BEz939
kiwifarms.net
- Joined
- Feb 20, 2021
It’s a pretty realistic game in the sense that if there was a zombie apocalypse you’d spend your time inside checking your barricades and making sure you had enough water.
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action hero saves day by single handily ending the zombie raceHonestly, fucking around in sandbox and on modded maps is fun. The map is Spy's Facility-7 Demo if you were wondering.
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Id expect mp to come sometime next year , it seems like it was far along before the delay so its probably mainly optimizations , but we are 100% not seeing release for at least another 4 yearsStill not expecting MP or a real release in any reasonable amount of time, but I am looking forward to where things are headed.
Mods sounds like they're at a pretty okay place for that, from the bits and pieces the devs have mentioned them it sounds like they want the npc system to be really robust but I wonder how much different it can be from what the community has done.I still want other survivors back.
ive used the main NPC mod , and its ok but its really janky , i would not recommend for normal play. But i doubt the devs can do any better within a reasonable timeframeMods sounds like they're at a pretty okay place for that, from the bits and pieces the devs have mentioned them it sounds like they want the npc system to be really robust but I wonder how much different it can be from what the community has done.
I disagree on the control part because after I got used to it when they first switched it it seemed fluid enough, but in the latest version something definitely feels off to me. Had a lot of issues with my character just continuing to walk whatever direction they were going as well as that in the car, usually ending up in spinning around. Also more issues when a lot of zombies are active now too which was pretty bizarre with how stable it felt in the last version.The new visuals are nice, but the way you move fucking sucks now. It's so unresponsive and stiff.
Noticed a lot of my guy continuing to walk and not stopping or turning, or turning around in the wrong direction. Hitreg is also weird, repeatedly couldn't shove a zombie even though my guy's arms were going through it and it chomped me.I disagree on the control part because after I got used to it when they first switched it it seemed fluid enough, but in the latest version something definitely feels off to me. Had a lot of issues with my character just continuing to walk whatever direction they were going as well as that in the car, usually ending up in spinning around. Also more issues when a lot of zombies are active now too which was pretty bizarre with how stable it felt in the last version.
I can respect zomboids devs for being pretty controlling of their community and not letting certain groups take hold (The devs are going full damage control on it because....reasons?
Lemmy's always struck me as a weird control freak who can't handle criticism so maybe that's why uncommenting existing code and changing flags from True to False is super ultra meanieguy stuff that he's going nuclear over. Also:
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Lol 2014. Where are the NPCs at, Indiestone?
I'd like to hear more. Only drama I've heard of from acquaintances playing the game is some mods over on the Steam forum getting butthurt over troon pronouns.(i alluded to this in a previous post but if anyone cares i can make a full post about the BLM debacle last yearEDIT: i already made a post about this in the thread woops)