Are you an obsessed mod-whore?

Another "only with New Vegas" response for the pile.

And I guess FF7 so that I can have the PS1 music on the PC version. Does running the videos off of the hard drive count as a mod? There's some weird, jarring shit out there when it comes to FF7 and FF8 mods.
 
With Paradox and Bethesda games, absolutely. Everything else? Eh, less of a whore and more of a functioning addict, mostly with RTS/Total War games.
 
no..except Skyrim with like 30 additional mods makes it better than the average AAA experience being released today.
 
Yes, recovering mod addict here.

Paradox games and the sims series yes, that also includes sim city 4. But I've mellowed tremendously over the years as what modding can accomplish has declined.

I also modded stardew valley as the vanilla game was sometimes tedious.
 
Fuggen love mods, with XCOM 2 for example I put in a tank one for Advent and XCOM that I forgot about it but then encountered one in the skyscraper in the 2nd last mission and I only had a mech and 2 supports. It's supposed to be a stealth mission but the tank drove over all the cover destroying it and constantly peppered the area with explosive shells. Needless to say that fight was tougher than a Chosen fight.
Let me list off some games:
Darkest Dungeon is another great one but I'd recommend no more than 20 custom classes, the game chugs and will bug out under all that weight. I love the Thorn class. Defensive marker in default but becomes Riposte-Dodge-Bleed stacker in attack mode. Guts Is also another good one if a bit on the cheating side. He singly handily got me to 300+ kills in the Color of Madness gauntlet. Never finished though, game bugged out at week 70.

Mass Effect has good mods. There are modding guides for all 3 games if you want to get into it.
Nier Automata has good graphic mods, Yakuza has mods that restore licensed music, Persona 4 has mods that add in stuff from the Vita port, high quality audio for example. Wish Denuvo was gone though, it'd make modding so much easier. Custom campaigns for Shadowrun, Caldecott is about a train robbery, it's great. There's also the original Dead Man's Switch campaign in Hong Kong, meaning new weapons and cyber augments. Stardew Valley has entire expansions that I'm not touching yet for more content to be developed.
Ah, Kotor has Deadlystream and you can find mod builds on r/kotor. Witcher 3 had a simple one of leveling legendary weapons alongside Witcher gear, meaning that they'd be actually useful and look cool.

This is just scratching the surface for me, stuff like Dragon age Origins, FNV and ME3 are so much fun modded I don't want to go back to the vanilla.
The next major target I wanna mod is Total War Warhammer 2 but I don't have the $200 to get all the DLC and such, so need to wait for a proper pirate copy, then figure out how to get the mods working off the workshop. Modding Stellaris so that mods worked in the GoG version was kinda the same way, maybe buy base game, download mods, copy to GoG files, rewrite scripting in a file. Bam, should work.

Speaking of Stellaris, you have stuff like the Gigastructures, planetary diversity (Able to colonize molten worlds for Forge Planets is a godsend for alloy production) but the one I found the most fun was Unique Ascension Perks. Cortana for example acts as a 4th researcher selecting a random tech every 5 years to research, even rare or unique ones you can't get normally. L4D2 has Fat Bastard for a Boomer and give him a Stay-puff skin and he's this really agressive marshmellow man that screams "I've got bigger titties than you!"

I love modding.
 
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i've got i think 200 Witcher 3 mods and my DMCV game is modded pretty extensively, like, 80 mods for it, which is pretty high for that kind of game.

I always worry about getting the "best experience" since I rarely play most games more than once. plus I just like modding things. it's fun.
 
No.

I really tend to avoid anything outside of basic graphical/aesthetic mods, and try to keep my mod counts low. I've faced too many situations with Skyrim where some overhaul mod completely fucks up some part of the game to make one little part the tiniest bit better or a mod conflict that nobody cared to mention fucks up the entire game because they expect you to only play the Mages guild with the mod or something.

That being said, in some cases there's a mod that will completely fix a game that I'll use. Like the Realistic Reblancer for Jagged Alliance: Back in Action or Infinite Heaven for The Phantom Pain.
 
At most, i'll only download it if it's like a new campaign. Otherwise i don't bother.
 
I only add what I need. For me to enjoy Skyrim, I usually add 100 - 200 mods. For Red Dead Redemption 2, I only have few.
 
I'm almost embarrassed to show this, almost.
sims4mods - Copy.png
 
There are only two situations where I ever install mods:
  • If they make the game actually playable due to either being broken without them (Vampire: The Masquerade: Bloodlines), or so old that it's a pain to play without some level of modernization (Deus Ex)
  • If they're practically a free fanmade expansion pack on their own (Fallout: New California)
 
  • Informative
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Usually end up installing nearly 100 mods if it's a Bethesda game, Rimworld, CDDA, or anything like that.
 
Simcity 4 is still the best city-building game and the community is pretty active with mods and new BATs.
 
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