- Joined
- Sep 29, 2022
One of the ideas I've been tossing around is a 2D platformer game. I've got the basic concept and theme down, with two swappable protagonists, the stronger but somewhat slower male protagonist, and the far cuter but weaker female protagonist.
The problem besides not knowing how to program and not being an artist to really bring the cute female to life is a more fundamental question that would need to be addressed: are 2D platformers a good game concept? Most of the current zeitgeist after Mario and others wore out the concept is "impossible spikes everywhere" or some other "subversive" gimmick.
Even now, the only platformers people really look back on with any fondness and replay again are Mario and Sonic as a distant second, and I can't see a full non-ironic platformer being sold as a marketable product. Am I just insane, blind to a whole genre, or is there no market for traditional 2D platformers without gimmicks and/or being ball-bustingly difficult?
The problem besides not knowing how to program and not being an artist to really bring the cute female to life is a more fundamental question that would need to be addressed: are 2D platformers a good game concept? Most of the current zeitgeist after Mario and others wore out the concept is "impossible spikes everywhere" or some other "subversive" gimmick.
Even now, the only platformers people really look back on with any fondness and replay again are Mario and Sonic as a distant second, and I can't see a full non-ironic platformer being sold as a marketable product. Am I just insane, blind to a whole genre, or is there no market for traditional 2D platformers without gimmicks and/or being ball-bustingly difficult?