Arkham Knight

Sorry I mean the Robin/Oracle that was just odd.

Thanks for that Sugoi

It did seem a little weird but I guess it was there to give some moral heft to Batman's decision to not tell Tim. In the comics, I do know she had a romance with one of the Robins (Grayson, not Drake.)
 
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So this has been gnawing at me for a while since I didn't see any better explanation for it, but for those of you who have played the game: Do they explain how the Batmobile is being used without killing any criminals in the process? Vid related:

 
So this has been gnawing at me for a while since I didn't see any better explanation for it, but for those of you who have played the game: Do they explain how the Batmobile is being used without killing any criminals in the process? Vid related:


The tanks are unmanned. He uses regular guns against them. When you fire at a person, the Batmobile fires a riot suppression shell (a rubber bullet). When you run someone over, they get thrown aside by the electrical current in the car's armor.
 
This as a picture pretty much accurately sums up what the early Batmobile segments' difficulty is like.
R7KDns7.jpg
 
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So this has been gnawing at me for a while since I didn't see any better explanation for it, but for those of you who have played the game: Do they explain how the Batmobile is being used without killing any criminals in the process? Vid related:

Yeah, and I get that it's supposed to be a rubber-bullet "riot suppressor" or whatever, but it's way disorienting to have a tank battle in an Arkham game. It's like Batman: Arkham Mechwarrior
 
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So this has been gnawing at me for a while since I didn't see any better explanation for it, but for those of you who have played the game: Do they explain how the Batmobile is being used without killing any criminals in the process?
Yeah, and I get that it's supposed to be a rubber-bullet "riot suppressor" or whatever, but it's way disorienting to have a tank battle in an Arkham game. It's like Batman: Arkham Mechwarrior
I'm more confused how you can justify Batman running the fuck over dudes with his car and say he's not killing them
 
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I'm more confused how you can justify Batman running the fuck over dudes with his car and say he's not killing them

The game waves it off by having, when you hit someone who is alive with the car, the person get thrown aside by some electrical charge on the car. It's micron-thick as far as justification goes, but there it is.
 
The game waves it off by having, when you hit someone who is alive with the car, the person get thrown aside by some electrical charge on the car. It's micron-thick as far as justification goes, but there it is.
Thinking about it, that's a lot of how the "Arkham Logic" is. Not just in the latest game, but in the others as well.

Take for example in Arkham City (which is set in a literal city of criminals) or Origins (set during a massive snowstorm), Batman is going around and beating and crippling convicts left and right and leaving them writhing in the streets. Doesn't bother to tie them up for the authorities to pick up but basically leaves them helpless and broken while surrounded by other deranged criminals or left in arctic conditions. He technically doesn't kill them, just beats them within an inch of their lives. If a rival gang kills them or they succumb to hypothermia, well that's all on themselves.

Kind of makes the Punisher seem almost merciful, doesn't it?
 
Thinking about it, that's a lot of how the "Arkham Logic" is. Not just in the latest game, but in the others as well.

Take for example in Arkham City (which is set in a literal city of criminals) or Origins (set during a massive snowstorm), Batman is going around and beating and crippling convicts left and right and leaving them writhing in the streets. Doesn't bother to tie them up for the authorities to pick up but basically leaves them helpless and broken while surrounded by other deranged criminals or left in arctic conditions. He technically doesn't kill them, just beats them within an inch of their lives. If a rival gang kills them or they succumb to hypothermia, well that's all on themselves.

Kind of makes the Punisher seem almost merciful, doesn't it?
I don't think the average player is really thinks too much Batman beating people up and just leaving them there, you know? But when it comes to Batman driving his Batmobile and running people over at high speeds, it becomes pretty damn ridiculous. Also, I'd say that just leaving the criminals there to deal with themselves was pretty justified in Arkham City. There was pretty much no law enforcement in that area and he couldn't possibly hope to completely apprehend all of the criminals in the city, only the most dangerous ones.
 
this game is a fucking wreck.
rocksteady really hyped this game, making a 'new character' and 'innovative' game play, but none of it really works.

the whole plot was painfully obvious from the time they announced the game, but rocksteady kept insisting that the character would be super new and have a super cool story and nah.

the mechanics are super glitched. i avoid the main mission if i can, because i get so fucking tired of doing predator batmobile for every fucking main question mission.

the controls are hit or miss and half the time, rocksteady won't even tell you what the point of the mission is. esp the whole team up mission with robin. i get that figuring shit out is part of being batman, but all the previous games at least gave you a hint as to wtf is going on. (also, really??? pissed that you can't take nightwing or anyone with you when the studio announced it and released the trailers, that seemed to be an integral part of gameplay)

you know what would have actually been really cool? hush as the arkham knight. anyone else as the arkham knight. literally anyone else.

hush would have made sense wrt the identity thief deal, elliot wanting to become bruce / batman. sigh.

i am really disappointed in this game. rocksteady really fumbled in a lot of shit even after delaying the game a year. sigh.

the riddler at least doesn't disappoint. his challenges are always fun and the mix of race tracks and brain teasers and his hawaiian dad shirt are all a+

all in all: pretty let down
 
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"there's no joker we killed him"

>ghost/hallucination/recording joker has more lines than arkham knight and scarecrow combined

also pc version recalled until fall. they literally thought, "oh we'll just release it 70% done no one will notice". and they probably would've gotten away with it if not for mass refunds. if only the refund policy would've happened before MKX's launch, maybe we wouldn't be stuck in high-voltage software's update hell.
 
