Goodbye Volcano High - "The Future of Gaming", The Parody Game of the Beloved Snoot Game Franchise

You know, the idea of a fictional story featuring sentient dinosaur characters coming to terms with their impending extinction is actually a really fucking neat idea. Too bad it'll be wasted here on creepy anthro furry shit, alphabet-pandering, and an inevitable shoe-horned message about climate change.

The final episode of Dinosaurs, the muppet TV show.
 
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Tweet / Archive
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Goodbye Volcano High launches in 2022

Games get delayed — it's not surprising. But we've been particularly quiet in the development of Goodbye Volcano High since its announcement at last year's PlayStation 5 Digital Showcase. We wanted to take a moment to talk to everyone about our game, about where it's at, where we're going, and some of the challenges developing Goodbye Volcano High has brought us. We’re delaying Goodbye Volcano High until 2022 because the pandemic and last year's narrative reboot have meant our schedule has shifted.

What we've been up to

Goodbye Volcano High brings together what we think are the best elements of games, television, film, music, and storytelling. This game is a bit of a hybrid, and because of that we've been able to put together a team of people across a wide range of disciplines. From a background artist known for working on a Makoto Shinkai anime to television animators and storyboard artists to a dev team made up of graphic designers, programmers, and game designers, our team's variety comes together in this unique gaming experience we're creating.

Since our game is a fully 2D animated interactive rhythm game TV show (yes, you read that right), it requires us to write out branching scripts for every beat; storyboard every scene; create bespoke character and background art for every episode; animate every character; and score every conversation, performance, and moment in the game. Not to mention the immense task of pulling it together in-engine to give the player the best experience possible. There’s a lot to dig into: musical performance, songwriting, individual relationships that dictate the avenues that open in the story. Minigames, montages, arguments and tarot. We’ve got a ton of surprises in store.

Making sure we hit the quality bar we want to hit takes an intense attention to detail at every stage and from every member of our team and the results have been extremely gratifying for us — it just takes a long time, especially for a small team spread out across the globe. We hope the final product speaks for itself and that when you finally see it you'll be as excited to play it as we are to make it.

https://twitter.com/KOOPMode/status/1293993098104778754?s=20

A narrative reboot

A year ago, we brought on the talented narrative development team that is Sweet Baby Inc. to fully reboot and rewrite our story and design our narrative from the ground up. With Kim Belair as our Narrative Director, Sweet Baby has been deeply embedded with our team at KO_OP to bring our characters' voices, their friendships, and their world to life.

Here's the team making our story happen:
  • Kim Belair, Narrative Director
  • David Bedard, Narrative Designer
  • Paula Rogers, Lead Writer
  • Camerin Wild, Writer

A note on keeping on

Since we announced Goodbye Volcano High, we've seen the whole spectrum of possible responses to the game. We are so thankful for everyone who supports us and is patiently awaiting our game, from our Discord to Twitter to gaming websites and beyond.

Unfortunately, the other end of that spectrum has also come out of the woodwork to harass, mock, and direct hate speech at the members of our team and our company as a whole.

Of course, we know that is par for the course for many game developers—queer, BIPOC, marginalized creators in particular. But we consider that reality completely unacceptable, and we believe it is important for us to continue to speak out about the toxicity in our industry and the behavior we allow and — in the worst cases — encourage.

In that spirit, we've decided to make our space on Discord as safe as it can be for our community members, our moderators and ourselves by implementing a sign-up process. Our philosophy is that this is our space and not only does the conduct we allow potentially harm us and our community but it reflects what we're willing to put up with in a place we control. You wouldn't let people barge into your house and start disparaging you, your work, and the people who support it. We treat our Discord server the same way.

We've also decided to step back from Twitter and disable replies on the KO_OP account while we finish making our game. Our team's mental health and well-being while working on this project is our focus and frankly, we just want to make the best damn game that we can.

We are still thrilled to bring you a game that represents a part of ourselves: a story about identity, love, friendship and loss. Nothing will stop us from making this game.

Goodbye Volcano High: an animated cinematic narrative rhythm game

The world's ending for the dinosaurs — time to write the soundtrack.

— Kyle & Saleem
lol
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On Saleem's twitter:
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Tweet / Archive
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Tweet / Archive
Full image:
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Tweet / Archive
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Link / Archive

Goodbye Volcano High launches in 2022

Games get delayed — it's not surprising. But we've been particularly quiet in the development of Goodbye Volcano High since its announcement at last year's PlayStation 5 Digital Showcase. We wanted to take a moment to talk to everyone about our game, about where it's at, where we're going, and some of the challenges developing Goodbye Volcano High has brought us. We’re delaying Goodbye Volcano High until 2022 because the pandemic and last year's narrative reboot have meant our schedule has shifted.

What we've been up to

Goodbye Volcano High brings together what we think are the best elements of games, television, film, music, and storytelling. This game is a bit of a hybrid, and because of that we've been able to put together a team of people across a wide range of disciplines. From a background artist known for working on a Makoto Shinkai anime to television animators and storyboard artists to a dev team made up of graphic designers, programmers, and game designers, our team's variety comes together in this unique gaming experience we're creating.

