ATLAS - The Spiritual Successor to ARK. Sort of.

It's HK-47

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Out of absolutely nowhere and barely more than a few months following the release of ARK: Extinction, Studio Wildcard (Now known as Grapeshot Games) announces a brand new open-world "MMO" with such lofty aspirations as high-seas sailing with 40,000+ players per server, 700+ explorable islands, and a game world literally 1200x larger than The Island. The release date? Two weeks from announcement, from a studio that's notorious for absolutely botching their game releases.

That's a good sign.

The game was scheduled to release somewhere around December 13th. That got delayed. It was pushed back to the 19th and given a big, fancy countdown clock, which was delayed, which was pushed back to the 21st, which got delayed, which was pushed back to noon the next day, which it failed to meet, and then when it finally appeared in the Steam store, people were unable to purchase it, or were charged more than the intended amount.

Once that entire fiasco was over and done with and the Streamers all finally got their access to the game 7 hours later: No servers were active. Twitch and YouTube streamers were left sitting and waiting for more than four hours for anyone from Wil--Grapeshot to let them know when they'd even be able to do anything other than just stare at the main menu for their audience.

When the servers finally came online almost a day later than they expected: It turns out that it's not 40,000+ people per server, it's dozens and dozens of smaller servers on each server that are capped at 150 players per server. Essentially, it's ~200 islands the size of a default ARK map all stapled to each other and some of these islands are literally just copy-and-paste rotations of other islands.
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So no one was terribly thrilled about that discovery, but don't worry: The servers might be online, but literally no one can log in, anyways. Every single login attempt is met with crashes and disconnects and time-outs and then nearly two days after the scheduled release has come and gone, when people can finally start to login into the actual game: It's pretty much unplayable.

Rubber-banding that runs in five-second loops, graphic settings so janky and laggy that you can barely see a few feet in front of you, and keybindings that only seem to rebind in theory but not in actual function, if you can think of it, Atlas managed to break it. I spent a solid half-hour rooted in place next to a duck watching a man get mangled to death by a bear, only to get resurrected and get mangled to death all over again in five second loops.

The best part? The forums have been nothing but frothing salt-farms for the entire week, and Atlas is such a blatant reskin of ARK that if you used a controller on the main menu you could access a residual menu that the developers left inside of the game, which showed literal ARK maps and functions.

I was a pretty big fan of ARK, and I was looking forward to seeing another absolutely disastrous release from Studio Wildgrapes, and I have to say that they did not disappoint. This entire release has been nothing but a big, beautiful train wreck.
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Seriously I can't stress it enough: You will rubber-band back into place literally every 5-10 seconds without fail. It is functionally impossible to get much of anything accomplished and you're likely going to die from starvation/dehydration long before you manage to craft even a basic set of tools, let alone make it onto a raft and sail out into the ocean.

The lag does improve somewhat the further you can get away from centralized hubs, but given that the servers are naturally trying to cluster new players on very small starter islands this makes escaping those places essentially impossible, as even if you're able to finally, finally amass enough supplies to make a raft, unless you also managed to stock up water (From somewhere. I've yet to find an actual drinking source) and food for the sail, you're going to die halfway in the middle of the ocean and end up getting reset to the starter island, where you have to start all over again.

You'll spend your entire time trying to punch down a single tree for half an hour whilst surrounded by hundreds of loudly-snoring bodies because the servers never despawn players who logged out. Eventually you might come close to finally being able to afford the raft only to starve/die of thirst/lag off a cliff and end up right back where you started in the first place. Atlas is probably going to shape up to be an incredibly fun game, but in its current state it's a little bit suicide-inducing and I would not recommend it.

The only reason that the game even looks playable for Twitch and YouTube streamers is because Wildgrapes had them all isolated on a semi-private server. The experience that the "influencers" are having is not even remotely indicative of the experience that the average user will have. If you were interested in Atlas or you loved ARK or Conan Exiles, just... Don't. Just let it "cook" for awhile, it's such a mess.
 
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Was Ark a good game? I tought it was a boring dinosaur game that youtubers sells like a GOTY.


Maybe because Kotaku released years ago an article saying that Studio Wildcard was a sexist company and make one of the founder being fired or some shit? idk.
I think it scratches that itch for people who are into those types of games quite well.
 
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Reactions: Adolf Von Merkel
I think I'll just go back to the Burning Sea.
Oh shit, that's still around? I thought it died with SOE. Good to hear that it's still going, it's a fun game and definitely leagues better than ATLAS could ever hope to be.
 
I mean, No Man's Sky got good. It just took constant ridicule and a couple of years.
And much props for them for still sticking with their game after such ridicule and lambasting by the entirety of the internet and the gaming industry, good for them. Still funny though thinking about that tweet a hacker made when they got Hello Game's twitter account, lmao.

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And much props for them for still sticking with their game after such ridicule and lambasting by the entirety of the internet and the gaming industry, good for them. Still funny though thinking about that tweet a hacker made when they got Hello Game's twitter account, lmao.

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MMO's in general were a mistake, really.
 
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Reactions: Exterminatus
It's like they wanted to do shards but had no idea on how to do them. Why not just do what Ark did and just give players their own own way to do servers if you have no idea on how to do them.

They are. People are already trying to crank up the rates to reduce the grind, but the official patches aren't syncing properly with the unofficial servers so it's a mess (surprise).
 
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