Apex Legends - "Titanfall 3? No. Here, get a Battle Royale instead."

In a scummy way it makes sense. A lot of these free games have to make money in one way or another so the incentive is to buy skins in order to make the character look slightly different. I think I said this before but there is a way to do this like still making the character look like the character but the skin changes the aesthetic and grants a different voice line or something. The way Apex does it is rather lazy.

Pretty much. Also, you have to remember, currency pricing in games is always like that. Its never made so you get 1:1. Its always priced out so you spend a little bit more and have a little bit left over to encourage you to buy more so you don't 'waste' that money, even though you didn't waste anything, the game forced you to buy it like that.
 
In terms of the Fornite killer thing it's a dumb thing I see people and streamers say. Black Out was supposed to kill Fortnite but everyone who I've seen played Black Out almost all went back to play Fortnite at least for a few streams. Thing is nothing will kill the game that is the go to BR for a quick set of money and attention.

Killzone was pushed on the narrative that it was a "Halo killer" since its announcement, and it primarily survived because Sony fans couldn't access Halo. Despite being a game with decent atmosphere and visual design, it really didn't need the comparison to be drawn and would likely have been more successful had Sony kept more humble about it. Ultimately CoD surpassed Halo not because it was harped on as a "killer" from day one, but because it was:

1. Multi-platform.

2. Had an established reputation of being a competent series (not by Treyarch at the time).

3. Had a very successful reimagining into the modern era that placed it as a spiritual successor to Battlefield 2.

4. Single-player campaign that was very competent for the time (though in truth Infinity Ward's stories were all good back then. Bar Halo and Half-Life you didn't get much better for an FPS). This offline catering gave it the edge over Battlefield which has persisted to this day.

5. Introduction of a borrowed system that was largely unexplored in its competition at the time, which distinguished it (I,E: perks taken from UT2004 and CS: Source RPG mods). From here they were considered the original creator of "perks" and simply continued to lift everything from their competition into their own game (Bomb Planting mode, Gun Game, sticky grenades, grappling, basically everything from Titanfall, etc.).

All of these things came together to make it the new golden standard for FPS, without the "killer" moniker being attached. Now you see something like Blackout being called a "killer" and that automatically puts pressure on it as being the second-place option intending to overcome the first. Zombies mode was never a "L4D killer"; it was just a borrowed idea that was refined and incorporated into the title to resounding success.
 
Killzone was pushed on the narrative that it was a "Halo killer" since its announcement, and it primarily survived because Sony fans couldn't access Halo. Despite being a game with decent atmosphere and visual design, it really didn't need the comparison to be drawn and would likely have been more successful had Sony kept more humble about it. Ultimately CoD surpassed Halo not because it was harped on as a "killer" from day one, but because it was:

1. Multi-platform.

2. Had an established reputation of being a competent series (not by Treyarch at the time).

3. Had a very successful reimagining into the modern era that placed it as a spiritual successor to Battlefield 2.

4. Single-player campaign that was very competent for the time (though in truth Infinity Ward's stories were all good back then. Bar Halo and Half-Life you didn't get much better for an FPS). This offline catering gave it the edge over Battlefield which has persisted to this day.

5. Introduction of a borrowed system that was largely unexplored in its competition at the time, which distinguished it (I,E: perks taken from UT2004 and CS: Source RPG mods). From here they were considered the original creator of "perks" and simply continued to lift everything from their competition into their own game (Bomb Planting mode, Gun Game, sticky grenades, grappling, basically everything from Titanfall, etc.).

All of these things came together to make it the new golden standard for FPS, without the "killer" moniker being attached. Now you see something like Blackout being called a "killer" and that automatically puts pressure on it as being the second-place option intending to overcome the first. Zombies mode was never a "L4D killer"; it was just a borrowed idea that was refined and incorporated into the title to resounding success.

