Tabletop Community Watch

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
This faggot is the only guy on youtube making sure no one forgets about that trash game. Can't he just fuck off already?
The trench crusade tards decided to let right wingers both grifter and normal tards live rent free and mentioned them in Adepticon instead of just shutting up and selling product

A product that reached normie appeal, earned a comfy 3 million for use in continuing their business when most of their assets were all ready to ship, is still bitching about literal whos making twitter posts and its very laughable, they should never not be mocked for that
 
Last edited:
This guy talks mass shit about trench crusade.
That dude, Marshal Bohemond, often streams with his VERY VERY GAY boyfriend playing Space Marine 2, and would likely be the poster child for the lefty tourists trying to take over 40k... except he's conservative and hates them for trying to ruin the hobby and they fucking HAAAAAATE him for being a homosexual who refuses to go live on the plantation and obey his white liberal women masters.
 
The trench crusade tards decided to let right wingers both grifter and normal tards live rent free and mentioned them in Adepticon instead of just shutting up and selling product

A product that reached normie appeal, earned a comfy 3 million for use in continuing their business when most of their assets were all ready to ship, is still bitching about literal whos making twitter posts and its very laughable, they should never not be mocked for that
Why? It's the only form of advertisement they get. Without grifters pumping out constant videos TC would be forgotten already.
 
  • Like
Reactions: Adamska and Ghostse
This guy talks mass shit about trench crusade.
Eh.. he's right that GW doesn't have a real monopoly like people cry about, because they aren't doing anything themselves to control the market. But he claims it's because no one wants to compete. That's just not true. There's plenty of companies that want to compete, it's just for the past decade GW has done nothing while they all shoot themselves in the foot in one way or another(it's been discussed previously here and in the 40k thread). He also seems to be under the impression that the TC people can fix the situation by apologizing, no. Doing so at this point would just cause the rainbow troon brigade to go fucking rabid to maintain their stranglehold on the community(we've seen it happen with game devs and reddit) and then just sabotage the whole thing if they can't retain their grip on it.

His fucking chat on the other hand is retarded "well the tariffs didn't help" ok dumbshit, explain the past decade prior to the tariffs? "a monopoly can keep you out by raising the barrier to entry, and warhammer has a brick and mortar presence" I don't know about britbongland, but I know where my local warhammer store is, and I can think of at least 15 local game stores off the top of my head between it and the next one, and you can't even play at the warhammer stores(not that they'd even have the space to host more than 2 games at a time).
The trench crusade tards decided to let right wingers both grifter and normal tards live rent free and mentioned them in Adepticon instead of just shutting up and selling product

A product that reached normie appeal, earned a comfy 3 million for use in continuing their business when most of their assets were all ready to ship, is still bitching about literal whos making twitter posts and its very laughable, they should never not be mocked for that
They've gotten almost 6 million now after late pledges through myminifactory, but it's still a drop in the bucket compared to GW, Asmodee, etc. I'm not going to watch Arch's video because he's trash and if he's talking about adepticon he's weeks late anyway. That being said, 6 million doesn't do much in the long run when they still have no retail presence.
 
Why? It's the only form of advertisement they get. Without grifters pumping out constant videos TC would be forgotten already.
Most people already have. The YT videos have dropped off severely, even from smaller channels that hopped on the bandwagon to garner some clicks, the "unofficial" TG channel is now just a place to get free STLs (anything tangentially related to TC, so great if you're making chaos cultists or some kind of Imperial Guard) and the thread on /tg/ is now about 4-5 people talking to one another. Nobody I know personally has brought it up in conversation for well over a couple of months or more now.

Is it a bit premature to call it a dead game? Maybe. Games have survived on less engagement. The honeymoon period is definitely over though. Shit, I saw two tables playing SW: Legion at my FLGS last weekend and nobody had a peep to say about TC.
 
