Animation general - Animating cartoons, from recommended software, to techniques, to resources

  • 🔧 Site instability resolved. You can report double-posts and broken attachments. For bigger issues, use the Technical Grievances thread.
    🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account

We Are The Witches

True & Honest Fan
kiwifarms.net
Joined
Feb 23, 2019
I don't see a major thread for animation besides this one, where people recommended some software for it, but that's as far as it goes. So I am making this for everyone to suggest their favourite software as well as animation techniques that they know of, or other resources they may want to share.


In regards to what programs to use, I am still a newbie on this, but I know of OpenToonz (manual), which has apparently been used by groups like Studio Ghibli & others. It is free and a complex program, so I'd recommend watching some tutorials to know the basics, but like everything, practice and drive is required to get better at it.

The only thing I can add about it so far (since I have not used it much), is that you should check a tutorial video on how to incorporate FFmpeg to it (you'd just get it and add its path on OpenToonz's preferences), since from what I understand, it will give you the ability to easily convert your animation to video, gif, or other formats. Without it, it may be a bit trickier, but FFmpeg should solve this.

This is one of the many, but so far it's my only recommendation as I've only looked at this one. Photoshop is another, however it may not be ideal for it, and in any case, animation software is better prepared for the task.


In this OP I'm not going to embed videos for techniques or ways to do things, but I will name some concepts so you can search for it on your own terms.

A few of them would be: impact frames (emphasizes certain elements during a few frames, like contrast or added lines with purpose in their direction, in order to make the scene pack "more of a punch"), smears (distortion of an element in a specific direction, to give it the feeling that it's moving fast), inbetweening (creating intermediate frames between two in order to help with drawing the movements, but also may be accompanied by a "time-chart", to distribute in a realistic way the weight of the motion, so for example, a punch going slower in the first frames, then speeding up in the latter), speed lines (lines that can indicate speed as well, but also strong emotions/scenes if the character is yelling for example, or other forces, like a high gravitational pull).


Here, you are free to post anything you want in regards to animation, even other creators in order to inspire people (like MeatCanyon for example), so don't be shy and share whenever you want!

To make this thread a bit more fun, this is something I did with OpenToonz in like 5 minutes with the mouse (so it's very basic, and with my limited knowledge):
penguin.gif
 
Last edited:
The animator's survival kit is probably the GOAT resource. Core animation principles are timeless so the more time passes the more it stays relevant.


1741107152236.png

As far as inspiration goes my favorite artbooks are Cannabis Works 1 & 2 by tanaka tatsuyuki, he did a lot of work for Studio 4C. Him and Koji Morimoto might be my favorite japanese animators.

1741107928628.png 1741108033248.png

Speaking of Morimoto, here's some work he did for an 80s anime call Bobby's in Deep. Not a particularly good OVA, but damn insane motorcicle sequences.

Rintaro and Yoshinori Kanada are also two great ones to study if you like anime. I highly recomment Birth and Download Devil's circuit, mostly for the visual aspect of it.





I will also mention that i recently got a bit more into Urusei Yatsura, mainly because i was interested in looking at more of Mamoru Oshii's work and i never payed any attention to his very early career but the first two urusei yatsura movies are crazy good, more than i would have expected them to be. Beautiful Dreamer specially is an absolute gem. He didn't direct the rest of the movies but the third is also pretty high quality and the 4th is super weird.

lum-urusei.gif
 
12 principles of animation for obvious reasons, they're the fundamentals. Mastery of all 12 means you have 12 excellent tools to make use of to make your animation more appealing. You can not use these at all and still have a good result, but they were written down in the 80s and exist to this day for a reason. Alan Becker, the author of Animator vs Animation, made a good video that summarizes these principles.

 
You know what something? Probably this sounds stupid but try Vynod/Go!Animate to start.
Tool is limited but is pretty user-friendly to newbies.
Just... don't create gay slop.
 
Looks like OpenToonz has an interpolation feature (called "in-between") for vector drawings where it will fill frames given a start and an end, very cool. With a simple example, I tried it and the result was hilarious.
interpolating.gif
It's just a stick man, but all that movement was done by the program from just 2 frames. I still need to experiment with it more, this was poorly done but it reveals an interesting potential.
 
Made these 2 animations, super rough & unpolished. One uses changing frames by the drawing itself, the other is made with the Animation Tool (in OpenToonz), where you can set the direction/trayectory of an element to move it automatically between 2 keyframes.

testing1.gif
testing00.gif
 
This is a resource for Sakuga (japanese animation):
https://sakuga.fandom.com/wiki/Sakuga_Wiki

This is one of the many, but in it you can find info about how anime studios may operate in regards to the animation process (and its different stages).

Most of the pages and links are archived, just in case. For now, this will only be a reference, but maybe I or other people will expand on this in this thread, later on.
 
My animation skills are limited to "I can make funny things happen with Play-Doh"

I made this for a Sonichu-themed Caramelldansen collab that fell apart, Sonichu fanart discord servers only last so long before collapsing under the weight of their own autism.
This is Wild Sonichu, the monkey prefers to remain anonymous.
Wild Gif V2.gif

Simple looping animation of Hermaeus Mora
GIF.gif
 
Back
Top Bottom