Armored Core

Noticed a fair portion of the posters in here don't really like him, why is that?
He got his start regurgitating Dark Souls lore taken straight from 4chan threads and has been doing so since with later FromSoft titles. Aside from that, loretubers are fucking retarded and is an active detriment to the lore of any IP as they compress years worth of lore into a few hours of videos, easily consumed by even the most disengaged players. Look no further than the state of Warhammer 40K lore right now, it is not just Black Library's incompetence but also loretubers surrounding it as well.

Many players these days got their lore from secondary sources, those sources being loretubers, instead of it being straight from whichever material the original comes from. This resulted in them taking in the ideas and interpretations of said loretubers they consumed the content from, greatly limited other possible ideas/speculations/interpretations as they don't have to think about it, the loretubers did it for them.

Sure, him making content for AC6 is nice as it allows more eyes to be laid on the game and the series as a whole, but it's lore being so clear cut with little ambiguity that I think the video is unnecessary. I guess he needed something to do before Shadow of the Erdtree drops and start milking that one for the next couple years.
 
Vatti made a "lore" video. Lore in quotations because he just literally goes over every event of the game extremely slowly (seriously you can finish the game twice in that monstrous 5.5 hour length) since the game has no actual deeper plot beyond "things happen". I'm 90 minutes in, it's the video equivalent of trying to get blood out of a stone, any lore is either expanding on characters no one gives a shit about, or describing obvious shit that a 9 year old would understand (do you really need to explain that 13 is an unlucky number?)
God damn is it sad that he has gone the path of Down the Rabbit Hole of overproducing and bloating the hell out of things. I never finished the EVE video and seeing how this is 5 hours for something that should be sorted in 60 minutes tops, I have zero desire to even boot it up.
Noticed a fair portion of the posters in here don't really like him, why is that?
I'm mostly ok with him, I remember how everybody said he stole everything from reddit but after he got called out on that he's become a lot better at sourcing things. My recent beef with him is that all of his stuff is just bloating a lot and he wants to play movie director. I don't want to watch a 2 hour lore video on dragons in Elden Ring. If it was at least a discussion in podcast form, ok, but it's intended to be a video where I have my full attention and I simply cannot fathom how you can get more than 30 minutes of content out of dragons unless you are stretching it to hell and back and then doing those little scenes he's become keen on having on his videos now. Are they neat? Yeah, but not that neat.

Aside from that, Vaati is basically the lazy man aggregator of fluff discussion. From him you will get the digested cliff notes version of the discussion, which is why I'm even more baffled that his videos have become long form content.

Basically, I'm not offended by him, but I do consider him in decline. Also, guy is a bit of a shill since Demon's Souls remake was soulless as fuck and he went in hard to felate the Bluepoint version.
 
Noticed a fair portion of the posters in here don't really like him, why is that?
When Vaati did his original "Prepare to Cry" videos it was a pretty nice niche. Lots of Dark Souls quests are missable or have branching path. The lore summaries were also nice, because the lore of Dark Souls can be easily compared to a Jigsaw - lots of disjointed parts, but overall wafer thin.

The issue was when he bought the hype he got and started inserting his/the community own headcanon, which to this day has never been correct besides the "theories" that are blindingly obvious even to a casual player.

So he became pretentious as fuck making bloated pretentious overproduced videos. Meanwhile FromSoft output, at least story wise, has become significantly worse. Making the already bad pretentiousness exponentially bad - leading to the ridiculous 5.5 hour video that is just literal retelling of the game plot with some comments that don't add anything.
 
Another round of AC6 30MM model kit announcement is coming up on May 30th. With Raven and Rusty model kit announced, I guess next ones would be HAL-826 and Liger Tail.
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So my prediction were only half right, Liger Tail is confirmed for 30MM line.
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The connectors at the back for 2 back weapons seems to be quite short, causing both to lean sideways. Hope it has longer connector pin to offset that. Pretty solid even while wobbling on the stand.

Next one is CC-2000 ORBITER, the starter AC. It comes with only a CURTIS for some reason instead of TURNER, Pulse Blade and 4 shot missile pack not included. Though you can get the weapon set #2 that contains all of Nightfall's weapons (6 shots sideways missile pack, ASHMEAD, SCUDDER and SONGBIRDS).
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Both are planned for a December release.
 
