4X Games Thread. Expand Explore Exploit Exterminate.

Enjoy the honeymoon bud. Once you discover how shallow the pool is, the novelty wears off real quick. But until then, it's very good.
Given the fact that Rock Frens decided to lock me into my corner of the Galaxy..I think the pool is pretty shallow now. (I kid, I am having fun..I just wish The Nice Rock people didn't lock me out of the rest of the Galaxy)
 
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Endless space 3 and Galciv3 aren't bad, better optimised than Stellaris. Lot of shitty pixel indies in the 4x field though.
I got an email earlier from Stardock about Galactic Civilizations IV that caught my attention. Apparently they are completely reworking the "ideology" system and it sounds like it is for the better.

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Greetings, GalCiv IV fans! We just came back from our holiday break this week and have been hard at work turning out a new update for all of you. This one focuses primarily on the ideology system.

Before we get into it, though, please take note that this new update WILL break your saved games - sorry about that! We do our best to maintain game saves because we know how much time goes into them, but the new ideology system changed the way that game data was used by the code that made prior saves unsaveable.

When looking at ideology and developing a new system, we really wanted to capture a wider range of possibilities than we have in previous games. Now, ideology is measured on 7 different spectrums that are influenced by the choices you make throughout the course of a game. Where you are on each spectrum determines which traits you can select whenever you acquire a culture point (which you can get through completing events and making certain choices).

The cool thing about ideologies in Galactic Civilizations IV is that you’re not the only one who has one! I’m not just talking about your opponents, either - leaders and citizens within your civilization may have ideologies as well. If your ideologies match theirs, great things can happen - if yours opposes theirs, however, you may have to worry about conflicts or potential defects.

You can’t be on both sides of the same spectrum of ideology. As an example, you can’t be on both Opportunity and Equality on one spectrum, but this doesn’t impact your place in a different spectrum. This allows you to explore a broad range of ideologies and try new specializations in each different game you play, allowing for a unique experience each time.


Liberty vs. Authority



If you choose liberty, you will be able to promote free trade, free markets, enterprise, and more along these lines. Within these sorts of traits, you’ll be able to utilize bonuses like increased starbase range, better income, and delay colony and asteroid decay.

On the flip side, Authority will see you favoring traits like prestige and discipline, granting bonuses along the lines of rushing multiple times per turn, escort fighters for transports, and double ship experience from battles.


Opportunity vs. Equality

A strong leader believes in seizing opportunities as they arise. Traits within this spectrum include things like ambition, recruiting, and incentives - everything you’ll need to attract all of the right people to your cause and rake in bonuses like reduced cost and cooldowns, increased loyalty, and more.

On the other hand, equality can be a draw for people and drive them to feel closer to you and your goals. Your citizens will appreciate representation from their leader and have feelings of a shared purpose and hope for the future. This sort of loyalty can net you bonuses like increased growth and approval rates, improved moral and resolve, and more.


Tradition vs. Innovation

Some of the best things are rooted in tradition. A sacred history and a devotion to a long-upheld code of law are things that you can use to spread your influence with enthusiasm. Systems like this will draw the attention and loyalty of clerics, resulting in increased approval from those citizens, immunity to culture flipping because of your fervent beliefs, and influence generated from all starbases.

Time marches on for everyone, and so should progress. As an Innovative leader, you will emphasize education and logic and have a deep reverence for science and new discoveries. You don’t want your civilization’s growth to be overly stifled by tradition, so your focus on constantly learning new things will net you bonuses like improved research, increased intellect for your citizens, and scientists who are eager to work for you because of all the impressive work you’ve been doing in the field of science.


Compassion vs. Cruelty

As a compassionate leader, it is important to you that your citizens feel safe, cared for, and heard. Putting emphasis on things that benefit your citizenry and your allies only draws people closer to you, increasing their loyalty and their willingness to lay down their lives for you if you’re ever under threat. Benefits within this spectrum include things like a reduction in crime on your worlds, lower pollution, and improved diplomacy benefits.

Sometimes, ruling with an iron fist is necessary for accomplishing your goals. Some might call this cruelty - but you? You call it efficiency. Your citizens are a means to an end, and the most important thing is to keep them in line first and foremost - the whole “fed, clothed, and safe” thing is for sissies. Your citizens are afraid of you - but, so are your enemies, which is exactly what you want. This style of leading will grant you manufacturing bonuses, free soldiers, and additional bonuses for ships defending your borders and armies marching to an invasion.


Transparency vs. Secrecy

You believe that your people and your allies deserve to know exactly what your plans are - and by doing so, you hope to achieve the same level of transparency for them in return. Your diplomatic endeavors are made easier because of this, with bonuses provided to diplomacy and increased credits when making a trade with another civilization. Your reliability puts other civilizations at ease, which often skews trades in your favor.

