ATLAS - The Spiritual Successor to ARK. Sort of.

This is like seeing all the crap ARK did wrong and thinking that's what ARK did right.

ARK was and to some extent is still a horribly unoptimized game that tries a bit too hard to be Minecraft with dinosaurs, but at least the creators realized they had to restrain their game scope somewhat and as a result ARK is still borderline playable at absolute worst unless everyone is trying to play on barely acceptable toasters.

This by comparison is just taking all of ARK's mistakes with trying to make sure the basics work as intended, throwing out all lessons learned, and going full steam ahead with the worst days of the Early Access Ark beta (I was there, it was nigh unplayable shit then) on a much larger scale without trying to smooth out what did work so that is enjoyable at the very least.
 
If you go through the game files then you can find that some of them are titled the same as ARK DLC's. This means that it is a literal copy-and-paste. Someone should make a list of things that are just re-skinned ARK creatures
 
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This is like seeing all the crap ARK did wrong and thinking that's what ARK did right.

ARK was and to some extent is still a horribly unoptimized game that tries a bit too hard to be Minecraft with dinosaurs, but at least the creators realized they had to restrain their game scope somewhat and as a result ARK is still borderline playable at absolute worst unless everyone is trying to play on barely acceptable toasters.

This by comparison is just taking all of ARK's mistakes with trying to make sure the basics work as intended, throwing out all lessons learned, and going full steam ahead with the worst days of the Early Access Ark beta (I was there, it was nigh unplayable shit then) on a much larger scale without trying to smooth out what did work so that is enjoyable at the very least.

The fact that it was originally an ARK DLC shows in the early game (which is to say, the first 20 - 30 hours): You run around naked with a spear hacking apart trees, rocks and animals, build structures to access better items and finally after levelling up your skills do you learn how to make ships and other pirate things like guns, cutlasses and fancy hats and then spend hours grinding the resources to do so (as opposed to ARK's equivalent of taming dinosaurs). In other words, it's built on top of ARK's core gameplay with minimal changes, i.e. a DLC.

But then none of it matters because also like in ARK you can nullify the game balance by zerging enemy players in huge teams and yet unlike in ARK there's no high-end guns or tamed dinos that give smaller groups a fighting chance when outnumbered.

And the funniest part is that nobody even uses the pirate shit from what I've seen. The best gear is actually medieval platemail (which looks weird as fuck on the goofy ass character models) and shields. The guns are only good for a free kill and then you're back to spamming M1 (which also means small-scale fights just end immediately if one side has guns).
 
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My Steam library consists of more shitty games than I would care to admit, but this is one of very few games I felt a sense of buyer’s remorse for. I was ignorant of all of the drama preceding its launch and got fucked. I think I’m a few minutes shy of 2 hours, going to file for a refund.
 
I don't see why anyone would think a company that produces 40 man server survival shit would be capable of making a legit MMO. If they were they would have done it with Ark already. It's so tiring seeing these games marketed as such.
 
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Patch 7.0 has started to mass-spawn ghosts ships and they're sailing all around the entire world blasting the ever-loving shit out of the coastlines. If you built anywhere near the water or you're sailing out in the sea, you've already gotten completely destroyed by the China-scale army of ghost boats.

Also you can't defend against them because they broke the skill trees and skills cost an ungodly amount of points to invest in, so no one can "afford" any talents that are much higher than pointed sticks, let alone weapons like cannons or muskets to fend off the ghost armies.

This train wreck is so much fun.
 
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Patch 7.0 has started to mass-spawn ghosts ships and they're sailing all around the entire world blasting the ever-loving shit out of the coastlines. If you built anywhere near the water or you're sailing out in the sea, you've already gotten completely destroyed by the China-scale army of ghost boats.

This train wreck is so much fun.
Starting to think Grapeshot is run by Bethesda.
 
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Well, given that most people already had 5+ hours in-game purely from sitting at the launch screen waiting for the servers to come online, I can see why they'd be upset and demand a refund regardless.
 
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Atlas is a sandbox pirate MMO where players can do anything from farm crops to explore ancient ruins. But take a look at Atlas' most popular subreddit and it's quickly apparent that many are occupying their time with a different objective: Warring with Chinese players who inhabit Atlas' North American and European PvP servers. Over the past month, the rising tensions between Eastern and Western players has been a hot topic among the community. And while a little bit of smack talk can be okay, it's also boiled over into outright racism and xenophobia.