Here's an interesting video on Armored Core I found from a guy called Argonbolt, he seems to be a pretty big fan of mecha!
What I found interesting is the bit where he talks about Vaatividya. (The segment is from 14:45 to 22:09)
 
I want an AC game to emulate on PS2. Which is the best and why?
If you haven't played any AC game before, AC3 onward is a good starting point. You can import the save file you have from AC3 to Silent Line so you will still have access to all the weapons you bought in AC3. Nexus comes after Silent Line but it's a bit different so you can't import data from Silent Line over, however you can import Nexus save into the last PS2 game, Last Raven.
Be warned that AC3 and Silent Line are still using the shoulder buttons to turn the camera instead of analog stick. Nexus onward has analog support for camera so going from tank controls to somewhat more tolerable control scheme can be a bit hard to adjust yourself to.
There's Formula Front International for AI battle autists if you are into making bots fighting each other. The other one is Ninebreaker which is just AC arena battles back to back. I recommend neither as they diverge into its own thing, not connected to the main line games (AC3 > ACSL > ACN > ACLR) but it should be a good standalone experience if you like them as is.
 
So my prediction were only half right, Liger Tail is confirmed for 30MM line.
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The connectors at the back for 2 back weapons seems to be quite short, causing both to lean sideways. Hope it has longer connector pin to offset that. Pretty solid even while wobbling on the stand.

Next one is CC-2000 ORBITER, the starter AC. It comes with only a CURTIS for some reason instead of TURNER, Pulse Blade and 4 shot missile pack not included. Though you can get the weapon set #2 that contains all of Nightfall's weapons (6 shots sideways missile pack, ASHMEAD, SCUDDER and SONGBIRDS).
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Both are planned for a December release.
Dammit, I really wish Kotobukiya would announce AC6 scale model kits already. It's been about a year since they first announced an AC6 line, yet Bandai announced their own line later under 30MM with four kits to show already. These kits being non-scale and on the small end grates my autism.

Kotobukiya did recently show a STEEL HAZE plastic model kit prototype at a hobby show, but it's labeled explicitly as non-scale and is being compared to the giant, expensive Supplice action figure rather than the 1/72 AC model kits.
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If you haven't played any AC game before, AC3 onward is a good starting point. You can import the save file you have from AC3 to Silent Line so you will still have access to all the weapons you bought in AC3. Nexus comes after Silent Line but it's a bit different so you can't import data from Silent Line over, however you can import Nexus save into the last PS2 game, Last Raven.
Be warned that AC3 and Silent Line are still using the shoulder buttons to turn the camera instead of analog stick. Nexus onward has analog support for camera so going from tank controls to somewhat more tolerable control scheme can be a bit hard to adjust yourself to.
There's Formula Front International for AI battle autists if you are into making bots fighting each other. The other one is Ninebreaker which is just AC arena battles back to back. I recommend neither as they diverge into its own thing, not connected to the main line games (AC3 > ACSL > ACN > ACLR) but it should be a good standalone experience if you like them as is.
If you're playing any pre-Nexus AC game on emulator (PCSX2 Nightly), can create twin-stick controls using a mix of in-game and PC utility button remapping, as I've described before:
First off, the controls are completely whack compared to our modern expectations, but that's just typical before the revolution of Halo: Combat Evolved. Fortunately, a combination of in-game button mapping and emulator settings allows for adequate twin-stick controls, though getting to AC2 required me to get another tool DS4Windows because the sticks were sensitive to the point of unplayability with just PCSX2. Pretty weird that the PS2 games use the L3 R3 buttons but completely disallow stick movement, though. I certainly pity the original console players who only had the in-game mapping options and, at best, can only emulate twin-stick controls with the face buttons.
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If you haven't played any AC game before, AC3 onward is a good starting point. You can import the save file you have from AC3 to Silent Line so you will still have access to all the weapons you bought in AC3. Nexus comes after Silent Line but it's a bit different so you can't import data from Silent Line over, however you can import Nexus save into the last PS2 game, Last Raven.
Be warned that AC3 and Silent Line are still using the shoulder buttons to turn the camera instead of analog stick. Nexus onward has analog support for camera so going from tank controls to somewhat more tolerable control scheme can be a bit hard to adjust yourself to.
There's Formula Front International for AI battle autists if you are into making bots fighting each other. The other one is Ninebreaker which is just AC arena battles back to back. I recommend neither as they diverge into its own thing, not connected to the main line games (AC3 > ACSL > ACN > ACLR) but it should be a good standalone experience if you like them as is.
From the videos I've binged tonight it seems like Last Raven has the "darkest" story, or something along those lines. I will probably go with that as I see a lot of good words about it and it's the last PS2 AC. Anything involving war, even nip shit, I typically want to have a more "serious" tone/story, doesn't matter if it's about mechs.
 
