Another well-deserved break for John after working another 900 hour week.
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For the unaware:
Aliens Fireteam is a pretty fun 3-person 'move to objective/wave survival' shooter, sort of like a shooty 3rd-person Left4Dead with lootershooter elements. (If you played Alien Assault, its sort of like that only its over-the-shoulder 3rd person.)
Anyway, In a rarity for something big-ticket from current year the game was made by people who actually seem as through they liked Aliens and have fun with the universe vs. deconstructing it to inject copious ammounts of woke. They do a pretty good of merging Aliens/Alien3/Prometheus while focusing on Aliens. They have some nice subtle touches, like if you roll out with less than three people you are given AI support to round out you squad and the AI bots fighting with you are Synths.
Going full John:
Anyway, the game is actually really short. The replayibility is given by loot drops - weapons, armor and skills (that you fit onto boards with cutouts that you unlock; its an interesting mechanic). You just replay the same levels with better gear and stronger characters. You can also get your premium currency and unlock some shit from the ready-room's shop; its not quite pay-to-win, but someone with access to a screaming celestial's bank account could get pretty OP very quickly.
So at your objectives, there are unlimited-refill ammo crates, it just takes you about 5 seconds to scoop ammo and then another 3 to reload. You also have medpacks to revive downed teammembers (I guess the defib kit is why is works on the synths) or heal yourself.
John's class is Demolisher. Its the heavy weapons class that includes as weapon option the smart gun that you see John equipping. For anyone who has
ever had sex not been keeping up with their Aliens lore, the smart gun automatically locks onto targets and then shoots them center mass. So for AFE, you move your camera to auto mark xenos, and then press the fire button as the gun aims for you. (there are other weapons like grenade launchers and flamethrowers, but they take skill (or FF being turned off)).
Smart gunner plays like this:
Scan aliens, auto hit. Reload. Scan more, autoshoot more.
Roll. scoop infinite ammo. Reload. Scan. Shoot.
Use crowd control ability if enemies close.
Repeat.
Now you can be a fucking boss and dumbfire your smart gun, but I think we all know how John is playing
So for John to get top player, he just has to "not die" (not hard since he's build for range), not shoot teammates (has a self-aiming gun), shoot accurately (again, self aiming gun), and shoot alot (Self-aiming machine gun, probably a rare-tier drop with sicknasty damage and reload perks). The only strategy involved is keeping an eye on your ammo counter and not running dry too far away from the infinite ammo crate, and keeping an eye out for special classes of Aliens and shooting them as quickly as possibly.
tl;dr
What john means by "strategy" is using franks credit card to buy rare weapons and equipment, and letting the computer autoaim his heavy machine gun.