"A lot of it stems from ARK: Survival Evolved," MisterWoodhouse, a moderator on the Atlas subreddit tells me. "There was a pretty decent amount of East versus West tension there in the official PvP servers, but it really got out of hand with Atlas because it's a large-scale MMO-style game."

Though the two games share a lot in common, players in ARK are divided into discrete servers so interaction is limited to those who are also play on that same server. Atlas, however, stitches dozens of servers together into one massive world map that can house around 40,000 players at one time. Players start in one of several safe beginner servers and, by sailing to the edge of the map, transfer to adjacent servers that each hold a maximum of 150 players. It's similar, in a way, to EVE Online, which also has one world that everyone shares together albeit with a much bigger limit on how many people can occupy one area at one time.

East versus West
Atlas' two PvP servers (one for America and one for Europe) are meant to encourage war between player-run guilds called companies. Beyond the safety of the beginner servers, anyone can kill you without consequence. But shortly after Atlas' release many began complaining about the presence of Chinese players who appeared to be highly coordinated and highly aggressive. "Literally everyone is getting shit on by them," wrote redditor 'manicscanic' in late December. "They don't care [what level you are]. They will find you and kill your raft. It's not even about skill or anything all they have is numbers completely obliterating everything they see."

Manicscanic detailed a personal encounter with Chinese players that ended in their death and the destruction of their ship—a widespread occurrence given the number of Reddit posts that echo similar stories. In both PvP servers, Chinese companies have become some of the largest and most influential. On The Kraken's Maw, the North American PvP server, a Chinese group called CTSG has claimed a significant portion of the map. On the subreddit, players frequently recount their battles with these Chinese groups. Other threads claim Chinese players are also using exploits and hacks to gain an unfair advantage in combat. As MisterWoodhouse explains, many of those discussions became hotbeds for outright racist and toxic behavior. "We saw this very toxic culture emerge in the subreddit," he says. "Lots of people were going beyond saying, 'Hey this is the West versus the East', and were getting into pretty racist comments. There were lots of derogatory slurs."

According to MisterWoodhouse, players were even going so far as to share around a list of words that they hoped would trip China's strict censorship monitors. The idea was that, by spamming these words into Atlas' in-game chat when you were near a Chinese player, they might end up getting investigated by the Chinese government and potentially arrested.

As the tide of anti-Chinese sentiment began to rise in the Atlas subreddit, the moderation team (MisterWoodhouse and two others) finally had to take a stand. Last week, MisterWoodhouse created a stickied thread warning that "Racism will not be tolerated." In that thread, he encouraged players to report any racist comments they saw and warned that offenders wouldn't be given second chances. That zero-tolerance policy has curbed the problem, MisterWoodhouse tells me, though he expects it'll flare up now and again.

"Basically I look at each situation individually," MisterWoodhouse says. "If the post or comment has value in terms of discussion or politics in the game and doesn't have any objectively derogatory slurs, I'll let it fly. They're just wanting to discuss what people are experiencing as natural tension between these two cultures in the game, and it's something that I think the game will be known for. It's interesting to see these real-world politicking going on, but we draw the line when people get into slurs or offensive stereotypes and things like that. If they're just discussing like, hey, we're going after this Chinese company or join our alliance of North Americans, it's probably going to fly."

But knowing where to draw the line between actual racism and regional smack talk isn't always easy. In Atlas, players can customize their ships in a variety of ways including painting or importing graphic designs to display on their sails. Naturally, that's become one of the ways players are displaying their loyalties to one side or the other. Some are pretty innocent, like this galleon sporting an american flag, while others subtlety hint at more troubling political stances or weaponize Japanese-Chinese history. This post, for example, shows players how to play Star Spangled Banner on their in-game instruments as they ride into battle, which is tame. But another post shows a lone Chinese player's corpse hanging from a noose (players can take prisoners and execute them), which is disturbing.

These posts also call into question what methods Studio Wildcard (which is developing Atlas under the name Grapeshot Games) is taking to prevent toxic behavior in-game. Currently, Atlas has no method for players to report one another in-game, which is baffling. Taking a quick browse through Atlas' official forums and the subreddit, I didn't have to look hard to find posts complaining about in-game harassment, griefing, and toxic behavior going unpunished.

While many players seem to enjoy the rivalry, others want Studio Wildcard to ban all Chinese players outright or give them specific Asiatic servers they can play on instead. This isn't the first time Chinese players have been accused of disrupting a multiplayer game, though. PlayerUnknown's Battlegrounds also faced a similar predicament when Chinese players began to flood its western servers.