Why? It's the only form of advertisement they get. Without grifters pumping out constant videos TC would be forgotten already.
Not all publicity is good publicity, thats a meme. If anything it just deepens how much of a failure it could be, there is nothing to talk about the project besides going over old drama, in spite of their 6 gorillion, they're still handling it like a niche indev title, when only the rules are, but the rest of their business structure isnt, they should be hyping up the updates leading to 1.0, any new factions, new art, but they arent, they wanted to talk more about how they pissed off le chuds.

Some random STL maker. ThatEvilOne already beat them to the Byzantine faction they promised, with homebrew rules and all
 
Why? It's the only form of advertisement they get. Without grifters pumping out constant videos TC would be forgotten already.
Tranch Crusade's community management was outsourced to 28mag, a far left "punk" tabletop "zine" ran by a cargo cult pretending to be punks in the UK. That set the tone. The right saw the Grimdark art, saw "Literal holy war WW1" and said "ok yes please" and... promptly slammed into the 28mag guys, who purged them hard becuase if you're going to control a game's culture and fandom, best to do it early.

I don't quite know the lay of the land now. The TC guys claimed to have created their own separate discord, but I think the 28mag guys run it. They had Norn Queen KYS or whatever that tranny's name is as a community manager last I looked, so. Still extremely far left, and probably still fucking hates the audience they're inherently targeting.
 
How is that game? I see it gets new releases every now and then but I never see anyone talk about it.

I've only ever had one taster game for it when it first came out and I wasn't too keen. It had that classic Fantasy Flight feeling to it, ie just throw a load of tokens and cards at a game to make it feel unique.

I don't know how much of an effect the move to Atomic Mass Games has had on it, but it still has a good core following. Enough for two local stores around here to stock it (and they do sell well).

It still has the token problem though...

I hope you like tokens.webp
 
Last edited:
I don't quite know the lay of the land now. The TC guys claimed to have created their own separate discord, but I think the 28mag guys run it. They had Norn Queen KYS or whatever that tranny's name is as a community manager last I looked, so. Still extremely far left, and probably still fucking hates the audience they're inherently targeting.
they have around 2 or 3 28mag admins/moderators modding the splinter discord, its functionally only to disconnect any shitshows from 28mag, but they're probably connected at the hip otherwise
 
they have around 2 or 3 28mag admins/moderators modding the splinter discord, its functionally only to disconnect any shitshows from 28mag, but they're probably connected at the hip otherwise

James Sheriff was a regular 28Fag contributor and he designed a bunch of models for Trench Crusade too, so that link is never going to die.
 
  • Informative
Reactions: Adamska
Most people already have. The YT videos have dropped off severely, even from smaller channels that hopped on the bandwagon to garner some clicks, the "unofficial" TG channel is now just a place to get free STLs (anything tangentially related to TC, so great if you're making chaos cultists or some kind of Imperial Guard) and the thread on /tg/ is now about 4-5 people talking to one another. Nobody I know personally has brought it up in conversation for well over a couple of months or more now.

Is it a bit premature to call it a dead game? Maybe. Games have survived on less engagement. The honeymoon period is definitely over though. Shit, I saw two tables playing SW: Legion at my FLGS last weekend and nobody had a peep to say about TC.
I'd agree about the honeymoon period being over. The big one from what I can see is that they changed their delivery timeline from backer number to doing it by factions, which, quote, "allows OG to dial in the printing of each faction as we go, leading to far fewer issues and a better quality of miniature overall", which is rich, considering they claimed to have no concerns about the quality when OG produced their test prints months ago. This bumped anyone who ordered terrain, accessories, or multiple factions to the back of the line, which pissed off a lot of early backers and the whales who went all in on the big bundles. And in spite of this, people are still getting minis that were badly printed, partly cured, or damaged during support removal, and orders are continuing to arrive with broken, warped, missing, or wrong miniatures as well. I've seen a few comments expressing dissatisfaction with their behavior at Adepticon, and now people aren't happy that they're being charged 20-25 euros in shipping for their $12 dice sets from Baron of Dice.
 
