Let's Sperg A Kiwi Play By Post Game: Alien Earth

Randall Fragg

Tran Ranch is under siege!
Retired Staff
True & Honest Fan
kiwifarms.net
Joined
Apr 15, 2014
Hey there everyone,
I've been wanting to run a game for a while, and I was wondering if some other people are interested. I know that @Burned Man and @exball are most likely in.
The game I'm planning to run is essentially Fallout on acid. It's set in a post-apocalyptic future where the collective imagination of mankind broke down the laws of physics, causing all the weird shit we've come up with to become real (if that sounds like it wouldn't be so bad, imagine everything in the deviantart horrors thread suddenly appearing in real life). This eventually receded, and humanity has scattered into small tribal groups fighting for survival. You guys, the players, are a band of survivors trying to find their place in a world of mutants, psychics, doomsday preppers, furries, cannibals, warring merchant guilds, and whatever else I come up with.
So, who wants to die all historic-like on the fury road?

EDIT: Current Players:
@alex_theman
@Burned Man
@exball
@Slurms McCorgi
@Valiant
There;s one more slot available, if anyone's interested.
 
Last edited:
I swear I'll have my wereboar in by tomorrow.
 
Okay, it's been a week and we're starting. @exball and @Valiant , if you're still in, your characters can join up with the rest of the party later.
You are expected to update about once a day. In character stuff should be written in normal text. Out of character stuff should be written in colored text.
When you first post, please post your character sheet.

The dust of Texas stings your eyes as the convoy makes it's way towards Houston. It's a small affair, just a jeep, a van, and the truck you're sitting in the back of. The guy in the van, a pudgy middle aged merchant known as Big Dan, is contracted with the major spice guild, the Ulstics. As such, all three of the vehicles bear their flag, which is enough to keep all but the most stupid raiders.
The jeep at the front of the convoy is manned by a strange smelling man named Kyle and a wild haired goon named Thogdar. You can all hear the strum of the guitar he (or she, it's hard to tell) carries, even with the roar of the engines.
There's two guys in the front of the truck, a heavily tattooed elf with a constantly twitching eye named Farehorn, and some kid named Ricky, who's currently bragging about his fights against bandits and raiders to Farehorn.
"Yeah, so, there I was, on this very road, when I saw some of the biggest, meanest unlanded ever. They must have been 10 feet tall, and were all filthy mutants! And they were riding those big armadillo things!"
"What, glyptodon?"
"Yeah man, the big armadillo mother fuckers. I was all like 'you filthy heathens', and pulled out my coilgun.."
"You have a coil gun?"
".....I lost it. It got eaten by a..uh, dinosaur."
"Ricky, will you shut up, I'm trying to drive"
As Ricky pouts, your characters notice a metallic glint on the horizon behind you...
@Burned Man @alex_theman @Slurms McCorgi
 
  • Like
Reactions: Slurms McCorgi
Name: Benjamin "Slaver Ben" Cockel
Tribe Name: "Slavers of the South" Tribe: Survivalists Path: Infantry
STR: 3
AGI: 2
END: 3
PER: 2
REA 2
INS: 3
WIL: 1
CHA: 2
HP = 6
EP = 3
Firearms 3
Ride (Horse) 2
Scrutiny 1
Knowledge (Survivalist Tribes) 1
Melee Weapons 2
Pilot Car: 2
Dodging: 2
Athletics: 2
Survival: 2
Presence: 2
Fast Talking: 2
Trench Shovel
Courser Hi-Power Pistol
Bike
5 Good Meals
20 feet of rope
A Tent
20 Rounds of 9mm ammo
Bed Roll
History: Pretty much what you expect. Grew up in a tribe that deals with selling and taming enslaved creatures. Is here because he needs to pick up something or another. (I suck at role-play, don't I?)
 
