🐱 God Mode Is The Best Thing About Hades - Vidya too hard

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The last time my friends and I went out for a curry, I ordered something sweet and mild - a malayan. Two others, who had lost the vote to go elsewhere, ordered a plain korma. A jalfrezi, two madras, and a tikka masala were also ordered in our group. Everyone ate their own dish, enjoyed it, and went home. Video games do not work this way.

In the video game world, my curry is not a real curry. Maybe you’d call it ‘video game journalist curry’, seeing as it’s not particularly difficult to eat. Meanwhile, those on jalfrezi would have been pressured to challenge themselves with madras, while the madras group would not have truly eaten curry until they’d eaten a vindaloo. Difficulty is one of the most toxic of video game discourses, and it has no right to be. Thankfully, Hades does difficulty right.

There are some pieces of toxic gaming discourse that I understand, toxic though they are. ‘Too many women, or too many queer characters’ at least comes from a place of personal experience. If you love unbuttered white bread, play Mass Effect wrong, and only want to play as straight white male characters who never confront political or social issues, gaming becoming more mature than Duke Nukem must have been a shock to you. Gaming is leaving you behind. That’s for the betterment of games as a whole, but you personally might find reason to be angry that games strive to tell meaningful stories now. Meaningful stories with - ewwww - girls.

Difficulty doesn’t work this way. That I play on Normal, or Easy, or Games Journalist Mode doesn’t mean you can’t play on Super Hardcore or I Have A Massive Penis difficulty to prove your worthiness as a gamer. It has become a strange measure of ‘gamerness’, a gatekeeping tool that rises as high as the current gatekeeper can manage the difficulty on - but no higher - and for no reason. As childish as I think complaints about Abby having biceps in The Last of Us Part 2 are, I can at least understand on an academic level why people don’t want to play as an icky girl not designed from the ground up to be ogled.

Difficulty in Hades is genius. While only one difficulty setting exists, the game includes God Mode. With God Mode, every time you die, you get two percent stronger. This allows you to learn from the game by progressively getting stronger as you get better. Initially, you will lose a lot - even the best players do. It’s a roguelite, designed around the idea that you will lose, over and over again, before eventually getting better. You learn through failure. While the typical rougelite progression still happens in Hades - you fall to Megaera, you learn how to beat Megaera, etc - God Mode gives you an added incentive. Every failure matters, and that’s something Hades underlines.


On a practical level, it’s an interesting way of implementing a difficulty mode. Supergiant Games is a small studio, and creating and balancing multiple difficulties, especially in a roguelite with different weapons and boons, adds an extra layer of developmental challenge. God Mode allows things to get incrementally easier without various settings needing to be worked out. It’s not just the actual difficulty where God Mode shines though. That it means the game will perfectly balance itself for you over time is great design, but it’s thematically where God Mode truly shines.

Hades encourages failure. While some games are brutal in their punishment for death, and others allow you to just get back up and continue onwards, most games still dissuade the act of losing. Hades welcomes it. Zagreus is doomed to fail; that’s the entire point of Hades. Even in successfully escaping, Zagreus ultimately fails and must begin his quest anew. Failure, and learning from failure, is part of the journey. God Mode gamifies that in the best possible way, while rejecting toxic notions of difficulty and challenge that the roguelite genre typically embraces. Hades excels in many areas, but its implementation of difficulty might be one of the most unsung.
 
Maybe you’d call it ‘video game journalist curry’, seeing as it’s not particularly difficult to eat.

So... "White people spicy" difficulty? Gotcha.
Difficulty in Hades is genius. While only one difficulty setting exists, the game includes God Mode. With God Mode, every time you die, you get two percent stronger.

Wow. this would be really fun after you beat the game normally.

This allows you to learn from the game by progressively getting stronger as you get better.

How are you learning to survive if you die so much you end up ridiculously overpowered early on? I imagine that outcome is very common amongst journalists and twitchthots.

I haven't played Hades. But a lot of these games said to be really hard remind me of the difficulty back in the old days. You'd just die die die until mom made you do your homework or go to bed. But eventually you did it. And a lot of games back then didn't even have save data and the passwords were a pain in the ass. If they even had them.

