Culture Activision Inexplicably Introduces Tool to Rate Character Diversity Metrics - Hahahahahaha woketard mad at retarded corpo virtue signalling

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I don’t know if you have heard, but corporate oligarch Activision-Blizzard-King has an image problem when it comes to marginalized groups. Whether it’s about the decidedly cartoon villain-like actions of CEO Bobby Kotick, the labor lawsuit from California that seems to even involve the Governor acting improperly on the company’s behalf, or just more wild shit about Bobby Kotick, ABK doesn’t have a lot of reputation left to salvage.

So when the company desperately needs to make fundamental changes in how they hire and treat diverse employees and public-facing characters, I’d argue the solution is not in making and publicizing a tool that boils diversity design down to pre-defined metrics.

And yet, that’s kind of what King is doing according to a blog post published yesterday on Activision-Blizzard’s website. The thrust is that employees at King — by their own admission, working off-hours — created a tool that breaks down character attributes and rates them on how diverse they are. The idea, the post argues, is to guard “against unconscious bias and exclusion when it came to the creation of their games and characters.”

These metrics listed are culture, race, age, cognitive ability, physical ability, body type, facial features/beauty, gender identity, sexual orientation, and socioeconomic background.

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Using Overwatch character Ana as the example, she has points in culture, race, age, physical ability, and gender identity. Essentially, the tool seems to start with the idea that a cis heterosexual white male character is the default and that factors away from that are essentially diversity points, which is a mildly problematic assumption to codify even if it tends to work out that way in practice. Ideally, decades of bad results should not create a default as much as they should be something to recognize as unnecessarily ubiquitous.

It’s…uncomfortable, a little bit. Chiefly because this seems like a bad idea as a failure of simpler, purer solution of simply hiring and listening to diverse designers. Getting them on a team is one thing, taking their feedback or letting them lead designs and teams is a different scenario, one that this tool only helps in the weirdest and most dystopian ways. Again, we’re focusing on quantifiable results rather than thinking about why those results are happening.

I don’t think this thing was created with malice, but it’s a tech solution around a problem that already has a solution. Diversity & Inclusion isn’t a vending machine that you keep popping effort tokens into until a badge that says “You can’t yell at me anymore” pops out. It’s a sustained process that requires people at all levels to listen to people that are trying to make themselves heard.

You can’t make “objectively” diverse games, you can only make games that come from diverse minds and cultures and experiences and let their design work do the talking.

The blog post adds that Sledgehammer’s Call of Duty: Vanguard and Blizzard’s Overwatch 2 have both already used the tool to general enthusiasm from those teams. So we’ll see how this actually works out in practice, but it’s a bit of a strange tool for an industry that largely already knows how to hammer a nail.

https://www.fanbyte.com/news/activi...ces-tool-to-rate-character-diversity-metrics/ (A)

https://www.activisionblizzard.com/newsroom/2022/05/king-diversity-space-tool (A)
 
Company that created a game with predominantly white characters, with the only black character being a villainous alien, ends up becoming the national sport of Korea and birthing what is essentially modern esports in the process is criticized for not creating games where there isn't enough relatability.

Industry that is worth $260 billion globally (and about $75 billion in the States, compared to about $90 billion for the US movie industry) apparently has issues with profitability because too many white characters.

What's the solution? Autistic eugenics diversity program!

I don't mind 'diversity' in the sense that having different characters can be fun and mix things up. Like, how many people are fans of GTA:SA, or the (early) Saints Row games?

But when this shit is just checking boxes for the sake of checking boxes, it becomes something that transcends stupidity. You want the best employee or character that is going to do the job or serve the narrative. You don't want to just tick off boxes so that your game, as someone mentioned earlier up thread, doesn't resemble the inside of a 90s math book or the Burger King Kids Club.

This is hilarious because it basically confirms what folks who have been critical of forced diversity initiatives have been saying forever. Good. Maybe this will lead to a change in sentiment and these dangerhair assholes getting bounced from decision making positions. (Yeah, bring on the rainbows.)

I'm shocked the left hates this. It makes a way to use "the science" to determine diversity.
Because it is confirming criticism that's been leveled against these assholes. Ie, straight, white male characters = bad.

