful. I'm playing as a nomadic band of horseback raiders; unlike everyone else, I own no land, simply moving from place to place raping and pillaging as I go. I pass through a large and totally uninhabited desert on the southern half of the continent in search of new lands to steal from. In the very center of it, we spot a cluster of ancient looking pyramids. Being the filthy barbarian that I am, I immediately decide to break inside and steal anything that looks valuable. I take my most elite troops with me into the biggest pyramid. We do some looting, dodge some traps, typical tomb robbing shenanigans, one thing leads to another, and we accidentally awaken an ancient lich king. I expect to be immediately killed but, to my surprise, he's quite appreciative of my unsealing him and promises to reward me, giving me a banner that causes fear in mortals. Nice!

So I go on my merry way, eventually meeting up with another player, a zealous religious faction, that offers to pay me if I help them in their conquest of some nearby merchant cities. So I'm happily helping him siege these cities, most of which barely have armies because the region is normally so peaceful. I even capture and enslave the Drakian king (think DnD dragonborn) while he's in the region trying to support the cities; the player who was playing said king was not happy about this, believe it or not.
Then the game master updates the world map and the entire, massive desert which was previously empty is now marked as the kingdom of Arwan, a god of death:

View attachment 2404520

Obviously, everyone immediately panics. Luckily, none of them know that I was the one who caused it. So this new kingdom immediately raises an army of 80,000 undead (for reference, 20,000 is considered a large army in this system) and begin annexing it's neighbors, raising even more zombies. However, despite this, everyone is too tied up in politics and gaining power for themselves that they essentially let this undead horde run amok for two entire years, in which it increases the size of it's army to over a HUNDRED THOUSAND UNDEAD. Meanwhile the undead king keeps giving me visions about how important I was to this and how I'll be greatly rewarded as his ally. I realize that this guy will zombify literally the entire continent if given the chance, so I play into his schemes, pretending to be working with him. I even give him intel on army movements while I'm still on campaign.

Eventually, everyone sees the threat and begins building a unified army to stop Arwan. Keep in mind that this has been happening over several weeks in real life so there's quite a bit of negotiation and buildup. Also keep in mind that the kingdom of Arwan is also being run by another player. Said player contacts me again, and asks me to defend his pyramid, the source of his power, during the coming battle. I agree, and in return he makes me immortal. The living have assembled an army of 80,000 troops; not quite as big as Arwan's, but perhaps enough for a fighting chance.

I ride out to the pyramid with my troops along with those of the Truth Bringer, the zealot I've been helping. I leave the armies to the south so they can join up with the main human army if I am killed and approach the pyramid. It is surrounded by undead warrior, thousands of them, all in heavy armor, instructed to prevent any mortals from entering any interfering with the magical forces animating the army. But there's one little problem: just a day ago, Arwan made me immortal. I stroll inside, the skeletal warriors powerless to stop me. At the heart of the pyramid, in the same room where I first awakened this army, are three liches performing magic spells controlling the undead horde.

Some more context: I had been wildly successful in everything during the several months of the roleplay. Everything I did seemed to succeed and my rolls were always lucky. As my tribe was animist, I blamed this on the spirits protecting and guiding me. I joked sometimes that I simply couldn't lose because the spirits wanted me to succeed at everything.

So I see these liches, raise my warhammer, and just go to town on them, smashing apart their brittle, skeletal bodies and absorbing their retaliatory spells with sheer physical might. With only one lich left, the skeletal guardians from upstairs are finally able to contest me, flooding in and trying to protect it. I try to rush through them but am tripped and fall to the ground. I sustain multiple injuries but I now realize what's happening; the spirits gave me so much success solely so that I might complete this last action. Despite severe penalties from injury and fatigue, I pull down the last lich and smash its skull with one final godlike roll.

The pyramid begins to shutter, rocks falls. The skeletal guardians begin disintegrating, the source of their power nullified. I attempt to flee but at the entrance, the undead king himself comes out to slay me in a final act of pettiness. We exchange some unkind words and I give him the middle finger as he uses his final moments before disintegrating to stab me through the heart, killing me. I die with honor, having accomplished what I was meant to do. The army of the living, previously being pushed back by the superior numbers of the undead, is now destroying the crumbling zombies; the undead army is defeated.