And in spite of this, people are still getting minis that were badly printed, partly cured, or damaged during support removal, and orders are continuing to arrive with broken, warped, missing, or wrong miniatures as well.
OnlyGames having a normal one then? Its funny, the last time I bitched about them on here I had an email a couple of days later from a sculptor I used to support complaining about them and that he was thinking about dropping them. He was tired of fielding complaints about OnlyGames. To the extent where he was spending more time doing that than he was designing anything.

Even if you ignore the hecking chuds shit that they raised during the Adepticon presentation, the entire thing was a love letter to mismanagement. Sure, have the "you go gurl, follow your dreams!" attitude, but don't expect people who have spent a good chunk of change supporting you not to turn on a dime once things start going wrong. Hot take; maybe get someone who can take on a management role instead of just hoping for the best.

That shipping charge is bullshit btw. I used to pay less than half of that for shipping outside of the UK, with tracking. Recouping your costs through shipping is some Chinese eBay seller tier shit.
 
Last edited:
Hot take; maybe get someone who can take on a management role instead of just hoping for the best.
They were proud of not having proper project or business management as part of the interviews and presentation at Adepticon, with comments implying they believe people who know how to run a business would just ruin things. They really believe they can just cheer their way to success.
 
OnlyGames having a normal one then? Its funny, the last time I bitched about them on here I had an email a couple of days later from a sculptor I used to support complaining about them and that he was thinking about dropping them. He was tired of fielding complaints about OnlyGames. To the extent where he was spending more time doing that than he was designing anything.

Even if you ignore the hecking chuds shit that they raised during the Adepticon presentation, the entire thing was a love letter to mismanagement. Sure, have the "you go gurl, follow your dreams!" attitude, but don't expect people who have spent a good chunk of change supporting you not to turn on a dime once things start going wrong. Hot take; maybe get someone who can take on a management role instead of just hoping for the best.

That shipping charge is bullshit btw. I used to pay less than half of that for shipping outside of the UK, with tracking. Recouping your costs through shipping is some Chinese eBay seller tier shit.
In TC's defense, that shipping cost is on Baron of Dice and is apparently much higher than what people were initially quoted. I saw a comment from one backer who just decided he'd rather eat the cost of the dice and not pay the shipping. Choosing Only Games and ignoring all the warning signs, though? That's on the TC team. I'm near the end of the line for shipping because I decided to back for a few different things, but whenever I get my stuff I'll post here about how it turned out.
 
  • Informative
  • Agree
Reactions: Flexo and Muad'Dick
I am so glad I skipped the 3d prints and just went for the book. The STLs I can just get later (actually, pretty sure they're spread throughout Telegram now) and god knows I have enough shit printed already to paint.
 
I can stop whenever I want to. (I just printed 14 more AdMech Skitarii proxy torsos that fit the standard Skitarii kits, meaning this box of Skitarii now can make ~20 Skitarii instead of 10, as long as I don't mind doing both types. I don't even play AdMech because I don't have $2000 USD for an army.)
 
  • Like
Reactions: Flexo
Yes, I mentioned the comment from Catalyst Game Labs in the post. There was also another comment crying about CBP misclassifying items and delaying shipments with the appeal process, which basically confirmed what the hell the author was referring to about people just wanting to take the quick and easy route. There was another commenter that also whined that when he checked the website that the author had cited, it was 40% now instead of 20... that's still a hell of a lot fucking less than 145% and doesn't change the fact that if a shipment had come in at the 20% rate or even the 40% that's what would be owed and not 145% if people classified their shit correctly for customs.
Yeah, some high drama in the [heh] 69 comments of the post.

1745925309394.webp
1745925329362.webp1745925348212.webp1745925364072.webp
1745925401403.webp1745925428043.webp1745925446253.webp
1745925490072.webp1745925508759.webp1745925542719.webp1745925561360.webp

Here's the Loren part.
1745925594537.webp1745925612603.webp1745925641351.webp

This AmstradHero guy really loved to go on.
Let's break down this post in a calm manner, shall we?


