- Joined
- Feb 23, 2019
I don't see a major thread for animation besides this one, where people recommended some software for it, but that's as far as it goes. So I am making this for everyone to suggest their favourite software as well as animation techniques that they know of, or other resources they may want to share.
In regards to what programs to use, I am still a newbie on this, but I know of OpenToonz (manual), which has apparently been used by groups like Studio Ghibli & others. It is free and a complex program, so I'd recommend watching some tutorials to know the basics, but like everything, practice and drive is required to get better at it.
The only thing I can add about it so far (since I have not used it much), is that you should check a tutorial video on how to incorporate FFmpeg to it (you'd just get it and add its path on OpenToonz's preferences), since from what I understand, it will give you the ability to easily convert your animation to video, gif, or other formats. Without it, it may be a bit trickier, but FFmpeg should solve this.
This is one of the many, but so far it's my only recommendation as I've only looked at this one. Photoshop is another, however it may not be ideal for it, and in any case, animation software is better prepared for the task.
In this OP I'm not going to embed videos for techniques or ways to do things, but I will name some concepts so you can search for it on your own terms.
A few of them would be: impact frames (emphasizes certain elements during a few frames, like contrast or added lines with purpose in their direction, in order to make the scene pack "more of a punch"), smears (distortion of an element in a specific direction, to give it the feeling that it's moving fast), inbetweening (creating intermediate frames between two in order to help with drawing the movements, but also may be accompanied by a "time-chart", to distribute in a realistic way the weight of the motion, so for example, a punch going slower in the first frames, then speeding up in the latter), speed lines (lines that can indicate speed as well, but also strong emotions/scenes if the character is yelling for example, or other forces, like a high gravitational pull).
Here, you are free to post anything you want in regards to animation, even other creators in order to inspire people (like MeatCanyon for example), so don't be shy and share whenever you want!
To make this thread a bit more fun, this is something I did with OpenToonz in like 5 minutes with the mouse (so it's very basic, and with my limited knowledge):
In regards to what programs to use, I am still a newbie on this, but I know of OpenToonz (manual), which has apparently been used by groups like Studio Ghibli & others. It is free and a complex program, so I'd recommend watching some tutorials to know the basics, but like everything, practice and drive is required to get better at it.
The only thing I can add about it so far (since I have not used it much), is that you should check a tutorial video on how to incorporate FFmpeg to it (you'd just get it and add its path on OpenToonz's preferences), since from what I understand, it will give you the ability to easily convert your animation to video, gif, or other formats. Without it, it may be a bit trickier, but FFmpeg should solve this.
This is one of the many, but so far it's my only recommendation as I've only looked at this one. Photoshop is another, however it may not be ideal for it, and in any case, animation software is better prepared for the task.
In this OP I'm not going to embed videos for techniques or ways to do things, but I will name some concepts so you can search for it on your own terms.
A few of them would be: impact frames (emphasizes certain elements during a few frames, like contrast or added lines with purpose in their direction, in order to make the scene pack "more of a punch"), smears (distortion of an element in a specific direction, to give it the feeling that it's moving fast), inbetweening (creating intermediate frames between two in order to help with drawing the movements, but also may be accompanied by a "time-chart", to distribute in a realistic way the weight of the motion, so for example, a punch going slower in the first frames, then speeding up in the latter), speed lines (lines that can indicate speed as well, but also strong emotions/scenes if the character is yelling for example, or other forces, like a high gravitational pull).
Here, you are free to post anything you want in regards to animation, even other creators in order to inspire people (like MeatCanyon for example), so don't be shy and share whenever you want!
To make this thread a bit more fun, this is something I did with OpenToonz in like 5 minutes with the mouse (so it's very basic, and with my limited knowledge):
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