Thank you for reading my rambling this was one of the most fun things I've ever done in a traditional game, and it just worked so well. The arc was great, almost like it'd been planned, which is the best thing that can be said of an emergent story imo.
See that’s awesome, I love kingdom-scale games with armies and land management. The stakes get so much higher and non-combat characters can shine as well.
 
Recently had one of my favorite ever experiences with roleplaying games. Me a bunch of my friends, 8 of us in total, have been doing home brew asynchronous political games for years; we create settings and then play as various factions fighting for dominance all mediated by a game master who referees battles and triggers events and such, all played in a discord server in a pseudo play-by-post type of thing. We usually do sci-fi but are currently in a fantasy game, playing on a fictional continent called Kalanor (the name's similarity to anything from any other fiction is completely coincidental).

So far the game has gone on for 4 months and covered about 10 years in game, pretty successful. I'm playing as a nomadic band of horseback raiders; unlike everyone else, I own no land, simply moving from place to place raping and pillaging as I go. I pass through a large and totally uninhabited desert on the southern half of the continent in search of new lands to steal from. In the very center of it, we spot a cluster of ancient looking pyramids. Being the filthy barbarian that I am, I immediately decide to break inside and steal anything that looks valuable. I take my most elite troops with me into the biggest pyramid. We do some looting, dodge some traps, typical tomb robbing shenanigans, one thing leads to another, and we accidentally awaken an ancient lich king. I expect to be immediately killed but, to my surprise, he's quite appreciative of my unsealing him and promises to reward me, giving me a banner that causes fear in mortals. Nice!

So I go on my merry way, eventually meeting up with another player, a zealous religious faction, that offers to pay me if I help them in their conquest of some nearby merchant cities. So I'm happily helping him siege these cities, most of which barely have armies because the region is normally so peaceful. I even capture and enslave the Drakian king (think DnD dragonborn) while he's in the region trying to support the cities; the player who was playing said king was not happy about this, believe it or not.
Then the game master updates the world map and the entire, massive desert which was previously empty is now marked as the kingdom of Arwan, a god of death:

View attachment 2404520

Obviously, everyone immediately panics. Luckily, none of them know that I was the one who caused it. So this new kingdom immediately raises an army of 80,000 undead (for reference, 20,000 is considered a large army in this system) and begin annexing it's neighbors, raising even more zombies. However, despite this, everyone is too tied up in politics and gaining power for themselves that they essentially let this undead horde run amok for two entire years, in which it increases the size of it's army to over a HUNDRED THOUSAND UNDEAD. Meanwhile the undead king keeps giving me visions about how important I was to this and how I'll be greatly rewarded as his ally. I realize that this guy will zombify literally the entire continent if given the chance, so I play into his schemes, pretending to be working with him. I even give him intel on army movements while I'm still on campaign.

Eventually, everyone sees the threat and begins building a unified army to stop Arwan. Keep in mind that this has been happening over several weeks in real life so there's quite a bit of negotiation and buildup. Also keep in mind that the kingdom of Arwan is also being run by another player. Said player contacts me again, and asks me to defend his pyramid, the source of his power, during the coming battle. I agree, and in return he makes me immortal. The living have assembled an army of 80,000 troops; not quite as big as Arwan's, but perhaps enough for a fighting chance.

I ride out to the pyramid with my troops along with those of the Truth Bringer, the zealot I've been helping. I leave the armies to the south so they can join up with the main human army if I am killed and approach the pyramid. It is surrounded by undead warrior, thousands of them, all in heavy armor, instructed to prevent any mortals from entering any interfering with the magical forces animating the army. But there's one little problem: just a day ago, Arwan made me immortal. I stroll inside, the skeletal warriors powerless to stop me. At the heart of the pyramid, in the same room where I first awakened this army, are three liches performing magic spells controlling the undead horde.

Some more context: I had been wildly successful in everything during the several months of the roleplay. Everything I did seemed to succeed and my rolls were always lucky. As my tribe was animist, I blamed this on the spirits protecting and guiding me. I joked sometimes that I simply couldn't lose because the spirits wanted me to succeed at everything.

