- Joined
- Aug 19, 2022
>put stars and lines on my robot
>play spec ops the line ost
YUP ITS GAMING TIME
>play spec ops the line ost
YUP ITS GAMING TIME
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While that much is true, it doesn't really seem to me that Armored Core has much to say about the corporations as they're often just a backdrop that your character is completely indifferent to while some greater threat emerges in each game, AC6 included. Calling them corporations at all is also just for flavor when they're really just nations in all but name. Even in the few instances in which some greater government body does come up, such as in AC2 (LLC) and AC6 (PCA), they can easily be viewed as United Nations-like entities.Armored Core has never really been all that subtle of saying that corporations are bad (The first mission in AC1 is killing a bunch of squatters). In most of the games you're a gun for hire that just kind of follows orders for money.
To be honest I wish the PCA got fleshed out in AC6. "Wait, who the hell are these guys and their massive fleet of warships?" They seemed like a legit foe we'd have to fight what with those killsats in the intro being under PCA control and all that, with the war on Rubicon feeling like the battle between Arquebus and Balam was just what they could sneak on world past the PCA and their kill sats and beam-turret protected monitoring stations to fight for any hint of Coral they could exploit. Instead we take down the giant snake and Arquebus does the kill shot off screen, and the PCA disappears into thin air with Arquebus stealing all their superior technology before turning it against Balam. I'm incredibly disappointed they turned out to be a wet fart considering they're the ones who controlled the kill sats and the Sea Spider in the cargo launcher mission, and that's before they show up with a fleet of warships and demand everyone lay down their arms.While that much is true, it doesn't really seem to me that Armored Core has much to say about the corporations as they're often just a backdrop that your character is completely indifferent to while some greater threat emerges in each game, AC6 included. Calling them corporations at all is also just for flavor when they're really just nations in all but name. Even in the few instances in which some greater government body does come up, such as in AC2 (LLC) and AC6 (PCA), they can easily be viewed as United Nations-like entities.
AC1 probably puts the most effort into portraying corporations as despicable given missions like the one you just mentioned, but even that game turns out ultimately be about an AI overlord controlling the way of the world in secret.
No, they were bullshit and overtuned. I'm sick of hearing how the bosses have been ruined because slightly more people will be able to beat them when the majority of players who zero efforted them in the first place were running shit like Dual Zimmermans that absolutely trivialized the bosses anyway. And I'm free to make that determination because I already beat the game prior to the first patch.Armored Core has never really been all that subtle of saying that corporations are bad (The first mission in AC1 is killing a bunch of squatters). In most of the games you're a gun for hire that just kind of follows orders for money.
As for the difficulty, most of the major bosses got nerfed in the first patch, they used to be crazy difficult.
An interesting thing about the Corps in AC games is that they're rarely outright evil, so much as short-sighted. For every one of them that tries to blow up their enemies with a space laser or creates giant insect monters, there's ones that do humanitarian projects like fix atmospheric processors in underground city-complexes. For all intents and purposes, the corporations in your average AC game have superceded the nation-state in the myriad AC universes, and many of them play with this concept in interesting ways. AC6 is one of the more robust examples because you see the good (Pater, Rusty, Red, Michigan) in the likes of Balam and Arquebus and their very worst (Snail, Iguazu) in a way you really haven't before in this series often.Played a couple hours of this game. I’m generally not a fan of mech games or mechs in general, but this one has surprisingly kept me invested. My only complaint is that the game, and maybe this is because I’m autistically godlike at games (at least according to my dad), is that it feels a little too easy. It also feels a little too forgiving at times (it is optional though restarting from checkpoint is not required).
Otherwise I’m having fun with it, it’s a decent 7/10 game for me so far. Story is boring and predictable though (it’s going to end with corporations evil isn’t it?)
He still does that, it's HP-based. There's pre-set points where he'll immediately recharge for phase transitions.Did they fix the Balteus being able to pop shield on stagger or is that a feature?
I think they're mainly there for variety when you do NG+.So is there actually point in the choice missions for the two original endings? Or can you choose the ending you want irregardless of the decisions?
The PCA are something that aren’t fleshed out all that much in the game, but are in flavor text and the data logs you find every so often. They’re Feds being told what to do by an AI, The System, that at some point basically runs everything. They’re peak bugmen who really only have an edge due to numbers and technology, they really don’t have a strategy beyond letting the AI handle things.To be honest I wish the PCA got fleshed out in AC6. "Wait, who the hell are these guys and their massive fleet of warships?" They seemed like a legit foe we'd have to fight what with those killsats in the intro being under PCA control and all that, with the war on Rubicon feeling like the battle between Arquebus and Balam was just what they could sneak on world past the PCA and their kill sats and beam-turret protected monitoring stations to fight for any hint of Coral they could exploit. Instead we take down the giant snake and Arquebus does the kill shot off screen, and the PCA disappears into thin air with Arquebus stealing all their superior technology before turning it against Balam. I'm incredibly disappointed they turned out to be a wet fart considering they're the ones who controlled the kill sats and the Sea Spider in the cargo launcher mission, and that's before they show up with a fleet of warships and demand everyone lay down their arms.
she literally glued two guns together and calls it a day.
I actually don't mind that the PCA immediately get wrecked when the two mega corporations stop fighting and team up, it makes sense to me that would happen because from what I can tell the PCA is only centered on Rubicon and who knows how wide a playing field the corporations have. That said I think From could have made more missions of working with the corporations to wreck PCA shit as it would have been a perfect chance to flesh out the corporations and their AC teams a bit more.To be honest I wish the PCA got fleshed out in AC6.
Allmind may be more than just a mercenary support program gone rogue, but it is certainly not the System. Allmind never uses PCA assets and has even been shown to combat directly against the PCA ("Obstruct the Mandatory Inspection").The question in Armored Core 6 is if Allmind is the System and is basically trying to manipulate everyone for its own benefit. Allmind is also retarded, she literally glued two guns together and calls it a day.
More like it has been the most OP weapon since AC1 up until Silent Line. The amount of power it carries plus no ammo cost since it's energy weapon means that you can break the game's economy and delete ACs and bosses easily. They gradually increase energy drain cost and weight while nerfing damage output and ammo capacity until it become unusable in Nexus then get some minor buffs in Ninebreaker and Last Raven. Since then From has been trying to make it fits the "high damage per shot" category of energy weapons and balances around that. CANOPUS (Karasawa for 4th gen) have good damage but slow ass firing and projectile speed so it misses more often than not, even more so as you go into AC4A where everyone is on permanent speed drug. ACV and VD have decent Karasawa variants but the damage typing really hamper its use in most situation where autocannons on tanks and lightweight battle rifles rule.Speaking of the Karasawa, does everyone at Fromsoft have a grudge against Yasuyoshi Karasawa or something? The gun has sucked since Nexus.