🂡 Balatro Thread 🂠

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I've been aiming toward getting the stickies, but the trouble I keep having is that some jokers I genuinely just consider atrocious. How do you get a gold stake win with something like 8 ball for instance?
First of all, 8-ball is fucking based, see my runs above. Particularly when paired with Oops! All 6s!

2nd of all, you should be good enough to win on Gold stake with 3-4 jokers. I recommend hex deck because the extra 1.5xMult from the get-go will take most runs off the ground.

You're right tho, some jokers are just dogshit. Anything involving a straight is basically trash on 90% of runs. You just have to build a winning run BEFORE you get the jokers you want to gold sticker. Or just git gud, I guess :story:
 
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boot.webp

This is my favourite Joker so far. Hoarding money is usually easy, between Hermit, Temperance and the "get 25$ after defeating boss blind" tag.
 
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How do you get a gold stake win with something like 8 ball for instance?
By not getting that win with 8 Ball, but with the rest of your jokers. :smug:
Anything involving a straight is basically trash on 90% of runs.
Not true. Straights only require a bit of deck-fixing (and maybe increased hand size) just to get them more consistently, but beyond that they're a very strong hand that scales a lot better than most of the others. A Runner early enough into the run can be a massive boon after just a few hands' worth of scaling in all the resulting chips it can offer.
 
Straights are objectively the worst hands in the game. They're the hardest to draw for, having the lowest draw rate of all hands (other than straight flush) and building a run around straights is just asking for trouble. Additionally, Runner is the only joker that scales with straights. Localthunk even had to add jokers to make straights more viable, ie Four Fingers and Shortcut. Superposition and Seance are the least used and most hated jokers in the whole game because they rely on making specific straights, making them near useless in 99% of runs. The kind of joker you pick up to sell later because your only other option is an eternal rental joker.
Shortcut is basically trash and you should never pick it up unless you're retarded and already picked up an eternal runner AND you have a Baseball Card. Four fingers is only good because you can use it to cheese straight flushes, but IMO is still a waste of a good joker slot, since it doesn't even provide base stats, let alone scaling.

Rating myself 🧩 for this one, but I stand by it.
 
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Not true. Straights only require a bit of deck-fixing (and maybe increased hand size) just to get them more consistently, but beyond that they're a very strong hand that scales a lot better than most of the others. A Runner early enough into the run can be a massive boon after just a few hands' worth of scaling in all the resulting chips it can offer.
An easy deck to get Straights without too much deck-fixing is Checkerboard.
 
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Straights are objectively the worst hands in the game.
>hating on straights
skill issue and pride month pilled
even in abandoned deck you might as well just go bigger for flush houses or 4/5 of a kinds. it's silly that flushes score more straights at base
Counterpoint for the both of you: out of all the (non-secret) hands, Straights have one of the highest-scaling planet cards in the whole game, second only to Straight Flush. Saturn scales Straights just as fast as Mars scales Four of a Kind, while still being far more likely to draw than the latter, and these two are otherwise the first planet cards to start giving +3 base mult (and +30 chips) per level as opposed to the +2 from every other card. Compared to that, Flushes fucking suck in terms of how hard their scaling falls off despite still being a generally solid hand otherwise—especially given how piss-poor Jupiter's chip scaling is that it's only on par with Mercury for scaling fucking PAIRS.

Straights aren't difficult. Literally just fix your deck and trim it from either end as you go.
 
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Counterpoint for the both of you: out of all the (non-secret) hands, Straights have one of the highest-scaling planet cards in the whole game, second only to Straight Flush. Saturn scales Straights just as fast as Mars scales Four of a Kind, while still being far more likely to draw than the latter, and these two are otherwise the first planet cards to start giving +3 base mult (and +30 chips) per level as opposed to the +2 from every other card. Compared to that, Flushes fucking suck in terms of how hard their scaling falls off despite still being a generally solid hand otherwise—especially given how piss-poor Jupiter's chip scaling is that it's only on par with Mercury for scaling fucking PAIRS.

Straights aren't difficult. Literally just fix your deck and trim it from either end as you go.
In my experience, Flushes are pretty much crutch hands; they're very useful in the early game but fall off later on.
Edit: Admittedly I've never played on Abandoned Deck before, so I'm not really the one to argue for or against how good it is.
 
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Edit: Admittedly I've never played on Abandoned Deck before, so I'm not really the one to argue for or against how good it is.
Given how important card-cutting can be, Abandoned Deck is especially strong for hands like Straights seeing as you have better odds of drawing the one card you need instead of any other cruft in that moment.

To bring up Roffle again through a quote, "a small deck is a consistent deck".
 
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The past few days I've started doing a custom hardcore challenge ruleset, lightly modeled off of nuzlockes from pokemon

Rules are as follows:
>start with a fresh profile
>only allowed to play each deck + stake combo once
>no restarting a run
>if you lose, you have to erase the profile
I did this with one life. Ballocke Hardcore.

Made it 10 wins, Lost on Abandoned deck at green stake, sadly.

I'd also allow for endless, since that's the only way to unlock a lot of jokers.
 
Does anyone know what "Sandbox Mode" is in this game? I first found mention of it in the game.lua file at around line 1300, in the steam release at least, it appears to have gui elements for a cheat menu to spawn in jokers, modify cards, etc.

1749422607772.webp

I haven't had much luck searching for information about it online, the results I've found are people asking for it as a feature. I haven't messed around with re-enabling it or anything like that yet, but that might be something I do in the near future.

Balatro uses the Love engine for lua, I went online to look into the engine, and when I read this page, I opened up the executable from steam in 7Zip, and was able to just immediately extract the lua source, it's an interesting thing to check out if you're curious.
 
Why did nobody bother to let me know that four fingers applies to flush house / flush five?
Yes, jealous? :smug:

Edit:
The shop is whispering to me like the green goblin mask
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I started playing a few runs and got as high as the 11k Small Blind but fucked myself on my first few hands. Went farther with the Blue Deck than the Red Deck.

I am cheesed off that none of what I accomplished in that run carried over to future runs.
 
Straights are objectively the worst hands in the game. They're the hardest to draw for, having the lowest draw rate of all hands (other than straight flush)
Did you get the secret hands?

Straight flush and flush house is objectively worse, straight flush has the same problems and you're even less likely to find it, and flush house is useless because you're only going to be able to make the hand when you're on the way to fixing your deck to play flush five. I've never seen a flush house build.
 
Did you get the secret hands?

Straight flush and flush house is objectively worse, straight flush has the same problems and you're even less likely to find it, and flush house is useless because you're only going to be able to make the hand when you're on the way to fixing your deck to play flush five. I've never seen a flush house build.
Flush house is easy when you build your deck around it. Definitely not commonly used, but I use it a lot more than straight flush.

Next time I have a good flush house run, I'll post it for you.
 
Been playing with the Cryptid mod a lot lately and it's pretty fun, albeit broken, but I feel like that's the point. At this rate, I like to remove the more broken jokers from my deck when I'm far enough in to see if I can still win.

I've heard Jen's Almanac is even more broken, but I think it's the art style that really pushes me away. Every joker looks the same.
I feel like the thumbnail here does a good job at summarizing my point. One of the appeals of Jokers in Balatro (be it base game or most mods like Cryptid) is that every Joker is unique and identifiable.
 
I'm still salty about Violet Vessel killing a perfectly good run I had
 
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