So long as they were able to dance around that particular sentiment and dress it up as 'well, no one is saying those types of characters are bad, we just want more options...' they had a shield of plausible deniability.

But now, you can't really argue or dispute that this is the game that's being played. Instead of driving for 'equality' (where things are equal), you're putting segments of the population at a disadvantage (creating inequality.) And you're doing it in the most pants on head retarded manner you could possibly aim for.

It also ignores stupid ass things like reality.

The example provided is with Ana, who gets some nice, lovely diversity points because she is both Arab and Egyptian. Except...


This is a bit of a point of contention when it comes to Egyptians, based on the angry responses generated on Twitter when this article broke.

So you have a character that is basically made up at this point and is disrespectful to the individuals they are trying to be inclusive towards, but it gets a high diversity score, so...mission accomplished.

Also, there's her usage of Egyptian iconography (eye of Horus, etc.) that could be seen as further insensitivity or not being respectful of the culture or whatever because it's basically being used as a gimmick.

Yet, if we took a character who was male, heterosexual, American and devoutly Catholic, who was tasked with being a conscientious objector and is opposed to violence, and is thrust into a situation where he is forced to take actions that conflict with his beliefs and has to struggle internally, they'd rate super low on the diversity scale, despite their religion and beliefs playing a huge role in who they are as a character.

(And the above hypothetical character is sort of a mishmash between Charles Bronson's character from Deathwish and Matt Murdock, aka Daredevil.)

It's so stupid.
 
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All of the damning pictures were removed, and now there's a huge Editor's Note:
"nor will it alter our company's diversity hiring goals"

In other words they realized someone would connect the dots and sue them for having a discrimination tool because they absolutely are using it for hiring. And even if that's not true, aren't we close to that? Companies were/are insisting only the vaccinated can work there. How long until you have to fill out a diversity checklist and if you don't score enough points, to the streets with you, non-diverse scum!
 
New find. Here's a corresponding short paper from the MIT collaborators who worked on this, supposed experts in "feminist game studies" with names included. One of them appears to have used this endeavor as his bachelor thesis, and the software has existed since 2019. Curiously, this specifies "first-person shooters" to be the the 0-score "norm".

View attachment 3282837View attachment 3282840View attachment 3282842View attachment 3282845

In case you didn't know, DiGRA, the Digital Games Research Association, is pretty much a cabal of progressive college activists who push for woke shit in video games through the realm of academia. I've been aware of them for like a decade now.
Attached is the archive.

Remember, frens: archive everything,
 

Attachments

Probably, like, three people, max, involved in this nonsense.
Also, the "attributes" they're grading are not selected by the computer as some impartial and totally rational third party, but, fed information by a biased diversity-hire user and rated based on how the programmers have told it to interpret things.

They aren't holding a pic of Mario up to the screen and saying "Rate Him" they're telling the computer to rate a "White Italian Male who commits hundreds of acts of violence per minute against others and is an outdated racial and social stereotype as he literally rescues a princess, thus denying women agency"

Well well well, look at that, after feeding it our highly one-sided data, that it's literally been built to agree with, the computer says .... that's PROBLEMATIC!!!!

So, are you going to agree with that?

OR DENY SCIENCE?!?!?!
 
Why do they bother with this diversity shit. The people that want it hardly play games in the first place. All it does is alienate their primary consumer base and hurt their bottom line. I would’ve thought they would’ve tone back on it when it started affecting sales.
 
Why do they bother with this diversity shit. The people that want it hardly play games in the first place. All it does is alienate their primary consumer base and hurt their bottom line. I would’ve thought they would’ve tone back on it when it started affecting sales.
The reason it’s so pervasive now is because the firms that invest in entertainment companies (and other industries) require these kinds of diversity initiatives as a prerequisite to getting that sweet investment money. Slumping sales might hurt Activision’s bottom line, but being denied an investment would hurt a lot more, so they’re going to keep at it regardless. As for the investors, who knows why they’re so hard set on it? It undoubtedly comes back to money, but I’m not sure how they think pushing divisive social politics onto an unwilling public is going to make them richer.
 
