Culture Activision Inexplicably Introduces Tool to Rate Character Diversity Metrics - Hahahahahaha woketard mad at retarded corpo virtue signalling

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I don’t know if you have heard, but corporate oligarch Activision-Blizzard-King has an image problem when it comes to marginalized groups. Whether it’s about the decidedly cartoon villain-like actions of CEO Bobby Kotick, the labor lawsuit from California that seems to even involve the Governor acting improperly on the company’s behalf, or just more wild shit about Bobby Kotick, ABK doesn’t have a lot of reputation left to salvage.

So when the company desperately needs to make fundamental changes in how they hire and treat diverse employees and public-facing characters, I’d argue the solution is not in making and publicizing a tool that boils diversity design down to pre-defined metrics.

And yet, that’s kind of what King is doing according to a blog post published yesterday on Activision-Blizzard’s website. The thrust is that employees at King — by their own admission, working off-hours — created a tool that breaks down character attributes and rates them on how diverse they are. The idea, the post argues, is to guard “against unconscious bias and exclusion when it came to the creation of their games and characters.”

These metrics listed are culture, race, age, cognitive ability, physical ability, body type, facial features/beauty, gender identity, sexual orientation, and socioeconomic background.

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Using Overwatch character Ana as the example, she has points in culture, race, age, physical ability, and gender identity. Essentially, the tool seems to start with the idea that a cis heterosexual white male character is the default and that factors away from that are essentially diversity points, which is a mildly problematic assumption to codify even if it tends to work out that way in practice. Ideally, decades of bad results should not create a default as much as they should be something to recognize as unnecessarily ubiquitous.

It’s…uncomfortable, a little bit. Chiefly because this seems like a bad idea as a failure of simpler, purer solution of simply hiring and listening to diverse designers. Getting them on a team is one thing, taking their feedback or letting them lead designs and teams is a different scenario, one that this tool only helps in the weirdest and most dystopian ways. Again, we’re focusing on quantifiable results rather than thinking about why those results are happening.

I don’t think this thing was created with malice, but it’s a tech solution around a problem that already has a solution. Diversity & Inclusion isn’t a vending machine that you keep popping effort tokens into until a badge that says “You can’t yell at me anymore” pops out. It’s a sustained process that requires people at all levels to listen to people that are trying to make themselves heard.

You can’t make “objectively” diverse games, you can only make games that come from diverse minds and cultures and experiences and let their design work do the talking.

The blog post adds that Sledgehammer’s Call of Duty: Vanguard and Blizzard’s Overwatch 2 have both already used the tool to general enthusiasm from those teams. So we’ll see how this actually works out in practice, but it’s a bit of a strange tool for an industry that largely already knows how to hammer a nail.

https://www.fanbyte.com/news/activi...ces-tool-to-rate-character-diversity-metrics/ (A)

https://www.activisionblizzard.com/newsroom/2022/05/king-diversity-space-tool (A)
 
Activision-Blizzard is now backpedaling and denying that this tool has been used beyond a prototype test

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They also changed the original press release as well, going from stated testing in CoD: Vanguard and Overwatch 2 with the imminent plan "to release the tool internally" to no examples with the new plan "to further test the tool internally for preliminary feedback":

Before:
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After:
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An Overwatch 2 senior game designer claims that he never even heard of this tool:
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Unfortunately, I think this is more so Activision-Blizzard's reaction to the angry progressive activists rather than those who think that the "diversity" drive as a whole is stupid and bigoted.
 
Unfortunately, I think this is more so Activision-Blizzard's reaction to the angry progressive activist rather than those who think that the "diversity" drive as a whole is stupid and bigoted.
Funny thing is, those sorts of activists often get mad if you say you want organic diversity. Sorry I don't want my video games to look like a group photo in a late 90's math book.
 
Activision-Blizzard is now backpedaling and denying that this tool has been used beyond a prototype test

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They also changed the original press release as well, going from stated testing in CoD: Vanguard and Overwatch 2 with the imminent plan "to release the tool internally" to no examples with the new plan "to further test the tool internally for preliminary feedback":

Before:
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After:
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An Overwatch 2 senior game designer claims that he never even heard of this tool:
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Unfortunately, I think this is more so Activision-Blizzard's reaction to the angry progressive activists rather than those who think that the "diversity" drive as a whole is stupid and bigoted.
Actually, the whole press release changed more than I initially thought. All of the damning pictures were removed, and now there's a huge Editor's Note:

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The new Editor's Note says that this "Diversity Space Tool" was started back in 2016, but this latest controversy turns out to not be the first time they publicly unveiled it. Back in 2017, King (Swedish developers of Candy Crush, owned by Activision-Blizzard since 2016) actually had a GDC presentation about it called "Crush the Norm: Diversity Rules", elaborating on that very imaged example with Zarya, Lucio, and Torbjorn. This was probably while the tool was still theoretical, before the software was actually implemented, and I imagine Activision-Blizzard thought it was a good idea to show it off now based on the positive reception they got from that GDC presentation back then. You can see the whole presentation here:

(I don't know how to do it myself, but someone might want to mirror this in case Activision-Blizzard has it taken down out of embarrassment.)

