Let's Sperg Ashes: Hard Reset - A Post-Apocalyptic DOOM Total Conversion Mod

I'm Retarded?

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after years in development, it's finally here. the trailer is scheduled to go live in a little over an hour from the time of this post, with download links. the soundtrack is already on spotify. troons and gentlespergs, It's Happening.

Trailer link here

for the uninitiated: the Ashes games are Cacoward-winning Doom TC mods set in the nuclear wasteland of the future. the main series, consisting of Ashes 2063 and Ashes: Afterglow, follows a nameless scavenger in his adventures through the chaos of the ruined world. Ashes: Hard Reset is a spinoff prequel, putting you in the shoes of Walker, a scav you meet briefly in Afterglow, during Events Unknown in the world's past. if you need a YouTuber to tell you it's good, here's IcarusLIVES sperging about Afterglow. if you want to jump in, here's a link to the standalone version that contains both episodes bundled with GZDoom and Freedoom2 (so you don't need the original Doom files). their moddb page also has links for the individual PK3 files if you're an Experienced Doom Mod Player.

Semper Games, everybody.
 
consisting of Ashes 2063 and Ashes: Afterglow
Thanks for this thread - after playing 2063 years ago and liking it, I had no idea there was a second - and now a third. Afterglow is phenomenal, I've been digging into it all week and I can't believe this is free. You could tell me this was a retro-styled modern release that I'm supposed to pay money for it and I wouldn't see a problem. The pace of exploration, the choice of music and especially the dynamism of the combat just comes together so damn well.
Quite eager to get into Hard Reset, but at the same time I don't want Afterglow to finish.
 
  • Semper Fidelis
Reactions: I'm Retarded?
Afterglow is phenomenal, I've been digging into it all week and I can't believe this is free. You could tell me this was a retro-styled modern release that I'm supposed to pay money for it and I wouldn't see a problem.

dude, same. unfortunately, Doom mods are seen as so niche that even the guys my age (old enough to remember when the original Doom came out) on my friends lists just blow it off as gay boomer shit whenever I try to show it to them. I think about this every time I see people bitching about how they can't play videogames anymore because the latest AAA release is pozzed or whatever. cool shit like this is out there just waiting to be discovered. I wish more people had their minds open enough to try it. it's literally free, man!
 
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Isn't one of the paths for the latest chapter bugged or did they release an updated version?
 
Finished Afterglow on Survival difficulty, enjoyed it a lot, finished with too much ammo so I went into Hard Reset on Apocalypse. I'm not enjoying it at all. It feels like a huge step back in level design, weapon selection, mechanics and general polish.
A huge part of why I liked Afterglow so much is how well it stood out as its own thing and separated itself from all the vanilla Doom gimmicks that you might normally use in a common map pack. I could send GZDoom packaged with Doom 2 & Afterglow to a normie that's never played Doom and expect them to have a great time. Hard Reset isn't doing that, and I'm not sure why.
The intro mission drops you into a large room flooded with enemies you won't have enough ammo to kill, and too threatening to melee. You're obviously supposed to escape, but the way out is behind one of their entry points, so suddenly I'm circle-strafing the room to herd them all into one ball like it's just another Doom wad. Takes me right out of it.
Next you fight a bunch of gun-toting enemies in wide open areas where there's little more to do than hug a wall and pop shots around a corner. Where's my multiple angles of approach? Where's my shotgun rush potential? And this seems to be recurring issue, the next place you fight human enemies it's again in a wide-open area with little to no cover. Combat is now "put crosshair on distant enemy, fire", I'm chaingun sniping like it's just another Doom wad.
A good contrast is the motorcycle parts shop in the first half of Afterglow: After taking out the guards outside, the main hall opens to one door on the right, one on the left, and the balcony above has enemies on it. Could be a good fight, there's cover, you could conceivably rush either left or right and aggressively capture those rooms, but that's a lot of angles to take shots from. Instead, you could sneak in through the service garage crawlspace and fight your way from the inside out. Hard Reset is the complete opposite of this. No visceral close-quarters battle, no flanking options, just a big fat vanilla Doom combat arena. Hell, sometimes you don't even get 'big', it's a cramped space and surprise you're surrounded by enemies now.
The level design in general leaves me scratching my head, it doesn't flow organically like it used to. I keep asking myself where I'm supposed to go, rather than just "I haven't been that way, I'll go that way." I keep finding broken crouch-jumps where the ceiling is too low or that just overall lack polish and are super gimmicky. One in particular leads to a dead-end secret room and I legitimately thought I escaped the play area because I could not get back out.

The """stealth""" mechanic was already overstaying its welcome after the Wendigo section, but it comes up again with a vengeance in the very next level. Stealth/surprise attacks were fun in Afterglow because it was occasional, but now oh look, a tower full of enemies that are conveniently facing the other way, because that's how you do stealth in vanilla Doom! It's so artificial, so immersion-breaking. To make it worse, despite everyone saying not to go full violence and to sneak, the level forces head-on, kill-everyone a short while later. It doesn't even matter.
The wendigo map in particular feels out of place in the early game. They're tanky and hit like a truck, ammo counts are low and it's justified that you'd want to avoid combat as much as possible, but it's gimmick-heavy and it doesn't feel like a smooth ramp up into the early game, same with the mutant gauntlets following it. Dang, I guess Apocalypse really does make you make every shot count... until you wipe out an army of bandits and now you're drowning in spare ammo in the very next section.
Hard Reset feels like it expects me to have familiarity with the quirks of vanilla Doom, and that's a negative in my opinion.

