Are you practicing digital hygiene in Gaming?

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Yes I noticed this when Steam decided to uninstall delisted mods. I presume it's the same for VGs; once it's delisted, Steam will take the liberty to uninstall it from your memory. At least Steam has the decency to offer refunds sometimes.
Most games I'm aware of that have been delisted still remain in your library and can be (re)installed, you're just not able to buy them from the storefront.
 
I am saying that there are things that can be ownable, and there are things that cannot be ownable
"Ownership" of a thing meaning "the exclusive right to control" that thing
If you have ownership of a chair, it means you have the exclusive right to control that chair, so if some other person were to come along and destroy that chair without your consent, your rights have been invaded and violated by that person
Ownership of a game is literally impossible because a game is an idea, and therefore not a scarce good

There are going to be laws regarding ownership. Owning land doesn't give me the rights to build a skyscraper on it. Owning a gun doesn't mean I can shoot rounds into the air. Owning a business doesn't mean you can pre-emptively ban blacks from entering. If you live in more cucked areas, you may even deal with moral rights. But again, most of those deal with what the law says you broadly can and can't do, not what some corporate weasel says about the specific product you purchased.
 
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There are going to be laws regarding ownership. Owning land doesn't give me the rights to build a skyscraper on it. Owning a gun doesn't mean I can shoot rounds into the air. Owning a business doesn't mean you can pre-emptively ban blacks from entering. If you live in more cucked areas, you may even deal with moral rights. But again, most of those deal with what the law says you broadly can and can't do, not what some corporate weasel says about the specific product you purchased.
When people bought The Crew in 2014, the terms for ownership outright said that the game would be connected to a server and access could be revoked at any time, with or without notice. That has not stopped people from buying The Crew. Digital rights for "ownership" need to be reformed/looked at to prevent this immoral legality.
 
When people bought The Crew in 2014, the terms for ownership outright said that the game would be connected to a server and access could be revoked at any time, with or without notice. That has not stopped people from buying The Crew. Digital rights for "ownership" need to be reformed/looked at to prevent this immoral legality.
I love when Ubisoft customers get fucked royally and seethe.

But maybe in the future, precedents will be set and these kinds of contracts will be illegal to enforce ASTERIX

ASTERIX especially if the contract is signed/accessed after the purchase is made and locks you out of playing your game (and, in the future, accessing your smart appliances)
 
People talking about terms of service and hidden miners while normie chicks go online, use their legal name as a username alongside with a selfie so that it's easier to shill their onlyfans. Truly, we need more serial killers going after these clowns.
 
There are going to be laws regarding ownership. Owning land doesn't give me the rights to build a skyscraper on it. Owning a gun doesn't mean I can shoot rounds into the air. Owning a business doesn't mean you can pre-emptively ban blacks from entering. If you live in more cucked areas, you may even deal with moral rights. But again, most of those deal with what the law says you broadly can and can't do, not what some corporate weasel says about the specific product you purchased.
As far as I am concerned, most of these restrictions are illegitimate and unjust
 
shitty gaming industry
I mean you can argue that when you buy a pazzaz you don't pay for the food, you pay for the cook cooking it. Which is kinda retarded. You DO own the pazzaz and you can eat it, share it, talk about it... In your allegory, if you put ketchup on the pazzaz, the chef would be entitled to taking your pazzaz away because you broke the terms.

In similar sense, a game is not the labor/service of the devs; it's the final product and the software they made. Sure, copying and distributing it would be morally dubious, but it should be in your right to store, archive and replicate it.

I think VGs are closer compared to books (which also face a similar issue in the digital space, you do not own books). As long as you own the book, you can transcribe it, give it to other people, at no point is the publisher allowed to take your book away for scribbling on the pages.

The thing with games (digital media) is that you are NEVER presented with a lease agreement or terms before you make the purchase. Nobody makes sure you are informed about the termination of your product or the service. Ticking a box, or having an "agree and purchase" or even worse, "now that you bought it you need to sign tna" does not count.