I mean Blackout is pretty much just CoD's Battle Royale. Thing is there are so many BR nothing will "kill" a game that's just a product of the genre. I see this argument a lot on places like YouTube (most reliable source of information right.....) where people argue over this and that game will kill this and that game when that isn't really true. As much as I don't like the genre the space is pretty open so the "killer" moniker is pointless to me.
 
Sigh. I'm late to the party, but what a disaster.

Shit game riding on the BR trend, with added diversity as a marketing gimmick. I have no words to describe how disappointed I am.

76UdKeQ.png


Urgh
 
Sigh. I'm late to the party, but what a disaster.

Shit game riding on the BR trend, with added diversity as a marketing gimmick. I have no words to describe how disappointed I am.

76UdKeQ.png


Urgh
"We want you to have fun the way we intent you to by making a character something they don't have to be just for the sake of those sweet internet inclusion points"
 
I played it and it's fun, I feel like most people are praising it just because they want Respawn to survive until it can make Titanfall 3. Also Wraith makes my willy feel nice. The game feels like a handicapped version of Titanfall 2 without the wall run and stuff but I like the jumpy slide especially when it's paired with Pathfinder, who is the grappling hook guy. I had a good time playing with friends even if I can't kill shit and I keep finding bloody Mozambiques everywhere. Try it out and then fumigate your computer because bloody Origin is holding the game hostage.

I think Respawn's doing the diversity gambit so they can stay popular longer and therefore survive longer under the glock of damocles that hangs over all EA subsidiaries.
 
The game isn't bad unlike fortnite the gunplay actually has impact and doesn't feel like nerf guns. Replacing ranked guns with attachments that modify guns helps with balance. The banner revive system is interesting. I've only played a few rounds, so I can't really comment on how long term the game will be or how it really stacks up other games. I've seen worse battle royale cash grabs though.
 
The game isn't bad unlike fortnite the gunplay actually has impact and doesn't feel like nerf guns. Replacing ranked guns with attachments that modify guns helps with balance. The banner revive system is interesting. I've only played a few rounds, so I can't really comment on how long term the game will be or how it really stacks up other games. I've seen worse battle royale cash grabs though.

I agree, I can't stand Fornite's building mechanic, it's autistic as shit. You fire a round of at someone and they instantly spring up walls. PUBG seems a little too vanilla, the only thing interesting me is the steamer zombie mode.

If Blizzard won't make overwatch BR we will aka Gaypex Legends hits a nice medium of special abilities that aren't exceptional. The gun play feels a lot better than Fornite's (even though there are times where it feels like my 12+ shots to down vs two shots on me loses 3 bars of Shields and 75% of health, like we're playing different games), and the abilities, while far from balanced, are usually strategic rather than game breaking.

It's fine for the price. I could see a better BR come out, but as it stands, it's the least Cancer.
 
I agree, I can't stand Fornite's building mechanic, it's autistic as shit. You fire a round of at someone and they instantly spring up walls. PUBG seems a little too vanilla, the only thing interesting me is the steamer zombie mode.

If Blizzard won't make overwatch BR we will aka Gaypex Legends hits a nice medium of special abilities that aren't exceptional. The gun play feels a lot better than Fornite's (even though there are times where it feels like my 12+ shots to down vs two shots on me loses 3 bars of Shields and 75% of health, like we're playing different games), and the abilities, while far from balanced, are usually strategic rather than game breaking.

It's fine for the price. I could see a better BR come out, but as it stands, it's the least Cancer.
I think the game's gimmick is ironically the thing that makes it different while also being the biggest detriment. It undoes any type of already accommodated skill in terms of how to gunfight which in my opinion feels so loose and slippery no matter how many times I turned my sensitivity down hip fire felt too inaccurate and aiming was stiff at the same time all over the place which is why nearly every game you see when people play they jump around like retarded rabbits because it's hard to generally it any moving player unless you get lucky and catch them not even paying attention to you. Most of the kills I did get in the game were unintentionally wandering onto someone else's fight which is why I hate BR games everything feels accidental. Fortnite is annoying because it feels like every player is that one boss in a game that artificially wastes time by putting up barriers and I got things to do other than shoot at someone's fort they blindly slam together by spamming build buttons rather than actually trying to fight anyone.
 