Afterglow had this fun surprise attack moment; they aren't aggroed? Friendlies? No, they're just unaware. Strike fast, shock and awe, guy at the top pisses his pants - it felt good and flowed smoothly, especially since it comes at a moment of narrative revenge.
I hope Hard Reset gets better. Hell, I've played worse wads, and I wouldn't care so much if Afterglow wasn't so good.
Edit: it doesn't, I hate it. Monster closet, circle-strafe arena, fake stealth. Monster closet, circle-strafe arena, fake stealth.
 
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  • Agree
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It is noticeably filler, that was initially conceived by a different team and got salvaged by Vostyok.

The positives:
The inclusion of falloutesque dialog portraits.
"The Mall", a level that slowly opens up, flows greatly with an excellent new enemy type.
The additions to the OST hold the established quality.

The negatives:
The rest.

To be clear, Hard Reset isn't bad, the bar was just put too high by Afterglow and the prequel story flew completely over my head.
Hopefully Vostyok's episode 3 will be more inline with Afterglow's quality.
 
It is noticeably filler, that was initially conceived by a different team and got salvaged by Vostyok.

The positives:
The inclusion of falloutesque dialog portraits.
Even the big titty mutant one? :smug:
The additions to the OST hold the established quality.
It's still Weekley who has honestly catapulted himself into my favorite of the "boomer shooter go to audio guy".

I hope the other "fangame" - Ashes Last Epoch - would lean more towards 2063's or Afterglow's quality than it will Hard Reset.
 
Even the big titty mutant one? :smug:
With great displeasure, I'm here to inform you, the titties got nerfed:
original.webp


patch.webp


According to ReformedJoe, "because the style clashes with the rest of the portraits and the game in general."
https://www.moddb.com/mods/ashes-2063/addons/varni-portrait-redux
 
I'm not enjoying it at all. It feels like a huge step back in level design, weapon selection, mechanics and general polish.
It is noticeably filler, that was initially conceived by a different team and got salvaged by Vostyok
I knew about it being from fans, didn't know Vostyok had to "salvage" it. Reset gave me the vibe of some weird spinoff game, like you took a gimmick DLC and made it its own mini game (I think Dying Light just did something similar with a Kyle Crane "standalone" DLC after DL2?)

I don't remember having any specific gripes other than that really out of place western-anime girl portrait, but it also wasn't memorable, and it certainly didn't get me invested enough to want to do a Hideous Destructor playthrough of it like I did with Afterglow, and might still do with DMW.

PS: I did have to sit and think for a couple minutes about anything cool in Hard Reset, it was basically just the mannequin worm things in the Mall. Those did genuinely freak the shit out of me the first time in a way that only Darkwood has managed to pull off, although it won't work again because it's not a surprise anymore.
 
It is noticeably filler, that was initially conceived by a different team and got salvaged by Vostyok

Do you know the full story? I asked on the Doom thread here but I got no replies and I'm no longer involved with the Doom community to know the details. It's very clear that Hard Reset had a weird development, some of the first levels are very good and then you get barebones levels with a shitton of weird content (all the Coke plant audiolines and all the sprites/art that have no good use whatsoever). I don't particularly like The Mall, the idea is great but the execution poor.

I've also kinda sorta heard that there was another expansion with Porcelain in the works that died thanks to drama, but I've got no details.

With great displeasure, I'm here to inform you, the titties got nerfed:

Considering Afterglow had big demon tiddies as secret art, that felt like the need to kneel to the usual suspects and uglify. I don't like Vinaya's sister though, like most of Hard Reset she throws out a shitton of fan-fictiony "loredumps" that work badly and contradict the simplicity of the previous entries.

Let's hope Last Epoch is good as you said, though. Afterglow was better than 95% of the commercial boomer shooters.
 
Do you know the full story?
Not really the full story, but HR is indeed a kind of a filler, like Gossip Avoider correctly put it, which is a real bummer considering how much quality work went into it regardless, and yet it leaves a lot of room for an extensive future remaster.

I had my first playthrough on the lowest skill level to get aquainted to the new maps and monster attack patterns, and have since then played it through three times on Apocalypse, which had been bumped noticeably for HR and is now a lot more challenging than before. The real key to HR is to use the silenced pistol and crossbow as much as possible and be generally sneaky around all kinds of enemies but especially the wendigos. The only wendigos I occasionally fought in my subsequent playthroughs were those in the Varni level, and even there, I managed to get them to infight enough to not have to fight a single one of them at one point.

I didn't like the reuse of Weekley's AG tracks as they didn't really fit the new maps, and have instead compiled a replacer mod based on DoomMate's Ashes mockup tracks which I had ripped from his YouTube uploads taken from his Bandcamp. Their quality may not be on par with Weekley's (who is a professional, after all), but their tone nevertheless fits the new maps a lot better. I didn't bother looking for anything outside the Ashes fan community that might possibly fit even better--that is up to others.

I've also kinda sorta heard that there was another expansion with Porcelain in the works that died thanks to drama, but I've got no details.
Not sure if there was any specific drama. Ep 3 simply had priority.

Afterglow was better than 95% of the commercial boomer shooters.
Curious, what are the other five percent?
 
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