"here’s the truth nobody wants to hear (but I keep saying it anyway): They're not victims of tariffs. They're victims of their own incompetence."

Dwight's premise for his article is that the entire boardgaming industry is incompetent. In other words, a man who has published one boardgame, which I'd literally never heard of until someone linked this post, currently with a 7.5 ranking on BGG from 105 votes and sitting at rank 13,011, knows more about the boardgame industry than everyone else who has commented on this subject. A bold claim, but we should not focus on his credentials, but his evidence and argument and examine those.


"In their final Kickstarter update, Final Frontier announced that they were shutting down operations, leaving Merchants Cove: Master Craft, Rise & Fall, and Unconscious Mind backers out to dry"

Rise & Fall and Unconscious Mind have delivered to backers. They also were published by Ludically and Fantasia Games respectively, not Final Frontier.


Dwight then talks about how Final Frontier made numerous mistakes. From their kickstarter update, this would definitely seem to be accurate; that they made numerous mistakes that caused them to be in a bad financial position.


We then have a diversion about CMON where first makes some value judgements about CMON and claims "CMON has a well-documented history of: Failing to deliver to customers". This claim is blatantly false. CMON has never failed to deliver a campaign. He also says "Acting with arrogant impunity because they know people will keep paying". This is a value judgement, not a factual one, and has nothing to do with the core premise of his post. He then suggests that CMON are run like a Ponzi scheme - essentially just throwing out more claims that he has no evidence for but are popular with a segment of the boardgame hobby that loves to hate CMON. Again, none of this has anything to do with his core argument. He's simply levying attacks against a company he clearly doesn't like. It's both invalid and irrelevant.


Dwight then continues to more talk about Final Frontier, again, making his own interpretations of comments that they've made, and of their business decisions. This commentary is at points speculative, very judgemental, and filled with his interpretation of their words. That's not a factual argument - it's a subjective one. It's not the basis for a credible or logical argument.


He then moves on to talking about tariffs, claiming people should look at MFN status and the HTS website, and gives a selection of HTS codes. As others with even more detailed knowledge on this in the comments have already pointed out, the EO tariffs do NOT appear in the HTS, and that nearly all boardgames are being imported under HTS 9504.90.6000. Essentially there's a lot of hot air and outrage here claiming that other boardgame companies haven't done their homework and aren't doing their importing paperwork, even when there's a legal requirement for them to do so. His evidence for this claim? Nothing. In other words, this lengthy segment is nothing but a meaningless rant. The only thing he does get correct is that there isn't a 245% tariff for boardgames. That's only for specific items, such as syringes. He uses this as an argument to say that there is only a 20% tariff, not a 145% tariff, and uses this as his core argument to say that literally the entire boardgame industry is incompetent. But it's a lie. And without that lie his entire argument has no basis. We could stop here, but let's continue to debunk Dwight's post.


He then moves onto Cephalofair and their CNN interview. He says that Cephalofair said "1. “We started production before we had any idea what the tariffs would be.”" This is false. What Price actually said was "We went into manufacturing on our latest product line at 0% tariffs before we had any wind of what even a potential tariff percentage was we were looking at". That's a very different statement to Dwight's claim. He says Price should have known they would be hit with a tariff percentage because boardgames were already "at risk of a 25% tariff spike" ... in 2019. So his claim is that Price should have known that there would be at least a 25% tariff despite there being a 0% tariff since the "risk of a 25% tariff spike" that hadn't occurred in nearly 6 years. Dwight then says "So no, Price. You didn’t get blindsided. You ignored a moving train and then cried when it hit you." Given nothing had happened for 6 years, it wasn't so much a moving train as a stationary paperweight.