The presentation is divided into roughly four parts:
  1. Introduction and methodology
  2. The Overwatch examples with Zarya, Lucio, and Torbjorn
  3. An audience-participation test run on select characters from Clash of Clans, Super Mario Run, The Legend of Zelda: Twilight Princess, and Call of Duty: Infinite Warfare
  4. Q&A
Some highlights as I watched through the whole thing:

Here's the stated guiding principles for creating characters.
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This is the "norm" that counts for a "diversity" score of 0, an assumption they make about "action games developed in the Western world".
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If "Male" scores 0, this actually explains why Ana scores 5 as "Woman", which a lot of the angry reactions are baffled over. I take it that trannies and other gender-specials score 10.

Here's the selection of characters they use in their audience participation game. It's pretty easy to tell how not only the games are cherry-picked by the presenters to invoke a specific outcome, but even the characters within those games are cherry-picked as well. Clash of Clans only has five of its many units here, and Twilight Princess has none of its supporting characters. The audience team (represented by a blue hair) tasked with testing on Call of Duty had an especially hard time because they were not familiar with the game and could only pass vague judgements on the shown characters.
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Finally, in the Q&A, it is revealed that King started this whole endeavor in response to Anita Sarkeesian, who they previously invited to give a presentation to the company.
 
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I get the impression that they're really mad about this codification and ranking because it lays bare how absurd their activism over "diversity" is to everyone in a really simple way. They'll try to blame this on corporatism or capitalism or whatever, but I don't think there's any way to get around the fact that this is what their precious "intersectionality" and "progressive stack" amounts to. To run away from this as far as possible, it seems that the progressives are now emphasizing that the real solution is to get more diversity hires and give them free reign, the consultation grift that I mentioned before, but I can only imagine that their character designs would amount to the same thing, just without the explicit numbers as to hide the ball.

I also realized that Activision-Blizzard could very well run their employees and applicants through this very same system to make hiring decisions, especially with the activist clamor for diversity hires.

What I wonder, is if this will result in other game companies, and companies in general, using this same rating system to judge their characters and employees.
 
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Nah, just see Riot and the Philipines shebang.
https://www.oneesports.gg/league-of-legends/zeri-lol-champion-filipino/
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Designed by a philipino, voice by a philipino, designed to represent their culture(?), people bitched because without context it apparently just looks like another white waifu bitch. SJWs are not a monolyth etc but it sure looks like it's very hard to win with them.
I only saw lots of positive comments from Filipinos about her version in Valorant. But Riot was extremely annoying in promoting her and their amazing representation of Filipinos.

Maybe it didn't work as well in League, because it's a fantasy world.
 
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HAHAHAHAHAHAAHA

OH MY FUCKING GOD

THEY ACTUALLY REVIVED RACIAL SCIENCE, HOLY FUCKING GOD. HAHAHAAHHAAH

THIS IS AMAZING, I CANNOT FUCKING BELIEVE IT. WE 1920s BOYS.

We're the fucking Weimar Republic, holy God.
 
Imagine unironically reinventing a phrenology equivalent. :story:
I knew this dumb chart reminded me of something! We really have come full circle as a society haven’t we?

In all seriousness though, this is actually really funny because these corporate types have basically said the quiet part out loud and fully admitted that woke ideology involves determining people’s worth by quantifying their attributes, codifying it with a mathematical model of their own making.

Once again, the Left creates its own living satire with zero self-awareness. It’s Summer of Floyd and vaccine passports for basic living rhetoric all over again.
 
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New find. Here's a corresponding short paper from the MIT collaborators who worked on this, supposed experts in "feminist game studies" with names included. One of them appears to have used this endeavor as his bachelor thesis, and the software has existed since 2019. Curiously, this specifies "first-person shooters" to be the the 0-score "norm".

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In case you didn't know, DiGRA, the Digital Games Research Association, is pretty much a cabal of progressive college activists who push for woke shit in video games through the realm of academia. I've been aware of them for like a decade now.
 
A full blooded Apache could design a badass American Indian character and there'd still be wokescolds crying about how it hurts their very real Cherokee princess feelings.
What do you think happened with Land of Lakes butter? A native artist drew a native woman for them to have his native culture represented and... they took away the Indian but kept the land because reasons.
 
What do you think happened with Land of Lakes butter? A native artist drew a native woman for them to have his native culture represented and... they took away the Indian but kept the land because reasons.
They're committed to ensuring that the cultures of the many diverse people of our great nation are accurately represented - that's why they removed the Indian from their land.
 
Somehow the chart implies that Zarya isn't lesbian. IDK what to do with that info, but it is weird to think that they resisted temptation to pull a JK Rowling and say that the character was gay all along.
 
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