Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

"This is because I tested positive for something I now have a prescription for." I'm guessing he smoked weed before it was available legally.
Dammit, this makes sense; there go my hopes for the AIDs saga. Still, it's good to know he continues to be addicted to pain meds. How long has it been since he fucked up his back now, like 5 years?

Also, are there any potential side effects to mixing weed, prescription painkillers and titty skittles? That seems like a hell of a cocktail, but I'm no doctor.
 
are there any potential side effects to mixing weed, prescription painkillers and titty skittles
All I can tell you about zis next procedure is zat it vill be ekshtremly shtupid!
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Dammit, this makes sense; there go my hopes for the AIDs saga. Still, it's good to know he continues to be addicted to pain meds. How long has it been since he fucked up his back now, like 5 years?

Also, are there any potential side effects to mixing weed, prescription painkillers and titty skittles? That seems like a hell of a cocktail, but I'm no doctor.
It depends on which painkillers and titty skittles he's on. Most painkillers the weed won't do anything interesting (though I will give more on what will happen below), same when the titty skittles interact with the weed, though titty skittles can through your brain out of whack, and weed can do some fucked up shit to people who are out of whack, not dangerous shit, but the type of shit that just ain't fucking fun. I am not sure how titty skittles and painkillers interact, however. I can also say the most common side effect of weed is actually anxiety. See THC tends to do one of two things to you psychologically most of the time which are immediately noticeable. You get to chill the fuck out, or you get hit by anxiety, paranoia, and irrational panic and fear. It also can either kill or massively boost your sex drive, which is notable for perverts like Jim, since it means he's either trying to over compensate for the death of his libido due to titty skittles and weed (both of which can fuck your sex drive), or the weed is making him even worse.

Back to the weed and painkillers, as well as other prescription medications, to quote a friend of mine when he decided to smoke weed for the first time on painkillers after a few weeks to get used to them during his Friday joint "Man, I get high so much faster on these."

A weird thing about living somewhere where weed is legal is that when the doctors ask you "do you smoke weed, even casually with friends?" and you say "yes", they just offer you everything known about the interactions first verbally, then they add a note on the prescription so that the pharmacist knows to run you down the interactions again and provide the special stoner pamphlet.

For most painkillers, anti-psychotics, anti-depressants and ADHD medications (which are the medications people I know are on), the thing I keep hearing is "Doc says not to smoke for 2-4 weeks so I can get used to the new meds and we can spot anything weird they are doing more easily. Doc also says once I start smoking again the effect might be stronger, so I should smoke less when I do until I know how they interact".

Similar to alcohol in many cases, many medications absolutely annihilate your previous tolerance, however, unlike alcohol, it doesn't put any additional strain on your liver from what I've seen. It can massively impede coordination and motor function, and can greatly slow reflexes, absolutely fucks your ability to think clearly and remember shit, and in the case of painkillers it seems like it can really numb your sense of pain to the point where accidents become more likely to result in injury.

If you have to choose between weed and alcohol when on medication, weed is definitely the safer pick, but both are irresponsible if you don't intend to just sit on the couch watching TV before heading to bed. You should know that however much you normally smoke/drink, yeah cut that down a shit ton, otherwise you'll be too fucked up to enjoy it and that's just a waste of money, so let the medication help it get stretched a bit further, enjoy the saved money, and be extra cautious. Or, better yet, just fucking don't do it.
 
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Well, took him long enough to talk about that.

Let's see... I've got $20 on "lootboxes bad", $15 on "microtransactions bad" and $20 on "misses an important point because he has only a cursory understanding of the subject". I should have all my bases covered here.
 
"Just mindless consuming things..."

Nice to see Jim talking about his audience!
Man surrounded by Boglins and other useless plastic tat complaining about mindless consumption.

He has to be doing this on purpose.

As for the new JQ: He's really running on fumes to go back to the Wargames well. God forbid a FREE TO PLAY game you are under absolutely no obligation to touch have pay-to-win mechanics and other dumb shit. I can't even summon the energy to pretend I care about fucking phone games.

If you actually spend money on mobile gaming in 2021 you deserve to end up penniless sucking dicks in the street.
 
So I finished watching it and looks like I'm 55 internet bucks up. Jimbo is so predictable.

