SilentDuck
kiwifarms.net
- Joined
- Dec 14, 2022
They weren't that easy to design with the tech and the budget these companies usually had and also were meant to be cheap computers. I think a 8 Mhz rated 68k (fastest CPU in that list) from your electronics supplier of choice costed about $40 in the late 80s? (I'm aiming high here, honestly, it was probably a lot cheaper - it was a design of the late 70s after all) It was never considered high-end or state of the art at the time. It was usually the chipset around them, the complete package, giving them their capabilities anyways. "Normies" of the time saw the "home computer craze" as a fad and a bubble, only few expected it to last. (emotions were running high similarily to how people are strongly opinionated about AI these days, the fears of being replaced by a computer were quite similar I think) The detractor's argument was "nobody needs a computer for anything at home, they are a useless tech gadget", and they weren't even wrong. It was a small niche industry and technological capabilities and infrastructure to actually create this stuff en masse wasn't really there. It wasn't ran by companies like now for which money is basically a meaningless concept at this point. It was really only in the 90s where there was a wider market for the home user and that market needed standards to be profitable, not exotic niche systems. Many companies still didn't survive that decade anyways.
It's kinda funny how some of these systems from that time are highly looked after machines. Especially the Amigas were often piss-poor put together and mostly meant to be as cheap as possible. (the cheaper Amigas didn't even have a clock or an UART, yes - the serial port on the Amiga is polled and fully CPU bound, I mean what the fuck) The old chipset Amiga would've been a *much* better machine with 2 MB of CPU-exclusive RAM and an 14 Mhz 68k, to give the CPU an extra cycle to "think" over the chipset. We'd stay in 16 bit territory even. Nope. That would've blown the budget. Especially the extra RAM would've been too expensive, as hard as that is to believe now.
That's part of the charm of these machines now is they could basically do anything in hardware terms to cut corners or add features and see what happens. No sober voices of reason, best practices only a cost per unit to meet. Before hipsters took over the thrift stores it was easier to find complete working C64s sometimes even with disks. Amigas whether they were crispy new in the box or thrashed are never in working order. I wish I hoarded a few for repair since some show stopping issues are pretty minor. There weren't entire youtube repair channels like Jan Beta's way back when though.
Holy shit, how have I never heard of this before? The D&D Gold Box "Companion" alone sounds like a weekend rabbit hole to me. Thanks for mentioning this project. I love you long time, sir.
The project has really taken off especially with the new v6. I like v4 because it still came with an old frontend named MEAGRE to use instead of Launchbox. MEAGRE is 'rough' looking freeware and long abandoned by it's author but it works in XP and is a lot more simple and to the point. I got a CRT and a 4:3 LCD on my decaying XP rig so it's worth it to me.
eXo also makes "win3xo" which is 350-400GB of every windows 3.1 game ever made and some edutainment, etc. very forgotten about stuff and some of the wildest shovelware ever made.
There's also "Total DOS Collection" which is an attempt to preserve and archive every single different version of every single DOS game ever in their original disk format where possible. An absolute gold mine for roguelikes and early dos era but people who just wanna play certain games get pretty mad about how they do things and what they are trying to accomplish.