Discretion is often the better part of valor - and while this certainly applies in war-like situations, it also applies to daily governance as well. You do your best work in the shadows, and believe that showing your entire hand to your enemies - and even your allies - is brash foolishness. Your caution is rewarded with bonuses in deception and deals struck with the pirates that haunt everyone’s borders. Enemy ships that dare to invade you are at a distinct disadvantage within your borders, and all of your mysteriousness causes other civilizations to hesitate before declaring war with you.


Diversity vs. Harmony

The galaxy is a diverse place, and everyone who inhabits it is constantly changing and adapting to new situations and environments, and keeping up with it all is important to you. This flexibility has served you well with bonuses to income, research, and manufacturing, as well as increased options for tile choices when developing a new planet. Your civilization is a welcoming one, and as a result there is no approval penalty for mixed species and you’re also granted a hefty bonus to tourism.

Living in harmony is important to you, but you have a slightly different way of going about that. Unity and shared belief are at the foundation of how you govern, which grants major bonuses to approval and resistance. Because of your ideals, enemies will think twice about declaring war, lest they anger other civilizations and send them flocking to your aid.


Focus vs. Calm

You have a focused, driven vision for your civilization and nothing is going to get in the way of that. Your efficiency and persistence will reduce rush costs and influence the diligence of your citizenry, while also making room for better logistics and improved production and resource management.

Your calm demeanor drives your decision making and works well with your belief that patience is key. The neighboring civilizations appreciate your laid-back nature and, even though you share borders, tend to leave you alone and not cause you any problems. Benefits to persuasion and approval will serve you well, and your preparedness means that your people are able to repair your ships faster after they’ve been in a fight.

As I mentioned above, one spectrum doesn’t affect your place in another, but you can’t play two sides of the same spectrum - you’ll have to commit! For example, you can’t be cruel and compassionate, but you can be compassionate and focused.

Maybe IV will be the breakthrough they need to really hit the next level of 4X gaming.
 
Everyone should root for Brad Wardell and Stardock to succeed. Mainly because he makes goons extremely mad after he forced some marketing chick to write an apology letter and admit she lied after she attempted to extort him and his company and steal marketing assets. They still rant about him in the Games forum and you'll see little comments leak out here and there on reddit when someone mentions GalCiv. Nothing makes me happier than seeing goon tankies seethe when someone to the right of Mao succeeds.

They're also a rare AA dev in a landscape full of tiny indies and massive AAA studios. There should be more studios like Stardock and Falcom that don't necessarily aim for hollywood productions but instead try to make things they enjoy or appeal to their market. Still need to give GalCiv3 a try but 4 will definitely be on my radar once it leaves the epic store.
 
I got an email earlier from Stardock about Galactic Civilizations IV that caught my attention. Apparently they are completely reworking the "ideology" system and it sounds like it is for the better.

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Maybe IV will be the breakthrough they need to really hit the next level of 4X gaming.
Doubtful. For better or worse, GalCiv had an incredibly generic setting to play in, where Wardell basically ripped off what he could from the far-superior Star Control 2. If they don't nail the gameplay it'd just be Generic Space Civ #38205 again, since they can't lean on the lore/setting. Endless games, while usually bland on replays, have incredible presentation that will at least entertain you for a few dozens hours.
 
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Also another one to pay attention to this year for any space 4x lover is Distant Worlds 2.
Holy shit, how have I not heard about this?!?! Distant Worlds is an incredible game and this is fantastic news! I hope they don't screw it up.
 
People still playing catch up to SMAC.
Ehhh it's very okay. But not autistic smart enough for modern tastes. You need lots of redundant, useless layers to really hook the autistic smart people.

I would like to see Galactic Civilizations improve to the "next level", whatever that is. Their games are pretty decent and they've gotten a bit better with each game but their franchise is still very middle of the road. You know what I mean? I just want them to push through with this one.
 
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did anyone else pick up humankind?

I was really looking forward to it because it seemed like Civ but more dynamic, but it's half baked and really poorly thought out.

The tech tree is a complete mess, you'll often reach the contemporary era without gunpowder tech lol

The culture swapping was a little interesting at first, but the eras are too fast and completely losing your old culture to a new alien one is disappointing.

thoughts?
 
I prefer to play using the Dalek playstyle: Exterminate, exterminate, exterminate and exterminate.
 
did anyone else pick up humankind?

I was really looking forward to it because it seemed like Civ but more dynamic, but it's half baked and really poorly thought out.

The tech tree is a complete mess, you'll often reach the contemporary era without gunpowder tech lol

The culture swapping was a little interesting at first, but the eras are too fast and completely losing your old culture to a new alien one is disappointing.

thoughts?

