🌟 Internet Famous Arin Hanson / Egoraptor / Grump - "Hey I'm Grump!" of Game Grumps fame, hypocritical SJW doxer, shat himself recording a let's play

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That’s like saying racetracks would be better without any chicanes or tight corners or maybe any breaking zones at all.
The difference is that you just need to slow down rather than outright stop when those come up in a racetrack.
I will admit that it's entirely possible that I just suck. I found the momentum mechanic incredibly annoying to navigate around when it came to the tight platforming sections, but maybe with enough confidence it simply wouldn't be a problem. I've also only played these games through the Megadrive Collection on Steam with the shittiest controller ever so it could also be a that (cope).
 
Yeah, I think a lot of it is what you grow up with, but the Austistic Era of Sonic (1995 - present) really has changed perceptions of how Sonic should be approached.
 
The 2D Sonic games are great games let down by the 2D graphics of the time necessitating slow, methodical movement until you memorize the course, defeating the point. Early 3D Sonic (Sonic Adventure to Sonic 06') are great 3D games when playing Sonic style gameplay, let down by their constant need to force you out of that gameplay, and technical issues that mostly came from Sega's struggles to switch to 3D and poor quality control, along with (in the case of Sonic 06') unrealistic deadlines forcing an early release. The speed zone style gameplay of the 2010s Sonic games, made popular by Unleashed was a highly limited gameplay style that made any tradition platforming seen in the Sonic Adventure derived games nearly impossible.
 
Wrong
Sonic 1/2/3 are very well made games. The people who say stuff like this have never played anything other than 3d sonic games.
I mean Sonic 1, 2, CD and 3 & Knuckles (and I guess I'll throw in 3D Blast) are professionally made for sure, but they rely too much on style than substance, and the first game aged much worse as time goes by, unless if you have a CRT TV. The best thing to come out of these games is the soundtrack, but otherwise, you're better off finding better platformers that came out during that same time, especially on the Genesis
 
re: the Sonic discourse

Sonic only existed to rival Nintendo, so let's take a look at the different value of each of these companies in order to understand why both the Sonic detractors and the Sonic fans are right.

Nintendo is rooted in play. Most of their games are held together by their design and the requirements to achieve a certain experience. A prime example is Mario himself, in his original design.
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He only became Mario, really, because of a hat and a mustache, a decision which is rooted in the technical limitations of 8 bit sprites. Having both of these removed the need to have a mouth and hair - things that would've been harder to communicate. All together, it looked sort of like an Italian plumber. All of this began with the game. Sonic, on the other hand, is never rooted in the experience of playing the game. Sonic's goal was always appeal. He was designed in a literal contest for SEGA's next mascot. There wasn't a stringent gameplay reason that he was fast - it was something to sell the Genesis/Mega Drive (Blast Processing, anyone?). Sonic/SEGA was flashy with an attitude to stand up provocatively to Nintendo.

Having this strategy against PG, safe, predictable Nintendo proved to be effective (for a time). That doesn't mean play can't have appeal, or vice versa. It's just that usually in game development, you have a main goal, and all of the aspects of the game are laser-focused towards that goal. Nintendo has been consistent in having goals for their games, and if that also happened to have marketing appeal, hey, all the better! Whereas Sonic's base begins in his appeal, and the experience is modeled around that appeal. SEGA wasn't trying to make a game when they made the first Sonic, they were tring to make an icon. That's why his games include a sense of speed to this very day. Sonic = fast.
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If it's not fast, it isn't Sonic.

From these two core values/principles of both of these characters/companies, you can extrapolate other values. Nintendo could be said to be more conservative with their properties, whereas SEGA is more liberal. Because Nintendo cares about retaining their brand's value (most of the time), they don't ever wish to devalue their properties and what they stand for - for better and worse.
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"Te-hee, we're so light-hearted, goofy, and weird!.....
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BUT NEVER TOUCH ANY OF OUR GODDAMN PROPERTIES, YOU ABSOLUTE PEASANTS!"

Nintendo can be over-protective of their brand, to a massive fault, but that is infinitely preferable to how bad Sonic/SEGA can get. Similarly to a fault, they take the spotlight for
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and against
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themselves at any moment it serves them. If there is one thing Sonic is good at, it is at always leaving you with an
impression - nothing he typically does is just "forgettable", and so gimmicks sort of feel synonymous with the character now - an ever-changing name and property that serves whatever purpose it needs to at a moment's notice. If Mario/Nintendo are about towing the line,
following the rules, and being disciplined, then Sonic/SEGA would be about breaking the rules and achieving whatever they want by any means necessary. On a general level you can really notice the difference between the two simply on how
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^careful Nintendo is with Mario,
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^and how careless SEGA is with Sonic.
 
Sonic only existed to rival Nintendo
And Sonic wasn't the first to try to have Sega ape against Nintendo. Alex Kidd was set to be Sega's premiere mascot to rival Mario until 1989/90 when the next games ended up failing. Also, in 1995, they were planning on replacing Sonic for a new mascot with the likes of Bug, a game that was myopically praised by Steven Spielberg, but it ended selling dismally, and its sequel that was rushed a year later performed much worse, though both were reviewed as just mediocre
 
And Sonic wasn't the first to try to have Sega ape against Nintendo. Alex Kidd was set to be Sega's premiere mascot to rival Mario until 1989/90 when the next games ended up failing. Also, in 1995, they were planning on replacing Sonic for a new mascot with the likes of Bug, a game that was myopically praised by Steven Spielberg, but it ended selling dismally, and its sequel that was rushed a year later performed much worse, though both were reviewed as just mediocre
Even the wonderful game Segagaga references it <3
 
I'm not sure if anyone here noticed this but semi-popular Youtuber GillyTheKid just randomly posted this meme fairly lightly poking fun at Arin and, he urged people not to run with it but, people have just fucking run with it super hard.
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I'm anticipating a forced apology after some Game Grumps ninjas attack his home
Can I just say how funny it is that he imagines Arin half-jokingly mocking The Legend Of Zelda: Ocarina of Time but not Majora’s Mask? I think that’s telling.
 