As for the new JQ: He's really running on fumes to go back to the Wargames well. God forbid a FREE TO PLAY game you are under absolutely no obligation to touch have pay-to-win mechanics and other dumb shit. I can't even summon the energy to pretend I care about fucking phone games.

If you actually spend money on mobile gaming in 2021 you deserve to end up penniless sucking dicks in the street.
One slight correction: the World of Whatever games are PC games at heart. They have mobile and console versions, but the vast majority of their playerbase resides on PC.

Jimbo's mistake is not accounting for the fact that Wargaming.net is a Belarussian company. They cater more to the Russian and general Eastern European market than to the West (their EU and NA servers are tiny compared to the RU servers), and they do so with practices that would be considered very scummy here, but that are commonplace over there. As the Mighty Jingles, one of the largest youtubers covering World of Warships, mentioned on a video today: their entire business model is centered around player churn. To them a player that has already spent money on their product might as well just leave and leave the door open to the new suckers being brought in by ad spots on Jayz2cents or any other of a billion youtubers they've been aggressively sponsoring for the past couple of years.

No amount of bewigged "CAPITALISM BAAAAAAAAD" will change that. These people lived through communism, and they know what they want: money.
 
One slight correction: the World of Whatever games are PC games at heart. They have mobile and console versions, but the vast majority of their playerbase resides on PC.
Thanks for the correction, I just assumed cause the games look so shitty they must have been mobile.

Allow me to amend my statement in that case: If you get conned into wasting money on a shitty free game you deserved it.
 
There is no reason to listen to Jim. Upper Eshelon gaming covered this controversy better

Upper Echelon has been doing very well for himself when it comes to games reporting. He's actually what Jim wanted and failed to be.

Thanks for the correction, I just assumed cause the games look so shitty they must have been mobile.

Allow me to amend my statement in that case: If you get conned into wasting money on a shitty free game you deserved it.
At least there's a reason. Those games are supposed to run on your average Slavic potato computer. Also, despite occasional graphical updates (World of Tanks got a big one a few years ago), World of Tanks has been around since 2009 and World of Warships since 2015. These games are old.
 
Upper Echelon has been doing very well for himself when it comes to games reporting. He's actually what Jim wanted and failed to be.


At least there's a reason. Those games are supposed to run on your average Slavic potato computer. Also, despite occasional graphical updates (World of Tanks got a big one a few years ago), World of Tanks has been around since 2009 and World of Warships since 2015. These games are old.
It's also worth noting F2P games are typically designed to run on the most commonly installed iGPU at the time of their release. This is to hit the widest possible player base going at the time. This usually means you're running on last generation iGPUs, and then your higher settings are targeting current generation top end.

The reason for this is even the scummiest F2P title knows at launch that they need a player base, and the majority of early players are going to be broke ass mother fuckers who can't afford a proper gaming computer nor pay for video games. These are your free masses, they're krill for your whales to come in and eat, the bait. Then the whales show up, pump money into the game, and slaughter free players at their current level until they end up skyrocketing to be right past the point that their previous credit card usage stops being enough, and now they need skill. Skill they never cultivated. So instead they spend more money. Rinse and repeat until they stop seeing returns or are at the top.

You should see the money real whales spend. The real whales, the ones these games are after, spend around $5-10k a week minimum, bringing in $260k a year or more and the thing that attracts them is kicking down at the perceived poor. Flaunting their wealth and mocking the free players. Whales need free players to whale over, and free players need whales to mock and unite against. It's a cycle of greed and pettiness.

The only way to start and perpetuate this cycle in the beginning however, is to have as many players as possible. That means allowing the game to run on a potato. As time goes on the game will start finding ways to attract a higher ratio of whales, and keeping those whales longer. Eventually those $250k whales become bait for ever bigger whales. The record I've seen in my own work was a $2.3 million a year for 6 years whale. I know bigger exist though. And yes these companies become aware of the high paying individuals.
 
It's also worth noting F2P games are typically designed to run on the most commonly installed iGPU at the time of their release. This is to hit the widest possible player base going at the time. This usually means you're running on last generation iGPUs, and then your higher settings are targeting current generation top end.

