- Joined
- Aug 31, 2019
Let's Start with a explanation of what the hell OpenXComExtended is.
openxcom.org
Where OpenXcomExended is more about Expanding this new engine so modders can do more stuff with it.
The Mod I will be "Trying" to play is.
openxcom.mod.io
The Mod is Really more of a "MegaPack" Almost 600 Mbs of Mods was slap dashed into this thing. With no thought to balancing it at all, at least it feels that way.
1.Few Things I want to Start off with. I haven't gotten more then a week or two in this mod.
2. I am very bad at x-com and will do this on beginners mode(Not that it really matters).
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Episode List.
Episode 0 Just the Intro(This post).
Episode 1: Calm before the raid(spoilers). (Ufopedia update 1)
Episode 2: "That's a crock-a-shit."
Episode 3: Dog soldiers
Episode 3.5 Turns out I am very stupid, or this mod might have a bigger learning curve then I thought.
Episode 3.7 Well Shit (Ufopedia update 2)
Episode 4 Well we have two of them now.
Episode 4.3 A Bughunt.
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Episode 0 Just the Intro
This Mod is also Translated to English which is why reading it might feel like you are having a stroke.
Once in a while it gets it right, so it's not all that bad.
No real idea where a lot of these Intro pictures are from, but a few later you may recognise.
Yes Hopeful spaceships, and spaceships that are afraid of the unknow. Knowing the internet, I wouldn't doubt if someone somewhere made art of a spaceship-chan.
Pretty much how it feels when you send a inceptor with stingray vs a battleship. I know from personal experience.
Imaged here is a Thread of Kiwi's Sperging about a lolcow.
Feel like most if not all of these could be posts on /r/ihadastroke/, and it fit in well.
Nukes are a thing in this mod, both as a base defense building, and ammo for a weapon.
Still hasn't figured out what weapon they are for.
Looks like Gray Naked Mr X's are invadeing, Wouldn't that be hell of a twist if umbrella was working with the aliens.
Yes we are now suddenly a fallout game. Hopefully not 76, 4 at least could be fixed by mods.
Suddenly we are also a anime as well as fallout. At this point first time starting this mod up, I couldn't stop laughing.
You Could say this was a LONG WAR for Xcom.
Apparently Commander Shepard was at some point part of X-Com as well. Just add it to the Ever growing List of things this mod is apparently also a cross over of, or apart of.
And of course we are also part of the Reboot. Too bad they let someone as inept as me become the commander. Oh and that Line about aggressive and ruthless isn't a lie.
Even on beginner diffculty (The One I will play), you can have a battle ship raid your base on the first day.
It can easily be full of Mutons, not just your every run of the day Green mutons.
Red,Black, ect colored modded in ones.
Or it could just be a Battleship of floaters, Hopefully if we do get invaded that early it's floaters.
Here is the Title Screenin All of It's glory. Starting the game will be next Episode
But before that one last thing.
Starting improved base is something you should turn on, just because you need that little bit of extra help of those free facilities.
Oh and if the Scroll bar looks glitchy, thats just because of how many mods are in this mod, if I was to Hazzard a guess, 150-200 mods at the minimum, I'm not going to go counting them.
Next Update we Start the Game, and you see what kind of a shitshow we are working with here.
If any of you posters want to name a one of the soldiers, or dogs, Please do at the end of your post, or Send me a PM.
Otherwise Most of the Names will be what ever random name I can think of.
About | OpenXcom
"What is OpenXcom?
OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL. It was originally founded by SupSuper in February 2010, and has since grown into a small development team surrounded by a very supporting community.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch. This should give it:"
OpenXcom is an open-source clone of the original UFO: Enemy Unknown (X-Com: UFO Defense in USA), licensed under the GPL and written in C++ / SDL. It was originally founded by SupSuper in February 2010, and has since grown into a small development team surrounded by a very supporting community.
The goal of the project is to bring back the tried and true feel of the original with none of the issues. All the same graphics, sound and gameplay with a brand new codebase written from scratch. This should give it:"
Where OpenXcomExended is more about Expanding this new engine so modders can do more stuff with it.
The Mod I will be "Trying" to play is.

The Endless War mod for OpenXcom
Huge expansion of the original game located in a long war of attrition in the future that adds dozens of weapons, equipment, missions and new enemies to the game.

"Thirty-six years have passed since the first alien ship visited us...
The hopes and desires of Humanity were placed in that encounter that without a doubt would change our history forever. But, unfortunately, we are wrong. The aliens soon revealed their true intentions, and the war began.
Humanity has been at war since January 1, 1999. The Endless War they call it. XCOM was created to defend the world, but the commanders have succeeded each other, without any getting a decisive victory. Now it's your turn. As the new commander of XCOM, all eyes are focused on you, commander. I am your right hand.