It definitely needs some fine tuning. I thought the zone mechanic was a cool way to prevent Civ's city spam, and I like the combat system, aside it being completely impossible to attack a city that's on a small island. But yeah, the game goes to quickly to make each era more than a bit of flavor. The next game I play isn't going to be on normal length.

And for what it's worth, I'm bad at 4Xs and normal difficulty was a cake walk. I'm too careful military-wise, but I curbstomped every war and the AI didn't declare once.
 
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Enjoy the honeymoon bud. Once you discover how shallow the pool is, the novelty wears off real quick. But until then, it's very good.
well its like every paradox game, the first couple of hours are a blast, but after that its a grind to paint the map.
its also very min/max heavy. but the design is very nice and the first couple of hours are fun.
 
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did anyone else pick up humankind?

I was really looking forward to it because it seemed like Civ but more dynamic, but it's half baked and really poorly thought out.

The tech tree is a complete mess, you'll often reach the contemporary era without gunpowder tech lol

The culture swapping was a little interesting at first, but the eras are too fast and completely losing your old culture to a new alien one is disappointing.

thoughts?
I have it on my watchlist, but have neither bought nor borrowed it yet. The only 'recent' 4X game (besides CK3, if that counts) which I've played is AoW: Planetfall, but that's closer to a Might & Magic/ Master of Magic tactical RPG than a classic 4x; Humankind looked interesting, though I was a bit skeptical about the boxart.

You say you "completely lose your old culture"? From the previews, it sounded like you got a new culture, but kept features of the old one (like a passive Era bonus or something) - however, you're saying that's not the case? The old cultures do not effect you anymore after you tech up?

Ehhh it's very okay. But not autistic smart enough for modern tastes. You need lots of redundant, useless layers to really hook the autistic smart people.

I would like to see Galactic Civilizations improve to the "next level", whatever that is. Their games are pretty decent and they've gotten a bit better with each game but their franchise is still very middle of the road. You know what I mean? I just want them to push through with this one.
Oh, shit...! I keep forgetting which GalCiv is the "recent" one, and even which series GalCiv is (the one where you build ships with the space lego system? Or the one where you spam missile boats and carriers? I know it's not the real-time one that's awesome), but I did enjoy the series so far, and if GalCivIV is actually a brand new one, I'd be willing to give it a shot, regardless of how plebby and peasant-brained it is.

-edit- ok, so GalCiv III was the one with the annoying planet building system, the fleets limited by hull size, and NO system in place for genocide...?
 
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@Solid Snek
you kesp left over tile improvements/ building and units from your previous culture, but as far as I know, each era youre cultural bonuses are completely erased in favor of a new one.
 
@Solid Snek
you kesp left over tile improvements/ building and units from your previous culture, but as far as I know, each era youre cultural bonuses are completely erased in favor of a new one.
That's kind of shit! I'll hold off on it for longer then, thanks.
 
That's kind of shit! I'll hold off on it for longer then, thanks.
Humankind feels like a bunch of ideas that failed to mesh well and I would just rather play Endless Legends. The Neolithic Era just seems like a waste of time due to being too random and the hunting star is just a waste honestly. The only idea I kind of liked was the Ethics tree that you can spend culture on but its one of those "need to accomplish X to unlock first" trees.
 
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I've only played one 4x game in the past 10 years, and it's for mobile; Star Traders 4X. It's simple & F2P, with paid content limited to 3 extra factions & game modes. It's also one of the first mobile games I played, and have continued playing it since (along with the other Trese Bros games).

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Barely played CiV5 when it was new, got around to it again recently and tried Venice.
Really fun match, use influential mechants to buy yourself to the top, a jew's dream. I think the NPCs did a few wars between themselves (especially the Ottomans, Morocco and some similar sandpit), but I always kept out of them. They also kept asking me for handouts and I gave them some so they keep trading with me.
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(sorry for the resolution)
Combat sure feels a lot harder and slower than in CiV6.
 
There was a Civ3 mod called 'Rise and Rule' - massively increased the number of units and technologies including futuristic stuff. Is there an equivalent for 4, 5 or 6?
 
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There was a Civ3 mod called 'Rise and Rule' - massively increased the number of units and technologies including futuristic stuff. Is there an equivalent for 4, 5 or 6?
4 has 2 that I know of: Caveman2Cosmos and Rise of Mankind. Rise of Mankind is more realistic and is pretty grounded overall while C2C let me play with French Bear Knights and enter a Cold War with HeadHunters with Mammoth Riders.
 
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I would recommend people get the game Oriental Empires.

Its bronze age to medieval China as a 4X game. Its more conquest and economy focused, but it works well.
 
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