Dwight then says: "2. “We’ve got $1.2 million of product stuck overseas—60,000 units—and we’re being told we’ll have to pay a 145% tariff to get it in.” This is the heart of the grift. We’ve already proven—with actual HTS codes" Once again, Dwight has notably paraphrased Price in his "quote". However, at least this time the meaning is roughly the same, so I won't bother posting the actual quote. But again, this just showcases that Dwight's "quotes" aren't quotes, they're his interpretation of what someone says. That's disingenuous and potentially misleading. But to the substance of his claim, as we've discussed earlier, this is drawing on his lie that tariffs aren't 145%, which underpins much of Dwight's rant. And again, without it, his argument has no merit.


Dwight's next commentary is: "3. “We’ve essentially been told to cease U.S. sales.” Let’s get this straight. He’s not saying they can’t operate globally. He’s saying they can’t sell in the U.S.—specifically through their retail distribution pipeline. You know what that tells me? They don’t have a direct-to-consumer strategy. That’s not a tariff issue. That’s a business model failure."

Dwight fails to understand that large businesses use retail distribution - it's more effective than a pure direct to consumer strategy. It sells products. If it didn't then retail stores would not exist. Dwight also ignores that Cephalofair DO run direct to consumer selling - that's what their crowdfunding campaigns are - and yet they still have a market for retail distribution that is profitable. Again, note that it's still profitable everywhere else in the world except the US. If it was a simple matter of only a 20% tariff on the production cost as Dwight claims, that wouldn't prevent US retail sales - because that's analogous to VAT in the EU, where they still have sales. So once again, Dwight is lying - and moreover attributes Cephalofair's actions to cowardice. So not only is he lying, he's engaging in ad hominem attacks using those lies as the basis.


He then talks about "4. “Our last major project shipped 140 ocean containers from China.”" Dwight erroneously talks about this as Gloomhaven. This was Frosthaven, and those 140 ocean containers were sent across the globe, not all the to US. He then attempts to do some math to prove how Cephalofair should be making so much money off these containers. "Even padded and palletized, a Gloomhaven-sized box takes up around 1 cubic foot. So let’s say you can fit ~2,300 units per container. That means 140 containers = ~322,000 units." Again, this isn't Gloomhaven. It's Frosthaven, and includes not just Frosthaven (or Gloomhaven), but other add-ons, sleeves, organisers, sticker books, coins, etc. His math is wrong. But we'll be generous and accept this lie and erroneous math. "At their own stated production cost of $20 per unit, that’s $6.4 million in manufacturing costs. At $150 MSRP? That’s $48 million in potential retail value." Nowhere, and I mean nowhere, do Cephalofair state their production cost per unit. Later Dwight links to a Cephalofair page where they give a theoretical cost of $10 to produce, with a 145% tariff applied, taking the cost per unit to $20. It also says that "P.S. Gloomhaven & Frosthaven cost considerably more than $10 to manufacture..." So Dwight's production costs are a lie. He also states "$150 MSRP". In that campaign, Frosthaven sold for $100. When Frosthaven shipped, it was also in the peak of the shipping crisis, and Cephalofair ate all those costs without asking backers for extra money. But let's not forget "$48 million in potential retail value" - which would imply that Cephalofair takes all of that profit. Which is simply not true and ignores every single other business cost that went into making the game, and everyone else that takes a cut of the retail price (at a minimum, the retailer and a distributor, but likely at least one more business along the way). He continues in this vein repeating the lie that tariffs would only be $300,000 because again he's falsely claiming the tariff percentage is only 20%. With all the errors and lies that Dwight has made here, he has absolutely no valid point.


Dwight continues: "Backers bankrolled your future inventory. You were sitting on a goldmine. You just didn’t know how to sell it." Again, this is him continuing his lie conflating worldwide shipping of Frosthaven with the current shipping of Gloomhaven.


