- Joined
- Feb 2, 2023
references are a crutch and make you not creative
Having the "right tools" makes your art look more professional
"Just find your own style!"
All of the above, I've heard them numerous times and they drive me nuts lol“Always use Adobe Photoshop, Paint Tool SAI or Clip Studio!!!”
That Clip Studio thing almost got me earlier this year, until I did a free trial and realized what little benefits it offered in comparison to my current program (Medibang) were minimal at best. From then on have learned not to trust hype around specific tools/programs, mainly in relation to them "making your art better".
I actually heard this one a lot back when I was experimenting with making comics when I was just starting out with digital art 6ish years ago. I deduced myself that it'd make pages look like shit so I didn't do it, but something like half my peers at the time did that to "meet their schedules" (which were usually crazy intensive, like 3 full pages a week or something) and told me it'd save me so much time.photocopy a few pages of drawn out panels and used it for all your subsequent pages
This also isn't really bad advice... in a SPECIFIC CONTEXT. "Flip your image to make sure there's no asymmetry" is dogshit advice because asymmetry is by no means inherently bad, and it can actually add a lot to an otherwise-forgettable drawing in many circumstances, but "flip your image to make sure nothing is LOPSIDED" is actually very very good. Helped me loads when I finally realized that people were only saying a half-truth.Flip your image to make sure there's no asymmetry in human or animal bodies
Funniest part is that this advice always came from the same people who abused the Mirror tool like there was no tomorrow.
Totally going to agree with this btw. I was pressured into doing commissions something like three separate times and every single time itI'd argue that beginners shouldn't even be doing commissions at all. Until your technique is good enough to be considered good, if not amazing, by almost anyone, you shouldn't be wasting the time of others by suggesting that they should pay you to create art. No-one wants to pay someone for an abomination made with sub-standard technical skill, and you're setting yourself up for disappointment by doing that.
- destroyed my creativity for upwards of a year afterwards because commissions always took priority and I was typically too stressed about those to draw on my own time without feeling guilty that I wasn't doing a commission instead
- further exacerbated my own rampant insecurities about my art because now it had a price tag on it and I needed to compare what I offered to other (much, MUCH better) artists if I wanted to see what people would pay for
- forced me to stop experimenting for extended periods of time due to most comms requesting specific poses, angles, etc- most of which I'd done many times over
- generally stressed me the hell out lmao
I realize a lot of how I reacted to doing commissions was personal fault on my end and not a "please think of the children" kind of thing where it's something everyone will experience and that should be accounted for, though I felt it was pertinent to include since I was giving my opinion.
hating tutorials OUTRIGHT because they have the be the most "original"
"There is no wrong way to draw."
This shit crippled my progress for ages, holy shit. Never thought i'd see discussion of it outside of my own head. Excuse me for a moment, I've gotta mope and PL for a little:"Just practice."
When I was little and I just doodled for fun, I didn't give a shit about much. I hardly cared about how "artists" did things, didn't have a clue about technique- I mostly just drew what I wanted, which was usually different-colored dragons and dogs and maybe really shitty people with no necks and huge anime eyes.
Then when I got online and started drawing digitally, I was almost instantly thrust into DA's "ARPG" (art role playing game) scene because I really liked RPGs and I really liked drawing. So my baby brain went "oh wow, a game where you draw a bunch of stuff to win! this is going to be great for me and it sounds really fun! I'll join!" Haha, I wish.
Immediately upon joining and beginning to submit some character designs I was really proud of I got flagged and rejected for "copying". Was told I was unoriginal and stealing someone else's shit. Over and over and over again, despite only having had a DA account for maybe a month and using the site for about as long. I hardly watched anyone, hardly saw any other art, and yet I was being told I was stealing from these people.
So I changed my shit, and eventually, when I was using only the most generic colors and designs out there, I was accepted into some of these groups.
That alone imprinted the "you must be original" rule into my head with a red-hot iron for YEARS. I'm only now just starting to get over it, and even then I'm having a hard time breaking out of my comfort zone (where I just draw preestablished characters and species to avoid pissing off some imaginary goblin in my head saying i'm a thief lol).
