Not the guy you quoted, but going to throw a couple of things around. Of course this does not apply to every game, and even good games often display the following issues:
- Sterile UI that is only utilitarian and does not fit in with the game's aesthetics. Games that do this better for example: Diablo 2, Witcher 1.
- Only important use of the gear is some sort of power level, which the entire balancing revolves around. Gear has no other purpose other than to be a skinner box. Might as well cut out the entire "process" of equipping gear.
- Why does this screen and gear exist at all, like in the GoW reboot from 2018? Was there any thought put into the decision to have RPG elements, or was this just because kitchen sink approach = more money?
- Is there any player agency for deciding with piece of equipment to use? Do things like 3% more crit or poison matter, or is the only important thing the overall power level?
There is probably more, but I am going to bed soon. All those things don't exist in a vacuum. It has a cascading effect. Is there any balancing around gear? Do secondary stats matter? Are alternative play styles viable ? Why does gear exist in the first place in this game ? Was the UI change necessary (Xenoblade, Demake Souls) ? And so on.