Name: Reginald T. Thaddington of Knightburg (formerly Captain Bludbeard)
Tribe Name: L.A.R.P. Live Action Real People (Currently LARPing as Knights of the Quest) Tribe: Remnants

STR 3 HP: 6 EP: 3
AGI 2
END 3
PER 2 Armor: Head: 7 /Torso: 7 /Legs: 7/ Arms: 7
REA 2
INS 2
WIL 1
CHA 3

Pilot Car 2
Scrounging 2
Firearms 1
Lost Knowledge (Ancient Cultures) 1
Knowledge (Remnant Tribes) 1
Melee Weapons 5
Archery 3
Fast Talking 4
Dodging 3
Survival 2
Presence 2
Riot Armor
Sword
Halberd
Bike
Crossbow
Arrows 100
Tent two people
bedroll
flintlock pistol
fishing kit
good meals 5
whetstone 9
Rope 20 feet
Sir Reginald sits in the back of the van, uneasy about leaving his transportation in the hands of the these peasants. He is the picture of the gallant knight, only if his plate mail wasn't made of trash and scrap metal. His mount is a bike with a broom handle horse stuck to the handle bars. He mutters to himself trying to get into character.
Yesterday he was Captain Bludbeard scourge of the seven wastes but everyone got bored of being pirates and decided being knights would be more fun. Now he is a Knight of the Quest a band of pretend knights trying to discover a worthy quest to undertake so that they can move on to the next game. Figuring he might have a better chance finding this quest elsewhere he joined the caravan hoping to conserve his mount's strength.
 
Name: Reginald T. Thaddington of Knightburg (formerly Captain Bludbeard)
Tribe Name: L.A.R.P. Live Action Real People (Currently LARPing as Knights of the Quest) Tribe: Remnants

STR 3 HP: 6 EP: 3
AGI 2
END 3
PER 2 Armor: Head: 7 /Torso: 7 /Legs: 7/ Arms: 7
REA 2
INS 2
WIL 1
CHA 3

Pilot Car 2
Scrounging 2
Firearms 1
Lost Knowledge (Ancient Cultures) 1
Knowledge (Remnant Tribes) 1
Melee Weapons 5
Archery 3
Fast Talking 4
Dodging 3
Survival 2
Presence 2
Riot Armor
Sword
Halberd
Bike
Crossbow
Arrows 100
Tent two people
bedroll
flintlock pistol
fishing kit
good meals 5
whetstone 9
Rope 20 feet
Sir Reginald sits in the back of the van, uneasy about leaving his transportation in the hands of the these peasants. He is the picture of the gallant knight, only if his plate mail wasn't made of trash and scrap metal. His mount is a bike with a broom handle horse stuck to the handle bars. He mutters to himself trying to get into character.
Yesterday he was Captain Bludbeard scourge of the seven wastes but everyone got bored of being pirates and decided being knights would be more fun. Now he is a Knight of the Quest a band of pretend knights trying to discover a worthy quest to undertake so that they can move on to the next game. Figuring he might have a better chance finding this quest elsewhere he joined the caravan hoping to conserve his mount's strength.
The back of the is filled with unmarked crates, and is hard to maneuver in. One side of the van has a series of foot hold leading up to a seat bolted to the roof, and a hatch that provides access to the weapon turret. The van is armed with a grappling hook, to try to capture attacking vehicles so the truck mounted warriors can riddle it with bullets.
 
  • Informative
Reactions: The 25th Cyberman
The metallic glint draws closer, and you can see that it's from a group of vehicles. They consist of a ornately decorated sedan with a chrome supercharger and some sort of weapon on the hood, an armored jeep with some mechanical device in the back, and an assortment of motorcycles.
They're closing in pretty quickly.
 
Whoops, missed my turn.

STR 4 | AGI 3 | END 1| PER 4 | REA 3 | INS 1 | WIL 1 | CHA 4
HP 5
EP 4

Armor: torso 4 | arms 4 | legs 4
Survival 2 | Melee Weapons 3 | Athletics 3 | Knowledge (Neo-Pagan) 1 | Tracking 2 | Leadership 2 | Dodge 2 | Sorcery 3

Animal Lord: Gannets 2 | ESP 1 | Telekinesis 1 | Telepathy 1
hide armor
spear
whetstone
dried fruits and nuts (6x)
sewing kit
fishing kit
fishing rod

In name and practice the Daughters of the Returning Vengeance are devotees of Athena (or Aoife, depending on who you ask), but at heart they're mostly just insistent shippers. They believe themselves descendants of Athena and Odysseus, never mind established legend.

Skye grew up in her father's Lost Orleans town and, once she was of age, set out alone to find her true home in old Florida. She was excited to awaken her (weak) latent psychic powers—so excited, in fact, that she followed them all the way to Dallas. Stupid? Yes. Disappointing? Of course. But blunders like this are the beginning of wisdom, and as the child of a wisdom goddess she needs all the wisdom she can get, and she figures it was meant to be a divine lesson anyway, and . . .