It is without a doubt some of the worst fucking advice I've ever been given and it destroyed my passion for character design probably one of the only legitimate passions i've ever had for at least half a decade out of fear that i'd accidentally "stolen" my designs. I'm not sure I can say that passion's even returned yet; I still feel sort of guilty whenever I try, and being able to break past the guilt to do it anyways is very rare.
Anyways, when I tried to participate in these groups, I soon realized my drawings didn't look as good as everyone else's. I started asking for advice on how to improve, and- I shit you not- 99% of the advice I got was "just practice". Verbatim.
I had no idea what that meant, and when I asked for more details they just told me to 'draw what you love' and that 'there's no wrong way to draw', so I decided to just draw whatever I felt like whenever I felt like it.
To give you an idea of just how terrible this advice was, I didn't even know what studies were until a few months ago and I'm still not certain I know what they are 100%. The importance of anatomy was never mentioned, posing was an afterthought, colors consisted of "eyedrop everything and then use 40 layer effects to make it look "realistic""- all that anybody ever seemed to even slightly dip their toes into talking about was how important expressions were and that it was bad to draw your character looking straight left or straight right (which, to be fair, sort of helped me branch out since that's all I drew when I was little).
Most of the information I had on "drawing well" also came exclusively from "how to draw manga" books, too, so I didn't really have outside sources to look at aside from those groups and YouTube tutorials that I had no idea even existed for a while lol.
Then when I got online and started drawing digitally, I was almost instantly thrust into DA's "ARPG" (art role playing game) scene because I really liked RPGs and I really liked drawing. So my baby brain went "oh wow, a game where you draw a bunch of stuff to win! this is going to be great for me and it sounds really fun! I'll join!" Haha, I wish.
Immediately upon joining and beginning to submit some character designs I was really proud of I got flagged and rejected for "copying". Was told I was unoriginal and stealing someone else's shit. Over and over and over again, despite only having had a DA account for maybe a month and using the site for about as long. I hardly watched anyone, hardly saw any other art, and yet I was being told I was stealing from these people.
So I changed my shit, and eventually, when I was using only the most generic colors and designs out there, I was accepted into some of these groups.
That alone imprinted the "you must be original" rule into my head with a red-hot iron for YEARS. I'm only now just starting to get over it, and even then I'm having a hard time breaking out of my comfort zone (where I just draw preestablished characters and species to avoid pissing off some imaginary goblin in my head saying i'm a thief lol).
It is without a doubt some of the worst fucking advice I've ever been given and it destroyed my passion for character design probably one of the only legitimate passions i've ever had for at least half a decade out of fear that i'd accidentally "stolen" my designs. I'm not sure I can say that passion's even returned yet; I still feel sort of guilty whenever I try, and being able to break past the guilt to do it anyways is very rare.
Anyways, when I tried to participate in these groups, I soon realized my drawings didn't look as good as everyone else's. I started asking for advice on how to improve, and- I shit you not- 99% of the advice I got was "just practice". Verbatim.
I had no idea what that meant, and when I asked for more details they just told me to 'draw what you love' and that 'there's no wrong way to draw', so I decided to just draw whatever I felt like whenever I felt like it.
To give you an idea of just how terrible this advice was, I didn't even know what studies were until a few months ago and I'm still not certain I know what they are 100%. The importance of anatomy was never mentioned, posing was an afterthought, colors consisted of "eyedrop everything and then use 40 layer effects to make it look "realistic""- all that anybody ever seemed to even slightly dip their toes into talking about was how important expressions were and that it was bad to draw your character looking straight left or straight right (which, to be fair, sort of helped me branch out since that's all I drew when I was little).
Most of the information I had on "drawing well" also came exclusively from "how to draw manga" books, too, so I didn't really have outside sources to look at aside from those groups and YouTube tutorials that I had no idea even existed for a while lol.
Complaining aside, yeah. Don't ever, and I mean ever give beginners this type of advice. Don't tell them that there's no wrong way to draw- that any mistakes are just "their style" developing. Don't just tell them to "git gud"- point them in the right direction. Give them soft guidance by doing things like pointing out the importance of shifting weight in human poses, helping them think of how light bounces off of surfaces when shading instead of just panicking at the thought and winging it like my dumb ass, bringing up the importance of shape theory and how geometry can help construct skeletons, etc etc
I only half-know what I'm saying here, but I think even my retarded suggestions would be miles better than anything DeviantArt has to offer...