There Is Light At The End
kiwifarms.net
- Joined
- Jan 28, 2021
These origin characters concept came from DOS2. They should be NPC companions, as they were in every other RPG before, IMO. Like, you know, Baldur's gate 1 and 2
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did y'all niggas seriously expect them to animate all that nasty shit by hand with the advent of motion capture? even Mass Effect used mocap for their scenes in the mid 2000's.It's not just quirky writing. Making this involved LITERALLY COOMING
i enjoy how Pedowood has necessitated an entirely new job which is just a fancy way of describing someone who choreographs how exactly two people should pretend to fuck one another.professional intimacy coordinators
God when I saw that first trailer I was so hyped because the Mind Flayers are some of my favorite villains to use in D&D next to Devils. However, the more stuff I learn about this the game the more it seems like Larian and WotC had their minds, err... elsewhere instead of focusing on things that matter like the story and dialogue. Two things that are the most important to a RPG. I will probably get a yohoho copy down the line just to see how bad it is. However, I could only play Fallout: The Frontier for a few hours before the childish and shallow writing mixed with the fetishes got the better of me and I called it quits. I'll see if this game can keep my interest before my tolerance runs out and I call quits on it as well.I just wanted to play a game about removing an alien parasite from my brain and punching space squids in the face. But nooooo, the devs had to make thing weird and weirder.
Either Larian is being willfully ignorant or lying. The Witcher 3 was the first game to use professional intimacy coordinators during production. They also used them in Cyberpunk 2077.Larian Studios believes it's one of the first motion capture games to use professional intimacy coordinators during production.
Good to know that properly animating gay bear sex was very important to Larian. Doesn't make that article I saw over at A&N about that psychologist wanting to normalize zoophilia and make it a valid sexuality anymore weirder. It makes one think that there is a slippery slope fallacy.Unlike movies and TV, mocap actors for videogames are suited up in gear rather than undressed for intimate scenes, but it definitely still involves representing all the many compromising positions a player can get into. Including the bear one.
This is how you know that the target audience they have in mind for this game is women and queers. Most men don't care about this crap. There is a reason why men love The Witcher series. Because it didn't have any of that crap in it. Geralt was a male power fantasy. He slayed powerful monsters during the day and banged beautiful women who loved him at night. Not to say that Geralt's relationships with the likes of Yennifer, Triss and Shani didn't have its complications but at the end of the day you can tell that those women care about and loved Geralt. It was the same with Mass Effect too. The most popular romance for men was Tali and that was because Tali was in love with Commander Shepherd and men like the idea of a beautiful and mysterious woman falling in love with them and desiring them instead of the other way around.Speaking of human emotions, love, lust and romance are a key part of Baldur's Gate 3, which allows players to flirt and build relationships with female or male companions.
This included Jennifer and Devora's characters, and it meant acting out some potentially awkward love scenes... Jennifer admits there was some weirdness during recording but the game's story never took things too far.
Surprisingly Doug Cockle and Denise Gough (Geralt and Yen) never actually met in real life. Everything was recorded seperately, so I'm amazed at the chemistry.Either Larian is being willfully ignorant or lying. The Witcher 3 was the first game to use professional intimacy coordinators during production. They also used them in Cyberpunk 2077.
Lol. That scene is actually more hilarious if you play someone else and try to eavesdrop on them.Sorry for the double post, but this is the closest Larian's DoS2 gets to bear sex. (Fairly SFW)
All the "sex" scenes in DOS2 are implied with a fade to black. It was the same when I played with Ifan and I ended up with Sebille. Rather innocent and wholesome if I were to give my opinion.Sorry for the double post, but this is the closest Larian's DoS2 gets to bear sex. (Fairly SFW)
I hear this type of rhetoric slung around this thread rather frequently.... elsewhere instead of focusing on things that matter like the story and dialogue. Two things that are the most important to a RPG. I will probably get a yohoho copy down the line just to see how bad it is. However, I could only play Fallout: The Frontier for a few hours before the childish and shallow writing mixed with the fetishes got the better of me and I called it quits. I'll see if this game can keep my interest before my tolerance runs out and I call quits on it as well.
You are rightLol. That scene is actually more hilarious if you play someone else and try to eavesdrop on them.
That is a good question. I suppose a good story to me is a story where the stakes matter and the characters take the world with some hints of seriousness. The OG Baldur's Gate are good examples. Sure, some of the characters would make a joke here or there but the characters of that game took the world seriously and the stakes in that game mattered in the grand scheme of things. Not to say every story should be like this, especially if it is a satire. As C.S Lewis once stated; "Not every good story needs to have a point."I hear this type of rhetoric slung around this thread rather frequently.
What is good writing for you? What are the standards and criteria by which you judge?
I personally am very confident that my personal physical library and the amount of books I read is way higher then the average kiwi, yet I am not so quick to dismiss a work with "bad writing".
that's not that uncommon. brad pitt and catherine zeta-jones never recorded their lines for sinbad together, watching the movie would make you think otherwise.Great post, I'm thinking the same.