The most annoying thing is that this shit isn't true for the last fucking decade of gaming. Nowadays every fucking game has that diversity shit, to the point that being forced to play a white straight male is the most exotic of video game flavours (unless it's a series based on a legacy character). Yet studios act like it's still 2008.

If anything the "null space" should be a lesbian 20 something girl with a bow and a daddy issue.
 
If anything the "null space" should be a lesbian 20 something girl with a bow and a daddy issue.
I mean just off the top of my head, Horizon dawn, last of us, tomb raider already coming to mind and im sure theres lesser known titles that fit this description XD
 
I like how this tool is making everybody mad. Humans are mad because it's morally reprehensible in every sense of the term, and communists are mad because creating fictional Diversity Golems doesn't further their goal of wiping out the white race. This is a level of tone deaf that only a corporate exec who's beholden to ESG could possibly achieve.
Bros, is 2020 the year wokeness finally dies?
 
I like how this tool is making everybody mad. Humans are mad because it's morally reprehensible in every sense of the term, and communists are mad because creating fictional Diversity Golems doesn't further their goal of wiping out the white race. This is a level of tone deaf that only a corporate exec who's beholden to ESG could possibly achieve.
I think they're actually mad because it takes the power away from them.

The point of "diversity" is to create a deliberately arbitrary and impossible to determine threshold that, if isn't met by a product, the creators of said product are labelled as bigots and dogpiled.

By keeping the definition of diversity vague, the companies always have to consult with woke activists. Whether it be listening to what they say on Twitter, or paying them as consultants.

By creating a tool that clearly defines what "diversity" means, there's now no need for actually listening to, and hiring the woke activists, which is unacceptable to them.
 
I think they're actually mad because it takes the power away from them.

The point of "diversity" is to create a deliberately arbitrary and impossible to determine threshold that, if isn't met by a product, the creators of said product are labelled as bigots and dogpiled.

By keeping the definition of diversity vague, the companies always have to consult with woke activists. Whether it be listening to what they say on Twitter, or paying them as consultants.

By creating a tool that clearly defines what "diversity" means, there's now no need for actually listening to, and hiring the woke activists, which is unacceptable to them.

It's like the woke diversity hires had their jobs replaced by a computer. :lol:

Now all they have to do is plug in the correct wokian configuration and point to science to prove that their character is indeed diverse enough. Woketards will still complain about there not being enough chronically ill queer Polynesian amputees with vitiligo or some other nonsense. But now there's science! You trust science right?
 
I, for one, love this marriage of turbo-autism and unhinged wokeism.

"What's better than making a few diversity characters in our games? Creating a subjective, nonsensical scoring system for 'diversity' and displaying the results in RADAR CHARTS!"

Sunlight is the best disinfectant, and they're shining it on themselves.
 
By creating a tool that clearly defines what "diversity" means, there's now no need for actually listening to, and hiring the woke activists, which is unacceptable to them.
I mean, was there ever a need for that? Their rules are "white bad", "male bad", "old bad", and "straight bad". I could probably create a tool that's 100% accurate to the DIE protocols in about fifteen minutes. It's not like this is some powerful AI or algorithm that decodes the secret to wokeness. All someone did was write it down. Any non-brain damaged person already knew all this information.

If anything, they just don't like how it makes it so obvious how evil their ideology is. Again, you'd have to be genuinely retarded to not already know it, but visualizing it adds another level of obviousness and memeability. A picture really is worth a thousand words here.
 
Does anyone have a full archive of each Overwatch character's stand stat wheels? I want to see them
 
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I'm shocked the left hates this. It makes a way to use "the science" to determine diversity.

I don't even think it's because of optics because I refuse to believe they're self aware enough to realize how retarded this looks.
Never take them at their word. They said they wanted "this" and now that "this" has been made they are furious. Because they never wanted "this" to begin with. They wanted to perpetually shake them down for diversity, and remove the entertainment value for white men. They never wanted to actually make the game more "diverse and inclusive." If they removed every white male character with a fat white female character rather than blacks or trannies they'd be happy inside, but they really want the ability to endlessly complain and now that's gone.
 
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