He then repeats: "Cephalofair claims it cost them $20 per unit to produce Gloomhaven 2nd Edition. It doesn't. It's about half that, unless they're getting scalped. But okay, fine. Whatever." As stated before, Cephalofair never stated their unit cost of production. And given the gross errors of fact Dwight has made at this point, the idea that his word should be trusted as to the "real" cost of production for Gloomhaven is laughable at best. He even cites this after providing the link to the page written by Cephalofair - meaning he hasn't even read the article he linked. But it gets worse. "So their claimed total to import the games is: $1.2M (production) + $2.94M (tariffs) = $4.14 million". Except they don't. What the post he linked to said was: "We have approximately $1.2M in product produced and awaiting shipment from China currently. The United States generally accounts for ~60-65% of our business. If we shipped what we'd normally be allocating to the U.S. - we'd be looking at a U.S. tax bill of ~$800k+ once it lands at port and before we even start making any new sales (slower sales, at new higher prices." $800k is a hugely different number than his claimed $4.14 million. So again, Dwight is directly lying about what Cephalofair said. Then he doubles down - "But Here’s the Problem: That Tariff Rate Is Fiction Cephalofair’s $4 million panic hinges on the idea that they’re being charged a 245% tariff. They're not." Again, that 245% is not mentioned anywhere in Cephalofair's post. Dwight is lying non-stop about what they actually said.


Dwight then invents some more numbers about backers paying for the entire production run of Gloomhaven 2.0, again, using his false production cost figure as the basis for it. Additionally, he treats backers only as individuals paying for a single copy, ignoring that retailers are also backers of crowdfunding projects and will order multiple copies in order to sell them in their store, so there will likely be more copies required than his estimates. "But the key here is: the backers didn’t just pay for their own games. They bankrolled Cephalofair’s entire retail inventory. And now that plan is stuck in limbo. Not because of tariffs. Because they printed 45,000 extra units on speculation without a fulfillment plan or tariff strategy." That backers bankrolled Cephalofair's entire retail inventory is a completely unsubstantiated claim which he has presented zero credible evidence for. He also says they didn't have a tariff strategy. In this he's somewhat correct, but also grossly disingenuous, because when they started their production run (which take months), there was no need for a tariff strategy because there weren't any tariffs, and as mentioned previously, no suggestion that there would or should be any tariffs.


Dwight then goes to talk about Frosthaven and its campaign. Once again through his repeatedly debunked $20 production cost per unit, he invents a figure of $11 million in capital that Cephalofair supposedly had spend and that "They had every opportunity to build out infrastructure, bring in experienced operators, plan for fulfillment risks, or diversify production." What infrastructure, experience operators, planners of diversification or production was this supposed $11 million going to buy them, or how would it have avoided the issue of tariffs? They can't build a factory in the US to produce the games in the US for that price. Not even close. And it would lack the appropriate infrastructure or skilled staff to be able to produce the components required. And this is ignoring all the other things that theoretical $11 million needs to be spent on in order to get a game in prototype stage to production, let alone sent around the world.


Dwight finishes his fact-free attack on Cephalofair with: "This isn’t a tragedy. It’s a grift. And if you don’t like that word, fine. Call it what it really is: An epic failure of leadership." So his whole point was to engage in a lenghty ad hominem against Cephalofair, based on his series of lies and misrepresentations.


The premise he laid out at the start of his post was that he'd be explaining how the entire boardgame industry is incompetent. He now tries to bring that point home: "If what I’ve laid out here is true—if board games aren’t subject to +145% tariffs (or whatever made up number the hysteria brigade wants to drum up this week), if the real rates are closer to 20%, if there are clear ways around this entire mess—then why is the entire industry saying otherwise? Why is everyone from Kickstarter publishers to CNN anchors repeating the same doom and gloom like it’s gospel? Here’s the uncomfortable answer: Because this industry isn’t built on business. It’s built on hobbyists." Except as has been pointed out before, what he has laid out isn't true. His conclusion is built on a false premise, and he's essentially saying that every single person in the boardgame industry except him has no idea what they are talking about. Except that as I've pointed out time and time again, virtually everything he's said is a lie. His error laden commentary refers to two companies, and have done nothing to counter the evidence based arguments presented by a myriad of developers and publishers across the industry who are shipping games right now - something that Dwight is most distinctly not doing. His commentary is entirely theoretical - and even he knows that, because he's written "If what I've laid out here is true" - and "if" is the keyword here. Again, what he has laid out is decidedly not true, and the fact that he prevaricated like this would seem to suggest that even he knows that what he's saying is an egregious lie.


