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- Sep 7, 2016
Imagine the cost of making that even remotely good in 1999. It's never been easier, it's never been cheaper.Wow Kirby's Epic Yarn came out ten years ago. That flew by. Great looking game, too. One of the better ones that year.
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Imagine the cost of making that even remotely good in 1999. It's never been easier, it's never been cheaper.Wow Kirby's Epic Yarn came out ten years ago. That flew by. Great looking game, too. One of the better ones that year.
And yet modern developers still fuck up things like doors and AI path finding.Imagine the cost of making that even remotely good in 1999. It's never been easier, it's never been cheaper.
That's not graphics though, that's on the CPU and it was very weak on consoles last gen.And yet modern developers still fuck up things like doors and AI path finding.
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Try playing the PS2 version of Okami on a modern TV. One of the few times where a game becomes mostly unplayable due to graphics. Atlus's Nocturne engine games seem to be quite resilient to the stretching. Haven't booted it up in awhile, but remember Digital Devil Saga looking really good at the TV's default aspect ratio.Graphics are weird sometimes, while there's definitely some super impressive stuff going on now I feel like there's a lot of old 3D games that still look really fucking good, games like Silent Hill 2, Silent Hill 3 (especially 3), the Resident Evil Outbreak games, Haunting Ground and Rule of Rose.
Provided you aren't necessarily looking at them in the harsh of light of HD though, which that kind of raw image isn't how the games were meant to be seen, on a CRT, which is what the games were designed for (or at least some kind of filter) they still look surprisingly good.
While they're dated, yeah, they still look very impressive for games that are fast approaching 20 years old.