jje100010001
kiwifarms.net
- Joined
- Jan 28, 2020
To add to this,My opinion as well:
1.) AI art's relationship within the framework of copyright will eventually be resolved. The fundamental issue is one of the source material, and I think that AI generators will either end up legalized through the argument that no-one 'owns' a style (how many artists with Kim-jung-ji-adjacent artstyles are out there?), or will develop their own internal databases using copyright-free/free domain artwork + artists selling their artwork to these generators. These will arise first in countries like China, IMO.
2.) It will become another tool for artists to iterate and enhance their work. Like what was mentioned, an artist could iterate from a quick sketch some additonal composition layouts, color options, etc., and could even improve linework quality if they decide to blow up a part of their art. You may see AI as mentoring tools offering critiques of things like composition and colors. In the future, you will see AI tools alongside the brush and liquify tools in Photoshop.
3.) AI art will eat its way up the value chain of the illustration and art industry. For instance, I very much see that UI artwork (icons, buttons, borders) and FX in video games, plus in-betweens for animation as mentioned- which are not exactly purely creative fields, will soon be on the chopping block. Same with thumbnail art and minor page illustrations, and some entry-level jobs will be reduced to fixing hands on AI artwork (lol). Pornography, being a lesser-protected and esteemed field, will quickly be eaten up by AI generators because no one will stand up for the porn artists. However, I do still see art directors and concept artists retaining their jobs for high-level concept art direction.
4.) AI will not be able to fully bridge the digital-meatspace divide in the near future, and traditional artists who can paint will still be more esteemed than any AI replicant.
5.) The biggest roadblock artists can throw up is essentially turning themselves into pseudo-guilds, (TBH the concept art community is already sort of a clique), and forcing game and movie studios to adopt a no-AI pledge (outsourcing will still be a trouble point). Alternatively, I have heard that some attempts would be to throw up legal roadblocks in the AI community itself, but I don't see these going so far due to the massive interests that corporations have in AI.
Fundamentally, the genie is out of the bottle like with 3d-printing (components, guns). You can only direct which way it goes, and trying to put it back in is a fruitless endeavor- but like with 3d-printed guns, there will always be a demand for authenticity.
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