The reason for this is even the scummiest F2P title knows at launch that they need a player base, and the majority of early players are going to be broke ass mother fuckers who can't afford a proper gaming computer nor pay for video games. These are your free masses, they're krill for your whales to come in and eat, the bait. Then the whales show up, pump money into the game, and slaughter free players at their current level until they end up skyrocketing to be right past the point that their previous credit card usage stops being enough, and now they need skill. Skill they never cultivated. So instead they spend more money. Rinse and repeat until they stop seeing returns or are at the top.

You should see the money real whales spend. The real whales, the ones these games are after, spend around $5-10k a week minimum, bringing in $260k a year or more and the thing that attracts them is kicking down at the perceived poor. Flaunting their wealth and mocking the free players. Whales need free players to whale over, and free players need whales to mock and unite against. It's a cycle of greed and pettiness.

The only way to start and perpetuate this cycle in the beginning however, is to have as many players as possible. That means allowing the game to run on a potato. As time goes on the game will start finding ways to attract a higher ratio of whales, and keeping those whales longer. Eventually those $250k whales become bait for ever bigger whales. The record I've seen in my own work was a $2.3 million a year for 6 years whale. I know bigger exist though. And yes these companies become aware of the high paying individuals.
You're 100% correct. You can see the path the games took very clearly, too. At the start, when they were trying to cast a wide a net as possible, Wargaming was all about attracting new players. They were casting as wide a net as possible to try to snag themselves as many whales as they could. And so they started their Community Contributor programs, trying to get as many people as possible to try their game so force of numbers alone would allow them to snag those really lucrative individuals early on. Now that they already have their whales, the CCs are at best irrelevant to their business model, and at worst a liability due to calling out the company at every turn. Sponsored videos provide enough players to compensate for churn and to keep the servers populated enough to retain the whales.

You don't even need a very large server population to keep the whales happy, either. One of World of Tanks' would-be competitors, Armored Warfare, keeps going and still has enough whales to keep itself afloat (or it did, last I checked a few months ago), even with a fraction of the playerbase World of Tanks commands. So all the screeching about World of Warships is likely going to have a negligible effect on the company itself, unfortunately. The people who really spend money on the game aren't going to leave unless the game becomes unplayable, their commitment to it is too great otherwise.
 
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He's even incomplete on his reportings. He complains about the Pay-2-Win aspect of the games, but does not talk about what caused the mess in the first place. In the beginning, WarGambling decided to make a deal about an old Premium ship that had a huge respect to history, the USS Missouri with a well known Community Contributor . That deal was broken when the company decided "hey, let's just add the ship to lootboxes despite being already lambasted by most of the industry" and deny the camouflage that the CC personally made. As a result, the CCs left forced a mass exodus. He intentionally missed it for a revisit to the SirFoch situation he made years back.

There is no reason to listen to Jim. Upper Eshelon gaming covered this controversy better

Funny thing, apparently /r/worldofwarships and /r/worldoftanks have admins literally removing the videos due to calling it fake news™. However, the sites suggest an ongoing investigation, so they are directly lying despite them saying otherwise, unsurprising considering the sites are known to host some of the most stockholm-syndrome infested people in all of gaming. I'm surprised they even made it this far.
So I finished watching it and looks like I'm 55 internet bucks up. Jimbo is so predictable.


One slight correction: the World of Whatever games are PC games at heart. They have mobile and console versions, but the vast majority of their playerbase resides on PC.

Jimbo's mistake is not accounting for the fact that Wargaming.net is a Belarussian company. They cater more to the Russian and general Eastern European market than to the West (their EU and NA servers are tiny compared to the RU servers), and they do so with practices that would be considered very scummy here, but that are commonplace over there. As the Mighty Jingles, one of the largest youtubers covering World of Warships, mentioned on a video today: their entire business model is centered around player churn. To them a player that has already spent money on their product might as well just leave and leave the door open to the new suckers being brought in by ad spots on Jayz2cents or any other of a billion youtubers they've been aggressively sponsoring for the past couple of years.

No amount of bewigged "CAPITALISM BAAAAAAAAD" will change that. These people lived through communism, and they know what they want: money.
Most foreign games have different ideals on what they want their games to be designed with. Sure Japanese games may be great like Yakuza but most of the games there are microtransaction/lootbox garbage, hence why the Gacha system is infested all over the country and widely accepted (why do you think FGO is still alive despite the stories of people spending thousands on that shit alone), Chinese picked it up as well and now most are mobile gacha-shitfests (Azur Lane, Girls Frontline, Genshin Impact, etc.), and like you said Russia is no better (War Thunder, the World of Games, even Armored Warfare). And the hilarious part, even the US picked this up as well (Team Fortress 2 and CS:GO lootboxes everyone)

You want an advice? Play indies. Stop supporting these retards and just play indies or old games, that way you don't have to shout at the sky blaming MUH CAPITALIST PIGS. Even unfriend anyone playing these games. I have a ton of retards too invested into these games and removing them from my life made it far better (as well as quitting one of them, looking at you Gaijin).
 