So I see these liches, raise my warhammer, and just go to town on them, smashing apart their brittle, skeletal bodies and absorbing their retaliatory spells with sheer physical might. With only one lich left, the skeletal guardians from upstairs are finally able to contest me, flooding in and trying to protect it. I try to rush through them but am tripped and fall to the ground. I sustain multiple injuries but I now realize what's happening; the spirits gave me so much success solely so that I might complete this last action. Despite severe penalties from injury and fatigue, I pull down the last lich and smash its skull with one final godlike roll.

The pyramid begins to shutter, rocks falls. The skeletal guardians begin disintegrating, the source of their power nullified. I attempt to flee but at the entrance, the undead king himself comes out to slay me in a final act of pettiness. We exchange some unkind words and I give him the middle finger as he uses his final moments before disintegrating to stab me through the heart, killing me. I die with honor, having accomplished what I was meant to do. The army of the living, previously being pushed back by the superior numbers of the undead, is now destroying the crumbling zombies; the undead army is defeated.

Thank you for reading my rambling this was one of the most fun things I've ever done in a traditional game, and it just worked so well. The arc was great, almost like it'd been planned, which is the best thing that can be said of an emergent story imo.

Its like Game of Thrones but they didn't feel a need to throw a tantrum in the final episodes.
 
Srsly though its epic stories like this that make me want to get into fucking TTRPGs
Not that hard what with the Internet and our stores being open. It’s all a matter of finding the right group for you, having some level of T so you can project/play confidently, keep it below the belt and master getting into character.

The last one might differ based on group but personally the RP must be preserved at all cost, no out of character power gaming, no magical realm shit, no ERP

1C857D89-9BAB-4C0C-9258-71CE494843F9.gif

I don’t break character until the breaks or end of session. That energy is infectious and eventually the group stops saying “I talk to the merchant” instead they’ll go.

“Hail Merchant, I understand you sell arms and armour. Is it possible for you to outfit the city’s guard within a week’s time?”
 
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my first RP game had me acing rolls for about 60% of the first session and it's been fun so far.

it's a zombie one, not sure about the system. think it's savage worlds?


Herein I play what can only be described as the autistic, homphobic, racist, IRA-membered lovechild of Peter Griffin and Shadiversity. I had to stay in character and wound up spending 80% of my RP swearing and talking like an autist.


but, by god, it was fun.
 
So Sandy Petersen, guy who made CoC and worked on Doom, is getting whined at by mentally ill Twitter users from RPGnet demanding he refund their Kickstarter pledges.

View attachment 2406560
Hopefully if he deigns to respond he'll tell the whinging masses precisely where they can go to fuck themselves. Considering that the biggest complainers are cut from the same cloth that never utters a peep when they get flat robbed in the name of politics, it's clear they never bothered to learn the meaning of caveat emptor, assuming they didn't just throw the entire idea to the curb because it has Latin roots.
 
So Sandy Petersen, guy who made CoC and worked on Doom, is getting whined at by mentally ill Twitter users from RPGnet demanding he refund their Kickstarter pledges.

View attachment 2406560
"far from forward thinking"

I know it's old news and I'm preaching to the converted here but the absolute fucking gall of this faggot to get sand up his stink ditch because Sandy has the nerve to... follow people on twitter (milquetoast conservatives to boot) and... disagree with a opinion piece written by carpet-bagging homos at the Shitlantic. Hope SP just moves forward not giving a fuck but lately I'm more worried about the publishers folding faster than Superman on laundry day because of 12 psychos on twitter raising a stink.

Speaking of the dogshit Shitlantic article (https://archive.md/0jWdE - it's wretched and filled with Current Year snide winks and insinuations), I was curious about who the writer is and what his deal was...

luke_winkie_tweets.PNG
Rent free since 2016.

Again, old news to this thread but they are coming for everything you enjoy and will not rest until they've neutered, co-opted, and destroyed everything you enjoy because they can't build for shit. Tearing down is way easier than actually making things but the dopamine rush from doing so wears off oh so quickly. Gatekeep your hobbies and don't give money to people who hate you.
 
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