Git gud :mad:
 
The last time my friends and I went out for a curry, I ordered something sweet and mild - a malayan. Two others, who had lost the vote to go elsewhere, ordered a plain korma. A jalfrezi, two madras, and a tikka masala were also ordered in our group. Everyone ate their own dish, enjoyed it, and went home. Video games do not work this way.

Vidya aren't food, fatty.
 
"Git gud" does not mean what these faggot journos think it means. Nobody's saying you have to play the hardest game available on the market and only games of similar difficulty. What they want is for you to shut the fuck up about how those games should be easier (and also, stop feeding the other team if we're matched together online).

What a lot of players in the "games aren't hard enough" crowd bitch about isn't even the difficulty of the game, but the fact that they all seem to outright hold your fucking hand from start to finish. An easy game can still be fun, a game that outright spells out to you every step from beginning to end just feels like a to-do list.
And for many journalists, the handholding in the tutorial is often not enough:
 
Blogs about lunch, insults people who like fun, talks matter-of-factly about what video games require while also not being able to play them in any capacity, and finally ends the article missing the entire point of a game and tries to justify it by using his massive cope.
I'm really surprised this isn't a Polygon article.
 
It took me a while to "beat" Hades, it can be kind of difficult, but that's rogue like games for you. Rogue likes, more than a lot of other games out there, really require you to struggle and test your mettle. When I did actually defeat the final boss for the first game, I got immense satisfaction from it and was quite proud of my accomplishment. People at a website called the gamer must be full of soy and don't actually enjoy games from the articles I've seen posted here from them
 
Hades isn't even that good of a fucking rogue like. The enemy variety sucks, the weapon variety leaves you sorely lacking, the bosses are easy to cheese, and instead of most rogue likes where you get better via more knowlege of the game and bad guys, instead you just have to SLOG through a grind to get incremental tiny little power ups.
 
Video game difficulty discourse should forever be relegated to "whatever the developers want to implement." For some games, difficulty isn't a big deal. For others, it's an artistic choice. Without the difficulty, Demon's Souls would absolutely not have caught on. Anybody who thinks every game should be clearable by every person who plays it is dumb and should be ignored.

Stop bringing this up every month you hacks.
 
video game journalist curry
Polite term for Mystery Food X.
Mystery_Food_X_with_rice_on_the_side.jpg
The Dark Souls of curry.
 
It is "TheGamer" a notoriously retarded clickbait mill on Youtube that is very similar to ilk in the movie scene like ScreenRant. Basically watchmojo if it were entirely geared towards baiting children with 1000 matches in among us. I believe they might have faked a speedrun for some reason a few years ago?
 
I always saw completing games on crazy difficulties as an extreme love for a game. For instance if someone beat all the Halo games on Legendary, dude must be a massive Halo fan.

It's very strange. Some people really do think the world revolves around them. Like people are out there completing high difficulty games just to stick it to them.
 
What a fucking fag. Curry is just a ploy to keep the shit eating cast weak and malnutritioned, so that the meat eating cast can absolutely dominate over them.
 
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That's a lot of words to say he's such a loser faggot that can't into video games without it holding his soft, uncalloused hand. Useless fuck probably played the inferior Shep and hooked up with Blueberry Waifu to live out his lesbian fantasies.
I wanted to write that the author is a woman, but then I wisely decided to check the author beyond the name and yeah, I guess "he" is right after all. What a surprise.
 
If you love unbuttered white bread, play Mass Effect wrong, and only want to play as straight white male characters who never confront political or social issues, gaming becoming more mature than Duke Nukem must have been a shock to you. Gaming is leaving you behind. That’s for the betterment of games as a whole, but you personally might find reason to be angry that games strive to tell meaningful stories now. Meaningful stories with - ewwww - girls.
Hmm...I wonder why the alt right exist? Is it because mainstream media is intentionally pushing you away and calling you problematic?

People have happily played games with females in them but the difference is that characters like Lara Croft, Samus, Blaze Fielding, Sonya Blade, Chun Li, a plethora of indie characters, etc is that they don't look ugly on purpose to avert the 'male gaze' and actually appeal to men as well as women.
Women can tell stories that don't involve "men bad" as that only appeals to sexist witches and self loathing trannies.

That's a lot of words to say he's such a loser faggot that can't into video games without it holding his soft, uncalloused hand. Useless fuck probably played the inferior Shep and hooked up with Blueberry Waifu to live out his lesbian fantasies.
He? The dude types like a catty bitch!
 
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