From the videos I've binged tonight it seems like Last Raven has the "darkest" story, or something along those lines. I will probably go with that as I see a lot of good words about it and it's the last PS2 AC. Anything involving war, even nip shit, I typically want to have a more "serious" tone/story, doesn't matter if it's about mechs.
Eh, I recommend you start off with Nexus, even if it's just for one run, to get your bearings and then transfer your save to Last Raven. I have a feeling that just going straight to Last Raven without any experience or collection of parts will prove to be a difficult time in a painful, unfun way. Last Raven is also a direct sequel to Nexus with some of the AC pilots carrying over. Another neat thing about Nexus is that its content is uniquely expansive with a second optional disk "Revolution" that remakes missions and story beats from previous AC games, which I think is kind of pertinent to you in granting a glimpse into what those other games are about.

Almost all of the AC games are dark and oppressive to some degree, including Nexus despite its bopping music. And even though Last Raven may be perceived as the darkest, there's still a major fantastical element to it (besides the mechs you know) that may sour the "serious war story" you're wanting.
 
Eh, I recommend you start off with Nexus, even if it's just for one run, to get your bearings and then transfer your save to Last Raven. I have a feeling that just going straight to Last Raven without any experience or collection of parts will prove to be a difficult time in a painful, unfun way. Last Raven is also a direct sequel to Nexus with some of the AC pilots carrying over. Another neat thing about Nexus is that its content is uniquely expansive with a second optional disk "Revolution" that remakes missions and story beats from previous AC games, which I think is kind of pertinent to you in granting a glimpse into what those other games are about.

Almost all of the AC games are dark and oppressive to some degree, including Nexus despite its bopping music. And even though Last Raven may be perceived as the darkest, there's still a major fantastical element to it (besides the mechs you know) that may sour the "serious war story" you're wanting.
The fantastical elements don't both me, it's crazy shit in mechs ala Ace Combat is crazy shit in planes, I just don't want to see candy-hair colored nu-Fire Emblem-tier teenagers fighting in wars and getting preachy and shit. I'll add Nexus - cause I am a Pirate and Pirates be free, yar har fiddle dee dee.
 
Eh, I recommend you start off with Nexus, even if it's just for one run, to get your bearings and then transfer your save to Last Raven. I have a feeling that just going straight to Last Raven without any experience or collection of parts will prove to be a difficult time in a painful, unfun way.
To be fair, there's only one hard mission at the beginning of Last Raven where you are ambushed by an AC with OP-INTENSIFY and plasma cannon that obliterate 1/4th of your AP and cook you real fast if he plays with starter AC. But then again Nexus onward is quite unfair when enemy ACs have OP-INTENSIFY upgrades yet you don't for some reason.
The fantastical elements don't both me, it's crazy shit in mechs ala Ace Combat is crazy shit in planes, I just don't want to see candy-hair colored nu-Fire Emblem-tier teenagers fighting in wars and getting preachy and shit. I'll add Nexus - cause I am a Pirate and Pirates be free, yar har fiddle dee dee.
Well, Armored Core historically never have any human appeared in flesh so you're safe. It's part of the reason why it's fun to imagine how they look like based on AC design, voice and personality.
>I just don't want to see candy-hair colored nu-Fire Emblem-tier teenagers fighting in wars and getting preachy and shit.
You might want to steer clear of Daemon X Machina then.
 
So my prediction were only half right, Liger Tail is confirmed for 30MM line.
View attachment 6036597
View attachment 6036603
The connectors at the back for 2 back weapons seems to be quite short, causing both to lean sideways. Hope it has longer connector pin to offset that. Pretty solid even while wobbling on the stand.
Just dont drop it.

Otherwise you'll have to tell everyone LIGER TAIL died of a bad fall.
 
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Here's an interesting video on Armored Core I found from a guy called Argonbolt, he seems to be a pretty big fan of mecha!
What I found interesting is the bit where he talks about Vaatividya. (The segment is from 14:45 to 22:09)
Him shitting on Vaati earns my attent-
>Already subbed
Oh.
 
The more I play AC6 PvP, the more I hate many of the mechanics it brought to the table.

You are frozen in place for a good 2 seconds when staggered. You know what's not fun? Your inputs being ignored in favor of getting punched with pilebunker or Harris shots, that is just pure "not fun" territory. The entire system encourage building stagger as fast as possible and capitalize on that one stagger moment. You have very few other options that does not involve staggered state but you still have to interact with it one way or another. It's either a one or two cycles burst of damage or long drawn out chase against kites, no in-between, and greatly limit build variety. Another thing is the hard lock-on. The disadvantages of hard-lock is so miniscule there's literally no reason to not make use of it compared to screen lock-on and manual aim, virtually removing a whole skill expression within the game.

The prominent mechanics brought over from Sekiro (stagger) and Souls games (hard lock-on) unironically made the AC vs AC experience feels a lot worse. Primal Armor is much, much better mechanic than stagger and hard locking removes an entire motor skill (aiming) out of the game. Guess I will go back to Verdict Da...
>ACVD servers shut down a long time ago
...fuck.
 
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