Since our game is a fully 2D animated interactive rhythm game TV show (yes, you read that right), it requires us to write out branching scripts for every beat; storyboard every scene; create bespoke character and background art for every episode; animate every character; and score every conversation, performance, and moment in the game. Not to mention the immense task of pulling it together in-engine to give the player the best experience possible. There’s a lot to dig into: musical performance, songwriting, individual relationships that dictate the avenues that open in the story. Minigames, montages, arguments and tarot. We’ve got a ton of surprises in store.

Making sure we hit the quality bar we want to hit takes an intense attention to detail at every stage and from every member of our team and the results have been extremely gratifying for us — it just takes a long time, especially for a small team spread out across the globe. We hope the final product speaks for itself and that when you finally see it you'll be as excited to play it as we are to make it.

https://twitter.com/KOOPMode/status/1293993098104778754?s=20

A narrative reboot

A year ago, we brought on the talented narrative development team that is Sweet Baby Inc. to fully reboot and rewrite our story and design our narrative from the ground up. With Kim Belair as our Narrative Director, Sweet Baby has been deeply embedded with our team at KO_OP to bring our characters' voices, their friendships, and their world to life.

Here's the team making our story happen:
  • Kim Belair, Narrative Director
  • David Bedard, Narrative Designer
  • Paula Rogers, Lead Writer
  • Camerin Wild, Writer

A note on keeping on

Since we announced Goodbye Volcano High, we've seen the whole spectrum of possible responses to the game. We are so thankful for everyone who supports us and is patiently awaiting our game, from our Discord to Twitter to gaming websites and beyond.

Unfortunately, the other end of that spectrum has also come out of the woodwork to harass, mock, and direct hate speech at the members of our team and our company as a whole.

Of course, we know that is par for the course for many game developers—queer, BIPOC, marginalized creators in particular. But we consider that reality completely unacceptable, and we believe it is important for us to continue to speak out about the toxicity in our industry and the behavior we allow and — in the worst cases — encourage.

In that spirit, we've decided to make our space on Discord as safe as it can be for our community members, our moderators and ourselves by implementing a sign-up process. Our philosophy is that this is our space and not only does the conduct we allow potentially harm us and our community but it reflects what we're willing to put up with in a place we control. You wouldn't let people barge into your house and start disparaging you, your work, and the people who support it. We treat our Discord server the same way.

We've also decided to step back from Twitter and disable replies on the KO_OP account while we finish making our game. Our team's mental health and well-being while working on this project is our focus and frankly, we just want to make the best damn game that we can.

We are still thrilled to bring you a game that represents a part of ourselves: a story about identity, love, friendship and loss. Nothing will stop us from making this game.

Goodbye Volcano High: an animated cinematic narrative rhythm game

The world's ending for the dinosaurs — time to write the soundtrack.

— Kyle & Saleem
lol
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On Saleem's twitter:
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Tweet / Archive
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Tweet / Archive
Full image:
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how can this nigga fuck up layers so easily? especially their orientations WHEN THAT STUFF IS RENDERED TO YOU LIVE.
no really, throw me some top hats, but that shit was on purpose.
nigga is so assmad about some /v/irgins that he faked a unity glitch to post on twitter.
 
More GVH Discord posts from the lurkers. Saleem compares the game to Mass Effect cutscenes and that it's like a movie.
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On his Twitter, he brags about voting to keep 4 day work weeks and says that he's a fan of unionization.
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Tweet / Archive
On KO_OP's Twitter:
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Tweet / Archive

In more Snoot Game news:
One of the devs popped into the Fang Friday thread last week and announced an art competition, with the winner being featured in patch 6 of the game.
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Two days later, a Twitter user going by the handle @ProtonMono was declared the winner.
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Speaking of patch 6, there's going to be an overhaul to the choreography and one of the anons working on the patch showed a clip as proof.
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More GVH Discord posts from the lurkers. Saleem compares the game to Mass Effect cutscenes and that it's like a movie.
View attachment 2487105
On his Twitter, he brags about voting to keep 4 day work weeks and says that he's a fan of unionization.
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Tweet / Archive
On KO_OP's Twitter:
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Tweet / Archive

In more Snoot Game news:
One of the devs popped into the Fang Friday thread last week and announced an art competition, with the winner being featured in patch 6 of the game.
View attachment 2487117
Two days later, a Twitter user going by the handle @ProtonMono was declared the winner.
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Wait that OC,....that's the ugliest son of a bitch that I ever heard!

 
Two days later, a Twitter user going by the handle @ProtonMono was declared the winner.

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That's amazing. Can Olivia be added somewhere? Not usually into BBW but her sarcasm tickles me somehow.

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Movement like that is always cool in a VN, it's a reason Majikoi sticks out so much, because of all the different static sprite images that move across the screen.

Also no wonder they got laughed at when they did their concert.
 
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It's literally the same trailer, but the ending text is changed.
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Can I point out something.

They've apparently done a full narrative reboot... but they didn't need to change the trailer at all.

That's how worthless and painfully generic this trailer is. You can write two supposedly fully different stories and use the same trailer for both of them, it's that worthless.

On his Twitter, he brags about voting to keep 4 day work weeks and says that he's a fan of unionization.
View attachment 2487184
Tweet / Archive
That's a ballsy fuckin' claim to make shortly after delaying your game to the next year.
If you can get 5 days of work done in 4, more power to you. The 4 day work week is built on that premise. But I have a sneaking suspicion that they were doing 4 or less days worth of work in 5, rather than that they're now doing 5 days worth in 4.
 
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