Absurdly Long Attacks In Games - Non-lethal Galactic Apocalypses.

LegoTugboat

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Yes, a thread I've been toying with making for a while.

Those ridiculously long, over the top, pointless attacks in games that you get right at the end, when there's no point in ever using them. Or worse, the attacks that are used by enemies against you.

We'll start with the most infamous one, Sephiroth's Supernova, the meteor that rips through Pluto, Saturn, Jupiter, before hitting the sun and causing it to go nova, ripping apart Mercury, Venus, before approaching notEarth and the emo teenagers battling the pretty boy, which... does gravity based damage, so it can't actually kill.


There's also GF Eden's Eternal Breath from FF8, which involves using the notEarth as a cannon to blast the enemy into a pulsar.


And any of the ultimate attacks from the Super Robot Wars series, to be fair, like the one from Dea Blanche Neige, which involves the energy gauge reaching 120%, before locking onto the enemy and unleashing it's arsenal, beginning with a missile barrage, drone spam, before a salvo of cannon fire, then laser beams.

Before two huge goddamn laser blasts hit the enemy and cause it to blow apart with an explosion in the background.


All pretty much useless when you could hit them with your sword or whatever, and do more damage in less time, but all glorious to look at.
 
and the emo teenagers battling the pretty boy
.

The only teenager in the group is Yuffie IIRC.

Anyway, if you're allowing summons then Knights of the Round from the same game is stupidly long too, though not as much as Supernova. It's not galactic though unfortunately.
 
We'll start with the most infamous one, Sephiroth's Supernova, the meteor that rips through Pluto, Saturn, Jupiter, before hitting the sun and causing it to go nova, ripping apart Mercury, Venus, before approaching notEarth and the emo teenagers battling the pretty boy, which... does gravity based damage, so it can't actually kill.
Apparently it can kill in the Japanese version and has a shorter animation
 
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The only teenager in the group is Yuffie IIRC.

Anyway, if you're allowing summons then Knights of the Round from the same game is stupidly long too, though not as much as Supernova. It's not galactic though unfortunately.
Knights of the Round was useful though if the character it was on didn't have a multi-hitting attack.
 
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Celestial Host from Planescape Torment.
There also exist Mechanus cannon and Symbol of Torment but those aren't as long.
 
In MvC2 a missed Hyper Viper Beam was basically Cable bending over to present his lubed-up butt.
 

Bionis Slash X from Xenoblade. Takes 120 seconds to charge, combine that with the absurd name and the fact that it cuts the Bionis in half if it hits makes it for me lol.
 
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The is4 tank in war thunder takes 15 seconds to reload it's gun.
Feels like 30s though.
The kv-2 has a 152mm howitzer that takes 45 seconds :sigh:
The is4 gun was crap both historically and in the game though,while the kv-2 has probably the best gun in its tier because it can literally tear apart a tank just by throwing 20 pounds of explosives at it.
 
How could you include Final Fantasy examples and NOT put Knights of the Round?
edit: I'm dumb
 
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And any of the ultimate attacks from the Super Robot Wars series, to be fair
Just look at these six attacks. Technically, they're the same move, but different based on the co-pilot.

 

One from the villain's side. The hilarious part is that the final attack is supposed to have a dynamic finish, which isn't in the video, so the absurd galaxy ripping planet crushing behemoth that blasts you with lasers before finally clawing you... is supposed to be even more longer and lethal.

I know that one of the other final bosses had an attack that just straight up had a shocked news reporter talking, before the world got split in two, but I can't remember which one it was.
 
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Looking back the classic brutalities in Mortal Kombat seem like fillers used for testing the engine rather than an interesting finisher.
 

After beating Zeus in GoW3, the camera switches to a first-person view and you finish him off by punching him to death. But you can just keep on mashing the circle button for as long as you like until the screen is completely covered in blood and all you see is the little button prompt in the corner of the screen. Ridiculously over-the-top and completely awesome.
 
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One from the villain's side. The hilarious part is that the final attack is supposed to have a dynamic finish, which isn't in the video, so the absurd galaxy ripping planet crushing behemoth that blasts you with lasers before finally clawing you... is supposed to be even more longer and lethal.

I know that one of the other final bosses had an attack that just straight up had a shocked news reporter talking, before the world got split in two, but I can't remember which one it was.

Super Robot Wars is a series infamous for obscenely long super explosions of doom.

The (non true) final boss of SRW Generations 1 Part 1 (aka the first Original Generation) basically reenacts a good majority of Dante's Inferno, ending with shit right out of a tentacle rape anime.

The next to final boss of SRW Z2 Saisei-hen does a full on, drawn out recitation of a creed, transforms, then does an overly long sequence of blowing your shit up.

Just look at these six attacks. Technically, they're the same move, but different based on the co-pilot.


SRW J had three separate sub-pilots for each main character, each of which changed up the kill animation slightly depending on which of three mechs you piloted, with a bonus fourth mecha for even more.

And even the non final attacks are stupid long. One of the games featuring Evangelion does a shot by shot remake of the episode finisher where they kill one of the Angels using synchronized dance battle moves (only it can be performed on anything), and much like the show it was based on, it clocks out to a full minute of animation.

And even though it's not a galaxy buster level attack, it still ends with a stupid huge explosion, which is hilarious if used to kill off something really tiny.
 
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