Raoul_Duke
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- Jan 26, 2021
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getting rid of a disability is a solid hook, but then how would you go about it? can't really adventure yourself, and if you got the money to have someone look for a cure you're already well off. you could make it a temporary cure needing a refresher or looking for a long-term solution, but in character that would mean no difference so you can't virtue signal with your wheelchair mini.
much easier to just be ablood elfmagical drug addict who needs his fix for RP purposes alone.
The game even spells it out for you in the core book if I'm not mistaken. A Solo's nastiness isn't in an ability to wade in like Neo and perforate everything in a stand up fight, it's in their ability to set up ambushes and waste everything before their Minami-10's get levelled.So last session of Cyberpunk I nearly killed two of my five players twice, blew an arm off of a player, and almost managed a near TPK at the end of combat via fertilizer bomb. Not gonna lie, the combat system's amazing when you get over how quickly you are going to fucking die if you don't play smart.
Agreed, just keep your gatekeeping sane and not "Oh, you actually played a game that isn't Warhammer 40k or Dungeons and Dragons?! You're not a REAL gamer!" level.Gatekeep your hobbies and don't give money to people who hate you.
So, I've been pretty solidly a Fantasy and Sci-Fi gamer all my life. I find myself, strangely, with the urge to run a supers game.
Does anyone have a pulse on what's good right now for Supers systems? That isn't FATE, because fuck most FATE games, and isn't D20 based, because fuck D20 as a system in general?
I'd like something that supports making characters that range in power from street-level to more conventional capes. Not the high end of the MCU so much, though. No pan-dimensional god-beings and shit. Preferably a system that has a way for characters of various power levels to be together without making it completely stupid. Ironically, the one FATE implementation I've ever liked, the original version of The Dresden Files, had a pretty good mechanic for that... But I just don't wanna do FATE.
I have never run it, but I recall people flogging their caped crusaders over Mutants and Masterminds.
Claymore mines had some decent mileage that session; one of the side effects of not rolling awareness in the paranoid man's house.The game even spells it out for you in the core book if I'm not mistaken. A Solo's nastiness isn't in an ability to wade in like Neo and perforate everything in a stand up fight, it's in their ability to set up ambushes and waste everything before their Minami-10's get levelled.
You mean Free League's one? It's not too bad, my only issue with it is it uses Prometheus and Covenant stuff in its fluff, which I don't care for at all.I was at my local game shop and just browsing game books when I saw the Alien tabletop RPG book. Upon asking the dude who works there about it. It seems like it would be good for my gaming group. I'm a little sick of D&D because I got a lousy DM and there's this old boomer man new to TTRPGs who just wants combat and hates roleplaying. While not a great DM, she's a good role player and loves the Aliens franchise, even the newer movies for some fucking reason. I also got two people interested who are completely new to tabletop.
I'm going to GM the canned Hadley's Hope campaign that is included in the core rulebook. This seems like a good way to learn the game mechanics. It uses a system that is entirely d6 based. From going through the core rulebook, it seems such faster paced than D&D. The combat system looks quick and brutal. I really want to see old boomer man try to take down a xenomorph with a knife and get brutally murderized in the process. When I was talking with the game shop guy, he told me "Don't get too attached to your character." On reading through the Hadley's Hope campaign, it looks like everyone is going to die. It will be a good intro to the system and the cheapness of life in the Alien universe.
It's nice that it's there for whatever sick fuck would what to use it but if I do a full campaign it's going to use strictly Alien thru Resurrection lore. I personally hated Prometheus and Covenant. There's the Chariots of the Gods campaign that is based on that stuff. As far as campaign creation goes, there is nothing that says you have to use the new lore. You could probably repurpose the Chariots of the Gods campaign with classic Alien stuff with a few plot reworks.You mean Free League's one? It's not too bad, my only issue with it is it uses Prometheus and Covenant stuff in its fluff, which I don't care for at all.
seen chariots of the gods recommended a few times as something for new players, but I have no idea how much it depends on the nu-alien lore. for fluff you can always grab one of the old comics, apparently those weren't too bad (but they came out before prometheus, so that might only be in hindsight).It's nice that it's there for whatever sick fuck would what to use it but if I do a full campaign it's going to use strictly Alien thru Resurrection lore. I personally hated Prometheus and Covenant. There's the Chariots of the Gods campaign that is based on that stuff. As far as campaign creation goes, there is nothing that says you have to use the new lore. You could probably repurpose the Chariots of the Gods campaign with classic Alien stuff with a few plot reworks.
I've played the Leading Edge Aliens game at a convention.There's also the old Leading Games one from '91. That one is more for playing Colonial Marines, and can also be called the Flow chart game.
This?I'm just curious if anyone remembers a series of threads on /tg/ from two years back, regarding a post-apocalyptic Britain that had reverted to feudalism. I loved those threads when they popped up, and I'm curious if anyone else remembers them.
No, no no, very different set of threads, something namedalong the lines of the alliterative D&D, I don't quite remember what. It was set after a nuclear or nuclear-magical war at the beginning of the Cold War had happened a century or two ago, and that Britain was the sole survivor of the exchange, with various strange oddities around the isles. And besides, I stated two years ago, not a decade ago, for the time of when these threads happened. I think it was sometime around Easter week of 2019, at least some of the threads were up and about then.
Well I'm double retarded because I thought you said two weeks and didn't even notice they were a decade old. Just shoot me dead, lad.No, no no, very different set of threads, something namedalong the lines of the alliterative D&D, I don't quite remember what. It was set after a nuclear or nuclear-magical war at the beginning of the Cold War had happened a century or two ago, and that Britain was the sole survivor of the exchange, with various strange oddities around the isles. And besides, I stated two years ago, not a decade ago, for the time of when these threads happened. I think it was sometime around Easter week of 2019, at least some of the threads were up and about then.
Britbongsteros or something?No, no no, very different set of threads, something namedalong the lines of the alliterative D&D, I don't quite remember what. It was set after a nuclear or nuclear-magical war at the beginning of the Cold War had happened a century or two ago, and that Britain was the sole survivor of the exchange, with various strange oddities around the isles. And besides, I stated two years ago, not a decade ago, for the time of when these threads happened. I think it was sometime around Easter week of 2019, at least some of the threads were up and about then.
Yeah, that's exactly what I had in mindWell I'm double retarded because I thought you said two weeks and didn't even notice they were a decade old. Just shoot me dead, lad.
Only other thing I can think of is Radon and Raiders
> Creating of a radioactive feudal Britain from the 50s continues, now with more mutants!
something like bong stalker? https://www.unexpectedevents.co.uk/Yeah, that's exactly what I had in mind
I need ideas for stuff to do with minor conjuration since I keep drawing blanks.
I am not very thrilled to play a wizard since the archetype features feel so far inbetween and there is not a lot of choice within the class other than picking spells, maybe I was spoiled by sorceror and warlock who get to compliment their spells with metamagic, more class features and eldritch invocations in the latter's case.
Hey, hey wait a second, we don't want to show something as terrifying as the BBEG's mother being reamed by Chris-Chan, and his creations. That's just disgusting you know, just plainly filthy. Shame on you for even thinking of that.5e? For wizar in general, Use your ability to cast rituals without burning spell slots.
For minor conjuration, I've seen other people suggest using it to summon magical components & focuses.
IF you can get away with it: use it to summon a 3'x3' portrait of the BBEG's mother in sexual congress with an Orc or five.