Still salt about people claiming that because the PC port was complete shit that the game itself must be irredeemable shit. I'm also salty that people are pushing all the blame on Rocksteady instead of WB fucking everything up again because 'muh DLC is too important.'
Hush should have been the Arkham Knight but he was a side mission thing in AC so I guess Rocksteady didn't want passive Batfans to get confused.
 
Hush should have been the Arkham Knight but he was a side mission thing in AC so I guess Rocksteady didn't want passive Batfans to get confused.

i think rocksteady doesn't know what to do without the joker being involved in the plot one way or another in a major way, which is another issue altogether. the fact of the matter is that it would've made a whole lotta sense to tie off his AC story with him, i dunno, literally trying to kill batman / bruce wayne. hush is a relatively recent addition to the batfamily too-- and rocksteady could've done more with him. jason todd isn't a widely popular batman character either (i mean people voted to kill him off specifically and DC listened) and wasn't mentioned AT ALL in previous games. that's my biggest fuckin problem with arkham knight: it treats its audience like it's stupid about the source material. characterization is all over the place for a lot of the heroes and villains (two-face JUST coming into his own at the end of arkham knight as a prime example; the two-face/dent dichotomy would've been way more interesting in arkham city, but i digress). hush would've been a better choice with newfags and oldfags of the vidya series AND comic books/b:tas/etc. i mean, they had kevin conroy do his whole 'i am vengeance' speech for the sake of nostalgia, even tho the younger demographic likely does not completely 'get' the self-referential send-off. rocksteady ticked every cliche off the board to make this game and it's disappointing to see such a fall in plot quality from asylum and city (fuck i even liked origins better than knight ;A;)
 
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Still salt about people claiming that because the PC port was complete shit that the game itself must be irredeemable shit. I'm also salty that people are pushing all the blame on Rocksteady instead of WB fucking everything up again because 'muh DLC is too important.'
Hush should have been the Arkham Knight but he was a side mission thing in AC so I guess Rocksteady didn't want passive Batfans to get confused.

And the PC port is awful, but not unplayable. At least not to the degree that the internet is proclaiming it to be. I never cared much about the 30/60 FPS difference and so I left it locked at 30, and that seems to circumvent most of the issues. About the only thing I desperately want them to fix is the memory leak thing so that I don't have to restart the game every hour, but that's a minor annoyance. Not the end of the world.

Hush or anyone really. I don't follow the comics religiously, but even I called the Knight's identity as soon as the first Jason Todd flashback happened and I realized that the Batman's allies were a major theme of the story.

As far as the Joker's presence, I'm okay with that. The Arkham series has always been more Joker's story than Batman (or, at least, that of their relationship) and having Scarecrow headline a game always seemed weird to me. He doesn't seem like headlining material, at least that version of him anyway.

Honestly, I kinda wish they had just relegated Scarecrow to a minor villain status akin to Penguin or Two-Face and gave the Arkham Knight top billing. Scarecrow, as far as villainous things go, is pretty boring. You see him just a handful of times and he stands there and gives you villain speeches the whole time. The rest of the game is spent doing everything else with him occasionally coming on the ubiquitous PA system to taunt you.

ETA -
Now that I think about it, it is a bit of a letdown compared to what was being hyped. It suffered from the same problem that City did in that there were too many faces competing for the top spot and that the story meandered a bit and got sidetracked a lot. Asylum still has the best story because it was so focused, but once you go open-world, you lose that. Open world is good in ways because I like the much more varied sidequests that Origins/City/Knight offers, but I hate the lack of...anything happening. Gotham gets fucking invaded by a hostile army and the most that happens is you get shot at sometimes while driving and shot at sometimes while flying. I wanted to see some evidence of the changes that the story is undergoing affecting the world, but there's none of that. There's the bit where the gas covers Gotham, but it's fixed and brushed aside with no lasting effects. Compare that to Asylum where, as you progress through the story, things become worse. The buildings get covered by graffiti, Ivy's plants render parts of the island uninhabitable for a bit, and the place just basically decays overtime.

Like, I would've loved to have seen something like: once the Arkham Knight's army arrives, random thugs are herded into camps. Gunfights between GCPD and the militia. There are still some civilians in the city that need to be protected from both the thugs and the militia. Certain areas of the city are just straight up unsafe to go into.