So we reach: "The Perfect Storm for Getting Screwed

Let me spell it out:

  • The U.S. declares a 245% tariff—not on board games, but on a catch-all category that looks close enough on paper.
  • China-based freight forwarders—who owe you no loyalty, especially in a trade war—now have an excuse to apply that rate.
  • You don’t know the codes.
  • You don’t question the paperwork.
  • You assume the government is the villain."
No one is saying there is a 245% tariff on boardgames, but again Dwight is claiming that they are. The freight forwarders aren't filling out the paperwork with HTS codes. Just like the rest of the post, Dwight is inventing an alternative reality that fits his argument.


As a brief editorialisation, it should be noted that he writes the entirety of his post with an undercurrent of a political leaning that comes through over and over again. The fact that so much of his diatribe is against Cephalofair, a company run by Isaac Childres, known for beliefs that conservatives very much disagree with, would seem to be very much on brand with a heavily politicised viewpoint and pushing an agenda in support of the current US president.


He continues on after this with a bunch of pontificating with no substance, again accusing others of being incompetent. That was the premise of his post, but at no point has he done a single thing to prove his original claim. He insists that everything is fine, despite every other person in the space explaining in detail how it represents a threat to the boardgame industry as we know it.


Finally, Dwight concludes with trying to hock a book. As part of his sales pitch, he says: "If you’re tired of being lied to..." Yes, I am, Dwight. I'm tired of being lied to by you. Because that's pretty much all you did in your whole post.


I don't imagine Dwight will read or respond to this, and if anyone has gotten this far, thanks for reading. I hope it's highlighted to you how Dwight's post is not simply untruthful, but spreading a fiction that attempts to minimise the serious threat that US tariffs pose to the boardgame industry. And it won't just affect the US - the US represents a significant percentage of worldwide boardgame sales. If the industry dies there, then it scales back massively across the entire world. Unless these tariffs are stopped, it represents a huge risk to this industry, all the people who have jobs in it, and the chances of boardgamers getting new great games to play in the future. Don't let the disinformation in Dwight's post blind you to that harsh truth.
1745925738489.webp1745925769897.webp
Respectfully, if you read my post, then you appear to have failed to comprehend it. To address your claims:


You said: "Failed simply doesn’t mean not able to deliver."

Dwight's stated that CMON had a track record of "Failing to deliver to customers". You're saying "failing doesn't mean not delivering", despite that being Dwight's exact claim. Dwight's specific claim was that they failed to deliver projects. If you want to argue Dwight meant something different to what Dwight said, then your argument is with him, not me.


You said: "But to your accusation of conservative leaning, what does that make you, liberal"

You can look through his previous post on tariffs to see that viewpoint of his come through again. There's a throughline of him supporting the tariffs and saying "other people are stupid". Again, that's irrelevant except for me making an aside as to why he might have had such a long and pointless tirade against Cephalofair - it was simply context for why it might have been written against that particular target. I clearly marked it as an editorial comment, not forming a core premise of my thorough debunking of Dwight's claims. I mean no offense, but you bringing this up as your second point comes across as you presenting an ideological argument rather than a logically sound one.


You said: "If you are going to accuse no evidence (he did for some things. Others have counter evidence) and false representation of videos, you best produce the evidence of the videos yourself. You don’t."

Here's where your key misunderstanding appears to stem from. The evidence was everything that Dwight linked. If you want to follow my evidence, simply look at the links Dwight provided and see for yourself that they don't say what he says they do. That's literally all I did. I checked Dwight's sources and they were "Dwight made it up". I didn't need to post any more links because Dwight provided the proof that he was lying in his own post - he just clearly assumed that no one would actually check to see if he was lying.