Anyway my point is, games are presented as purchases and steam/egs/gog is a storefront. At no point are you asked to sign a lease agreement and, at worst, forced into it after they ourchased the product.
 
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I mean you can argue that when you buy a pazzaz you don't pay for the food, you pay for the cook cooking it.
I guess you're right that I could argue that. I'm sure other people would agree that it is outrageous that, if you are specifically seeking out a restaurant for freshly prepared quality food and you get an obviously microwaved frozen pizza from a supermarket, it would be fraudulent.
Alas, a pazzaz (??) is a physical scarce good and thus it falls within the category of "can be owned", unlike a game.
In your allegory, if you put ketchup on the pazzaz, the chef would be entitled to taking your pazzaz away because you broke the terms.
If the restaurant in question happens to have such house rules that prospective customers have to abide by, I would say yes, it's the fault of the customer for blatantly disregarding house rules.
If those house rules are undocumented, unpublished (and thus not visible ahead of entering the restaurant's premises), or made up on the spot, that is a clear violation of the customer's rights.
Any questions?
[Copying and redistributing games] should be in your right to store, archive and replicate it.
100%.
Unless your purchase agreement includes a clause to abstain from doing so, in which case doing so would be fraud on your part (breach of contract).
I think VGs are closer compared to books (which also face a similar issue in the digital space, you do not own books). As long as you own the book, you can transcribe it, give it to other people, at no point is the publisher allowed to take your book away for scribbling on the pages.
Exactly right
The thing with games (digital media) is that you are NEVER presented with a lease agreement or terms before you make the purchase. Nobody makes sure you are informed about the termination of your product or the service. Ticking a box, or having an "agree and purchase" or even worse, "now that you bought it you need to sign tna" does not count.
Fully agree, which is why I personally consider most applications of "terms and service" and "end-user license agreement" to be illegitimate and therefore null and void.
Then again I do discriminate against publishers, vendors, websites, and service providers who handle their shit badly, and thus they lost me as a prospective source of revenue.
Anyway my point is, games are presented as purchases. At no point are you asked to sign a lease agreement and, at worst, forced into it after they ourchased the product.
True, it is an argument of "presented as X, logically and de facto actually Y"
Like I said earlier, if you can prove that you entered an agreement that transferred onto the customer "ownership of a game", that agreement (sale) is null and void and fraudulent, because such a thing cannot be sold. Same way if I sold you the right to lick Joe Biden's ribcage while it's still inside of him, or half of the moon orbiting the Earth, it would also be attempted fraud on my part.
 
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Yes I noticed this when Steam decided to uninstall delisted mods. I presume it's the same for VGs; once it's delisted, Steam will take the liberty to uninstall it from your memory. At least Steam has the decency to offer refunds sometimes.
First hand experience:
-Spintires, the OG one. I got it on a DVD at a store, but obviously it was the Steam era, so I had to use the key included in it to assign it to my account to play it. Years later, the OG game got into a massive shitfest and ended up getting delisted from the Steam Store. However I still have it in my library, I can install it, and I can install Workshop mods for it. However I cannot purchase any DLC's that were released for the game post-delisting, and there were a few, so in this case I can only try and Frankenstein a copy with sideloaded DLC's and regular Workshop content if I want the full package.
-DiRT 3. It got delisted years ago, I got it for free in a giveaway, same thing. In my library, can install it and play it any time I want. But the Gymkhana segments were fucking ass and mandatory so I won't.

I haven't heard a situation where Valve stopped people from installing and playing games that have been delisted. All of the files are still on their repo, and the games don't get removed from your account after delisting. This is the one thing they've been doing right by their sheer goodwill.
Oh hey this guy's using Total Commander. :D
But also that pop-up is fucking diabolical. :cryblood:
 
On Steam, right now, yes. But sooner or later one game is going to set a precedent and it's gonna go all downhill from there
 
So, is Romstation still a thing or not?
Cause it was kind of comfortable to play roms without any tinkering for lazy butts like me.
 
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