So yeah, like @Miraak said. A let down. A fun game, but a let down storywise. It really screams like they were trying to do too much in too little time.
 
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Well of course Scarecrow was going to be hyped up. i mean look at it he was the most popular thing in arkham asylum. however that's the problem he wasen't the chessmaster there he was the i'm going to fuck with your head villian they were just random moments in the game. this new one is the opposite the nightmare elements are so real and the majority of the game. their effective that cannot be argued but their just their.

The Scarecrow plot would have been better suited for a sequal to Arkham origins. we could have him iffect batman and have his mind fall apart with visions of his parents.(also is it me or does the majority of this series involve Bruce way getting some sort of liqud injected into him. I don't know it seems like the arkham games is the first gay porno parody of video games) and in the end when Batman faces his fears his anger and Roger Craig Smith utters the line I am the night, the scarecrow gets injected with the fear toxin and breaks down. and we get a quick Joker cameo when Batman returns the Scarecrow to the asylum.
 
So I found this on Reddit and just did it and it works:

If you bought an Nvidia card recently and got the free copy of Arkham Knight when they were still running that promotion, you'll notice that they're now offering MGS V instead. If you go to the Newegg live chat and say that you were disappointed with Arkham Knight on PC cause of how shit it was and ask for the MGS gift instead they'll give it to you. But you get to keep both (since presumably, you've already activated Arkham Knight on Steam).
 
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Okay- last week I beat Arkham Knight with 100% game completion, because fuck you Riddler. This however doesn't include the AR challenges because the majority of them involve the Batmobile, annnnnd I really don't want to have to deal with that mess again.

Final thoughts:

1) The Batmobile: The best part about the Batmobile is when you call it to your location and it comes barreling into scene like an overeager Great Dane, destroying everything and everyone in its path. The second best part is when you get the upgrades to eject yourself out of the driver seat at the speed of 100 meters per second (not joking, I actually measured it), which really should have liquified Batman, but whatever. Physics don't apply to the rich.

But otherwise, I feel the Batmobile was handled in the oddest way possible. The large majority of your use for it will be to either power switches or pull levels or Batman's Super Fun Tank Adventures. There is some actual chase sequences, which are highlights, but the rest of the time, it really does feel like Rocksteady just had the wedge in the Batmobile as much as fucking possible.

One thing though- as much bellyaching as I've head about the stealth tank segments... these weren't hard. At all.

2) The Arkham Knight: Is it bad that as soon as I saw the Arkham Knight in the trailers, I kind of assumed it was who it turned out to be in the end? I'm not going to say who it is, just in case there is some people playing a batman game and don't know the whole Batman mythos, or at least read anything Batman in the last 15 years or so, but if you have, then it's painfully obvious who he is. I actually began to second guess myself, thinking surely it couldn't be that simple, but there ya go.

3) Rocksteady likes killing characters. They got a taste for killing the Joker in Arkham City, but damn son.
Killing off Poison Ivy, detonating the fear gas cloud over Gotham, meaning the deaths of hundreds, and the supposed death of Batman at the end... holy shit kids, calm yourselves.

4) The Rogues Gallery. This was confounding for me because while the game packed in a ton of bat's mainstay villains, the large majority of them are rather unimportant. Some of the story missions like the serial killer are really fantastic, whereas others liek Two-Face and Penguin end up just being little more than mini-bosses.
Also special mention to Deathstroke who gets a special tank battle and that's it. I dunno if it was supposed to be cathartic considering how much of a beast he was in Arkham Origins, but I thought it was kind of pathetic how easy he went down.
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5) Gotham City Stories - This was disappointing for me. When you complete some of Riddler's actual riddles (as opposed to picking up trophies or destroying certain things in the environment), you unlock a Gotham City Story, which is supposed to help flesh out the universe, what has gone on, and where certain other characters are. this is delivered in just text on the screen. No voiceover or anything. Just text. Know what would have been interesting? Considering how this game is based on characters from a comic book, maybe... unlock a few pages in a comic book? I mean shit, if Dead Space: Extraction on the Wii could do something like this, then WB and DC should be able to do something like that for Arkham Knight. Just felt lazy.

6) The ending....... is.... hmmmmmmmkay. Interesting. I can't say I liked it or thought it was outright terrible, but... huh.
Honestly it felt like Rocksteady really wanted to ape the MCU's take on Iron Man and have Batman's identity become public knowledge, but then the end it doesn't fucking matter and there doesn't seem to be any ramifications other than apparently Batman being asploded. Also, seriously, what in the hell was that trippy Satan-batman deal at the end?

So overall, not as stupendous as Arkham City, or as refreshing as Arkham Asylum was when it first appeared, but it did its job and closed out the story albeit in a puzzling way.
 
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