Surprisingly Doug Cockle and Denise Gough (Geralt and Yen) never actually met in real life. Everything was recorded seperately, so I'm amazed at the chemistry.
That being said; I really think we're getting off-topic here...
You're telling me I can get paid to coom? I've been doing it for free for the last ten years, fuck this gay earthMaking this involved LITERALLY COOMING
At this point the question is "will I be able to do that while dressed up as a gimp" because somebody at Larian misunderstood the context of "fantasy", "dungeon" and "bear". That earlier comment about "stealing underwear" really convinced me they meant a different kind of role-playing game.Not running from doctor to doctor to get a brain tumor removed.
Every time someone pops in to say "it's not that bad" another article or interview like this pops up.
I wonder how Lovecraftian it's gonna get if we keep going.
I'm not entirely unconvinced that most of this is just pure marketing bait because of the saturation of articles popping up about it. What I mean is that the PR department at the studio saying 'hey guys put some wacky shit in the game that will appeal to the mouth-breathers at kotaku and polygon' and the devs just shrugging and digging up whatever retarded Current Year appropriate gag they can imagine.I'm not even looking for these. They keep popping up in sidebars of other articles, or random social media feeds.
I also hated this about Divinity. I don't play an RPG like this to play a fixed character, I want to create my own. Larian actively punishes this desire for some reason.These origin characters concept came from DOS2. They should be NPC companions, as they were in every other RPG before, IMO. Like, you know, Baldur's gate 1 and 2
Here is the thing, Larian already knows the male audience is probably going to buy the game and play white guys with swords. The marketing is targeting a different group because they already pretty much have that group on lock, most of them likely already bought EA.This is how you know that the target audience they have in mind for this game is women and queers
but it feels more like what people have been saying here and that's there's this mix of "shocking" shit for attention and vaguely desperate insertion of goofy, lamp-shaded garbage all over the place to cater to the irony-poisoned audience that 'hey, you don't need to take anything seriously because we sure as hell don't'.
“Listen, no one likes doing them,” the actor told British GQ in an interview published Monday.“They’re the most awkward possible part of our job. But sometimes you have to get on with it,” he continued, calling the moments “worthwhile” because Pugh’s character Jean Tatlock’s affair with J. Robert Oppenheimer is “key” to the movie.“[That] is one of the most crucial emotional parts of the film,” Murphy added. “I think they were vital.”“Those scenes were written deliberately,” he said on July 19. “They’re not gratuitous. They’re perfect. And Florence is just amazing.”
That is a problem that has also been plaguing entertainment recently. It's that the devs think the audience is stupid. They think that the audience are too childish to take anything seriously and need to be treated like children in any entertainment they consume. Part of what makes something a good piece of art is when that art makes you think. A good example of that would be Planescape Torment. You are asked the question; "What changes the nature of a man?", as you play as The Nameless One and see the consequences of his past actions and realize the answer is regret. I don't think we will see any such brilliance in Baldur's Gate 3. From what I've seen it appears to be modeled after Critical Role and I'm someone who does not consider Critical Role to be art. However, Critical Role is slop that is popular with the cattle so it wouldn't surprise me if Critical Role and its style of writing was a major inspiration for this game.but it feels more like what people have been saying here and that's there's this mix of "shocking" shit for attention and vaguely desperate insertion of goofy, lamp-shaded garbage all over the place to cater to the irony-poisoned audience that 'hey, you don't need to take anything seriously because we sure as hell don't'. It speaks to a fundamental lack of trust in your audience.
WotC has also been doing that a lot lately too. Want to play a game where some of the party members are racist towards each other? Sorry but that is not allowed as that might encourage real racism. Here we made an entire order of paladins be gay in Ravenloft. What's that? You don't like that and are going to homebrew it out of your game? Sorry but its canon and we forbid you to homebrew it out of your game you bigot. These people are control freaks. They can't stand people not having the same views as them so they try to control how they play a game. I find it to be very silly. You can't control how gamers play. Especially when mods and homebrew exists. You might as well piss in the wind.I also hated this about Divinity. I don't play an RPG like this to play a fixed character, I want to create my own. Larian actively punishes this desire for some reason.
Especially if you're the kind of masochists like me who deep dives into the dark corners of fanfic, shipping and fan art for a chuckle and leaves horrified. People don't think that women can be coomers but let me tell you, women have thirst and the types of smut they make would make a porno director blush.Point is, I don't think Larian is going for the "bad publicity is still good publicity" angle here. I think they legitimately treat the deviancy as normalized. The bear scene is the shocking edgelord headline, but behind that everything else is completely normal tripe from the coomer, fanfic, and shipping segments of the Internet.
ITT we're reacting as people not in those circles. And with every bit of info that comes out, I feel more justified in my normie reaction.