I can't personally imagine being such a joyless faggot that I would insist all of X game series is bad and you should feel bad. Things don't have to be "objectively" good to be enjoyed and arguing about it for years and years is an exercise in futility and trying to push other people into disliking something on your behalf when it's just a fucking video game is complete faggot shit.
Sonic isn't even one of those series that people exalt as the bible of it's genre, where I could understand wanting to shit on it for being overrated garbage. People shit on Sonic despite never or hardly playing it for no reason other than to act like they're still on /v/ parroting shitposts for the sake of arguing. They have nothing to contribute but have to shit out their speshul thoughts like a "Eating a sandwich!" Post on social media.

I will bring this back around to Game Grumps because I hate wading through off-topic garbage and this overall wraps in to why I dislike Arin as a person.

I remember waiting for the day Arin would finally say why he hated Sonic and being disillusioned when it was just because he was a contrarian and joyless faggot who thinks if he didn't like thing then nobody should like thing because what he liked had to be objectively good.
These kinds of people are the worst to be around. If your opinions don't fall in line with theirs then it turns in to arguments and them feeling better than you. This was why Danny made a good Not-so-Grump and part of why Jon got pushed away. Dan had no opinions on video games and humors Arin's while Jon would argue despite the two of them almost never reaching a better place by the end of it. Jon and Arin had good short-term chemistry but the relationship couldn't last without one or the other changing who they are as a person.

When I reflect on the big "why did Jon and Arin break up" shitstorm of back in the day,it was really just as simple as their relationship just not working out and them needing to break up over it. There were some events that spurred it on, something about MAGfest, but ultimately they weren't compatible in enough ways, creative to simply getting along without fighting, to keep the show going.
The Game Grumps are now e-celebs of yesteryear riding off the remains of their fans and pretending to be an indie game studio.
 
the entire appeal of sonic is like the appeal of hitman. it's all based around trial and error and memorization of the level. fun if that's what you're into, but both series tend to be janky and it breeds autism to take fun from replaying a game endlessly. doesnt make either series bad, i like both, but you have to understand that the appeal isnt evident if youre not already predisposed to being into it. i think the thing with sonic is it was always a niche brand but the marketing was so good it became mainstream, partially because of the iconic design for the protagonist. a lot like hitman, again, people know 47 because he's iconic but people couldnt tell you much about how it actually plays. sonic's the same, it's "speedy" but if you try to play it youll be confused as to why you cant just hold forward and win
 
Sonic uses the old arcade philosophy. The more you play the game, the more you learn how the levels work. Once you've got it down, you can go through quickly and gracefully. It looks cool and it feels good.
 
You don't really need long analyses of Sonic to work out Arin's relationship with the games. It just boils down to this: Sonic '06 was lightning in a bottle and all Arin's Sonic playthroughs since have been him desperately trying to recapture the magic. From purposely picking the most unstable ports to deliberately jumping into walls in a feeble attempt to get the game to spaz out (watch him do this during Sonic Colors, it's pathetic).
 
The 2D Sonic games are great games let down by the 2D graphics of the time necessitating slow, methodical movement until you memorize the course, defeating the point.
Have you ever played the fucking games? They have branching paths. They're also anything but slow. Sonic 1 forces you to memorize some levels towards the end of the game but that's it. It's not hardcore memorization either, it's just keeping in mind where instant death pits are. Sonic 2, 3, Knuckles, CD, and Mania do not punish you for not "memorizing the course." The branching paths adds replayability.

Now, what I think is going on is that you're judging you're opinion on the more modern retro 2D ones that came out on GBA and shit. And those games have that problem you describe and it seems to stem back to the Dimps team being weirdly obsessed with the 1st game's difficulty. It's a weird Jap game dev thing because every Dimps game is like that. My hypothesis: Japs choose to ignore Sanic 2 BECAUSE it was worked on by Americans and it is perceived as the best of that era.
 
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You don't really need long analyses of Sonic to work out Arin's relationship with the games. It just boils down to this: Sonic '06 was lightning in a bottle and all Arin's Sonic playthroughs since have been him desperately trying to recapture the magic. From purposely picking the most unstable ports to deliberately jumping into walls in a feeble attempt to get the game to spaz out (watch him do this during Sonic Colors, it's pathetic).
I'm glad somebody's swerved this derailed train back to the topic of Arin.
Wasn't Arin already talking shit about Sonic before they played 06?
Fucking hell, this took way too long to find but I'm pretty sure this was before the Sonic 06 playthrough.
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Probably not but either way I love it. People having a mental down with a happy little display pic is my favourite shit
 
I'm glad somebody's swerved this derailed train back to the topic of Arin.

Fucking hell, this took way too long to find but I'm pretty sure this was before the Sonic 06 playthrough.
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Probably not but either way I love it. People having a mental down with a happy little display pic is my favourite shit
Arin: I READ ONE YOUTUBE COMMENT AND MY DAY IS RUINED
Also Arin: WHY ARE SO MANY 35 YEAR OLDS MAD AT ME FOR HATING SONIC?

Fat, greasy hypocrite.
 
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