Skye shrugs off her fur cloak, spear at the ready. Go home on the metal beasts, her geographically improbable flock had said. It's better than walking, it had said. She thought she'd have learned by now to not take advice from birds. Now she's trapped in an open box and about to be killed by another box with only herself to blame for it. Good job, Skye!

Whatever's on that sedan, it looks dangerous. Maybe she can disable the supercharger if she concentrates hard enough. Do I roll Telekinesis+Willpower here?
 
Last edited:
Sir Reginald pulls out a whetstone and sharpens his sword. "These Brigands have the audacity to attack their betters and on the king's highway no less, disgraceful. I shall give them a most stern thrashing."
 
"Seems like we have company!", Ben says, pulling out his pistol and loading some ammo into it.
 
Whoops, missed my turn.

STR 4 | AGI 3 | END 1| PER 4 | REA 3 | INS 1 | WIL 1 | CHA 4
HP 5
EP 4

Armor: torso 4 | arms 4 | legs 4
Survival 2 | Melee Weapons 3 | Athletics 3 | Knowledge (Neo-Pagan) 1 | Tracking 2 | Leadership 2 | Dodge 2 | Sorcery 3

Animal Lord: Gannets 2 | ESP 1 | Telekinesis 1 | Telepathy 1
hide armor
spear
whetstone
dried fruits and nuts (6x)
sewing kit
fishing kit
fishing rod

In name and practice the Daughters of the Returning Vengeance are devotees of Athena (or Aoife, depending on who you ask), but at heart they're mostly just insistent shippers. They believe themselves descendants of Athena and Odysseus, never mind established legend.

Skye grew up in her father's Lost Orleans town and, once she was of age, set out alone to find her true home in old Florida. She was excited to awaken her (weak) latent psychic powers—so excited, in fact, that she followed them all the way to Dallas. Stupid? Yes. Disappointing? Of course. But blunders like this are the beginning of wisdom, and as the child of a wisdom goddess she needs all the wisdom she can get, and she figures it was meant to be a divine lesson anyway, and . . .

Skye shrugs off her fur cloak, spear at the ready. Go home on the metal beasts, her geographically improbable flock had said. It's better than walking, it had said. She thought she'd have learned by now not to take advice from birds. Now she's trapped in an open box and about to be killed by another box with only herself to blame for it. Good job, Skye!

Whatever's on that sedan, it looks dangerous. Maybe she can disable the supercharger if she concentrates hard enough. Do I roll Telekinesis+Willpower here?
I can roll for you, if you wish. I've set up stuff in Roll20 for Die Rolls, keeping track of characters, and whatnot. https://app.roll20.net/join/1249518/Jdc0VQ
The cars draw closer, and someone in the fancy one activates a speaker system of some sort. Through the roar of the engines and the rush of the wind, you can make out something like "pull the fuck over" in a thick Spanish accent. The driver opens his window and sticks out a silver plated submachine gun. The jeep advances, and you can see that the piece of machinery is a hydraulic arm.
Combat is ordered by who responds first, so we don't have to wait on someone to take their turn. By the way, let me know if any of your characters grew up in the South Texas area, because if they are they probably speak Spanish.
EDIT: Oh yeah, NPCs,
Farehorn swears profusely and hits the gas. Ricky is drawn out of his story by this, and cowers in his seat until Farehorn begins threatening to throw him out of the truck. Ricky draws a flintlock and prepares to lean out the window and fire.
 
Could you roll this one for me, please? I'd like to do it myself, but I'm not sure how the skills/attributes work here.

Skye remains seated at her corner of the truck. Muttering a prayer for strength, she focuses her energy toward disabling the submachine gun. The arm can wait.
 
Could you roll this one for me, please? I'd like to do it myself, but I'm not sure how the skills/attributes work here.

Skye remains seated at her corner of the truck. Muttering a prayer for strength, she focuses her energy toward disabling the submachine gun. The arm can wait.
The submachine gun flies out of the driver's hands. He manages to grab it, but bumps the trigger, sending a hail of bullets at the jeep before the gun jams. He tosses it to the passenger to fix, and hits the gas.
The submachine gun will be functional in 2 turns.
 
Sir Reginald finds a position from which he can fire his crossbow at the car's driver.
 
Back