Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,413
And if nothing else, I can almost guarantee if the Osana code is a bloated mess, I can only assume copy pasting that 9 times isn’t going to help, if only in terms of sheer file size.
Given how he's only adding a few voice lines and a handful of NPCs (plus other nonsense like a minigame, but at least there's probably no huge pre-made cutscenes or a huge variety of new assets), I would expect filesize to not significantly increase if handled by a competent developer. That being said, it's Alex, so the game could only gain another 300 MB or it could double/triple in size. Either way, should a release actually occur and we don't spend another decade hearing repeats of "I swear, it's coming next week!" it'll be a trainwreck to watch.
 
It wouldn't surprise me if the artist who created the aoi character pack (or most of the character packs) doesn't allow Alex to publish the game as the rules for using it clearly says that it can be on paid games. If I'm not wrong that's why he wanted to change the models and said they would be replaced but considering how much he wants to drop this shit it wouldn't surprise me that he can't put a price for the game otherwise he would get a lawsuit and the game would be taken down.
Also watch as the fans make the game be amazing a few months after it's released. If it gets released that's it
 
Teaser image 6

1630863641598.png


The blog post:
Hello! Here is today’s teaser image!

What is it? It’s a menu! What do you do in this menu? I can’t tell you; it’s a spoiler! The only thing I’ll say is that people have been asking for this feature for a long, long time! (This is actually the one feature I think people are going to be the most hyped about!)

Where was this screenshot taken? In Yandere-chan’s basement? In the town? At school? Sorry, I won’t tell you!

I actually had to remove a bunch of graphical details from this menu so that it wasn’t too easy to identify exactly what it’s about or what it’s used for. When you see it in the next update, it will look somewhat different. But, the layout and number of options will be the same.

What could each of those menu options represent? Do you buy things here? Do you sell things here? Haha! I can’t tell you! Have fun guessing, though!

It looks like inspiration from Persona all over again.
 
Isn't this basically 1980's mode? New protag new rivals
If the bad 80s-style haircut seen in one of his teasers is any indication, it literally will be 1980s mode.
Alex really is raising the bar of game development. He's releasing the DLC mode BEFORE the actual game. EA should take notes.
 
I think the funniest part is all the memes and threads and comments about “I can’t believe he actually did it” only to he immediately shut down when it was revealed that, no, he did not do it.
It’s been all this time and he’s still delaying his game for pointless bloat mini games. Alex never changes
 
You all niggas are late and need to lurk more. This development is not sudden - Alex told that he will shove 10 rivals into the game back in May in this video full of excuses and self-pity.
Dislikes are disabled of course. Also, his words about that quote from anon are absolute fucking bullshit.

He then spent all this time telling vague shit like "I am working on something" or "I'm adding something but can't tell since spoilers" twice a month. He says that he "wants to restore people's faith", but really it sounded like "I want to cut ties, have this half-baked shit and leave me alone". He understands that he can't work on this shit for any longer, since now it's just a source of ridicule.
 
Given how he's only adding a few voice lines and a handful of NPCs (plus other nonsense like a minigame, but at least there's probably no huge pre-made cutscenes or a huge variety of new assets), I would expect filesize to not significantly increase if handled by a competent developer. That being said, it's Alex, so the game could only gain another 300 MB or it could double/triple in size. Either way, should a release actually occur and we don't spend another decade hearing repeats of "I swear, it's coming next week!" it'll be a trainwreck to watch.
The retard does not instance any objects. Bushes with the same geometry are forced into huge objects with the same repeating geometry. This applies for every single assets in the game. Nothing has been instanced and repeating assets are forced together. Hence why the performance is dog shit.

Not to mention textures, but that is a whole nother story.
 
Teaser image #7
Clubroom.png
Since the whole "holy shit, did he actually finish the game" question kept popping up, he had to clarify that he finished the new gamemode, not the game itself.
Hello! I’m here with a new teaser image! This time, it’s a screenshot of the new club that will be coming to the game in the next update:
(Image)

What do you think the club will be? What do you think that big grey object in the middle of the room is? What do you think you’ll be able to do in this room? I’m interested in hearing your theories!