Most foreign games have different ideals on what they want their games to be designed with. Sure Japanese games may be great like Yakuza but most of the games there are microtransaction/lootbox garbage, hence why the Gacha system is infested all over the country and widely accepted (why do you think FGO is still alive despite the stories of people spending thousands on that shit alone), Chinese picked it up as well and now most are mobile gacha-shitfests (Azur Lane, Girls Frontline, Genshin Impact, etc.), and like you said Russia is no better (War Thunder, the World of Games, even Armored Warfare). And the hilarious part, even the US picked this up as well (Team Fortress 2 and CS:GO lootboxes everyone)

You want an advice? Play indies. Stop supporting these retards and just play indies or old games, that way you don't have to shout at the sky blaming MUH CAPITALIST PIGS. Even unfriend anyone playing these games. I have a ton of retards too invested into these games and removing them from my life made it far better (as well as quitting one of them, looking at you Gaijin).
I may be the odd man out in this, but I don't understand how one game can hold anyone's attention long enough to spend that kind of cash, even if one were inclined to do so.

No video game has ever been sufficiently entertaining to hold my interest for more than maybe two weeks before I'm ready to take a good, long break from it. That's the maximum amount of time it takes for me to see past the veil of the core gameplay loop and the shine wears off.
 
I may be the odd man out in this, but I don't understand how one game can hold anyone's attention long enough to spend that kind of cash, even if one were inclined to do so.

No video game has ever been sufficiently entertaining to hold my interest for more than maybe two weeks before I'm ready to take a good, long break from it. That's the maximum amount of time it takes for me to see past the veil of the core gameplay loop and the shine wears off.
Ask the retards at the WoT community how they justify 45$ for a papershit tank or a TF2 player who just spent 1000$ for a hat with an unusual effect.
 
I may be the odd man out in this, but I don't understand how one game can hold anyone's attention long enough to spend that kind of cash, even if one were inclined to do so.

No video game has ever been sufficiently entertaining to hold my interest for more than maybe two weeks before I'm ready to take a good, long break from it. That's the maximum amount of time it takes for me to see past the veil of the core gameplay loop and the shine wears off.
There are tons of people who have been playing WoW since launch, runescape for years, and have tons of hours and time invested into these things. It really shouldn't be all that surprising. If this shocks you, start checking out what whales and kraken blow on mobile games. DSP is what, $30k or more in on a damn WWE mobile game that's really just a match 3 puzzle game with wrestling animations at the top of the screen? Sad part is these people could and would likely be doing far worse if they didn't have their game additions and instead found something else.
 
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I may be the odd man out in this, but I don't understand how one game can hold anyone's attention long enough to spend that kind of cash, even if one were inclined to do so.

No video game has ever been sufficiently entertaining to hold my interest for more than maybe two weeks before I'm ready to take a good, long break from it. That's the maximum amount of time it takes for me to see past the veil of the core gameplay loop and the shine wears off.
I have a friend whos hardcore into some generic korean MMO, been playing it for 10+ years and invested around 5-7k in it.

I asked him about this stuff and he explained to me that 7k was somewhat of a rookie number amongst the hardcore players, that he knew other ppl in the game's community that had spent almost 100k in it over the years. The way he justified it for me was that, he doesn't really like drugs, he doesn't really like alcohol, he doesn't have any other expensive hobbies and he wants to spend the extra money he has on something that he enjoys and that makes him feel good.

A lot of the guys that had spent tens of thousands had similar motives, a bunch of them being rich motherfuckers with nothing better to do in their spare time.

It's still a terrible hobby and a shitty way to spend your money IMO, but I guess in this scenario I would say theres nothing wrong with it. Its your money and your time, do with it what you want. In DSP's case no one is forcing him to go bankrupt over buying digitil wrestlers in a bad mobile game, hes making his own bed.
 
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