I agree, I can't stand Fornite's building mechanic, it's autistic as shit. You fire a round of at someone and they instantly spring up walls. PUBG seems a little too vanilla, the only thing interesting me is the steamer zombie mode.

Yeah, Fortnite's building mechanic is shit. I mean, I'm not against building mechanics, but actually make building a calculated risk-reward scenario - get good protection but make your character prone while he/she is building walls. Having the walls auto-build is just poor game design.

Apex hits the right notes in a battle royale so far. For gamers, the load times are so much better than the other two (no need to dick around on a cordoned-off area while waiting for the players to fill out), the action is quicker, and it's not that much of a downer to get killed quickly because you can get into another game just as quick. For viewers, the action moves fast with this game, so there are less empty periods where a streamer is just moving around the map. And even if there are lengthy lulls between combat, the map looks great with lots of points of interest. PUBG's maps look dull as hell compared to Apex's only map.

The game isn't perfect, for sure. But it's probably the best among the bunch, so far.
 

It didn't take long for this game to shit the bed. Those who suspected that the release week hype was mostly manufactured seem to have been right. Anyone still playing this have any insight as to what went wrong? (besides the boring ass characters, poor design aesthetic and gameplay that intentionally tethers you to two morons)
 

It didn't take long for this game to shit the bed. Those who suspected that the release week hype was mostly manufactured seem to have been right. Anyone still playing this have any insight as to what went wrong? (besides the boring ass characters, poor design aesthetic and gameplay that intentionally tethers you to two morons)
For me they took away double jump and wall running that was prevalent in Titanfall as a pilot. A grievous sin to make in my eyes. I mean honestly, what kind of Apex Legend can't wall run or double jump? Tsk.

For others it seems character abilities were more or less pointless to utterly broken. It just gets in the way of proper strategy to some or comes off as a gimmick that just adds frustration more than fun, especially when you lose your character of choice to a random. Would have made more sense to offer classes and builds instead of established characters along with paint and logo design cosmetics for each pilot.
 
Well folks, E3 is here and the EA play livestream just featured the latest updates, and a brand new character: Wattson


Here's the full presentation, just shy of half an hour.

I don't play Apex so this means nothing to me, but I care about you and me and your mother are trying to understand your interests and hope maybe in doing so, you'll stop doing drugs.

 
With the announcement of season 3, I was hoping to find some kiwis that like Apex as much as I do but it seems that people disapprove of the game and its history.

I can't blame you. But I like the game and if any of you are on PS4 and on Apex, I'll see you there. :)
 
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I honestly forgot Apex Legends exists.

I only played periodically up until shortly after the start of Season 1, at which point I decided the game just wasn't fun anymore. Don't think I'll be giving it another go anytime soon even though the game itself was never bad; just too many other factors that made it too annoying to bother playing.
 
I think people forgot about Apex Legends because there wasn't any good consistent porn. Whether you like it or not you've gotta admit that porn played a major role in boosting the popularity of games like Overwatch.
 
I think people forgot about Apex Legends because there wasn't any good consistent porn. Whether you like it or not you've gotta admit that porn played a major role in boosting the popularity of games like Overwatch.

doesn't explain fortnite (while porn exists it looks like random cosplay stuff because there isn't really anything iconic about it).
 
I think people forgot about Apex Legends because there wasn't any good consistent porn. Whether you like it or not you've gotta admit that porn played a major role in boosting the popularity of games like Overwatch.

Then again, Randy Pitchfork actually tried to encourage people to make drawn porn of Battleborn characters, but that idea didn't work out in the end.
 
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