There are some practical benefits to this solution, as MisterWoodhouse points out. "People definitely worry about latency when it comes to global games like this," he says, pointing out that part of the frustration with fighting Chinese players is that their high latency makes them harder to hit. He also points out that this would help alleviate the problem of players waking up in the morning to find their bases and ships destroyed by Chinese players overnight and vice versa, because each region is active at opposite times of day. But those hoping for this solution shouldn't hold their breath. Studio Wildcard already said that region locking was out of the question and releasing a videogame in China comes with its own obstacles. One solution, though, would be to base servers in other Asiatic territories with less restrictions on gaming.

For now, it seems like Chinese players are here to stay, and volunteer moderators like MisterWoodhouse will have to shoulder to burden of keeping their respective communities free from toxicity and racism. "With the ARK subreddit, we noticed that these things come and go in cycles," MisterWoodhouse says. "If there was a dominant tribe that was taking over a server and there was issues of glitching or duping, that would bombard the subreddit for a couple of weeks. But then it would die down. I think we're going to see that in Atlas."
I like how the servers (And there's only fucking four of them, mind you) have been so brutally locked-down by Chinese hordes that in some cases you're almost completely incapable of spawning without being immediately ganked by an entire country's worth of Chinese people, but somehow the story still centers into how mean everyone is being to the Chinese.

Games journalists are uniquely unusual people.
 
Games journalists are whiny bitches that wish they could have a "real" journalism job writing hit pieces on politicians.
 
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I like how the servers (And there's only fucking four of them, mind you) have been so brutally locked-down by Chinese hordes that in some cases you're almost completely incapable of spawning without being immediately ganked by an entire country's worth of Chinese people, but somehow the story still centers into how mean everyone is being to the Chinese.

Games journalists are uniquely unusual people.

动态网自由门 天安門 天安门 法輪功 李洪志 Free Tibet 六四天安門事件 The Tiananmen Square protests of 1989 天安門大屠殺 The Tiananmen Square Massacre 反右派鬥爭 The Anti-Rightist Struggle 大躍進政策 The Great Leap Forward 文化大革命 The Great Proletarian Cultural Revolution 人權 Human Rights 民運 Democratization 自由 Freedom 獨立 Independence 多黨制 Multi-party system 台灣 臺灣 Taiwan Formosa 中華民國 Republic of China 西藏 土伯特 唐古特 Tibet 達賴喇嘛 Dalai Lama 法輪功 Falun Dafa 新疆維吾爾自治區 The Xinjiang Uyghur Autonomous Region 諾貝爾和平獎 Nobel Peace Prize 劉暁波 Liu Xiaobo 民主 言論 思想 反共 反革命 抗議 運動 騷亂 暴亂 騷擾 擾亂 抗暴 平反 維權 示威游行 李洪志 法輪大法 大法弟子 強制斷種 強制堕胎 民族淨化 人體實驗 肅清 胡耀邦 趙紫陽 魏京生 王丹 還政於民 和平演變 激流中國 北京之春 大紀元時報 九評論共産黨 獨裁 專制 壓制 統一 監視 鎮壓 迫害 侵略 掠奪 破壞 拷問 屠殺 活摘器官 誘拐 買賣人口 遊進 走私 毒品 賣淫 春畫 賭博 六合彩 天安門 天安门 法輪功 李洪志 Free Tibet 劉曉波动态网自由门
 
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I like how the servers (And there's only fucking four of them, mind you) have been so brutally locked-down by Chinese hordes that in some cases you're almost completely incapable of spawning without being immediately ganked by an entire country's worth of Chinese people, but somehow the story still centers into how mean everyone is being to the Chinese.

Games journalists are uniquely unusual people.

Is it seriously in question whether it's a good idea to let massive hordes of laggy Chinese players raid other regions' servers? This shit goes back further than ARK or PUBG: The most memorable period in the history of H1Z1 (the top battle royale game before PUBG) was the "Red Army", in where the Chinese (initially led by a Chinese streamer named emoqq, though they were mostly decentralised and "Red Army" quickly became a generic term for Chinese raiders) would grief the NA West servers in groups of 20 - 50+ players, sparking a huge and hilarious war in which NA streamers and players would likewise group up to counter them, leading to this legendary and widely known moment:


By the way, what Atlas, ARK, PUBG and H1Z1 all have in common is being buggy jankfests where sheer numbers can make up for skill. Funny that.
 
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