You say: "No I don’t know which one is correct."

All I did was do the work for you and gave you the actual quotes. But you don't have to take my word for it. Please, go listen to the CNN interview, read Cephalofair's post; again the very things Dwight linked to and then lied about their content. I've told you that Dwight lied about what they said, and gave you the literal quotes, but you listen to them or from the Cephalofair article, you can even search that for the text I wrote. You'll find it. You won't find the supposed text Dwight says it contains.


You said: "You claim that is what not the interviewer says, yet offer no YouTube link with timestamp."

No, I didn't provide a YouTube link with timestamp, because it's posted on Facebook, so I can't link with a timestamp - but in Dwight's own article he indicated that it was on Facebook, not YouTube. Please, I'm just asking you to comprehend the statements that were written.


I also did another post above that utterly debunks his core premise about the tariff percentages - again, research that Dwight didn't do before his deceptive post. That has links to official US customs websites.


I think the only thing I had additional information that wasn't in Dwight's links were that Frosthaven was the one with 140 containers versus Gloomhaven, which was based on Frosthaven updates (including https://www.kickstarter.com/projects/frosthaven/frosthaven/posts/3202358) where they estimated before shipping that it would be "150+ containers". But again, as I said, the fact that Price said "last major project" should have been the indicator for Dwight to research, but he didn't. I would have thought that it would have been quite clear that it wasn't the current Gloomhaven stock that isn't requiring 140 containers, additionally because Dwight's only calculations that he presents suggest that it would only be 3 containers for the current Gloomhaven stock. There's no amount of Dwight's failed calculations that could result in 3 containers being 140 - so I could have just pointed out that Dwight simultaneously claimed that Cephalofair were sitting on 140 containers and also only 3 containers - but demonstrating the depth of Dwight's lies rather than the mere internal inconsistency of his claims seemed like a better option.


But hey, you wanted proof, so you just helped me identify another gross lie in Dwight's own argument. He says:

"A standard 40-foot ocean container holds about 2,385 cubic feet of usable space.

Even padded and palletized, a Gloomhaven-sized box takes up around 1 cubic foot.

So let’s say you can fit ~2,300 units per container.

That means 140 containers = ~322,000 units. At their own stated production cost of $20 per unit, that’s $6.4 million in manufacturing costs. At $150 MSRP? That’s $48 million in potential retail value.

And this is the same company now claiming they can’t afford a $300,000 tariff hit?"


Let's assume (even though I've previously proven they're wrong) that Dwight's calculations about the number of units and production costs are correct. So he concludes there's product with a $6.4M manufacturing cost, and remember that he also (incorrectly) insists that there's only a 20% tariff on boardgames. Yet here he's saying that Cephalofair are complaining about a $300,000 tariff hit. Do you see the problem yet? Let me point it out: 20% of Dwight's claimed $6.4M is $1,280,000. That's quite different from Dwight's claim that they only have a $300,000 tariff cost. Again, can you see how Dwight's own arguments don't even make sense when compared to his other arguments? Everything he writes is set on independent lies and thus his arguments contradict each other.


"But the stuff that does ring true (agreeing to production before a deposit being stupid or hobbyists running businesses) is right on the money."

Again, no, it's not. The only thing he potentially appears to have gotten correct what regarding Final Frontier Games - but I didn't claim he was wrong on that part. It was everything else that was inaccurate. Everyone else in the industry says Dwight is wrong. I went and actually did the research and proved that Dwight was wrong. Dwight is the hobbyist claiming that he knows better than everyone else, but the reality is that the vast majority of his post was either representing information, or an outright lie. And he's doing it all before trying to sell a book.


Again, to be as polite as possible, it appears that you failed to understand what I wrote.
1745925836392.webp1745925868036.webp1745925890037.webp

That's as many as I can grab now. I'll try to get more later today.
 
Back