Welcome to The Endless War.
the Endless War it is a total conversion, or rather, a reimagining of the original game. The mod follows a similar line of argument that the original, located in a much longer and bloody war against the alien invaders. Many innocents have died and the war is getting longer. XCOM has had numerous commanders who have not been able to obtain victory over the invader. The game begins with the arrival of a new commander, who must turn the scales in our favor. You are the chosen one for such a monumental task. The future of humanity is in your hands, commander.
Expect a much longer war than the vanilla campaign, as well as a variety of weapons and equipment much more numerous and varied.
The hopes and desires of Humanity were placed in that encounter that without a doubt would change our history forever. But, unfortunately, we are wrong. The aliens soon revealed their true intentions, and the war began.
Humanity has been at war since January 1, 1999. The Endless War they call it. XCOM was created to defend the world, but the commanders have succeeded each other, without any getting a decisive victory. Now it's your turn. As the new commander of XCOM, all eyes are focused on you, commander. I am your right hand.
Welcome to The Endless War.
the Endless War it is a total conversion, or rather, a reimagining of the original game. The mod follows a similar line of argument that the original, located in a much longer and bloody war against the alien invaders. Many innocents have died and the war is getting longer. XCOM has had numerous commanders who have not been able to obtain victory over the invader. The game begins with the arrival of a new commander, who must turn the scales in our favor. You are the chosen one for such a monumental task. The future of humanity is in your hands, commander.
Expect a much longer war than the vanilla campaign, as well as a variety of weapons and equipment much more numerous and varied.
The Mod is Really more of a "MegaPack" Almost 600 Mbs of Mods was slap dashed into this thing. With no thought to balancing it at all, at least it feels that way.
1.Few Things I want to Start off with. I haven't gotten more then a week or two in this mod.
2. I am very bad at x-com and will do this on beginners mode(Not that it really matters).
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Episode List.
Episode 0 Just the Intro(This post).
Episode 1: Calm before the raid(spoilers). (Ufopedia update 1)
Episode 2: "That's a crock-a-shit."
Episode 3: Dog soldiers
Episode 3.5 Turns out I am very stupid, or this mod might have a bigger learning curve then I thought.
Episode 3.7 Well Shit (Ufopedia update 2)
Episode 4 Well we have two of them now.
Episode 4.3 A Bughunt.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Episode 0 Just the Intro
This Mod is also Translated to English which is why reading it might feel like you are having a stroke.
Once in a while it gets it right, so it's not all that bad.
No real idea where a lot of these Intro pictures are from, but a few later you may recognise.
Yes Hopeful spaceships, and spaceships that are afraid of the unknow. Knowing the internet, I wouldn't doubt if someone somewhere made art of a spaceship-chan.
Pretty much how it feels when you send a inceptor with stingray vs a battleship. I know from personal experience.
Imaged here is a Thread of Kiwi's Sperging about a lolcow.
Feel like most if not all of these could be posts on /r/ihadastroke/, and it fit in well.
Nukes are a thing in this mod, both as a base defense building, and ammo for a weapon.
Still hasn't figured out what weapon they are for.
Looks like Gray Naked Mr X's are invadeing, Wouldn't that be hell of a twist if umbrella was working with the aliens.
Yes we are now suddenly a fallout game. Hopefully not 76, 4 at least could be fixed by mods.
Suddenly we are also a anime as well as fallout. At this point first time starting this mod up, I couldn't stop laughing.
You Could say this was a LONG WAR for Xcom.
Apparently Commander Shepard was at some point part of X-Com as well. Just add it to the Ever growing List of things this mod is apparently also a cross over of, or apart of.
And of course we are also part of the Reboot. Too bad they let someone as inept as me become the commander. Oh and that Line about aggressive and ruthless isn't a lie.
Even on beginner diffculty (The One I will play), you can have a battle ship raid your base on the first day.
It can easily be full of Mutons, not just your every run of the day Green mutons.
Red,Black, ect colored modded in ones.
Or it could just be a Battleship of floaters, Hopefully if we do get invaded that early it's floaters.
Here is the Title Screenin All of It's glory. Starting the game will be next Episode
But before that one last thing.
Starting improved base is something you should turn on, just because you need that little bit of extra help of those free facilities.
Oh and if the Scroll bar looks glitchy, thats just because of how many mods are in this mod, if I was to Hazzard a guess, 150-200 mods at the minimum, I'm not going to go counting them.
If any of you posters want to name a one of the soldiers, or dogs, Please do at the end of your post, or Send me a PM.
Otherwise Most of the Names will be what ever random name I can think of.
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