But, that isn’t the only thing I wanted to share with you today. There’s something important that I think I should clarify. It’ll require a lot of text, so I’ll put it underneath a “Continue Reading” link. Click “Continue Reading” to hear what I’ve got to say.

“10 Rivals Update” Clarification
On June 17th, the day that I began working on the 10 Rivals Update, I wrote a public post on Patreon: https://www.patreon.com/posts/future-plans-and-52607859 In this post, I clearly communicated the exact nature of the 10 Rivals Update. This is what I said:
“I’m going to implement a new gameplay mode. In this new mode, you don’t play as Yandere-chan; you play as a completely different protagonist. The star of this mode is a different yandere girl, who has her own 10 rivals to eliminate. The purpose of this mode is to allow people to playtest the experience of eliminating 10 rivals across 10 weeks, so I can gather feedback and criticism.”
(The Patreon post goes into thorough detail, so if you want to gain a deeper understanding, you should really just read the whole Patreon post.)

I decided to keep most of the details of the mode a secret so that it would be a big surprise when it was finally revealed. That is the reason why I often used very vague wording in my progress reports.

When I recently stated that I had “finished the 10th rival,” I was talking about the 10th rival of this new gameplay mode. I was announcing the completion of the new gameplay mode, not the completion of the entire game. (This context is missing from a screenshot that has been getting a lot of attention on Twitter.)

When I first announced Yandere Simulator in 2014, a lot of people got excited to play a game about killing 10 rivals. However, over the next 7 years, instead of focusing exclusively on implementing the rivals, I chose to expand other aspects of the game. This resulted in a lot of people becoming very disappointed in me.

In many ways, the upcoming 10 Rivals Mode is intended to be the Yandere Simulator that you expected when you first heard about the game. Not an amusement park that is constantly updated with new activities; a complete experience with a beginning, a middle, and an end. You start a new game, you do the tutorial, you eliminate 10 rivals over 10 weeks, you watch the ending cutscene, you see the credits roll. It is very elaborate, with a lot of new characters, new environments, and new features. The main character is not named “Yandere-chan”, and the rivals that you will eliminate are not the ones I announced in 2016, but in every other way, it is what you wanted me to deliver when you first got hyped about the game.

Once the 10 Rivals Update has been released, Yandere Simulator will finally offer a “complete” experience; an experience where you kill 10 girls over 10 weeks, and bring a story from its beginning to its conclusion. You will be able to “complete a playthrough of Yandere Simulator” and “play Yandere Simulator from beginning to end.” However, this doesn’t mean that Yandere Simulator will officially be “finished” as soon as the update is released. The game will not qualify as being “done” until I’ve implemented the 10 rivals that I announced in 2016.

By the way! All of the work I did for the 10 Rivals Update is work that needed to be done eventually, anyway. For example, creating a system that allows the player to transition from week to week. Creating a system that changes the characters and circumstances at school depending on what week it is. Et cetera. This is all work that needed to get done, anyway, regardless of whether or not I was creating a side-story where a new yandere girl kills 10 new rivals.

At the end of my most recent video, I described some of the reasons why a lot of people have lost faith in me. I know that I will have to do a lot of work to get that faith back. I had to start somewhere, and so I chose to start by giving people the Yandere Simulator they expected and wanted when they first heard about the game. That’s what 10 Rivals Mode is.

There is a lot more that I could say, but it would spoil the big surprise. The only other thing I’m willing to say at this point in time is this: Once 10 Rivals Mode is released, you’ll never hear me call it “10 Rivals Mode” again, because that’s not what it’s going to be called within the game.

I hope that this post has cleared a lot of things up for you! And remember: When you see a random screenshot on Twitter/Reddit/YouTube, you are never getting the full story. Get your information firsthand, instead of just believing whatever you hear online.
 
Last edited:
Back