- Joined
- Feb 20, 2017
Sad that you don't any CSG's anymore. They were a good idea.I got few clearance packs of Revolution. It was definitely interesting play & craft mechanics where they fit everything you needed to play into the packs.
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Sad that you don't any CSG's anymore. They were a good idea.I got few clearance packs of Revolution. It was definitely interesting play & craft mechanics where they fit everything you needed to play into the packs.
Sad that you don't any CSG's anymore. They were a good idea.
also looked pretty dope right out of the box, no pushing grey plastic around.I would argue CSG is good for younger kids just getting to tabletops since they didn't take much to build some of the models and iirc wasn't that expensive (I think it used to be $3-4 for a pack with two ships). Granted there was the issue of them not lasting long but it's better then accidently breaking a 20-40 dollar model.
haven't played it but iirc it was ok, some issues but you could overlook/houserule those.Has anyone tried the Zona Alfa tabletop skirmish game? Looking to pick it up but I like to try before I buy and none of the usual sources have a pdf copy.
Oh shit, it’s out? Mind finding a copy that fell out of the back of a truck?
Get on Scribd and take the free trial membership, you can DL it from there for nothing.Oh shit, it’s out? Mind finding a copy that fell out of the back of a truck?
Oh shit, it’s out? Mind finding a copy that fell out of the back of a truck?
One of the reasons why Pirates of the Caribbean went away as well as collectible constructible card games is that A major game company, I want to say WoftC/Hasbro, that they hold a copywrite while the fad started to gain traction... AND NO ONE FOUGHT IT. Now this only applied to card game and not to other types of game tokens that can be constructible on larger sheets.Eh, sort of. The problem with Pirates was that when you built the ships, you'd need to bend the bits to make the hull, so they wouldn't quite punch back into the card. And then you had a storage problem because they weren't quite sturdy enough to keep assembled. Andt there were all sizes of ships.
Also by the time of 'Revolution' they were doing captain & event cards so some packs had more ships than others.
there's also the CCG aspect which at some point people simply started to hate hard. the old ones like mtg/pokemon/yugi get a pass due to sunken cost, but anything new immediately gets asked how random it is, and any hint of boosters etc people immediately tell it to fuck off. can't even remember the last time I saw a kickstarter featuring random elements of that kind.The Reason why Pirates of the Caribbean went away as well as collectible constructible card games is that A major game company, I want to say WoftC/Hasbro, that they hold a copywrite while the fad started to gain traction... AND NO ONE FOUGHT IT. Now this only applied to card game and not to other types of game tokens that can be constructible on larger sheets
it just my experience from lurking BGG for a long ass time (although haven't really been on there the last 1-2 years), and BGG is full of consoomers chasing the newest hottest shit crawling up their own ass constantly (never ever try to talk shit about kickstarter exclusives if you don't want to see some prime spergouts), and that was long before the woketard menace took hold.@ZMOT I guess while you were typing I did change the First few letters to "One of the Reasons" instead of "The Reason" But yea I love MtG in the 90's and started to hate it in the early 2000's.
But I see where you are coming from so I can agree with what you are saying.
slight update, seems the website for wormhole is gone for good (assumed it was my VPN messing things up again), so you might have to trawl the high seas for it. also be aware you need a lot of ink for it (less if you built the flat version) and foamcore for mounting.Thanks I'll check these out actually, billion suns seems like a game I know a coworker would enjoy playing and I have a small soft spot for papercraft because of an old pirate papercraft I loved playing back in elementary (although I can't remember what the fuck it was called).
there's also the CCG aspect which at some point people simply started to hate hard. the old ones like mtg/pokemon/yugi get a pass due to sunken cost, but anything new immediately gets asked how random it is, and any hint of boosters etc people immediately tell it to fuck off. can't even remember the last time I saw a kickstarter featuring random elements of that kind.
WizKids really only had their miniature games going for them. My groups just went out and bought singles. My Mage Knight army was like $55 total for a tournament army. Best non miniature Battletech game was probably the card game. I really hope to see a living card game Battletech game one day.That was one of the things that turned me off to a lot to the Pirates game as well as some of WizKids offerings, including their Mechwarrior game (Which should have been called BattleTech because of the focus on combined-arms and Battlemechs. Reeee.).
You had factions, were clearly meant to field units from a specific faction, but everything was blind boxed. Additionally they had point costs.
So you had to not only had to hope for uncommon & rare models, but you had to pray they were for your faction AND they wouldn't fuck up your army cost. To build an army you'd need to spend Warhammer levels of money on the gatcha mechanics, so why not just play warhammer.
I played the Wizkids Mechwarrior game for about a year and the investment didn't seem nearly as steep, but then I was also really lucky and pulled this beast on a blind tournament:That was one of the things that turned me off to a lot to the Pirates game as well as some of WizKids offerings, including their Mechwarrior game (Which should have been called BattleTech because of the focus on combined-arms and not solely Battlemechs. Reeee.).
You had factions, were clearly meant to field units from a specific faction, but everything was blind boxed. Additionally they had point costs.
So you had to not only had to hope for uncommon & rare models, but you had to pray they were for your faction AND they wouldn't fuck up your army cost. To build an army you'd need to spend Warhammer levels of money on the gatcha mechanics, so why not just play warhammer.
I've done that with some of my old models. It's an honorable fate.Wish I still had those things, but I gave them all to my nephews to augment their army men toys with giant robots and cool futuristic tanks.
No regrets. Better that they be used instead of collecting dust on a shelf. My only gaming vice now is a massive bag of dice.I've done that with some of my old models. It's an honorable fate.
So similar idea to using the Storm Golem in Mage Knight.I played the Wizkids Mechwarrior game for about a year and the investment didn't seem nearly as steep, but then I was also really lucky and pulled this beast on a blind tournament:
View attachment 2475393
Fuck balanced armies in a 300 point game, I plonked down this 267 pointer and two infantry units with antipersonnel and destroyed the local "turtle your mech with surrounding infantry until you get a slight point advantage and run out the clock" meta for the low cost of about 20 bucks. Wish I still had those things, but I gave them all to my nephews to augment their army men toys with giant robots and cool futuristic tanks.